Ludum Dare 42 Kickoff at Token Game Tavern

Come join members of Knoxville Game Design for the Ludum Dare 42 kickoff meeting at Token Game Tavern on Friday August 10, 2018!.

This kickoff will start at 6pm Eastern Time, since the theme announcement has been moved up to 6pm for this Ludum Dare.  The start time for the following Ludum Dare event in December 2018 will supposedly revert back to 9pm.

We will be meeting at Token Game Tavern (213 N Seven Oaks Dr Knoxville, Tennessee 37922) at the start Ludum Dare theme announcement.

We will discuss our thoughts on the theme and attempt to do a short podcast recording.  There will not be an online Google Hangout for August 2018.  We will resume the online meeting in September 2018, which will tentatively be a showoff of the games that we create for Ludum Dare 42.

Meeting location information – https://www.facebook.com/tokengametavern/

Google Calendar Event

Also, come meet members of Knoxville Game Design at the Knoxville Gaming Convention August 24-25, 2018.

Please contact levidsmith@knoxgamedesign.org with any questions.

GM48 27th Entries

Knoxville Game Design had two great entries for the GM48 27th competition.  The theme was “Countdown”.

Logic by Joe

You have five minutes to solve the combination to win!

Download – https://gm48.net/game/927/logic/download

 

Demolition Madness

Help the construction worker climb the ladders to get to the top of the building to flip the switch to initiate the demolition of of the building.

Download – https://gm48.net/game/977/demolition-madness/download

 

If you are in the Knoxville area and we missed your game, please let us know by sending an email to levidsmith@knoxgamedesign.org.

 

Unreal Engine Tips – Knoxville Game Design, July 2018

This month’s topic is Unreal Engine. This discussion is for those who are already familiar with game development, but new to making games with Unreal Engine. Levi D. Smith covers the things that he “wish he had known” before starting with the Unreal Editor.

Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.

Host Web Handle Games
Dylan Wolf
https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io
Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io

 

Show Notes

Unity UI Text – Knoxville Game Design, June 2018

This month Dylan Wolf tells us about the built-in options for Unity UI text, including TextMeshPro’s support for sprite fonts and icons.

Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.

Host Web Social Games
Dylan Wolf
https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io
Joe Miller
http://doublesquarellc.com/ @DoubleSquareJoe https://doublesquare.itch.io/
Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io
Zachary Johnson

 

Show Notes

 

Unity UI Text presentation as a downloadable ZIP file – https://drive.google.com/file/d/1PjeguR7WMcamFavbK-JLyqLT1DTpWs_M/view

Unity UI Text blog post on Dylan’s site – https://www.dylanwolf.com/2018/05/04/four-ways-to-handle-ui-text-in-unity/

June 2018 Announcement – Unity UI Text

Knoxville Game Design invites you to attend the online meeting and show recording for Sunday June 10, 2018 at 2pm Eastern Time.

This month, Dylan Wolf will be leading a discussion on Unity UI Text: Four Built-In Options.

This talk will cover the built-in options for Unity UI text, including TextMeshPro’s support for sprite fonts and icons.

Any questions on the topic or game development in general are welcome.  We will also have time for “show and tell” for anyone who wants to share any game projects that they have been developing.

Join us using Google Hangouts at the following URL:  https://hangouts.google.com/call/ni63jloemrd7xdto37z5mayk4uu

Video for last month’s show – https://www.youtube.com/watch?v=DzI1jl6uMlM

Subscribe to the audio podcast

Follow the Knoxville Game Design Twitter account for the latest updates:  https://twitter.com/KnoxGameDesign

Please direct any questions to levidsmith@knoxgamedesign.org

Ludum Dare 41 Showoff – Knoxville Game Design, May 2018

Jacob and Levi show off the games created by Knoxville developers for Ludum Dare 41.

Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.

Host Web Social Games
Jacob https://ldjam.com/users/jacobturn/games
Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io

Show Notes

Ludum Dare 41 Entries

Thanks to everyone who showed up for the Ludum Dare 41 kickoff!  Knoxville Game Design had three great entries for Ludum Dare 41!  The theme for this game jam was “Combine 2 Incompatible Genres”.

 

Card Person Shooter by Jacob

After cheating in a game of poker, you must go through the red underworld of the Cardlands, fight your way out with the very cards that got you here. Use WASD to move and left click to attack.

Cardramino by Joe

Drag the cards to the board to use them to manipulate the pieces as they come down. There are left, right, and rotation cards. The cards will highlight green if they are acceptable to play, and red if they are not.

You can also choose to sacrifice a card to freeze the piece for a limited time (3 seconds). The card slot that is discarded will be out of play for awhile. It can be helpful to get the freeze time, but hurtful because you will less cards for that time. The longer the game goes, the more penalty time the discard takes to freeze the falling piece.

Blocks of Nibiru by Levi

Blocks from from Nibiru are falling into our dimension. The blocks arrive in shapes of four and stack on top of other blocks. Save the world from destruction by destroying the blocks before they reach the top of the dimensional plane. Destroying blocks will periodically award bonuses for your ship. Be careful to watch the heat meter above each ship, as overheating will require your cannons an extended period of time to cool off before you can shoot again.

In other words, the game is a cross between the space shoot-em-up genre and falling block puzzle game genre. The gameplay is inspired by games like Gyruss and Tetris.

Time Lapse Development Videos

Ludum Dare 41 Kickoff

Come join members of Knoxville Game Design for the Ludum Dare 41 kickoff meeting.  We will be meeting at Token Game Tavern (213 N Seven Oaks Dr Knoxville, Tennessee 37922) at 7pm Eastern Time on Friday April 20, 2018 prior to the Ludum Dare theme announcement.

Meeting location information – https://www.facebook.com/tokengametavern/

Google Calendar Event

Please contact levidsmith@knoxgamedesign.org with any questions.

Human Computer Interaction – Knoxville Game Design, April 2018

An overview of Human Computer Interaction topics and how those concepts can be applied to games.  Topics include short term memory, long term memory, reaction times, input methods, and feedback methods.  Comparison of human languages and computer langues, along with lexical scanning and grammars.

Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.

Host Web Social Games
Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io
Dylan Wolf
http://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io

Show Notes