An overview of creating a game with MonoGame. Installation of MonoGame development environment using Visual Studio. Handling input devices such as keyboard, gamepad, and mouse. How to load assets such as sound effects, music, fonts, and sprite images. Examples of simple number guessing game and space shooter in MonoGame and C#. How to convert an XNA game to MonoGame.
An overview of BBS (Bulletin Board System) games from the 1990s. How to connect to a telnet BBS to play DOOR games. Creating ANSI graphics with ACiD draw in DOSBox. VT100 color codes explained. A simple telnet server created in Ruby, which displays system time, counts to ten, displays an ANSI file, and has a number guessing game.
An overview of color for game developers. How various colors are made on the computer using RGB and HSV formats. The color spectrum and the ROY G BIV order for colors. Where visible color exists on the electromagnetic wavelength scale. Color displays on CRT (Cathode Ray Tube) and LED (Light Emitting Diode) devices. Converting between color representation in float, decimal, and hex formats. Difference between hue, saturation, and value. Various modifiers in the Gimp image editor such as Colorize, Posterize, Color Balance, and layers. Console color palettes and historical video modes. Color pickers and other tools for making color themes.
This month we show off our games created for Ludum Dare 46. Levi D. Smith also talks about leaderboard security.
0:58 – News – BitBucket discontinues Mercurial, migration to GitHub
9:43 – Raising Cerberus by James
15:54 – Machina by Jacob
23:50 – Potted Plant Simulator by Dylan
46:02 – Chicken Little by Levi
52:33 – Leaderboard Security presentation
Jacob, Dylan, and Levi get together before the Ludum Dare 46 theme announcement to talk about their thoughts on the possible themes.
0:52 – Possible game jam night in Tennessee
7:10 – Dylan’s water color work
19:08 – Ludum Dare theme discussion
59:05 – Tools we are planning to use for the game jam
1:15:30 – Jacob’s thoughts on the Ludum Dare themes
1:21:00 – Hanafuda Koi Koi in Python / Preview of upcoming PyGame talk