Music for Game Developers – Knox Game Design, April 2019

This month will be a discussion on music for game developers. Learn the math and science behind music theory. We will cover tools that can be used for music composition, and how to apply the music resources in game engines.

Hosts

Dylan Wolf
https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io
Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io

Links and Notes

Knox Game Design
Knox Game Design
Music for Game Developers - Knox Game Design, April 2019
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April 2019 Online Meeting Announcement

Knoxville Game Design invites you to attend the online meeting and podcast recording for Sunday April 14, 2019 at 2pm Eastern Time.

This month will be a discussion on music for game developers.  Learn the math and science behind music theory.  We will cover tools that can be used for music composition, and how to apply the music resources in game engines.

The game jam is April 26-29, which means we will have a kickoff at Panera Bread on North Peters Road at 7pm on Friday April 26, 2019.  The objective is to create a game from scratch in 48 hours.  Participation in the game jam is not required to join our kickoff meeting.   You can sign up on the event page and let us know if you are coming – https://www.facebook.com/groups/251913638211178

Any questions on the topic or game development in general are welcome.  We will also have time for “show and tell” for anyone who wants to share any game projects that they have been developing.

Join us using Google Hangouts at the following URL:  https://hangouts.google.com/call/ni63jloemrd7xdto37z5mayk4uu

Video for last month’s meeting – https://www.youtube.com/watch?v=Z13AOvfRSNg

Subscribe to the audio podcast

Follow Knoxville Game Design on social media for the latest updates:  https://twitter.com/KnoxGameDesign

Please direct any questions to levidsmith@knoxgamedesign.org

Math for Game Developers – Knox Game Design, March 2019

This month Levi D. Smith covers math for game developers. He explains how algebra, geometry, trigonometry, and calculus apply to game development with Unity and GameMaker examples.

Minor corrections

  • 24:42 The hypotenuse is the distance (not angle) from the starting point to the ending point. I was trying to refer to the angled (diagonal) line, but it sounds confusing when I listened to it again.
  • 34:12 16^0 is 1 (not 16), which divides into 10, 10 times which is represented as “A”
  • 1:01:29 Total distance from the source to the destination (not origin)
  • 1:29:38 Imaginary number is the square root of -1 (not square root of 1). Later I said it correctly, but left out negative/minus the first time I said it.

Hosts

Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io

Unity and GameMaker examples – https://github.com/gatechgrad/SineAndCircleExamples

Links and Notes

Knox Game Design
Knox Game Design
Math for Game Developers - Knox Game Design, March 2019
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March 2019 Online Meeting Announcement

Knoxville Game Design invites you to attend the online meeting and podcast recording for Sunday March 10, 2019 at 2pm Eastern Time.  Remember that time jumps forward one hour on Sunday!

This month Levi D. Smith will cover math for game developers.  He will explain how algebra, geometry, trigonometry, and calculus apply to game development with examples.

Any questions on the topic or game development in general are welcome.  We will also have time for “show and tell” for anyone who wants to share any game projects that they have been developing.

Join us using Google Hangouts at the following URL:  https://hangouts.google.com/call/ni63jloemrd7xdto37z5mayk4uu

Video for last month’s meeting – https://www.youtube.com/watch?v=CcdA_uz_GEQ

Subscribe to the audio podcast

Follow Knoxville Game Design on social media for the latest updates:  https://twitter.com/KnoxGameDesign

Please direct any questions to levidsmith@knoxgamedesign.org

QBasic – Knox Game Design, February 2019

This month’s topic is game development history featuring QBasic.  We discuss how we got started with game development and the first tools and languages that we used.  Levi D. Smith shows how to setup QBasic using DOSBox and a brief overview of the language.  We also show the Knoxville GameMaker games created for GM48 last month.

Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.

Hosts

Joe Miller http://doublesquarellc.com/ @DoubleSquareJoe https://doublesquare.itch.io/
Ruth Ann Manning http://meemawsurrendered.com https://tranzeve.itch.io/
Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io
Jacob https://gamejolt.com/@Big_Ol_Tom
Drew

Links and Notes

Knox Game Design
Knox Game Design
QBasic - Knox Game Design, February 2019
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February 2019 Online Meeting Announcement

Knoxville Game Design invites you to attend the online meeting and podcast recording for Sunday February 10, 2019 at 2pm Eastern Time.

This month’s topic will be game development history featuring QBasic.  We will discuss how we got started with game development and the first tools and languages that we used.  Levi D. Smith will show how to setup QBasic using DOSBox and a brief overview of the language.

We will also show the Knoxville GameMaker games created for GM48 last month.

