NES Photo Graphics – Knox Game Design, June 2026

How convert a photo image data to be used in an NES (Nintendo Entertainment System) game. Tools used: Gimp, NESASM, YY-CHR, FCEUX. Review of background tile, palette, and attribute data for assembly code. How to prepare the image in Gimp to used indexed palette. Copying image data to YY-CHR. Running the game file with FCEUX. Touching up the image and how to use Gimp to lay out image. Limitations of NES texture data. Demos with PowerPak, EverDrive, and Analogue Pocket.

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Knox Game Design
Knox Game Design
NES Photo Graphics - Knox Game Design, June 2026
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Game Passwords – Knox Game Design, May 2026

History of game passwords for the 8-bit NES video game system console from the 1980’s. Pros and Cons for password systems. Design considerations for a password system. How passwords are generated in Mega Man 2. Method for generating passwords in Metroid. How powerups, boss status, game time, and starting position is converted from bits and bytes into a password. Demonstration of program that provides an API to generating passwords for multiple NES games. A look at characters and spaces for various other NES games. Explanation of combinatorics terms and how those apply to game passwords.

Links

Knox Game Design
Knox Game Design
Game Passwords - Knox Game Design, May 2026
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N64 Development – Knox Game Design, March 2026

Explanation of how to create a game for N64. Overview of the N64 architecture. Development environment with Pyrite64, MSYS2, libdragon, and Tiny3D. How to install and setup development environment. Creating a new project. Navigating the editor. Adding a simple object and creating a build. Building and running a test project. Creating a model in Blender with Fast3D and exporting to glb format to be imported into development environment. Texture mapping for models. Code for moving and rotating objects. API documentation. Creating multiple instances with Prefabs. Simple collision for objects. Playing your game on real N64 hardware with the Everdrive64 X5 and Evergenesis 64.

Links

Knox Game Design
Knox Game Design
N64 Development - Knox Game Design, March 2026
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Snake Game – Knox Game Design, February 2026

Explanation of recreating the classic snake game for QBasic called Nibbles in MonoGame.
Steps: Moving blocks. Add snake body. Limit snake length. Adding collectibles. Adding levels, Game States. Sound Effects. Title Screen, Options, Pause.

Links

Knox Game Design
Knox Game Design
Snake Game - Knox Game Design, February 2026
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Hinge Joints – Knox Game Design, November 2025

Demo of using hinge joints in unity for doors and pinball flippers.

Links and Notes

Knox Game Design
Knox Game Design
Hinge Joints - Knox Game Design, November 2025



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Special Weapons – Knox Game Design, September 2025

Overview of ten special weapons for a 2D platformer game, along with demos in MonoGame with explanation of C# code. The weapons covered are normal (buster), eight way, freeze, wave, boomerang, tornado, charge, orbit shield, roller, exploder.

Links and Notes

Knox Game Design
Knox Game Design
Special Weapons - Knox Game Design, September 2025
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Gating – Knox Game Design, August 2025

Examples of the various types of gates used in the design of games.

 

Links and Notes

Knox Game Design
Knox Game Design
Gating - Knox Game Design, August 2025
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Pellet Eating Maze Game – Knox Game Design, July 2025

Design and implementation steps for creating a pellet eating maze game in MonoGame with C#.

Source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/pellet_eating

Links and Notes

Knox Game Design
Knox Game Design
Pellet Eating Maze Game - Knox Game Design, July 2025
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