Game Programming in 3D with the HTML 5 Canvas – April 14th, 2013

At our next meetup Eric Johnson will cover the 3D game he’s developing using only HTML 5 and Javascript:

Discussion about a HTML 5 canvas 3D game engine written from scratch.  This engine runs with no frameworks, no plugins, and all original JavaScript.  Runs on all HTML 5 compatible platforms including mobile and desktop.

Given by Eric Johnson, a co-founder of the Technology Cooperative,  electrical engineer by training, geek by birth.

Modeling in Blender for XNA – March 10th, 2013

At our next meetup, Levi D. Smith will give the group a guided tour of 3D modeling with Blender:

Learn how to use the free and open source modeling tool Blender to create content for 3D XNA games. This presentation will cover the basics of using Blender to model a simple character, texture mapping, animating a model with an armature, and exporting a model to an XNA game.

Levi D. Smith has been a Blender user for over 10 years, and he is currently modeling with Blender for his next XNA game Blasting Bits. Levi released his first XBox Live Indie game called Resistor in the summer of 2012.

Meeting Topics for December and January, Live Coding for Charity

Below are the topics for our next two meetings.  We will be meeting on December 9th, 2012 and January 13th, 2013 at the Technology Cooperative from 2PM – 5PM.  As always we will start with a open discussion / Show and Tell before the topic so feel free to bring a game in progress to demo, a favorite tool, a mechanic you love in another game, or anything you find helpful and want to share with the group.  Its not required to bring something to Show and Tell, but it’s a great way to share with the group!

Coding for Charity

Today (Friday November 30th, 2012) and through Sunday I (Mike) will be coding a game from scratch live at twitch.tv/vinull!  I’m doing this to help raise $1000 for the Technology Cooperative.  You can read all the details and donate at gamemarx.chipin.com, and there is also a ChipIn widget on the live stream page.  Everyone is also welcome to just hang on in chat and encourage/mock me live!

December 9th, 2012 – 3D Point Clouds and Google Earth

Jeffry Turnmire will give a demonstration on 3D laser scan technology for generating 3D point clouds.  Discussion on point cloud manipulation tools and data extraction for generation 3D TIN surfaces. Demonstration on extracting 3D surface information from Google Earth.

January 13th, 2013 – Scrolling Tile Engine and Waypoint Pathfinding System with XNA and Windows Phone

Chris G. Williams, Microsoft XNA MVP, will be combining two talks into one on XNA and Windows Phone.   The first part is a fun and easy going talk that shows basic techniques for creating Windows Phone games with XNA that use a scrolling tiled map. Leveraging freely available images for prototyping, principles of tilemapping, map design, basic animation, sprite (2D graphics) rendering will be covered.

The second part builds on the previous to provide a degree of limited Pathfinding AI for the creatures in your game by creating a system of waypoints they can use to navigate the terrain on your map.  Includes discussion of simple game AI and ways to use/tweak the waypoint system in your games.

3D Programming Primer – Next Meetup Sunday Nov 11, 2012

This month we will follow our 3D design meetup with 3D programming:

You may have heard of and even checked out Microsoft’s XNA Framework, the managed game development framework built with .Net that let’s you write games for a Window PC, Windows Phone 7, and the Xbox 360.  Even for the experienced developer stepping into the world of 3D game development can be like Alice visiting Wonderland.  It can be hard to ask questions when you don’t even understand the terms used! This session focuses on fundamental 3D game programming concepts assuming one is new to game programming and XNA, but has a good background of general programming.

The talk is geared to C#/XNA developers, but also covers several base concepts in 3D programming.  As always we will start with a Show and Tell discussion.  Meeting starts at 2PM this Sunday at the Technology Cooperative.

Making 3D Assets for Games – Next Meetup Sunday Oct 14, 2012

Our next meeting will be held Sunday, Oct 14th from 2-5PM at the Technology Cooperative.  This is a week early due to a scheduling conflict.  In fact, given that we have Thanksgiving and Christmas coming up, I’m going to move the group to the second Sunday of the month.

