Overview of the Stencyl game development environment for making 2D games. Explanation of scenes, actors, behaviors, events, and visual coding. Examples of a number guessing game and simple space shooter.
Inspired by a recent hit show, cross 10 chasms to reach the end. Be quick and cautious when crossing. There’s a draining presence in the fog, keep an eye on your battery charge and keep moving forward.
This is a simple game. You wake up to find you and your room have been transported to an endless dungeon, and your goal is to find your way out while avoiding the Deathcubes (find your way through 12 levels to win). You can find and pick up randomly scattered books along the way for bonus points.
Knox Game Design will be meeting at Panera Bread on North Peters Rd on Friday October 1, 2021 for a Ludum Dare 49 kickoff. The theme announcement is at 6pm Eastern Time, so we will plan to arrive around 5:30pm for the countdown.
An overview of various ways to distribute your video game. First, a historical look at various physical media that can be used for distributing digital content. Then a look at multiple online sites that provide hosting and marketplaces for video games.
This month’s Knox Game Design covers the BXFR tool for generating sound effects for games. A look at different sound effect types, modifying sound effect properties, using the mixer to combine effects together, and an analysis for the various types of wave forms.
You play as a dwarf in a hastily constructed drillship delving deep into an abandoned mining plot to search for much needed metals. However, the new inhabitants of the plot are not to keen on you invading their territory.
Help Mr. Digger dig as far as possible into the earth. Pick up the shovel to start digging. Pick up additional shovels to speed up digging speed. Avoid the enemies as you dig. Get hit three times and the game is over. Enter your name for the online leaderboard.
Comparison of file types for holding image data for textures and sprites in games. File types include BMP, GIF, PNG, JPEG, SVG, TIFF, TGA, PCX, HEIC, and WebP. Properties include transparency, compression, lossy vs lossless, and file size. Demonstration of how to programmatically decode and encode PNG files. Compatibility of image files with four game engines (Unity, Unreal Engine, Godot Engine, GameMaker).
Ludum Dare 48 is Friday April 23-26, 2021. Meet with us at The Kitchen at Crafter’s Brew in Oak Ridge for a Ludum Dare kickoff at 7pm Eastern Time on Friday April 23, 2021. For more information on Ludum Dare see ldjam.com. If you make a game, let us know on our Discord channel and we will add it to the website!