An overview of BBS (Bulletin Board System) games from the 1990s. How to connect to a telnet BBS to play DOOR games. Creating ANSI graphics with ACiD draw in DOSBox. VT100 color codes explained. A simple telnet server created in Ruby, which displays system time, counts to ten, displays an ANSI file, and has a number guessing game.
An overview of color for game developers. How various colors are made on the computer using RGB and HSV formats. The color spectrum and the ROY G BIV order for colors. Where visible color exists on the electromagnetic wavelength scale. Color displays on CRT (Cathode Ray Tube) and LED (Light Emitting Diode) devices. Converting between color representation in float, decimal, and hex formats. Difference between hue, saturation, and value. Various modifiers in the Gimp image editor such as Colorize, Posterize, Color Balance, and layers. Console color palettes and historical video modes. Color pickers and other tools for making color themes.
Knox Game Design invites you to attend the online meeting and podcast recording for Sunday June 14, 2020 at 2pm Eastern Time.
This month Levi D. Smith will talk about the basics of Pygame and Python programming. He will also demo a simple game created with Pygame.
Important – This month we will try the new Discord video meeting. Join the Knox Game Design Discord channel at https://discord.gg/XxEPVYx and then join the General voice channel. If it doesn’t work out, we will revert back to Hangouts. Video is not required to join or participate in our meeting.
This month we show off our games created for Ludum Dare 46. Levi D. Smith also talks about leaderboard security.
0:58 – News – BitBucket discontinues Mercurial, migration to GitHub
9:43 – Raising Cerberus by James
15:54 – Machina by Jacob
23:50 – Potted Plant Simulator by Dylan
46:02 – Chicken Little by Levi
52:33 – Leaderboard Security presentation
Jacob, Dylan, and Levi get together before the Ludum Dare 46 theme announcement to talk about their thoughts on the possible themes.
0:52 – Possible game jam night in Tennessee
7:10 – Dylan’s water color work
19:08 – Ludum Dare theme discussion
59:05 – Tools we are planning to use for the game jam
1:15:30 – Jacob’s thoughts on the Ludum Dare themes
1:21:00 – Hanafuda Koi Koi in Python / Preview of upcoming PyGame talk
You play as robot making it’s way through a impossible facility filled with mechanical ghosts. You must keep your batteries filled by standing under strange floating light sources, and avoid the ghosts by not staying in their detection for too long.
Keep the chickens alive by clicking on the falling apples to prevent them from falling on the chicken’s head. If an apple hits a chicken, then it is knocked out. Additional chickens are awarded after clicking a number of apples. Once all of the chickens are knocked out, the game is over.
There will not be a regular “second Sunday of the month” meeting this month due to Easter Sunday.
However, we will do an online Ludum Dare 46 kickoff on Friday April 17, 2020 at 7:00pm Eastern Time. This will take the place of the regularly scheduled April meeting, and it will be recorded and posted as the monthly podcast.