Unity ‘n Stuff – July 14th, 2013 / Special XNA Meetup July 12th

Our next meetup will cover various things you can do with Unity including working with Unity and Blender, using the 2D Toolkit to create 2D games with Unity, and scratching the surface of the state based “Mecanim” animation system.  We’ll also show introduction to Unity itself including how to build you game for multiple platforms, work with source control, and basic project structure.  The format will be an open discussion led by local game developers Levi D. Smith, Dylan Wolf, and Michael C. Neel so be sure to bring your questions and we’ll do our best to answer them!

The meetup will be held at the Technology Cooperative locating in the Knoxville Old City at 130 W. Jackson Ave.  As always we will start at 2PM and open with a Show ‘n Tell where everyone can show a bit of their in progress game, favorite tool, mechanic they love in another game, or anything they find helpful and want to share with the group.

Special XNA Meetup July 12th at 8PM

CodeStock is this weekend and XNA MVP Chris Gardner will be in town to join us for an evening of remembering the framework we love that was brutally struck down in it’s youth by a faceless, evil, greedy, mega-corporation who shall remain nameless.  Expect an evening of swapping XNA and XBLIG stories, how many of us started making games because of XNA, and complaining that MonoGame still doesn’t have a content pipeline replacement.

This meetup will also be held at the Technology Cooperative locating in the Knoxville Old City at 130 W. Jackson Ave.

2D Art with Photoshop, a Digital Painting Overview – June 9th, 2013

Our next meetup will be lead by local artist Justin A Dickerman of Ashers Art:

2D art with Photoshop, a digital painting overview

In this presentation we will be learning about Photoshops painting tools, and basics of digital painting. My process for taking an initial concept to illustration, and a few tips and tricks.

Justin is an alumni of the Art Institute, and has worked in the games industry before residing to freelance work as a digital artist.

The meetup will be held at the Technology Cooperative locating in the Knoxville Old City at 130 W. Jackson Ave.  As always we will start at 2PM and open with a Show ‘n Tell where everyone can show a bit of their in progress game, favorite tool, mechanic they love in another game, or anything they find helpful and want to share with the group.

If you would like email reminders of the meetups, please sign up for the mailing list on the homepage sidebar.

Crowdfunding Your Game with Kickstarter – May 12th, 2013

The topic for our next meetup will be using Kickstarter to fund your game presented by Michael C. Neel:

Since the launch of Kickstarter, many projects have raised millions of dollars in funding. Beneath the headlines though lives a vibrant community of smaller projects getting the funds they need every day. Kickstarter’s all-or-nothing approach has unlocked a source of crowdfunding that anyone can use. Over 40,000 projects have been funded and the project success rate is above 40%. The question isn’t “can” I raise money on Kickstarter, but “how.”

Since February of 2011 I have been watching, tracking, and supporting projects on Kickstarter. I’ve noticed patterns in both successful and unsuccessful projects. In this session we’ll look at the lessons to be learned from previous projects, and cover:

  • Figuring out if a project is a good Kickstarter fit
  • Creating a welcoming pitch video
  • Choosing the right pledge levels and rewards
  • Raising awareness of your project
  • A deeper look at Kickstarter statistics

About Michael C. Neel

Michael is a passionate developer who has written code for web, desktop, mobile, and games. With his co-founders at FuncWorks he hosts GameMarx, a weekly podcast for indie and hobby level game developers and operates XboxIndies.com – a central source for XBLIG news and reviews from more than 10 gaming websites and a full database of all XBLIG games. FuncWorks is currently working on games targeting the Xbox and PC platforms.

Michael is a regular speaker at developer conferences and has been awarded Microsoft MVP twice. He is the founder of CodeStock, an annual developers conference in Knoxville,TN and a co-founder of the Technology Cooperative to create a technology-focused community providing technology access and awareness to all. Proud father of three amazing daughters, Rachel, Hannah, and Jasmine. Loving husband to Cicelie who inflates and pops his ego as necessary.  You can reach Michael through his person blog at ViNull.com or on twitter as @ViNull.

Meeting Notes and Links for April 14th, 2013

Next month’s meeting is on Mother’s day and we’ll be sure to end on time for anyone that has evening plans.  Topic will be open discussion around Kickstarter and crowd funded game development.

Opening Notes:

Game Programming in 3D with the HTML 5 Canvas:

Game Programming in 3D with the HTML 5 Canvas – April 14th, 2013

At our next meetup Eric Johnson will cover the 3D game he’s developing using only HTML 5 and Javascript:

Discussion about a HTML 5 canvas 3D game engine written from scratch.  This engine runs with no frameworks, no plugins, and all original JavaScript.  Runs on all HTML 5 compatible platforms including mobile and desktop.

Given by Eric Johnson, a co-founder of the Technology Cooperative,  electrical engineer by training, geek by birth.

Modeling in Blender for XNA – March 10th, 2013

At our next meetup, Levi D. Smith will give the group a guided tour of 3D modeling with Blender:

Learn how to use the free and open source modeling tool Blender to create content for 3D XNA games. This presentation will cover the basics of using Blender to model a simple character, texture mapping, animating a model with an armature, and exporting a model to an XNA game.

Levi D. Smith has been a Blender user for over 10 years, and he is currently modeling with Blender for his next XNA game Blasting Bits. Levi released his first XBox Live Indie game called Resistor in the summer of 2012.

Meeting Topics for December and January, Live Coding for Charity

Below are the topics for our next two meetings.  We will be meeting on December 9th, 2012 and January 13th, 2013 at the Technology Cooperative from 2PM – 5PM.  As always we will start with a open discussion / Show and Tell before the topic so feel free to bring a game in progress to demo, a favorite tool, a mechanic you love in another game, or anything you find helpful and want to share with the group.  Its not required to bring something to Show and Tell, but it’s a great way to share with the group!

Coding for Charity

Today (Friday November 30th, 2012) and through Sunday I (Mike) will be coding a game from scratch live at twitch.tv/vinull!  I’m doing this to help raise $1000 for the Technology Cooperative.  You can read all the details and donate at gamemarx.chipin.com, and there is also a ChipIn widget on the live stream page.  Everyone is also welcome to just hang on in chat and encourage/mock me live!

December 9th, 2012 – 3D Point Clouds and Google Earth

Jeffry Turnmire will give a demonstration on 3D laser scan technology for generating 3D point clouds.  Discussion on point cloud manipulation tools and data extraction for generation 3D TIN surfaces. Demonstration on extracting 3D surface information from Google Earth.

January 13th, 2013 – Scrolling Tile Engine and Waypoint Pathfinding System with XNA and Windows Phone

Chris G. Williams, Microsoft XNA MVP, will be combining two talks into one on XNA and Windows Phone.   The first part is a fun and easy going talk that shows basic techniques for creating Windows Phone games with XNA that use a scrolling tiled map. Leveraging freely available images for prototyping, principles of tilemapping, map design, basic animation, sprite (2D graphics) rendering will be covered.

The second part builds on the previous to provide a degree of limited Pathfinding AI for the creatures in your game by creating a system of waypoints they can use to navigate the terrain on your map.  Includes discussion of simple game AI and ways to use/tweak the waypoint system in your games.