Unreal Engine Tips – Knoxville Game Design, July 2018

This month’s topic is Unreal Engine. This discussion is for those who are already familiar with game development, but new to making games with Unreal Engine. Levi D. Smith covers the things that he “wish he had known” before starting with the Unreal Editor.

Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.

Host Web Handle Games
Dylan Wolf
https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io
Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io

 

Show Notes

Unity UI Text – Knoxville Game Design, June 2018

This month Dylan Wolf tells us about the built-in options for Unity UI text, including TextMeshPro’s support for sprite fonts and icons.

Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.

Host Web Social Games
Dylan Wolf
https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io
Joe Miller
http://doublesquarellc.com/ @DoubleSquareJoe https://doublesquare.itch.io/
Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io
Zachary Johnson

 

Show Notes

 

Unity UI Text presentation as a downloadable ZIP file – https://drive.google.com/file/d/1PjeguR7WMcamFavbK-JLyqLT1DTpWs_M/view

Unity UI Text blog post on Dylan’s site – https://www.dylanwolf.com/2018/05/04/four-ways-to-handle-ui-text-in-unity/

Ludum Dare 41 Showoff – Knoxville Game Design, May 2018

Jacob and Levi show off the games created by Knoxville developers for Ludum Dare 41.

Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.

Host Web Social Games
Jacob https://ldjam.com/users/jacobturn/games
Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io

Show Notes

Human Computer Interaction – Knoxville Game Design, April 2018

An overview of Human Computer Interaction topics and how those concepts can be applied to games.  Topics include short term memory, long term memory, reaction times, input methods, and feedback methods.  Comparison of human languages and computer langues, along with lexical scanning and grammars.

Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.

Host Web Social Games
Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io
Dylan Wolf
http://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io

Show Notes

Saving and Loading Game Data in Unity – Knoxville Game Design, March 2018

Dylan Wolf (www.dylanwolf.com) presents “Saving and Loading Game Data in Unity”

This month we discuss two cross-platform methods for saving and loading game data (such as preferences, high scores, progress, etc.) in Unity.

Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.

Host Web Social Games
Dylan Wolf
http://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io
Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io
Jacob http://ldjam.com/users/jacobturn/games

Meeting Links

Two Year Recap Spectacular – Knoxville Game Design, February 2018

This month we have show and tell from Jacob and Joe.  For the two year anniversary of the podcast, we recap the history of Knoxville Game Design.

Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.

 

Host Web Social Handle Games
Jacob http://ldjam.com/users/jacobturn/games
Joe Miller http://doublesquarellc.com/ @DoubleSquareJoe https://doublesquare.itch.io/
Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io

Meeting Links

Version Control Software and Repositories – Knoxville Game Design, January 2018

Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.

This month we talk about the various tools used for version control and sites which host source code repositories.  We also have a demonstration of scripting Itch.io uploads with Butler, and we look at games created by Jake and Jacob during show and tell.

 

Host Web Twitter Games
Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io
Dylan Wolf
http://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io
Jake Gillenwater http://jakegillenwater.me/
Jacob http://ldjam.com/users/jacobturn/games

Meeting Links

Ludum Dare 40 Entries – Knoxville Game Design, December 2017

Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.

We talk about the games that were developed by Knoxville Game Design for Ludum Dare 40.

Host Web Twitter Itch.io
Dylan Wolf
http://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io
Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io

Meeting Links

GM48 Entries, Pyxel Edit, Affinity Designer, and Make Human – Knoxville Game Design, November 2017

 

Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.

This month we show off games developed in Knoxville for GM48. We also talk about Pyxel Edit, Affinity Designer, and MakeHuman.

Host Web Twitter Itch.io
Amos Garner
http://agamerstudios.com @agamerstudios https://agamerstudios.itch.io
Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io

Meeting Links

Farewell XBLIG – Knoxville Game Design, October 2017

Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.

This month we talk about the closing of XBLIG as well as having a demo of Unity’s cloth component using a custom shader.

Host Web Twitter Itch.io
Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io
Dylan Wolf  http://www.dylanwolf.com  @DylanWolf https://dylanwolf.itch.io

Meeting Links

Here is the corrected code for the flag custom shader, which was missing the “alpha” keyword on line 16. (click to enlarge)