Creating Games in Smalltalk – Knoxville Game Design, September 2019

This month’s topic is Creating Games in Smalltalk.  We look at how it is possible to create games in the Smalltalk language using the Squeak environment.  Smalltalk is one of the first object oriented languages, where everything is an object.

Smalltalk Example Code

Hosts

Dylan Wolf
https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io
Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io

Show Notes

September 2019 Online Meeting and Ludum Dare 45 Kickoff Announcement

Knoxville Game Design invites you to attend the online meeting and podcast recording for Sunday September 8, 2019 at 2pm Eastern Time.

This month’s topic is Creating Games in Smalltalk.  We will look at how it is possible to create games in the Smalltalk language using the Squeak environment.  Smalltalk is one of the first object oriented languages, where everything is an object.

We will also be meeting at Panera Bread on North Peters Rd at 6pm Eastern Time on Friday October 4, 2019  for the Ludum Dare 45 kickoff.  Knoxville Game Design has been holding kickoff events for this weekend long game jam since 2013.  Numerous games have been created over the years by Knoxville developers for this event.  At the kickoff meeting, we will discuss our ideas and thoughts on the theme for the game jam.  This Ludum Dare will start and end three hours earlier at 6pm Eastern Time.  We will show off the games that we create on the monthly online podcast the following weekend (Sunday October 13, 2019 at 2pm).  We will also have Japanese games available for anyone interested in learning how to play Koi-Koi with hanafuda cards and mahjong.  For rules and more information on participating in Ludum Dare, please see ldjam.com.

Any questions on the topic or game development in general are welcome.  We will also have time for “show and tell” for anyone who wants to share any game projects that they have been developing.

Join us using Google Hangouts at the following URL:  https://hangouts.google.com/call/ni63jloemrd7xdto37z5mayk4uu

Video for last month’s meeting on Random Number Generators (RNG) – https://www.youtube.com/watch?v=MUeyXKqzJrY

Subscribe to the audio podcast

Follow Knoxville Game Design on social media for the latest updates:  https://twitter.com/KnoxGameDesign

Please direct any questions to levidsmith@knoxgamedesign.org

Random Number Generators (RNG) – Knoxville Game Design, August 2019

This month’s topic is Random Number Generators (RNG).  We discuss the various methods for generating random values in game development.  We provide specific examples for Unity, GameMaker, and Unreal Engine.  We also look at combinatorics for determining the likelihood of outcomes.

Hosts

Jacob
    https://gamejolt.com/@Big_Ol_Tom/games
Dylan Wolf
https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io
Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io

Show Notes

August 2019 Online Meeting Announcement

Knoxville Game Design invites you to attend the online meeting and podcast recording for Sunday August 11, 2019 at 2pm Eastern Time.

This month’s topic is Random Number Generators (RNG).  We will discuss the various methods for generating random values in game development.  We will also look at combinatorics for determining the likelihood of outcomes.

Any questions on the topic or game development in general are welcome.  We will also have time for “show and tell” for anyone who wants to share any game projects that they have been developing.

Join us using Google Hangouts at the following URL:  https://hangouts.google.com/call/ni63jloemrd7xdto37z5mayk4uu

Video for last month’s meeting on Pico-8 – https://www.youtube.com/watch?v=glNCIkmy93Q

Subscribe to the audio podcast

Follow Knoxville Game Design on social media for the latest updates:  https://twitter.com/KnoxGameDesign

Please direct any questions to levidsmith@knoxgamedesign.org

Pico-8 – Knoxville Game Design, July 2019

An overview of using the Pico-8 fantasy console to develop games using the Lua programming language.  We look at the steps and code for building a number guessing game and a simple space shooter.

Hosts

Dylan Wolf
https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io
Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io

Show Notes

July 2019 Online Meeting Announcement

Knoxville Game Design invites you to attend the online meeting and podcast recording for Sunday July 14, 2019 at 2pm Eastern Time.

This month’s topic is Pico-8.  We will cover an overview of the game engine and explain how to create a simple space shooter in Pico-8 using the Lua programming language.

Knoxville Game Design now has a Discord channel.  You can join us at https://discord.gg/XxEPVYx

Any questions on the topic or game development in general are welcome.  We will also have time for “show and tell” for anyone who wants to share any game projects that they have been developing.

