The great Iron Throne is under siege by Barison, The Hammer of God. These being is said to be the most powerful nuclear missile every devised. You must fend off Barison for as long as you can by sending missiles at him and his escorts.
Inspired by a recent hit show, cross 10 chasms to reach the end. Be quick and cautious when crossing. There’s a draining presence in the fog, keep an eye on your battery charge and keep moving forward.
This is a simple game. You wake up to find you and your room have been transported to an endless dungeon, and your goal is to find your way out while avoiding the Deathcubes (find your way through 12 levels to win). You can find and pick up randomly scattered books along the way for bonus points.
You play as a dwarf in a hastily constructed drillship delving deep into an abandoned mining plot to search for much needed metals. However, the new inhabitants of the plot are not to keen on you invading their territory.
Help Mr. Digger dig as far as possible into the earth. Pick up the shovel to start digging. Pick up additional shovels to speed up digging speed. Avoid the enemies as you dig. Get hit three times and the game is over. Enter your name for the online leaderboard.
You play as robot making it’s way through a impossible facility filled with mechanical ghosts. You must keep your batteries filled by standing under strange floating light sources, and avoid the ghosts by not staying in their detection for too long.
Keep the chickens alive by clicking on the falling apples to prevent them from falling on the chicken’s head. If an apple hits a chicken, then it is knocked out. Additional chickens are awarded after clicking a number of apples. Once all of the chickens are knocked out, the game is over.
Knoxville Game Design invites you to attend the online meeting and show recording for Sunday October 13, 2019 at 2pm Eastern Time.
This month we will show off and discuss the games created by East Tennessee developers for Fall ’19. The theme was “Start with Nothing”. Let us know if we missed your game and we will add it to the list.
Ludum Lux is grid based puzzle game where each stage you start with nothing and need to light all of the tiles up. The symbols on the tiles note which surrounding tiles they effect. There are 20 different stages in the jam version, can you beat them all?
An army of pre-human dwarves must survive an oncoming of fallen dwarves, dwarves revived by a vengeful Necromancer. You must build up your defenses and survive both his scouter fallen, and the villain himself. Build defenses , mine minerals, and survive against packs of vengeful cadavers.
Vanquish the demons to become the one true Yen Master! Collect yen to buy powerups, but be careful because the game is over once your yen goes down to zero. Enemy demons and their projectiles will drain your yen.
Time lapse Videos
Any game development questions are welcome. We will have “show and tell” time for any other game projects.
Knoxville Game Design invites you to attend the online meeting and podcast recording for Sunday February 10, 2019 at 2pm Eastern Time.
This month’s topic will be game development history featuring QBasic. We will discuss how we got started with game development and the first tools and languages that we used. Levi D. Smith will show how to setup QBasic using DOSBox and a brief overview of the language.
We will also show the Knoxville GameMaker games created for GM48 last month.
3Tris is a mashup of Tetris and Match-3 rules, where the pieces come down from the top and can be rotated and positioned by using WASD (and spacebar to speed up). The twist that makes the colors important is that the mouse is a 2-block cursor that swaps block positions. The only way to clear blocks is to make match-3 combos by moving the blocks around after they touchdown.
The wheel of color is composed of six colors (aka, orenji, ki, midori, ao, and murasaki). Hold the spin button to adjust the spin power. When the wheel stops, your marker is moved to the next color on the board matching the color where the arrow is pointing. Your marker moves left to right and bottom to top of the board.
Any questions on the topic or game development in general are welcome. We will also have time for “show and tell” for anyone who wants to share any game projects that they have been developing.
You are a German Soldier trapped in the eastern front, however all gun fire and artillery fire has ceased. The Trenches have grown immensely quiet.
Your goal is to collect two halves a car key to escape the Trench. W to move forwards A to turn left D to turn right S to move backwards SPACE to attack, uses sanity. Run low on sanity, and you lose your grip on reality. Don’t let the madness catch you. (your max sanity will be drained by 25% when a key piece is collected)
Your goal is to receive and sort mixed pallets of different colored boxes to match the outgoing orders. You have a limited amount of space to organize, and the only way to make more space is to finish the pallet configurations and get them out the door. The faster you can finish each one the more points you get. If there is no space to receive the next incoming shipment when it arrives you get a strike – 3 strikes and it’s game over.