Knox Game Jam 2026 – Kickoff

When: Friday April 3, 2026 at 7pm UTC-4

Where (kickoff meeting): Panera Bread on N. Peters Rd, Knoxville, Tennessee

Kickoff for ideas, brainstorming, and game development discussion

Goal: Make a game in 48 hours
Use any game engine or library
Unity, Godot, Unreal, GameMaker, MonoGame, SDL, Allegro, etc
Your game is your prize

Join and submit your games at https://itch.io/jam/knox-game-jam-2026

During the kickoff meeting, we will put the themes on a virtual gameshow wheel.  The theme will be selected by spinning the wheel.  The theme is completely optional.

All are welcome to attend, even if you don’t plan on making a game.  Any show and tell for game development projects in progress is also welcome.

Note – There will not be space for developing games at the kickoff event.  However, forming teams at the event is welcome and encouraged.

10 Year Podcast – Knox Game Design, January 2026

Commemoration of 10 years of the Knox Game Design podcast, with Jacob, Colin, Levi, and RollyMusic.

Jacob talks about the GameMaker game he has been creating called Stormbound. https://scrangican.itch.io/stormbound

We also talk about the new chat channel for collaboration. James (Lil Snug/locksmitharmy) has a signup for a community game development project. https://discord.com/channels/596076724068941858/1458951461152231629

Attendees

Links

Knox Game Design
Knox Game Design
10 Year Podcast - Knox Game Design, January 2026
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Real Estate Game – Knox Game Design, December 2025

Design and implementation of a turn based real estate game in twelve steps using MonoGame and C#.

Knox Game Design
Knox Game Design
Real Estate Game - Knox Game Design, December 2025
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Hinge Joints – Knox Game Design, November 2025

Demo of using hinge joints in unity for doors and pinball flippers.

Links and Notes

Knox Game Design
Knox Game Design
Hinge Joints - Knox Game Design, November 2025



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3×3 Puzzle Cube – Knox Game Design, October 2025

Overview and implementation of a 3×3 puzzle cube game using Blender, Unity, and C# code.

Links and Notes

Knox Game Design
Knox Game Design
3x3 Puzzle Cube - Knox Game Design, October 2025



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Special Weapons – Knox Game Design, September 2025

Overview of ten special weapons for a 2D platformer game, along with demos in MonoGame with explanation of C# code. The weapons covered are normal (buster), eight way, freeze, wave, boomerang, tornado, charge, orbit shield, roller, exploder.

Links and Notes

Knox Game Design
Knox Game Design
Special Weapons - Knox Game Design, September 2025
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Gating – Knox Game Design, August 2025

Examples of the various types of gates used in the design of games.

 

Links and Notes

Knox Game Design
Knox Game Design
Gating - Knox Game Design, August 2025
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Pellet Eating Maze Game – Knox Game Design, July 2025

Design and implementation steps for creating a pellet eating maze game in MonoGame with C#.

Source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/pellet_eating

Links and Notes

Knox Game Design
Knox Game Design
Pellet Eating Maze Game - Knox Game Design, July 2025
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Perspective Tool for Textures – Knox Game Design, June 2025

Two demos for using the Gimp Perspective Tool to create textures from photos. The textures are then applied to a mesh in Blender which is exported into an FBX model. The model is then imported into Unity which can be used in a game.

Links and Notes

Knox Game Design
Knox Game Design
Perspective Tool for Textures - Knox Game Design, June 2025
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Screenshots – Knox Game Design, May 2025

Explanation of three methods for capturing screenshots for your game. 1. Print Screen key 2. Snipping tool 3. OBS with VLC (VideoLAN). How to use Gimp to crop and scale a screenshot image to the desired size.

Links and Notes

Knox Game Design
Knox Game Design
Screenshots - Knox Game Design, May 2025
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