
Game Engines – Knox Game Design, March 2023
Overview of game engines and development libraries.
Links and Notes
- Godot Engine – godotengine.org
- Unity – unity.com
- Unreal Engine – www.unrealengine.com
- GameMaker – gamemaker.io
- Stencyl – stencyl.com
- Scratch – scratch.mit.edu
- SDL – www.libsdl.org
- Allegro – liballeg.org
- MonoGame – www.monogame.net
- Pygame – pygame.org
- Pico-8 – www.lexaloffle.com/pico-8.php
- OpenGL – www.opengl.org
- Podcast theme music – Ride by Pocketmaster

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SVG Scalable Vector Graphics – Knox Game Design, February 2023
How to create vector graphics in the SVG (Scalable Vector Graphics) format by text editor or Inkscape.
Demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/svg
Links and Notes
- Podcast theme music – Ride by Pocketmaster

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Javascript and HTML Canvas – Knox Game Design, January 2023
How to create a simple space shooter web game using Javascript and HTML Canvas, as well as drawing the Tennessee state flag.
Demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/javascript
Links and Notes
- Javascript reference at Mozilla – https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference
- Canvas API at Mozilla – https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API
- HTML Canvas reference at W3Schools – https://www.w3schools.com/tags/ref_canvas.asp
- Podcast theme music – Ride by Pocketmaster

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QBasic IO and Graphics, Knox Game Design, December 2022
A look at various approaches for keyboard input and graphics display in QBasic.
Demo code – https://github.com/levidsmith/QBasicShooter
Links and Notes
- QBasic.net – https://www.qbasic.net/
- ASCII character chart – https://www.qbasic.net/en/reference/general/ascii-table.htm
- Keyboard scan codes – https://www.qbasic.net/en/reference/general/scan-codes.htm
- DOSBox special keys – https://www.dosbox.com/wiki/Special_Keys
- QBasic advanced memory functions – http://www.petesqbsite.com/sections/tutorials/tuts/memory.htm
- Sprites in QBasic – http://www.tedfelix.com/qbasic/sprites.html
- Introduction to QBasic – http://www.petesqbsite.com/sections/tutorials/tuts/dandd/
- WikiBooks advanced QBasic input – https://en.wikibooks.org/wiki/QBasic/Advanced_Input
- TekTips forum thread on INKEY$ – https://www.tek-tips.com/viewthread.cfm?qid=243384
- QBasic Nibbles source code – https://archive.org/details/NibblesQbasic
- QBasic Gorillas source code – https://archive.org/details/GorillasQbasic
- Podcast theme music – Ride by Pocketmaster

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Number Systems – Knox Game Design, November 2022
Overview of number systems, including decimal base 10, binary base 2, hexadecimal base 16. How to convert between the number systems. Explanation of addition and subtraction in binary.
Links and Notes
- Podcast theme music – Ride by Pocketmaster

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Knox Game Jam Fall ’22 Recap – Knox Game Design, October 2022
Knox Game Jam games
Old Timer Peg Game by Levi
Other games by Knox Developers
Caverns of Evil (Steam) by Jared
Labyrinth (Steam) by James
Gospelgo by Danosono

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Reading Text Files – Knox Game Design, September 2022
Explanation of how to read text files to display objects to the screen in Unity, GameMaker, MonoGame, Godot, and SDL.
Demo project – https://github.com/levidsmith/KnoxGameDesign/tree/master/textreader
Links and Notes
- Podcast theme music – Ride by Pocketmaster

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Fall ’22 Knox Game Jam kickoff meeting
Knox Game Design will be meeting at Panera Bread on North Peters Rd on Friday September 30, 2022 for the Knox Game Jam kickoff. The theme announcement is at 6pm Eastern Time.
The kickoff will just be for theme discussion and brainstorming. We will not be developing games on site, but will be happy to answer any game development questions in general. We have typically worked on solo projects, but people are welcome to work in groups if desired.
Guidelines
- The goal is to create a game in 48 hours, but use as much time as needed.
- The theme is announced at 6pm Eastern Time. Make a game based on that theme, or just ignore the theme and make whatever you want.
- Extra challenge – Don’t use any pre-existing assets (graphics, sound effects, music, etc). You create everything during the jam.
- Submit your game to any other game jams as you like.
- There will be no voting/judging/ranking, but everyone is encouraged to play each other’s games. You are free to submit your game to any other game jams with voting/judging/ranking.
- No prizes. Your game is your prize.
- Use any game engine or library. Some examples are Unity, GameMaker, Unreal Engine, Godot, MonoGame, and Allegro.
https://locations.panerabread.com/tn/knoxville/205-north-peters-road.html
Logo – Knox Game Design, August 2022
Introduction to the Logo programming language. Useful for teaching functional programming to beginners. Explanation of using “turtle graphics” to draw various shapes.
Demo project – https://github.com/levidsmith/KnoxGameDesign/tree/master/logo
Links and Notes
- Berkeley Logo Download – http://people.eecs.berkeley.edu/~bh/logo.html
- Logo Manual – http://people.eecs.berkeley.edu/~bh/downloads/ucblogo.pdf
- Logo Tutorial – https://el.media.mit.edu/logo-foundation/what_is_logo/logo_programming.html
- Logo Quick Guide – https://www.tutorialspoint.com/logo/logo_quick_guide.htm
- Snap! – https://snap.berkeley.edu/
- Software Coding for Kids, Logo – https://softwareprogramming4kids.com/logo/
- Tutorials Point, Logo – https://www.tutorialspoint.com/logo/index.htm
- Terrapin Logo – https://resources.terrapinlogo.com/logo/
- Podcast theme music – Ride by Pocketmaster

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