10 Year Podcast – Knox Game Design, January 2026

Commemoration of 10 years of the Knox Game Design podcast, with Jacob, Colin, Levi, and RollyMusic.

Jacob talks about the GameMaker game he has been creating called Stormbound. https://scrangican.itch.io/stormbound

We also talk about the new chat channel for collaboration. James (Lil Snug/locksmitharmy) has a signup for a community game development project. https://discord.com/channels/596076724068941858/1458951461152231629

Attendees

Links

Knox Game Design
Knox Game Design
10 Year Podcast - Knox Game Design, January 2026
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Simulations – Knox Game Design, March 2025

What is a simulation? Are simulations games? A look at simulations such as SimCity, Micropolis, and Conway’s Game of Life.

Links and Notes

Knox Game Design
Knox Game Design
Simulations - Knox Game Design, March 2025
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Grid Based Games – Knox Game Design, June 2023

Overview of grid based games and implementation of checkers in MonoGame/C#.

Links and Notes

Knox Game Design
Knox Game Design
Grid Based Games - Knox Game Design, June 2023



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Fall ’22 Knox Game Jam kickoff meeting

Knox Game Design will be meeting at Panera Bread on North Peters Rd on Friday September 30, 2022 for the Knox Game Jam kickoff.  The theme announcement is at 6pm Eastern Time.

The kickoff will just be for theme discussion and brainstorming.  We will not be developing games on site, but will be happy to answer any game development questions in general.  We have typically worked on solo projects, but people are welcome to work in groups if desired.

Guidelines

  • The goal is to create a game in 48 hours, but use as much time as needed.
  • The theme is announced at 6pm Eastern Time.  Make a game based on that theme, or just ignore the theme and make whatever you want.
  • Extra challenge – Don’t use any pre-existing assets (graphics, sound effects, music, etc).  You create everything during the jam.
  • Submit your game to any other game jams as you like.
  • There will be no voting/judging/ranking, but everyone is encouraged to play each other’s games.  You are free to submit your game to any other game jams with voting/judging/ranking.
  • No prizes.  Your game is your prize.
  • Use any game engine or library.  Some examples are Unity, GameMaker, Unreal Engine, Godot, MonoGame, and Allegro.

https://locations.panerabread.com/tn/knoxville/205-north-peters-road.html

Spring ’22 Game Jam – Knox Game Design, April 2022

Games created by Knox area developers for Spring ’22.  Theme was “delay the inevitable”.

Links and Notes

Knox Game Design
Knox Game Design
Spring '22 Game Jam - Knox Game Design, April 2022



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2D Collision – Knox Game Design, February 2022

Explanation of 2D collisions for points, lines, rectangles, and circles.  Overview of each collision type along with examples and code.  Explanations are general in nature so that they can be implemented in any game engine or programming language.  Demonstration of Javascript web application that calculates collisions between the four types of objects, along with review of code functionality.

Links and Notes

Knox Game Design
Knox Game Design
2D Collision - Knox Game Design, February 2022



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Particle Systems in Unity – Knox Game Design, December 2021

Explanation of particle systems in Unity, along with modifiers such as emission shape, bursts, color over time, custom shapes, and size over lifetime.

Demo project and code – https://github.com/levidsmith/ParticleSystemDemo

Links and Notes

Knox Game Design
Knox Game Design
Particle Systems in Unity - Knox Game Design, December 2021



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Distributing Your Game – Knox Game Design, September 2021

An overview of various ways to distribute your video game.  First, a historical look at various physical media that can be used for distributing digital content.  Then a look at multiple online sites that provide hosting and marketplaces for video games.

Links and Notes

Knox Game Design
Knox Game Design
Distributing Your Game - Knox Game Design, September 2021



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