2D Collision – Knox Game Design, February 2022

Explanation of 2D collisions for points, lines, rectangles, and circles.  Overview of each collision type along with examples and code.  Explanations are general in nature so that they can be implemented in any game engine or programming language.  Demonstration of Javascript web application that calculates collisions between the four types of objects, along with review of code functionality.

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Knox Game Design
Knox Game Design
2D Collision - Knox Game Design, February 2022
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Dijkstra’s Algorithm – Knox Game Design, January 2022

Explanation of Dijkstra’s algorithm for finding the shortest path in a graph based on a selected starting node. Walkthrough of an example of the algorithm. Demo of implementation of Dijkstra’s algorithm in Unity and C#.

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Dijkstra Demo in Unity (Unity WebGL)

Dijkstra Demo Source Code

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Knox Game Design
Knox Game Design
Dijkstra's Algorithm - Knox Game Design, January 2022
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Particle Systems in Unity – Knox Game Design, December 2021

Explanation of particle systems in Unity, along with modifiers such as emission shape, bursts, color over time, custom shapes, and size over lifetime.

Demo project and code – https://github.com/levidsmith/ParticleSystemDemo

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Knox Game Design
Knox Game Design
Particle Systems in Unity - Knox Game Design, December 2021
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Stencyl – Knox Game Design, November 2021

Overview of the Stencyl game development environment for making 2D games.   Explanation of scenes, actors, behaviors, events, and visual coding.  Examples of a number guessing game and simple space shooter.

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Knox Game Design
Knox Game Design
Stencyl - Knox Game Design, November 2021
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Fall ’21 Game Jam Entries and More – Knox Game Design, October 2021

This month, Knox developers Allen, Jared, and Levi show off their games developed for Fall ’21 and more.

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Knox Game Design
Knox Game Design
Fall '21 Game Jam Entries and More - Knox Game Design, October 2021
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Fall ’21 Game Jam Entries and More

Game Jam Entries

Knox Game Design had three great entries for Fall ’21.  The theme was Unstable.  Let us know if we missed your game and we will add it to the list!

John Handgonne’s wacky escapade by Jacob

Upon waking from a strange dream, John Handgonne finds himself in a strange purple dungeon made of purple bricks.

Dark Crossings by Allen

Inspired by a recent hit show, cross 10 chasms to reach the end. Be quick and cautious when crossing. There’s a draining presence in the fog, keep an eye on your battery charge and keep moving forward.

Waiter Extraordinaire by Levi

Help Chester Servesalot deliver drink glasses to all of the customers at the tables. He is an expert at balancing glasses on his serving tray, but his greatest fear is mice.

Other games released this month

Cubic Nightmare by Jared

This is a simple game. You wake up to find you and your room have been transported to an endless dungeon, and your goal is to find your way out while avoiding the Deathcubes (find your way through 12 levels to win). You can find and pick up randomly scattered books along the way for bonus points.

Distributing Your Game – Knox Game Design, September 2021

An overview of various ways to distribute your video game.  First, a historical look at various physical media that can be used for distributing digital content.  Then a look at multiple online sites that provide hosting and marketplaces for video games.

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Knox Game Design
Knox Game Design
Distributing Your Game - Knox Game Design, September 2021
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Strategy Guides – Knox Game Design, August 2021

A look back at strategy guides for 8-bit Nintendo Entertainment System and 16-bit Super Nintendo games.

  • How to Win at Super Mario Bros
  • The Official Nintendo Player’s Guide
  • Dragon Warrior Strategy Guide
  • Super Mario Bros 2 Inside Out
  • The Legend of Zelda, A Link to the Past Player’s Guide
  • 4-Player Extra Strategy Guide
  • Ninja Gaiden II Strategy Guide
  • Final Fantasy Strategy Guide
  • Super Mario Bros 3 Strategy Guide
  • Top Secret Passwords Player’s Guide
  • Game Boy Player’s Guide
  • Game Player’s Strategy Guide to Nintendo Games
  • Nintendo Strategies / more Strategies for Nintendo Games
  • NES Game Atlas
  • Super NES Player’s Guide

Links and Notes

Knox Game Design
Knox Game Design
Strategy Guides - Knox Game Design, August 2021
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Adding Sound Effects to Your Game – Knox Game Design, July 2021

Demonstration of how to play a sound effect in various game development environments. This presentation covers Unity, GameMaker, Godot Engine, Unreal Engine (Blueprints), and Pico-8.

Source Code – https://github.com/levidsmith/SoundEffectsDemo

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Links and Notes

Knox Game Design
Knox Game Design
Adding Sound Effects to Your Game - Knox Game Design, July 2021







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