Raspberry Pi Arcade – Knox Game Design, November 2020

Overview of building a Raspberry Pi arcade system.  First build was a Raspberry Pi (1) Model B and the second build was a Raspberry Pi 3 Model B.  Explanation of what components and tools are needed.  Installation the RetroPie operating system and configuration of Retrogame software to convert joystick movement and button presses into simulation key presses.

 

Show Links and Notes

Hosted by Levi D. Smith

 

Raspberry Pi Arcade – Knox Game Design, November 2020

 
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Ludum Dare 47 Recap – Knox Game Design, October 2020

A recap of the Ludum Dare 47 game jam plus a post mortem. Also what others on the Knox Game Design Discord have been developing.

If you are interested in attending a Knox Game Design meeting either virtually or in-person, let us know!

Show Links and Notes

Time lapse development videos

Hosted by Levi D. Smith

Ludum Dare 47 Recap – Knox Game Design, October 2020

 
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MonoGame – Knox Game Design, September 2020

An overview of creating a game with MonoGame.  Installation of MonoGame development environment using Visual Studio.  Handling input devices such as keyboard, gamepad, and mouse. How to load assets such as sound effects, music, fonts, and sprite images.  Examples of simple number guessing game and space shooter in MonoGame and C#.  How to convert an XNA game to MonoGame.

Hosted by Levi D. Smith

MonoGame source code – https://github.com/levidsmith/MonoGameExamples

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MonoGame – Knox Game Design, September 2020

 
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BBS Games, VT100, and ANSI Graphics – Knox Game Design August 2020

An overview of BBS (Bulletin Board System) games from the 1990s.  How to connect to a telnet BBS to play DOOR games.  Creating ANSI graphics with ACiD draw in DOSBox.  VT100 color codes explained.  A simple telnet server created in Ruby, which displays system time, counts to ten, displays an ANSI file, and has a number guessing game.

Hosted by Levi D. Smith

Ruby source code – https://github.com/levidsmith/SimpleRubyServer

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BBS Games, VT100, and ANSI Graphics – Knox Game Design August 2020

 
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Color – Knox Game Design, July 2020

An overview of color for game developers.  How various colors are made on the computer using RGB and HSV formats.  The color spectrum and the ROY G BIV order for colors.  Where visible color exists on the electromagnetic wavelength scale.  Color displays on CRT (Cathode Ray Tube) and LED (Light Emitting Diode) devices.  Converting between color representation in float, decimal, and hex formats.  Difference between hue, saturation, and value.  Various modifiers in the Gimp image editor such as Colorize, Posterize, Color Balance, and layers.  Console color palettes and historical video modes.  Color pickers and other tools for making color themes.

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Color – Knox Game Design, July 2020

 
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Pygame – Knox Game Design, June 2020

This month we learn how to create games in Python using the Pygame library.

1:30 – News
6:13 – Showoff: Unity Helper and new leaderboard features
11:47 – Pygame (feature presentation)

Hosts

Jacob ldjam.com/users/jacobturn/games gamejolt.com/@Big_Ol_Tom
Jeffry
http://www.thingiverse.com/insane66
Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io

Show Notes

Pygame – Knox Game Design, June 2020

 
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Ludum Dare 46 Entries and Leaderboard Security – Knox Game Design, May 2020

This month we show off our games created for Ludum Dare 46. Levi D. Smith also talks about leaderboard security.

0:58 – News – BitBucket discontinues Mercurial, migration to GitHub
9:43 – Raising Cerberus by James
15:54 – Machina by Jacob
23:50 – Potted Plant Simulator by Dylan
46:02 – Chicken Little by Levi
52:33 – Leaderboard Security presentation

Hosts

Jacob ldjam.com/users/jacobturn/games gamejolt.com/@Big_Ol_Tom
Dylan Wolf
www.dylanwolf.com @DylanWolf dylanwolf.itch.io
Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io

Show Notes

Ludum Dare 46 Entries and Leaderboard Security – Knox Game Design, May 2020

 
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Ludum Dare 46 Kickoff – Knox Game Design, April 2020

Jacob, Dylan, and Levi get together before the Ludum Dare 46 theme announcement to talk about their thoughts on the possible themes.

0:52 – Possible game jam night in Tennessee
7:10 – Dylan’s water color work
19:08 – Ludum Dare theme discussion
59:05 – Tools we are planning to use for the game jam
1:15:30 – Jacob’s thoughts on the Ludum Dare themes
1:21:00 – Hanafuda Koi Koi in Python / Preview of upcoming PyGame talk

Hosts

Dylan Wolf
www.dylanwolf.com @DylanWolf dylanwolf.itch.io
Jacob ldjam.com/users/jacobturn/games gamejolt.com/@Big_Ol_Tom
Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io

Show Notes

Ludum Dare 46 Kickoff – Knox Game Design, April 2020

 
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Promotion and Feedback – Knoxville Game Design, March 2020

This month we talk about ways to promote your game and how to handle feedback on your game.

Hosts

Dylan Wolf
www.dylanwolf.com/ @DylanWolf dylanwolf.itch.io
Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io
Ruth Ann http://meemawsurrendered.com/ https://tranzeve.itch.io/
Jared github.com/BlackJar72 jaredbgreat.itch.io

Show Notes

Promotion and Feedback – Knoxville Game Design, March 2020

 
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Java Game Development – Knoxville Game Design, February 2020

This month’s topic is Creating Games with Java.  We discuss the basics of Java and how to create simple games with the language.

Source Code for Java Examples

Hosts

Jared github.com/BlackJar72   jaredbgreat.itch.io
Jacob ldjam.com/users/jacobturn/games   gamejolt.com/@Big_Ol_Tom
Jeffry www.thingiverse.com/insane66    
Dylan Wolf
www.dylanwolf.com/ @DylanWolf dylanwolf.itch.io
Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io

Show Notes

Java Game Development – Knoxville Game Design, February 2020

 
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