Join us using Google Hangouts at the following URL:  https://hangouts.google.com/call/ni63jloemrd7xdto37z5mayk4uu

Video for last month’s meeting (Calling Web Services from Unity) – https://www.youtube.com/watch?v=Y5KHhmU97Hc

Subscribe to the audio podcast

Follow Knoxville Game Design on social media for the latest updates:  https://twitter.com/KnoxGameDesign

Please direct any questions to levidsmith@knoxgamedesign.org

Calling Web Services from Unity – Knoxville Game Design, June 2019

This month, the discussion will cover working with web service calls in Unity using RestSharp. First, we’ll look briefly at prototyping services in Node.js (though the Unity examples will work with any platform that supports JSON). Then, we’ll look at how to call the service in Unity, including how to show a “working” indicator and handle errors.

Code Examples – https://bitbucket.org/dylanwolf/unitywebservicedemo/src/default/

 

Hosts

Dylan Wolfhttps://www.dylanwolf.com@DylanWolfhttps://dylanwolf.itch.io
Levi D. Smithhttps://levidsmith.com@GaTechGradhttps://gatechgrad.itch.io
Jacobhttps://gamejolt.com/@Big_Ol_Tom/games
William
Blake

Show Notes

June 2019 Online Meeting Announcement

Knoxville Game Design invites you to attend the online meeting and podcast recording for Sunday June 9, 2019 at 2pm Eastern Time.

The topic is Calling Web Services from Unity led by Dylan Wolf.

This month, the discussion will cover working with web service calls in Unity using RestSharp. First, we’ll look briefly at prototyping services in Node.js (though the Unity examples will work with any platform that supports JSON). Then, we’ll look at how to call the service in Unity, including how to show a “working” indicator and handle errors.

Any questions on the topic or game development in general are welcome.  We will also have time for “show and tell” for anyone who wants to share any game projects that they have been developing.

Join us using Google Hangouts at the following URL:  https://hangouts.google.com/call/ni63jloemrd7xdto37z5mayk4uu

Video for last month’s meeting – https://www.youtube.com/watch?v=4ipj_vKlbu8

Subscribe to the audio podcast

Follow Knoxville Game Design on social media for the latest updates:  https://twitter.com/KnoxGameDesign

Please direct any questions to levidsmith@knoxgamedesign.org

Ludum Dare 44 Entries – Knoxville Game Design, May 2019

This month we show off the games created by Knoxville developers for Ludum Dare 44. Drew also tells us about his new site for designing board games called Strategame.

Hosts

Drew Purifoyhttps://www.strategame.com@Druveloper
Levi D. Smithhttps://levidsmith.com@GaTechGradhttps://gatechgrad.itch.io

Show Notes

Ludum Dare 44 Entries and May 2019 Online Meeting Announcement

Knoxville Game Design invites you to attend the online meeting and show recording for Sunday May 12, 2019 at 2pm Eastern Time.

This month we will show off and discuss the games created by Knoxville developers for Ludum Dare 44.  Let us know if we missed yours and we will add it to the list.

Primordial by Jacob

An army of pre-human dwarves must survive an oncoming of fallen dwarves, dwarves revived by a vengeful Necromancer. You must build up your defenses and survive both his scouter fallen, and the villain himself. Build defenses , mine minerals, and survive against packs of vengeful cadavers.

Yen Master by Levi

Vanquish the demons to become the one true Yen Master! Collect yen to buy powerups, but be careful because the game is over once your yen goes down to zero. Enemy demons and their projectiles will drain your yen.

Time lapse Videos

Any game development questions are welcome.  We will have “show and tell” time for any other game projects.

Join us using Google Hangouts at the following URL: https://hangouts.google.com/call/ni63jloemrd7xdto37z5mayk4uu

Video for last month’s meeting (Music for Game Developers) – https://www.youtube.com/watch?v=cTtiV9dxD88

Subscribe to the audio podcast

Follow Knoxville Game Design on social media for the latest updates: https://twitter.com/KnoxGameDesign

Please direct any questions to levidsmith@knoxgamedesign.org