The topic this month is how to create 3D graphics and objects for your game:

Josh Ferguson, lead artist of local indie game studio Chaosoft Games and an instructor in graphic design, game design, and 3D animation, will be demonstrating the process of developing 3D game assets using Autodesk 3D Studio Max and Adobe Photoshop.  A complete overview of the 3D asset pipeline will be shown, including modeling, UV unwrapping, texture creation, and preparing a model for export to a 3D game engine.  The modeling portion of the demo will focus on simple, easy-to-create objects, while texture creation will cover tileable textures, painting textures, and supplementary textures to enhance the appearance of a model.  A brief intro of the necessary tools and software UI will preface the main demo.  Attendees who wish to follow along on their own computers are encouraged to install the free trial versions of the aforementioned software.  The demo is expected to last between 60-90 minutes.

Last month’s “Show and Tell” was a great success, and will be a regular part of the meetings.   Come ready to show a bit of your in progress game, a favorite tool, a mechanic you love in another game, or anything you find helpful and want to share with the group.  Its not required to bring something to Show and Tell, but it’s a great way to share with the group!

Resistor Retrospective – Next Meetup Sunday Sept 16, 2012

Our next meeting will be held Sunday, Sept 16th from 2-5PM at the Technology Cooperative.

The topic this month is a retrospective on the release of Resistor:

This presentation will cover the lessons learned from Levi Smith after publishing his first XBox Live Indie game.  Learn the pitfalls to avoid and how to more effectively market a game launch using press reviews and social media.  An analysis and discussion of launch sales data will provide insight into the successes and failures of the game launch.

Levi resides in the Knoxville, Tennessee area, where he develops games in his spare time.  He holds a B.S. in Computer Science from the Georgia Institute of Technology and an M.S. in Industrial Engineering from the University of Tennessee.

We will also try out a small change to our meeting format.  This month we will begin with a “Show and Tell” where everyone can show a bit of their in progress game, favorite tool, mechanic they love in another game, or anything they find helpful and want to share with the group.  Its not required to bring something to Show and Tell, but it’s a great way to share with the group!

Last bit of news, EvilQuest is on Greenlight!  Greenlight is Valve’s new community site for helping indie games release on steam.  If a game gets enough fan support it will be considered for release.  Here’s wishing best of luck to one of Knoxville’s own game studios Chaosoft!

What is Fun? Next Meetup Sunday July 15, 2012

For our next meeting the topic will be “What is Fun” presented by Michael C. Neel.  We will be back to normal this month and have an open discussion / lab time after the presentation.

Related news: Michael will also be giving a talk this Friday on Fundraising with Kickstarter.  The talk is not specific to video game Kickstarters, but Michael has been spending month watching video game projects on Kickstarter and will have some advice if there is interest.  If you are planning on attending, please RSVP here.

Sunday at the Technology Cooperative will be a Game Programming with Python session.  This is a introductory level group, no prior programing experience required.  The group will focus on basics and lead to running the games on a Raspberry PI.  Open to all, but if you know someone (of any age) that has been looking at getting started writing games this is the group for them.

What is Fun?

As game designers we spend a great deal of effort laying out levels, creating a consistent art style, and telling a story.  As game developers we focus on smooth gameplay, intuitive controls, and building tools.  We rely on play testing to tell us if the game is fun or not.  While play testing is essential, wouldn’t it be easier if we could design and develop fun?

Before we can create fun, we must understand what fun is.  What are the emotions experienced when the player has fun?  Why is something frustrating to one person fun to someone else?  Most importantly, can we as game designers and developers create fun on command?

This talk will look into the reasons we play games, and how we experience fun.  We will break down the components to fun and see how to use them in our game designs.  Finally, we will look at how players express fun, common complaints in games, and ways to address them.

Intro to Unreal Development Kit (UDK) – Sunday, May 20th @ 2PM

Our next meeting will be Sunday May 20th at 2PM at the Technology Cooperative.

The topic will be an intro to UDK by Josh Ferguson:

“Intro to Unreal Development Kit (UDK) by Josh Ferguson, local game developer and game design instructor.  Overview of industry-leading game development software UDK covering topics including a look at the toolset, basic level design, implementing custom assets, and an intro to UnrealScript.”

Information, licencing, and download details on UDK can be found at udk.com