Basic 3D Collision – Knox Game Design, March 2022

Explanation of calculating collision between basic 3D objects (rectangular solids/cubes and spheres). Methods used can be applied to any programming language or game development environment. Review of demo Ruby code to detect collision between rectangular solids and spheres.

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Links and Notes

Knox Game Design
Knox Game Design
Basic 3D Collision - Knox Game Design, March 2022
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2D Collision – Knox Game Design, February 2022

Explanation of 2D collisions for points, lines, rectangles, and circles.  Overview of each collision type along with examples and code.  Explanations are general in nature so that they can be implemented in any game engine or programming language.  Demonstration of Javascript web application that calculates collisions between the four types of objects, along with review of code functionality.

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Knox Game Design
Knox Game Design
2D Collision - Knox Game Design, February 2022







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Dijkstra’s Algorithm – Knox Game Design, January 2022

Explanation of Dijkstra’s algorithm for finding the shortest path in a graph based on a selected starting node. Walkthrough of an example of the algorithm. Demo of implementation of Dijkstra’s algorithm in Unity and C#.

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Dijkstra Demo in Unity (Unity WebGL)

Dijkstra Demo Source Code

Links and Notes

Knox Game Design
Knox Game Design
Dijkstra's Algorithm - Knox Game Design, January 2022







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Particle Systems in Unity – Knox Game Design, December 2021

Explanation of particle systems in Unity, along with modifiers such as emission shape, bursts, color over time, custom shapes, and size over lifetime.

Demo project and code – https://github.com/levidsmith/ParticleSystemDemo

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Links and Notes

Knox Game Design
Knox Game Design
Particle Systems in Unity - Knox Game Design, December 2021







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Stencyl – Knox Game Design, November 2021

Overview of the Stencyl game development environment for making 2D games.   Explanation of scenes, actors, behaviors, events, and visual coding.  Examples of a number guessing game and simple space shooter.

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Knox Game Design
Knox Game Design
Stencyl - Knox Game Design, November 2021







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Strategy Guides – Knox Game Design, August 2021

A look back at strategy guides for 8-bit Nintendo Entertainment System and 16-bit Super Nintendo games.

  • How to Win at Super Mario Bros
  • The Official Nintendo Player’s Guide
  • Dragon Warrior Strategy Guide
  • Super Mario Bros 2 Inside Out
  • The Legend of Zelda, A Link to the Past Player’s Guide
  • 4-Player Extra Strategy Guide
  • Ninja Gaiden II Strategy Guide
  • Final Fantasy Strategy Guide
  • Super Mario Bros 3 Strategy Guide
  • Top Secret Passwords Player’s Guide
  • Game Boy Player’s Guide
  • Game Player’s Strategy Guide to Nintendo Games
  • Nintendo Strategies / more Strategies for Nintendo Games
  • NES Game Atlas
  • Super NES Player’s Guide

Links and Notes

Knox Game Design
Knox Game Design
Strategy Guides - Knox Game Design, August 2021
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Adding Sound Effects to Your Game – Knox Game Design, July 2021

Demonstration of how to play a sound effect in various game development environments. This presentation covers Unity, GameMaker, Godot Engine, Unreal Engine (Blueprints), and Pico-8.

Source Code – https://github.com/levidsmith/SoundEffectsDemo

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Links and Notes

Knox Game Design
Knox Game Design
Adding Sound Effects to Your Game - Knox Game Design, July 2021







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Sound Effects with BFXR – Knox Game Design, June 2021

This month’s Knox Game Design covers the BXFR tool for generating sound effects for games. A look at different sound effect types, modifying sound effect properties, using the mixer to combine effects together, and an analysis for the various types of wave forms.

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Links and Notes

Knox Game Design
Knox Game Design
Sound Effects with BFXR - Knox Game Design, June 2021







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Image File Formats – Knox Game Design, April 2021

Comparison of file types for holding image data for textures and sprites in games.  File types include BMP, GIF, PNG, JPEG, SVG, TIFF, TGA, PCX, HEIC, and WebP.  Properties include transparency, compression, lossy vs lossless, and file size.  Demonstration of how to programmatically decode and encode PNG files.  Compatibility of image files with four game engines (Unity, Unreal Engine, Godot Engine, GameMaker).

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Ruby code for PNG analyzer / generator – https://github.com/levidsmith/ImageAnalyzer

Upcoming Events

The Spring ’21 game jam is Friday April 23-26, 2021.  Meet with us at The Kitchen at Crafter’s Brew in Oak Ridge for a game jam kickoff at 7pm Eastern Time on Friday April 23, 2021.  For more information on the game jam see ldjam.com.  If you make a game, let us know on our Discord channel and we will add it to the website!

Updated Games by Knox Developers

Roguely by Frank – https://github.com/frankhale/Roguely

Gomen-Nasai by Levi – https://levidsmith.com/games/gomen-nasai/

Links and Notes

Hosted by Levi D. Smith

Knox Game Design
Knox Game Design
Image File Formats - Knox Game Design, April 2021







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Sorting – Knox Game Design, March 2021

Overview of comparison of data types, sorting algorithms, and run times. Demonstration of sorting in Unity with C#, GameMaker with GML, Godot with GDScript, Unreal Engine with C++, and Pico-8 with Lua. For each game development environment, examples are shown for sorting integers, character strings (words), and a custom object type.

Example code – https://github.com/levidsmith/SortingDemos

Links and Notes

Hosted by Levi D. Smith

Knox Game Design
Knox Game Design
Sorting - Knox Game Design, March 2021







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