Come join members of Knoxville Game Design for the Spring ’18 game jam kickoff meeting. We will be meeting at Token Game Tavern (213 N Seven Oaks Dr Knoxville, Tennessee 37922) at 7pm Eastern Time on Friday April 20, 2018 prior to the game jam theme announcement.
An overview of Human Computer Interaction topics and how those concepts can be applied to games. Topics include short term memory, long term memory, reaction times, input methods, and feedback methods. Comparison of human languages and computer langues, along with lexical scanning and grammars.
Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.
Dylan Wolf (www.dylanwolf.com) presents “Saving and Loading Game Data in Unity”
This month we discuss two cross-platform methods for saving and loading game data (such as preferences, high scores, progress, etc.) in Unity.
Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.
This month we have show and tell from Jacob and Joe. For the two year anniversary of the podcast, we recap the history of Knoxville Game Design.
Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.
Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.
This month we talk about the various tools used for version control and sites which host source code repositories. We also have a demonstration of scripting Itch.io uploads with Butler, and we look at games created by Jake and Jacob during show and tell.
Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.
We talk about the games that were developed by Knoxville Game Design for Winter ’17.
WizCorp is an “idle clicker” game where you are producing and converting resources to score points, which can then be spent on upgrades.
If you let resources build up past a certain point, however, your “auto-clickers” will process less often. Note that upgrades later in the chain are less efficient than upgrades earlier in the chain.
BOOM! is a first person shooter about an average Tuesday night for the lower middle class life of a soul collector.
Your goal is to find the Devourer of Souls and defeat him for the 10000th time.
Irwin McSpenders is on a quest to become the greatest tax accountant in the world. Help him gather as much money as possible. Unfortunately, the more money you have, the worse the taxes are on him, as he will be placed in higher tax brackets as his income rises.