Knoxville Game Design invites you to attend the online meeting and show recording for Sunday October 13, 2019 at 2pm Eastern Time.
This month we will show off and discuss the games created by East Tennessee developers for Ludum Dare 45. The theme was “Start with Nothing”. Let us know if we missed your game and we will add it to the list.
Ludum Lux is grid based puzzle game where each stage you start with nothing and need to light all of the tiles up. The symbols on the tiles note which surrounding tiles they effect. There are 20 different stages in the jam version, can you beat them all?
An army of pre-human dwarves must survive an oncoming of fallen dwarves, dwarves revived by a vengeful Necromancer. You must build up your defenses and survive both his scouter fallen, and the villain himself. Build defenses , mine minerals, and survive against packs of vengeful cadavers.
Vanquish the demons to become the one true Yen Master! Collect yen to buy powerups, but be careful because the game is over once your yen goes down to zero. Enemy demons and their projectiles will drain your yen.
Time lapse Videos
Any game development questions are welcome. We will have “show and tell” time for any other game projects.
Knoxville Game Design invites you to attend the online meeting and podcast recording for Sunday February 10, 2019 at 2pm Eastern Time.
This month’s topic will be game development history featuring QBasic. We will discuss how we got started with game development and the first tools and languages that we used. Levi D. Smith will show how to setup QBasic using DOSBox and a brief overview of the language.
We will also show the Knoxville GameMaker games created for GM48 last month.
3Tris is a mashup of Tetris and Match-3 rules, where the pieces come down from the top and can be rotated and positioned by using WASD (and spacebar to speed up). The twist that makes the colors important is that the mouse is a 2-block cursor that swaps block positions. The only way to clear blocks is to make match-3 combos by moving the blocks around after they touchdown.
The wheel of color is composed of six colors (aka, orenji, ki, midori, ao, and murasaki). Hold the spin button to adjust the spin power. When the wheel stops, your marker is moved to the next color on the board matching the color where the arrow is pointing. Your marker moves left to right and bottom to top of the board.
Any questions on the topic or game development in general are welcome. We will also have time for “show and tell” for anyone who wants to share any game projects that they have been developing.
You are a German Soldier trapped in the eastern front, however all gun fire and artillery fire has ceased. The Trenches have grown immensely quiet.
Your goal is to collect two halves a car key to escape the Trench. W to move forwards A to turn left D to turn right S to move backwards SPACE to attack, uses sanity. Run low on sanity, and you lose your grip on reality. Don’t let the madness catch you. (your max sanity will be drained by 25% when a key piece is collected)
Your goal is to receive and sort mixed pallets of different colored boxes to match the outgoing orders. You have a limited amount of space to organize, and the only way to make more space is to finish the pallet configurations and get them out the door. The faster you can finish each one the more points you get. If there is no space to receive the next incoming shipment when it arrives you get a strike – 3 strikes and it’s game over.
Drag the cards to the board to use them to manipulate the pieces as they come down. There are left, right, and rotation cards. The cards will highlight green if they are acceptable to play, and red if they are not.
You can also choose to sacrifice a card to freeze the piece for a limited time (3 seconds). The card slot that is discarded will be out of play for awhile. It can be helpful to get the freeze time, but hurtful because you will less cards for that time. The longer the game goes, the more penalty time the discard takes to freeze the falling piece.
Blocks from from Nibiru are falling into our dimension. The blocks arrive in shapes of four and stack on top of other blocks. Save the world from destruction by destroying the blocks before they reach the top of the dimensional plane. Destroying blocks will periodically award bonuses for your ship. Be careful to watch the heat meter above each ship, as overheating will require your cannons an extended period of time to cool off before you can shoot again.
In other words, the game is a cross between the space shoot-em-up genre and falling block puzzle game genre. The gameplay is inspired by games like Gyruss and Tetris.
WizCorp is an “idle clicker” game where you are producing and converting resources to score points, which can then be spent on upgrades.
If you let resources build up past a certain point, however, your “auto-clickers” will process less often. Note that upgrades later in the chain are less efficient than upgrades earlier in the chain.
Irwin McSpenders is on a quest to become the greatest tax accountant in the world. Help him gather as much money as possible. Unfortunately, the more money you have, the worse the taxes are on him, as he will be placed in higher tax brackets as his income rises.
There were four great entries from Knoxville Game Design for Ludum Dare 39. The theme for this competition was Running Out of Power. The entries by our group are listed below in no specific order. Let us know if we missed your game!
Away Team is a resource and squad management simulation game where your goal is to get home. Your ship is stranded 4 jumps from home and each jump takes a certain amount of power and time to charge. You can send an away team on resource gathering missions to nearby asteroids, abandoned ships, and more. You can convert supplies into power and once the jump is charged, make your way home!
Help Slowbot activate the three lights in each level. Slowbot’s power will gradually decrease over time. Slowbot will become slower and headlight will dim as power decreases. Moving makes Slowbot’s power decrease more rapidly. Picking up a battery will restore some of Slowbot’s power. Touching a mine will drastically lower Slowbot’s power.