3Tris by Joe

3Tris is a mashup of Tetris and Match-3 rules, where the pieces come down from the top and can be rotated and positioned by using WASD (and spacebar to speed up). The twist that makes the colors important is that the mouse is a 2-block cursor that swaps block positions. The only way to clear blocks is to make match-3 combos by moving the blocks around after they touchdown.

Iro no Hoiiru by Levi

The wheel of color is composed of six colors (aka, orenji, ki, midori, ao, and murasaki). Hold the spin button to adjust the spin power. When the wheel stops, your marker is moved to the next color on the board matching the color where the arrow is pointing. Your marker moves left to right and bottom to top of the board.

Any questions on the topic or game development in general are welcome.  We will also have time for “show and tell” for anyone who wants to share any game projects that they have been developing.

Join us using Google Hangouts at the following URL:  https://hangouts.google.com/call/ni63jloemrd7xdto37z5mayk4uu

Video for last month’s meeting – https://www.youtube.com/watch?v=qupXUJwGkpI

Subscribe to the audio podcast

Follow Knoxville Game Design on social media for the latest updates:  https://twitter.com/KnoxGameDesign

Please direct any questions to levidsmith@knoxgamedesign.org

Unity for Beginners – Knox Game Design, January 2019

This month Dylan presents an intro to Unity demo (space shooter), which can be beneficial for those new to Unity and want to know more about the Unity game engine.

Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.

Hosts

Dylan Wolf
https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io
Drew Ragsdale
https://retrocemetery.com/
William Mayfield
Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io

Links and Notes

Knox Game Design
Knox Game Design
Unity for Beginners - Knox Game Design, January 2019
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January 2019 Online Meeting Announcement

Knoxville Game Design invites you to attend the online meeting and podcast recording for Sunday January 13, 2019 at 2pm Eastern Time.

This month Dylan will be doing a Unity demo, which should be beneficial for those new to Unity and want to know more about the Unity game engine.

Any questions on Unity or game development in general are welcome.  We will also have time for “show and tell” for anyone who wants to share any game projects that they have been developing.

Join us using Google Hangouts at the following URL:  https://hangouts.google.com/call/ni63jloemrd7xdto37z5mayk4uu

Video for last month’s show – https://www.youtube.com/watch?v=rUM-dGgUL14

Subscribe to the audio podcast

Follow Knoxville Game Design on social media for the latest updates:  https://twitter.com/KnoxGameDesign

Please direct any questions to levidsmith@knoxgamedesign.org

Winter ’18 Game Jam Entries – Knox Game Design, December 2018

This month Jacob and Levi cover the three games that were created by Knoxville game developers for Winter ’18.

Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.

Hosts

Jacob https://gamejolt.com/@Big_Ol_Tom
Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io

Links and Notes

Knox Game Design
Knox Game Design
Winter '18 Game Jam Entries - Knox Game Design, December 2018
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Winter ’18 Game Jam Entries and December 2018 Online Meeting Announcement

Knoxville Game Design invites you to attend the online meeting and show recording for Sunday December 9, 2018 at 2pm Eastern Time.

This month we will  show off and discuss the games created by Knoxville developers for Winter ’18.  Knoxville had three great entries!  Let us know if we missed yours and we will add it to the list.

Omnomelettes by Dylan

Welcome to Omnomelettes, the egg-operated cook-to-order omelette restaurant. Our staff give their all to ensure you have a quality breakfast.

The Trenches by Jacob

You are a German Soldier trapped in the eastern front, however all gun fire and artillery fire has ceased. The Trenches have grown immensely quiet.

Your goal is to collect two halves a car key to escape the Trench. W to move forwards A to turn left D to turn right S to move backwards SPACE to attack, uses sanity. Run low on sanity, and you lose your grip on reality. Don’t let the madness catch you. (your max sanity will be drained by 25% when a key piece is collected)

Stratospheric Aerosol Injection by Levi

Reduce the population using the aerosol spray from your plane. Tank refill pickups appear periodically. Avoid the projectiles shot by the radar towers.

Also, Drew has been working on Shump It Up (working title)

Gameplay Videos

Any questions on the topic or game development in general are welcome.  We will also have time for “show and tell” for anyone who wants to share any game projects that they have been developing.

Join us using Google Hangouts at the following URL:  https://hangouts.google.com/call/ni63jloemrd7xdto37z5mayk4uu

Video for last month’s meeting – https://www.youtube.com/watch?v=gI1o-yEmc4M

Subscribe to the audio podcast

Follow Knoxville Game Design on social media for the latest updates:  https://twitter.com/KnoxGameDesign

Please direct any questions to levidsmith@knoxgamedesign.org