Calling Web Services from Unity – Knoxville Game Design, June 2019

This month, the discussion will cover working with web service calls in Unity using RestSharp. First, we’ll look briefly at prototyping services in Node.js (though the Unity examples will work with any platform that supports JSON). Then, we’ll look at how to call the service in Unity, including how to show a “working” indicator and handle errors.

Presentation slides –

Code Examples –



Dylan Wolf
Levi D. Smith

Show Notes