Blockchain for Game Development – Knox Game Design, August 2024

Proof of concept demonstration on how to implement a blockchain to track game currency and purchase of game items.  In this demonstration, the blockchain is created in PHP on a Fedora Linux virtual machine running in Virtual Box.  The block chain is pulled into Unity through C# networking code.  Regular expressions are used to parse the blockchain to return the user’s game currency and items purchased.

Links and Notes

Knox Game Design
Knox Game Design
Blockchain for Game Development - Knox Game Design, August 2024
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Exploring NES Memory – Knox Game Design, July 2024

Demonstration of how to use the FECUX emulator memory tools to determine the memory location of in-game variables, such as number of coins. How to set a breakpoint with the Hex Editor to find the 6502 assembly code that is executed when a memory location is changed. Analysis of assembly code for awarding an extra life when 100 coins are collected. Verification of OpCodes used. RAM Search for alternate searching of NES memory for specified values.

Links and Notes

Knox Game Design
Knox Game Design
Exploring NES Memory - Knox Game Design, July 2024
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Jumping – Knox Game Design, June 2024

Comparison of jumping statistics from various characters in classic platformer games. Analysis of states in jump cycles. Demo of implementation of jump for a 2D platformer game.

Links and Notes

Knox Game Design
Knox Game Design
Jumping - Knox Game Design, June 2024



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Flood Fill Recursion – Knox Game Design, May 2024

Overview of recursion and an explanation of a simple flood fill algorithm. Example demo in MonoGame with C# code.

Links and Notes

Knox Game Design
Knox Game Design
Flood Fill Recursion - Knox Game Design, May 2024



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UML with Dia – Knox Game Design, March 2024

Overview of using the Dia tool for creating UML diagrams. UML is a standard for creating various types of diagrams, such as class diagrams, state diagrams, and use case diagrams.

Links and Notes

Knox Game Design
Knox Game Design
UML with Dia - Knox Game Design, March 2024



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Texture Mapping – Knox Game Design, February 2024

Explanation of how to create a texture mapped box by reading a BMP image file and displaying with OpenGL.  Then how to create that same texture mapped the box in Blender to export into FBX format.  The model is then imported and displayed multiple different game development environments, such as Unity, MonoGame, Godot, and Unreal Engine.

Texture mapping code examples  – https://github.com/levidsmith/KnoxGameDesign/tree/master/texturemap

Links and Notes

Knox Game Design
Knox Game Design
Texture Mapping - Knox Game Design, February 2024



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OpenGL – Knox Game Design, January 2024

Introduction to OpenGL and how to setup development environment using MSYS2. Code examples in C for displaying polygons, keyboard input with GLUT, and a simple game demo.

OpenGL code examples in C – https://github.com/levidsmith/KnoxGameDesign/tree/master/opengl

Links and Notes

Knox Game Design
Knox Game Design
OpenGL - Knox Game Design, January 2024



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Doom Modding – Knox Game Design, December 2023

Overview of modding Doom with customized levels and graphics.

Links and Notes

Knox Game Design
Knox Game Design
Doom Modding - Knox Game Design, December 2023



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Memory Card Game – Knox Game Design, November 2023

Explanation of design and implementation of card memory matching game in MonoGame.

Demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/memory_game

Links and Notes

Knox Game Design
Knox Game Design
Memory Card Game - Knox Game Design, November 2023



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Object Oriented GameMaker – Knox Game Design, October 2023

Presentation on how to apply object oriented principles to GameMaker to expand the variety of enemies and items in games.  Includes discussion of parenting of objects in GameMaker and how to inherit attributes and functions in children objects.

Links and Notes

Knox Game Design
Knox Game Design
Object Oriented GameMaker - Knox Game Design, October 2023



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