Reminders and Announcements:
Important Update! The Tuesday Open Game labs have been canceled. The Open Game lab on the 3rd Sunday of the month still takes place from 2PM – 5PM – no change. These labs are unstructured time for anyone to come to the space, hang out and work on their game. If you are just starting out this is also a great time to come ask questions!
Call for Topics! If you’ve been to a meetup you know that the group is very informal and you do not need a well timed and polished presentation. A presentation can simply be discussing a topic while showing a demo on a laptop. If you are interested in presenting or have a request for a topic you would like to see covered please contact Michael at email@example.com
Facebook and Twitter: You can also stay up to date with members of the group on Facebook. The group is closed, so you’ll need request access and it make take a day or two to get approved. If you don’t get approved in a few days, send me an email at the address above. There is also a twitter list maintained by Levi. For info on joining the twitter list, contact Levi @gatechgrad.
Next Game Jam: The next game jam will be held December 11-14th, 2015 – mark your calendars now!
All this too much to keep up with? The Knox Game Design website has a calendar!
This Month’s Topic: Unity Potluck
Put your Unity tips in a crockpot and bring them down to TechCo (that’s a metaphor, don’t actually do that). Since many of us use Unity as our main game engine, this meeting will be a chance to share tips and features we’ve found useful. As an example, I’ll be showing how to import models from Blender with multiple materials and texture them with substance file for some really nice looking objects for little effort. I’ll also show how to bring in Make Human models with a Unity Mecanim compatible rig for animating and IK.
Location and Time
The meetup will be held at the Technology Cooperative located at 13 Emory Place, Knoxville TN. Parking is available in front of the Technology Cooperative. We start at 2PM and open with some roundtable discussion and a Show ‘n Tell where everyone can show a bit of their in progress game, favorite tool, mechanic they love in another game, or anything they find helpful and want to share with the group.