Knoxville Game Design invites you to attend the online meeting and podcast recording for Sunday February 10, 2019 at 2pm Eastern Time.
This month’s topic will be game development history featuring QBasic. We will discuss how we got started with game development and the first tools and languages that we used. Levi D. Smith will show how to setup QBasic using DOSBox and a brief overview of the language.
We will also show the Knoxville GameMaker games created for GM48 last month.
3Tris is a mashup of Tetris and Match-3 rules, where the pieces come down from the top and can be rotated and positioned by using WASD (and spacebar to speed up). The twist that makes the colors important is that the mouse is a 2-block cursor that swaps block positions. The only way to clear blocks is to make match-3 combos by moving the blocks around after they touchdown.
The wheel of color is composed of six colors (aka, orenji, ki, midori, ao, and murasaki). Hold the spin button to adjust the spin power. When the wheel stops, your marker is moved to the next color on the board matching the color where the arrow is pointing. Your marker moves left to right and bottom to top of the board.
Any questions on the topic or game development in general are welcome. We will also have time for “show and tell” for anyone who wants to share any game projects that they have been developing.
You are a German Soldier trapped in the eastern front, however all gun fire and artillery fire has ceased. The Trenches have grown immensely quiet.
Your goal is to collect two halves a car key to escape the Trench. W to move forwards A to turn left D to turn right S to move backwards SPACE to attack, uses sanity. Run low on sanity, and you lose your grip on reality. Don’t let the madness catch you. (your max sanity will be drained by 25% when a key piece is collected)
Your goal is to receive and sort mixed pallets of different colored boxes to match the outgoing orders. You have a limited amount of space to organize, and the only way to make more space is to finish the pallet configurations and get them out the door. The faster you can finish each one the more points you get. If there is no space to receive the next incoming shipment when it arrives you get a strike – 3 strikes and it’s game over.
Drag the cards to the board to use them to manipulate the pieces as they come down. There are left, right, and rotation cards. The cards will highlight green if they are acceptable to play, and red if they are not.
You can also choose to sacrifice a card to freeze the piece for a limited time (3 seconds). The card slot that is discarded will be out of play for awhile. It can be helpful to get the freeze time, but hurtful because you will less cards for that time. The longer the game goes, the more penalty time the discard takes to freeze the falling piece.
Blocks from from Nibiru are falling into our dimension. The blocks arrive in shapes of four and stack on top of other blocks. Save the world from destruction by destroying the blocks before they reach the top of the dimensional plane. Destroying blocks will periodically award bonuses for your ship. Be careful to watch the heat meter above each ship, as overheating will require your cannons an extended period of time to cool off before you can shoot again.
In other words, the game is a cross between the space shoot-em-up genre and falling block puzzle game genre. The gameplay is inspired by games like Gyruss and Tetris.
WizCorp is an “idle clicker” game where you are producing and converting resources to score points, which can then be spent on upgrades.
If you let resources build up past a certain point, however, your “auto-clickers” will process less often. Note that upgrades later in the chain are less efficient than upgrades earlier in the chain.
Irwin McSpenders is on a quest to become the greatest tax accountant in the world. Help him gather as much money as possible. Unfortunately, the more money you have, the worse the taxes are on him, as he will be placed in higher tax brackets as his income rises.
There were four great entries from Knoxville Game Design for Ludum Dare 39. The theme for this competition was Running Out of Power. The entries by our group are listed below in no specific order. Let us know if we missed your game!
Away Team is a resource and squad management simulation game where your goal is to get home. Your ship is stranded 4 jumps from home and each jump takes a certain amount of power and time to charge. You can send an away team on resource gathering missions to nearby asteroids, abandoned ships, and more. You can convert supplies into power and once the jump is charged, make your way home!
Help Slowbot activate the three lights in each level. Slowbot’s power will gradually decrease over time. Slowbot will become slower and headlight will dim as power decreases. Moving makes Slowbot’s power decrease more rapidly. Picking up a battery will restore some of Slowbot’s power. Touching a mine will drastically lower Slowbot’s power.
There were three great entries from Knoxville Game Design for Ludum Dare 38. The theme for this competition was “A Small World”. The entries by our group are listed below in no specific order. Let us know if we missed your game!
Long ago the race of Hoppers populated the galaxy. Now all thats left is a few Hopperbots still trying to complete thier exploration of the planets they are left behind on. Can you help the Hopperbots complete their mission of collecting data on their small worlds?
Be sure your mic is working prior to the meeting. Also, please mute your mic when not speaking, especially if you are in a place with a lot of background noise. There is a little mic icon in the Hangout window that will allow you to mute yourself.
We are still exploring other options for holding our online meetings. We may move to Skype or some other service, but Hangouts is nice since it doesn’t require invitations to be sent. Any other suggestions are welcome!
Welcome to Drone Delver! The cave exploration drones have gone haywire, and we need your help! They’re only responding to switching positions, but they are able to send signals that effect each other. See if you can figure out how to get to the bottom!
Help the miner escape the caves by avoiding the deadly bats and collecting gems!
Time Lapse videos
Ludum Dare Kickoff
Some of us will be getting together at Panera Bread on North Peters Rd. at 7pm Eastern Time on Friday April 21, 2017 for a Ludum Dare Kickoff. We are planning to show off our games at the May 2017 online meeting.
Members of Knoxville Game Design will be at Momocon in Atlanta, Georgia May 25-28, 2017.