Game Design Chat Bonus Stage #1 – CodeStock 2016 Game Jam Panel

Welcome to the bonus stage! This is the live recording of our panel at CodeStock 2016 discussion game jams and our experiences with them. Recorded on July 15th, 2016.

The Panel Speakers are:
Jacob
Jeffery
Dylan Wolf – @dylanwolfdylanwolf.com
Levi Smith – @gatechgradlevidsmith.com
Michael Neel – @ViNullvinull.com

Game Design Chat Episode #7 – Fran Bow

Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game.

This month’s game is Fran Bow and next month’s game will be Anodyne.

The hosts this month are:
Dylan Wolf – @dylanwolfdylanwolf.com
Levi Smith – @gatechgradlevidsmith.com
Joe Miller – @DoublesquareJoedoublesquarellc.com
Michael Neel – @ViNullvinull.com

Which Framework Is For You? – July 10th, 2016 Meetup

Coming Up Soon: CodeStock – July 15 – 16

Knox Game Design will be hosting a panel this year at CodeStock on game jams.  The panel time is 12:55 PM on Friday July 15th and will be in room 301-A.  If you will be at CodeStock this year make sure to drop by!

Next Game Design Chat Podcast Game is Fran Bow

This month’s game is Fran Bow (available iOS, Android, Windows, Mac, and Linux)

Fran Bow is a creepy adventure game that tells the story of Fran, a young girl struggling with a mental disorder and an unfair destiny.

After witnessing the gruesome and mysterious loss of her parents, found dismembered at their home, Fran rushes into the woods, together with her only friend, Mr. Midnight, a black cat that Fran had previously received as a present from her parents.

In the forest, Fran goes into shock over the loss of her parents and when she recovers, she’s at Oswald Asylum, an oppressive mental institution for children, and Mr. Midnight is nowhere to be found.

After having a dream about her beloved cat, Fran decides to escape from the mental institution to find him and go back home to Aunt Grace, her only living relative.

The podcast is recorded after the regular meetup ends.  Anyone is welcome to join the discussion with the only requirement being that you have played the game.  I highly recommend taking notes while playing so you have a good set of taking points for the podcast and have less of a chance of forgetting something!

You can check out all previous episodes at knoxgamedesign.org/podcast and subscribe to the show on iTunes, Google Play or via the direct feed.

This Month’s Topic: Which Framework Is For You?

There are a lot of game engines and frame works available and it can be daunting to know which one is the right one for you.  This meetup well go over many of the options and share thoughts and experiences from the group.

Location and Time

The meetup will be held at the Technology Cooperative located at 13 Emory Place, Knoxville TN.  Parking is available in front of the Technology Cooperative.  We start at 2PM and open with some roundtable discussion and a Show ‘n Tell where everyone can show a bit of their in progress game, favorite tool, mechanic they love in another game, or anything they find helpful and want to share with the group.

Game Design Chat Episode #6 – Shovel Knight

Please note we had some audio issues this month and bits of the podcast had to be replaced with a backup microphone. It’s heavy at the start, but is less of an issue as the show goes on.

Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game.

This month’s game is Shovel Knight and next month’s game will be Fran Bow.

The hosts this month are:
Dylan Wolf – @dylanwolfdylanwolf.com
Levi Smith – @gatechgradlevidsmith.com
Michael Neel – @ViNullvinull.com

Game Design June Meetup – June 12th, 2016

Coming Up Soon: MakerPalooza 2.0 – June 18th

Knox Game Design will join Pellissippi State at MakerPalooza 2.0 to celebrate the National Day of Making (and all things STEAM)! The event will be held Saturday, June 18th from 9AM to 4PM at the Megalab on Strawberry Plains.  If you would like to show off your game at our booth and have not contacted Michael please do so ASAP!

Next Game Design Chat Podcast Game is Shovel Knight

This month’s game is Shovel Knight (available Wii U, 3DS, PS4, PS3, PS Vita, Xbox One, Windows, Mac, and Linux)

Shovel Knight is a sweeping classic action adventure game with awesome gameplay, memorable characters, and an 8-bit retro aesthetic created by Yacht Club Games. You play as the eponymous Shovel Knight, a small knight with a huge quest. Shovel Knight has come to this valley with two goals: to defeat the evil Enchantress and save his lost beloved. He wields a ShovelBlade; a multipurpose weapon whose techniques have now been lost to the ages. Always honest and helpful, Shovel Knight is a shining example of the code of Shovelry: Slash Mercilessly and Dig Tirelessly!

However, between Shovel Knight and his beloved stands a cadre of villainous knights. These terrible foes, known as The Order of No Quarter, have been dispatched to prevent Shovel Knight from reaching the Enchantress at any cost!

The podcast is recorded after the regular meetup ends.  Anyone is welcome to join the discussion with the only requirement being that you have played the game.  I highly recommend taking notes while playing so you have a good set of taking points for the podcast and have less of a chance of forgetting something!

You can check out all previous episodes at knoxgamedesign.org/podcast and subscribe to the show on iTunes, Google Play or via the direct feed.

This Month’s Topic: Things and Happenings

This month is an open Q&A / Show’N Tell but with some known topics of discussion.  Well talk about recent Unity and Itch.io news and changes, and discuss plans and promoting your game for MakerPalooza with knowledge gain from Open Streets.

