NES Photo Graphics – Knox Game Design, June 2026

How convert a photo image data to be used in an NES (Nintendo Entertainment System) game. Tools used: Gimp, NESASM, YY-CHR, FCEUX. Review of background tile, palette, and attribute data for assembly code. How to prepare the image in Gimp to used indexed palette. Copying image data to YY-CHR. Running the game file with FCEUX. Touching up the image and how to use Gimp to lay out image. Limitations of NES texture data. Demos with PowerPak, EverDrive, and Analogue Pocket.

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Knox Game Design
Knox Game Design
NES Photo Graphics - Knox Game Design, June 2026
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