Animation in Blender – Knox Game Design, January 2021

Demonstration of how to create a simple humanoid armature in Blender to be used in a game development environment.  Explanation of how to assign a mesh to an armature and weight painting.  How to create simple walking and standing animation by adding key frames.  The model and animation are exported into FBX format and imported into Unity, Godot, and Unreal Engine.  C# script for switching between animations in Unity.

Demo projects and models – https://github.com/levidsmith/BlenderAnimation

New and Updated Games by Knox Developers

Unlock Fred’s Markers with Journals by Zachary

Disc Connect by Levi

Links and Notes

Hosted by Levi D. Smith


Knox Game Design
Animation in Blender - Knox Game Design, January 2021
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Ludum Dare 47 Recap – Knox Game Design, October 2020

A recap of the Ludum Dare 47 game jam plus a post mortem. Also what others on the Knox Game Design Discord have been developing.

If you are interested in attending a Knox Game Design meeting either virtually or in-person, let us know!

Links and Notes

Time lapse development videos

Hosted by Levi D. Smith

Knox Game Design
Ludum Dare 47 Recap - Knox Game Design, October 2020
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MonoGame – Knox Game Design, September 2020

An overview of creating a game with MonoGame.  Installation of MonoGame development environment using Visual Studio.  Handling input devices such as keyboard, gamepad, and mouse. How to load assets such as sound effects, music, fonts, and sprite images.  Examples of simple number guessing game and space shooter in MonoGame and C#.  How to convert an XNA game to MonoGame.

Hosted by Levi D. Smith

MonoGame source code – https://github.com/levidsmith/MonoGameExamples

Links and Notes

Knox Game Design
MonoGame - Knox Game Design, September 2020
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BBS Games, VT100, and ANSI Graphics – Knox Game Design August 2020

An overview of BBS (Bulletin Board System) games from the 1990s.  How to connect to a telnet BBS to play DOOR games.  Creating ANSI graphics with ACiD draw in DOSBox.  VT100 color codes explained.  A simple telnet server created in Ruby, which displays system time, counts to ten, displays an ANSI file, and has a number guessing game.

Hosted by Levi D. Smith

Ruby source code – https://github.com/levidsmith/SimpleRubyServer

Links and Notes

Knox Game Design
BBS Games, VT100, and ANSI Graphics - Knox Game Design August 2020
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Ludum Dare 46 Entries and Leaderboard Security – Knox Game Design, May 2020

This month we show off our games created for Ludum Dare 46. Levi D. Smith also talks about leaderboard security.

0:58 – News – BitBucket discontinues Mercurial, migration to GitHub
9:43 – Raising Cerberus by James
15:54 – Machina by Jacob
23:50 – Potted Plant Simulator by Dylan
46:02 – Chicken Little by Levi
52:33 – Leaderboard Security presentation

Hosts

Jacob ldjam.com/users/jacobturn/games gamejolt.com/@Big_Ol_Tom
Dylan Wolf
www.dylanwolf.com @DylanWolf dylanwolf.itch.io
Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io

Links and Notes

Knox Game Design
Ludum Dare 46 Entries and Leaderboard Security - Knox Game Design, May 2020







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Ludum Dare 46 Kickoff – Knox Game Design, April 2020

Jacob, Dylan, and Levi get together before the Ludum Dare 46 theme announcement to talk about their thoughts on the possible themes.

0:52 – Possible game jam night in Tennessee
7:10 – Dylan’s water color work
19:08 – Ludum Dare theme discussion
59:05 – Tools we are planning to use for the game jam
1:15:30 – Jacob’s thoughts on the Ludum Dare themes
1:21:00 – Hanafuda Koi Koi in Python / Preview of upcoming PyGame talk

Hosts

Dylan Wolf
www.dylanwolf.com @DylanWolf dylanwolf.itch.io
Jacob ldjam.com/users/jacobturn/games gamejolt.com/@Big_Ol_Tom
Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io

Links and Notes

Knox Game Design
Ludum Dare 46 Kickoff - Knox Game Design, April 2020







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Promotion and Feedback – Knoxville Game Design, March 2020

This month we talk about ways to promote your game and how to handle feedback on your game.

Hosts

Dylan Wolf
www.dylanwolf.com/ @DylanWolf dylanwolf.itch.io
Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io
Ruth Ann http://meemawsurrendered.com/ https://tranzeve.itch.io/
Jared github.com/BlackJar72 jaredbgreat.itch.io

Links and Notes

Knox Game Design
Promotion and Feedback - Knoxville Game Design, March 2020







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Java Game Development – Knoxville Game Design, February 2020

This month’s topic is Creating Games with Java.  We discuss the basics of Java and how to create simple games with the language.

Source Code for Java Examples

Hosts

Jared github.com/BlackJar72   jaredbgreat.itch.io
Jacob ldjam.com/users/jacobturn/games   gamejolt.com/@Big_Ol_Tom
Jeffry www.thingiverse.com/insane66    
Dylan Wolf
www.dylanwolf.com/ @DylanWolf dylanwolf.itch.io
Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io

Links and Notes

Knox Game Design
Java Game Development - Knoxville Game Design, February 2020
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Blender for Unity – Knoxville Game Design, January 2020

This month’s topic is Blender for Unity.  We will go over the basics of modeling and texturing an object in Blender.  Then we will import that model into Unity and add behaviors through C# code.

Hosts

Ruth Ann http://meemawsurrendered.com/ https://tranzeve.itch.io/
Jeffry http://www.thingiverse.com/insane66
Jacob http://ldjam.com/users/jacobturn/games https://gamejolt.com/@Big_Ol_Tom
Dylan Wolf
https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io
Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io

Links and Notes

Knox Game Design
Blender for Unity - Knoxville Game Design, January 2020







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SDL with C – Knoxville Game Design, December 2019

This month’s topic is SDL with C.  Before Unity and GameMaker, there was the Simple Direct Media Layer.  It can be used to create 2D and 3D games on a wide variety of platforms.  C is still one of the most widely used programming languages.  We will discuss how to get a simple game running in C using the SDL libraries.

This presentation covers the basics of the C programming language, how to compile a simple program with GCC, and an overview of data structures and pointers.  We show how to create an SDL shooter game starting with getting a window to display, to adding a ship, bullets, and enemies.

Links and Notes

Cyberspace Shootem up gameplay video by Drew

Knox Game Design
SDL with C - Knoxville Game Design, December 2019
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