October 2018 – Online Meeting Announcement

Knoxville Game Design invites you to attend the online meeting and show recording for Sunday October 14, 2018 at 2pm Eastern Time.

This month’s topic is Artificial Intelligence (AI).  Levi D. Smith will cover various topics in the AI field such as identifying and evaluating alternatives, data structures and algorithms for decision making, computation time, conditioning, and expert systems.  These topics will be presented with a focus on how they can be applied to game design.

Any questions on the topic or game development in general are welcome.  We will also have time for “show and tell” for anyone who wants to share any game projects that they have been developing.

Join us using Google Hangouts at the following URL:  https://hangouts.google.com/call/ni63jloemrd7xdto37z5mayk4uu

Video for last month’s show – https://www.youtube.com/watch?v=yrsPcdXtHqw

Subscribe to the audio podcast

Follow Knoxville Game Design on social media for the latest updates:  https://twitter.com/KnoxGameDesign

Please direct any questions to levidsmith@knoxgamedesign.org

Knoxville Gaming Convention Recap and Ludum Dare Entries – Knoxville Game Design September 2018

We take a look back at our booth at the Knoxville gaming convention. We also go over our Ludum Dare 42 entries.

Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.

Hosts

Jacob https://ldjam.com/users/jacobturn/games
Dylan Wolf
https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io
Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io
Joe Miller
http://doublesquarellc.com/ @DoubleSquareJoe https://doublesquare.itch.io/

Show Notes

Ludum Dare 42 Entries

Knoxville Game Design had three great entries for Ludum Dare 42!  The theme for this game jam was “Running out of Space”.

Put What Where? by Joe

Your goal is to receive and sort mixed pallets of different colored boxes to match the outgoing orders. You have a limited amount of space to organize, and the only way to make more space is to finish the pallet configurations and get them out the door. The faster you can finish each one the more points you get. If there is no space to receive the next incoming shipment when it arrives you get a strike – 3 strikes and it’s game over.

FIRE by Jacob

In FIRE, you must escape a burning Forrest by collecting three parts of a broken key.  You must piece them together and escape through the front gate. WASD to move, touch keys to collect.

 

Crazy Delivery by Levi

Choose your truck and deliver the packages to the buildings. Each truck has different speed, turning, and package capacity. Can you deliver all of the packages before time runs out?

 

Time Lapse Development Videos

September 2018 – Online meeting announcement

Knoxville Game Design invites you to attend the online meeting and show recording for Sunday September 9, 2018 at 2pm Eastern Time.

This month will be a recap and lessons learned from running the booth at the Knoxville Gaming Convention at CreepyCon last month.  We will also cover the games that were created by East Tennessee developers for Ludum Dare 42.

Any questions on the topic or game development in general are welcome.  We will also have time for “show and tell” for anyone who wants to share any game projects that they have been developing.

Join us using Google Hangouts at the following URL:  https://hangouts.google.com/call/ni63jloemrd7xdto37z5mayk4uu

Video for last month’s show – https://www.youtube.com/watch?v=ZsNhW7mJop4

Subscribe to the audio podcast

Follow Knoxville Game Design on social media for the latest updates:  https://twitter.com/KnoxGameDesign

Please direct any questions to levidsmith@knoxgamedesign.org

Ludum Dare 42 Kickoff at Token Game Tavern – Knoxville Game Design, August 2018

The monthly meeting for August 2018 was held at Token Game Tavern in Knoxville, Tennessee. We give our thoughts on the Ludum Dare theme announcement. Also highlights from Retro Game Night at McKay Books was included.

Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.

 

Hosts

Host Web Handle Games
Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io
Dylan Wolf
https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io
Joe Miller
http://doublesquarellc.com/ @DoubleSquareJoe https://doublesquare.itch.io/
Jacob https://ldjam.com/users/jacobturn/games

Show Notes

Ludum Dare 42 Kickoff at Token Game Tavern

Come join members of Knoxville Game Design for the Ludum Dare 42 kickoff meeting at Token Game Tavern on Friday August 10, 2018!.

This kickoff will start at 6pm Eastern Time, since the theme announcement has been moved up to 6pm for this Ludum Dare.  The start time for the following Ludum Dare event in December 2018 will supposedly revert back to 9pm.

We will be meeting at Token Game Tavern (213 N Seven Oaks Dr Knoxville, Tennessee 37922) at the start Ludum Dare theme announcement.

We will discuss our thoughts on the theme and attempt to do a short podcast recording.  There will not be an online Google Hangout for August 2018.  We will resume the online meeting in September 2018, which will tentatively be a showoff of the games that we create for Ludum Dare 42.

Meeting location information – https://www.facebook.com/tokengametavern/

Google Calendar Event

Also, come meet members of Knoxville Game Design at the Knoxville Gaming Convention August 24-25, 2018.

Please contact levidsmith@knoxgamedesign.org with any questions.

GM48 27th Entries

Knoxville Game Design had two great entries for the GM48 27th competition.  The theme was “Countdown”.

Logic by Joe

You have five minutes to solve the combination to win!

Download – https://gm48.net/game/927/logic/download

 

Demolition Madness

Help the construction worker climb the ladders to get to the top of the building to flip the switch to initiate the demolition of of the building.

Download – https://gm48.net/game/977/demolition-madness/download

 

If you are in the Knoxville area and we missed your game, please let us know by sending an email to levidsmith@knoxgamedesign.org.

 

Unreal Engine Tips – Knoxville Game Design, July 2018

This month’s topic is Unreal Engine. This discussion is for those who are already familiar with game development, but new to making games with Unreal Engine. Levi D. Smith covers the things that he “wish he had known” before starting with the Unreal Editor.

Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.

Host Web Handle Games
Dylan Wolf
https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io
Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io

 

Show Notes

Unity UI Text – Knoxville Game Design, June 2018

This month Dylan Wolf tells us about the built-in options for Unity UI text, including TextMeshPro’s support for sprite fonts and icons.

Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.

Host Web Social Games
Dylan Wolf
https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io
Joe Miller
http://doublesquarellc.com/ @DoubleSquareJoe https://doublesquare.itch.io/
Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io
Zachary Johnson

 

Show Notes

 

Unity UI Text presentation as a downloadable ZIP file – https://drive.google.com/file/d/1PjeguR7WMcamFavbK-JLyqLT1DTpWs_M/view

Unity UI Text blog post on Dylan’s site – https://www.dylanwolf.com/2018/05/04/four-ways-to-handle-ui-text-in-unity/