Location and Time

The meetup will be held at the Technology Cooperative located at 13 Emory Place, Knoxville TN.  Parking is available in front of the Technology Cooperative.  We start at 2PM and open with some roundtable discussion and a Show ‘n Tell where everyone can show a bit of their in progress game, favorite tool, mechanic they love in another game, or anything they find helpful and want to share with the group.

Knox Game Design at Open Streets!

2016-05-17 12.27.35

Last weekend members of Knoxville Game Design came out to show off their games and spread the word about the group at Open Streets Knoxville.  It was our first time presenting as a group to the public and we learned a lot while having a lot of fun!  On hand at this event showing their games was:

Levi – http://levidsmith.com/
Dylan – http://www.dylanwolf.com/
Jacob – Jacob’s Latest Game
Mike – http://www.vinull.com/

Knoxville Game Design is looking forward to future events, and our next planned event is Makerpalooza held by Pellissippi State Community College.  Hope to see you there!

PS – Levi did an amazing job recording video of the group, check it out below:

Game Design Chat Episode #5 – Axiom Verge

Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game.

This month’s game is Axiom Verge and next month’s game will be Shovel Knight.

The hosts this month are:
Dylan Wolf – @dylanwolfdylanwolf.com
Levi Smith – @gatechgradlevidsmith.com
Michael Neel – @ViNullvinull.com

Game Jam Results – May 8th, 2016 Meetup

Designing an Android Game Meetup

Special announcement this month, the Knoxville Coding Dojo Meetup is holding an Android gamedev with Android Studio 6PM Tuesday May 3rd.  For more information, please visit and sign up on the Knoxville Coding Dojo Event Page.

Next Game Design Chat Podcast Game is Axiom Verge

This month’s game is Axiom Verge (available from the website, Steam, and Playstation 4 / Vita):

A failed scientist dies in an accident, only to awaken in a mysterious, alien world.

Where is he? How did he get here? And why do the fundamental laws of reality appear broken?

Life. Afterlife. Real. Virtual. Dream. Nightmare. It’s a thin line.

It’s Axiom Verge.

The podcast is recorded after the regular meetup ends.  Anyone is welcome to join the discussion with the only requirement being that you have played the game.  I highly recommend taking notes while playing so you have a good set of taking points for the podcast and have less of a chance of forgetting something!

You can check out all previous episodes at knoxgamedesign.org/podcast and subscribe to the show on iTunes or via the direct feed | Subscribe on iTunes

This Month’s Topic: Game Jam Results

Several members of the group entered games in the April Ludum Dare and will share the behind the scene tales of each.  The entries below may not be the full list, so if I missed your game please send me an email and let me know.  Also, if you have any in progress game or maybe you didn’t finish the jam please feel welcome to join us in sharing!

Location and Time

The meetup will be held at the Technology Cooperative located at 13 Emory Place, Knoxville TN.  Parking is available in front of the Technology Cooperative.  We start at 2PM and open with some roundtable discussion and a Show ‘n Tell where everyone can show a bit of their in progress game, favorite tool, mechanic they love in another game, or anything they find helpful and want to share with the group.

Game Design Chat Episode #4 – DarkMaus

Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game.

This month’s game is DarkMaus and next month’s game will be Axiom Verge.

The hosts this month are:
Dylan Wolf – @dylanwolfdylanwolf.com
Levi Smith – @gatechgradlevidsmith.com
Michael Neel – @ViNullvinull.com

Game Jam: Ludum Dare April 15th – 18th 2015

It’s time for another Ludum Dare game jam!  If you’ve been to a jam in the past, it will be very similar. 

We will meet Friday April 15th @7PM at the Technology Cooperative – The Ludum Dare officially kicks off at 9PM when the game theme is announced.  This will be a good time for any last minute questions on the jam, software, or process you have for making your game.

From Friday until Sunday work on your game.  We won’t be keeping the Techco open the whole weekend for the jam,  and we won’t have a meetup Sunday, April 17th, 2015

We’ll share and recap our entries at the following meetup on May 8th, 2016.

Some Notes:

Your game does not need to be complex and you don’t need to spend every hour of the jam devoted to making the game.  Simple is better, and seeing friends and family is a good break to keep you fresh.  The goal is to finish, and the reward is having completed a game!  You can enter solo or as a team and parents, this is a great activity to do together with your kids.

What you should do before the jam:

  • Read over the rules of the Ludum Dare and decide if you’ll be doing the “compo” or “jam” version.
  • Get your development system ready to go – figure out what software you’ll be using and make sure it’s ready to go.
    A list of common tools others have used in Ludum Dare is listed on the Tools page, and links from previous meetups can be found on our site.
  • Make an account on the Ludum Dare website
  • Make an account on Itch.io (optional, but great place to host your entry)
  • Check the Ludum Dare site to vote on themes
  • It’s common to live stream your game development – if you plan to do this then:
    • Setup a Twitch.tv account
    • Install Open Broadcaster Software – a free, open source app for live streaming
    • Test out Twitch and OBS (don’t wait to the jam to start learning about live streaming!)
  • It’s also common to make a timelapse video of your development, and there are some tools to help with this too.  Again, test this out on your system before the jam beings.