Math for Game Developers – Knoxville Game Design, March 2019

This month Levi D. Smith covers math for game developers. He explains how algebra, geometry, trigonometry, and calculus apply to game development with Unity and GameMaker examples.

Minor corrections

  • 24:42 The hypotenuse is the distance (not angle) from the starting point to the ending point. I was trying to refer to the angled (diagonal) line, but it sounds confusing when I listened to it again.
  • 34:12 16^0 is 1 (not 16), which divides into 10, 10 times which is represented as “A”
  • 1:01:29 Total distance from the source to the destination (not origin)
  • 1:29:38 Imaginary number is the square root of -1 (not square root of 1). Later I said it correctly, but left out negative/minus the first time I said it.

 

Hosts

Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io

 

Unity and GameMaker examples – https://github.com/gatechgrad/SineAndCircleExamples

Show Notes

QBasic and GM48 Entries – Knoxville Game Design, February 2019

This month’s topic is game development history featuring QBasic.  We discuss how we got started with game development and the first tools and languages that we used.  Levi D. Smith shows how to setup QBasic using DOSBox and a brief overview of the language.  We also show the Knoxville GameMaker games created for GM48 last month.

Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.

 

Hosts

Joe Miller http://doublesquarellc.com/ @DoubleSquareJoe https://doublesquare.itch.io/
Ruth Ann Manning http://meemawsurrendered.com https://tranzeve.itch.io/
Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io
Jacob https://gamejolt.com/@Big_Ol_Tom
Drew

Show Notes

Unity for Beginners – Knoxville Game Design, January 2019

This month Dylan presents an intro to Unity demo (space shooter), which can be beneficial for those new to Unity and want to know more about the Unity game engine.

Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.

 

Hosts

Dylan Wolf
https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io
Drew Ragsdale
https://retrocemetery.com/
William Mayfield
Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io

Show Notes

Ludum Dare 43 Entries – Knoxville Game Design, December 2018

This month Jacob and Levi cover the three games that were created by Knoxville game developers for Ludum Dare 43.

Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.

Hosts

Jacob https://gamejolt.com/@Big_Ol_Tom
Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io

Show Notes

GameMaker Tips – Knoxville Game Design November 2018

This month’s topic is GameMaker Tips. This is an open discussion on everything GameMaker related. We also show off the two games made in Knoxville for GM48.

Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.

Hosts

Macey Pierce
Joe Miller
http://doublesquarellc.com/ @DoubleSquareJoe https://doublesquare.itch.io/
Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io

Show Notes

Artificial Intelligence – Knoxville Game Design October 2018

This month’s topic is Artificial Intelligence (AI). Levi D. Smith covers various topics in the AI field such as identifying and evaluating alternatives, data structures and algorithms for decision making, computation time, conditioning, and expert systems. These topics are presented with a focus on how they can be applied to game design.

Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.

Hosts

Joe Miller
http://doublesquarellc.com/ @DoubleSquareJoe https://doublesquare.itch.io/
Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io

Show Notes

Knoxville Gaming Convention Recap and Ludum Dare Entries – Knoxville Game Design September 2018

We take a look back at our booth at the Knoxville gaming convention. We also go over our Ludum Dare 42 entries.

Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.

Hosts

Jacob https://ldjam.com/users/jacobturn/games
Dylan Wolf
https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io
Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io
Joe Miller
http://doublesquarellc.com/ @DoubleSquareJoe https://doublesquare.itch.io/

Show Notes

Ludum Dare 42 Kickoff at Token Game Tavern – Knoxville Game Design, August 2018

The monthly meeting for August 2018 was held at Token Game Tavern in Knoxville, Tennessee. We give our thoughts on the Ludum Dare theme announcement. Also highlights from Retro Game Night at McKay Books was included.

Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.

 

Hosts

Host Web Handle Games
Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io
Dylan Wolf
https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io
Joe Miller
http://doublesquarellc.com/ @DoubleSquareJoe https://doublesquare.itch.io/
Jacob https://ldjam.com/users/jacobturn/games

Show Notes

Unreal Engine Tips – Knoxville Game Design, July 2018

This month’s topic is Unreal Engine. This discussion is for those who are already familiar with game development, but new to making games with Unreal Engine. Levi D. Smith covers the things that he “wish he had known” before starting with the Unreal Editor.

Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.

Host Web Handle Games
Dylan Wolf
https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io
Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io

 

Show Notes

Unity UI Text – Knoxville Game Design, June 2018

This month Dylan Wolf tells us about the built-in options for Unity UI text, including TextMeshPro’s support for sprite fonts and icons.

Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.

Host Web Social Games
Dylan Wolf
https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io
Joe Miller
http://doublesquarellc.com/ @DoubleSquareJoe https://doublesquare.itch.io/
Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io
Zachary Johnson

 

Show Notes

 

Unity UI Text presentation as a downloadable ZIP file – https://drive.google.com/file/d/1PjeguR7WMcamFavbK-JLyqLT1DTpWs_M/view

Unity UI Text blog post on Dylan’s site – https://www.dylanwolf.com/2018/05/04/four-ways-to-handle-ui-text-in-unity/