GameBoy – Knox Game Design, October 2026

How to create a game for the GameBoy using RGBDS in assembly and with the graphical GB Studio.

  • GameBoy background and specifications
  • RGBDS Z80 assembly
  • Tools and building
  • Tiles and graphics, YY-CHR
  • Issues when not using 2BPP GB and tile data file size
  • Running on various emulators
  • Running on hardware (Everdrive GB X7, original GameBoy, GameBoy Color, GameBoy Advance, Analogue Pocket)
  • Changing palette
  • Tile map in memory
  • Updating tile map in assembly
  • Making a two digit counter
  • Emulator frame blending
  • VBlank
  • Number guessing game
  • Photo graphics
  • GB Sutdio, simple shooter demo

Demo Source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/gameboy

Links

Knox Game Design
Knox Game Design
GameBoy - Knox Game Design, October 2026
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