Perspective Tool for Textures – Knox Game Design, June 2025

Two demos for using the Gimp Perspective Tool to create textures from photos. The textures are then applied to a mesh in Blender which is exported into an FBX model. The model is then imported into Unity which can be used in a game.

Links and Notes

Knox Game Design
Knox Game Design
Perspective Tool for Textures - Knox Game Design, June 2025
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Screenshots – Knox Game Design, May 2025

Explanation of three methods for capturing screenshots for your game. 1. Print Screen key 2. Snipping tool 3. OBS with VLC (VideoLAN). How to use Gimp to crop and scale a screenshot image to the desired size.

Links and Notes

Knox Game Design
Knox Game Design
Screenshots - Knox Game Design, May 2025
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Simulations – Knox Game Design, March 2025

What is a simulation? Are simulations games? A look at simulations such as SimCity, Micropolis, and Conway’s Game of Life.

Links and Notes

Knox Game Design
Knox Game Design
Simulations - Knox Game Design, March 2025
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Sockets – Knox Game Design, February 2025

New Game Releasing this month

Check out the new game Shrine of the Forest God by Dustin, which will be released on Steam on February 28, 2025.

Monthly Presentation

How to create a simple client and server socket connections in Python to send network data. Demo of how to use socket code to implement a simple command line networked number guessing game in Python.

Links and Notes

Knox Game Design
Knox Game Design
Sockets - Knox Game Design, February 2025
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Drag and Drop – Knox Game Design, January 2025

Explanation of how to implement drag and drop interface for games. Demos with source code include Unity (C#), MonoGame (C#), GameMaker (GML), and SDL (C).

Links and Notes

Knox Game Design
Knox Game Design
Drag and Drop - Knox Game Design, January 2025



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Solitaire – Knox Game Design, December 2024

Overview of steps to create a Solitaire game in Unity.

Links and Notes

Knox Game Design
Knox Game Design
Solitaire - Knox Game Design, December 2024
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Blender Normals – Knox Game Design, November 2024

Explanation of mesh model face normals in Blender, which are imported into Unity. Steps to show normals in Blender and how to flip and recalculate normals.

Links and Notes

Knox Game Design
Knox Game Design
Blender Normals - Knox Game Design, November 2024



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RPG Battle Damage – Knox Game Design, October 2024

Analysis of how battle damage is calculated in role playing games (RPGs). How damage is calculated in traditional table top RPGs using dice rolls. Statistical analysis of outcomes of various dice combinations. Calculation of battle damage in the video game RPGs Dragon Quest (Dragon Warrior) and Final Fantasy along with verification of damage outcomes.

Links and Notes

Knox Game Design
Knox Game Design
RPG Battle Damage - Knox Game Design, October 2024
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NFTs – Knox Game Design, September 2024

Overview of how to use NFTs (non fungible tokens) in games, including how to mint tokens, specify trait values, and using OpenSea API to read NFT data into a game. Demo of Unity RPG game using NFTs for equippable weapons.

Links and Notes

Knox Game Design
Knox Game Design
NFTs - Knox Game Design, September 2024
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Blockchain for Game Development – Knox Game Design, August 2024

Proof of concept demonstration on how to implement a blockchain to track game currency and purchase of game items.  In this demonstration, the blockchain is created in PHP on a Fedora Linux virtual machine running in Virtual Box.  The block chain is pulled into Unity through C# networking code.  Regular expressions are used to parse the blockchain to return the user’s game currency and items purchased.

Links and Notes

Knox Game Design
Knox Game Design
Blockchain for Game Development - Knox Game Design, August 2024



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