Ludum Dare 43 Entries and December 2018 Online Meeting Announcement

Knoxville Game Design invites you to attend the online meeting and show recording for Sunday December 9, 2018 at 2pm Eastern Time.

This month we will  show off and discuss the games created by Knoxville developers for Ludum Dare 43.  Knoxville had three great entries!  Let us know if we missed yours and we will add it to the list.

Omnomelettes by Dylan

Welcome to Omnomelettes, the egg-operated cook-to-order omelette restaurant. Our staff give their all to ensure you have a quality breakfast.

The Trenches by Jacob

You are a German Soldier trapped in the eastern front, however all gun fire and artillery fire has ceased. The Trenches have grown immensely quiet.

Your goal is to collect two halves a car key to escape the Trench. W to move forwards A to turn left D to turn right S to move backwards SPACE to attack, uses sanity. Run low on sanity, and you lose your grip on reality. Don’t let the madness catch you. (your max sanity will be drained by 25% when a key piece is collected)

Stratospheric Aerosol Injection by Levi

Reduce the population using the aerosol spray from your plane. Tank refill pickups appear periodically. Avoid the projectiles shot by the radar towers.

 

Also, Drew has been working on Shump It Up (working title)

Gameplay Videos

 

Any questions on the topic or game development in general are welcome.  We will also have time for “show and tell” for anyone who wants to share any game projects that they have been developing.

Join us using Google Hangouts at the following URL:  https://hangouts.google.com/call/ni63jloemrd7xdto37z5mayk4uu

Video for last month’s meeting – https://www.youtube.com/watch?v=gI1o-yEmc4M

Subscribe to the audio podcast

Follow Knoxville Game Design on social media for the latest updates:  https://twitter.com/KnoxGameDesign

Please direct any questions to levidsmith@knoxgamedesign.org

Ludum Dare 43 Kickoff at Panera Bread

Come join members of Knoxville Game Design for the Ludum Dare 43 kickoff meeting at Panera Bread (205 North Peters Road Knoxville, Tennessee) on Friday November 30, 2018!

This kickoff will start at 7pm Eastern Time, and the theme announcement will be at 9pm.  Feel free to show up at anytime before 9pm.  Many members will be creating a game over the weekend in 48 hours for the Ludum Dare competition, but everyone is welcome to attend.

We will discuss our thoughts on the prospective themes and other game development topics.  We will show off the games that we create for Ludum Dare 43 on the next online group meeting scheduled for Sunday December 9, 2018.

Meeting location information – https://locations.panerabread.com/tn/knoxville/205-north-peters-road.html

More information on Ludum Dare 43, in including rules and other resources – https://ldjam.com/events/ludum-dare/43

Google Calendar link

Please contact levidsmith@knoxgamedesign.org with any questions.

November 2018 Online Meeting Announcement

Knoxville Game Design invites you to attend the online meeting and show recording for Sunday November 11, 2018 at 2pm Eastern Time.

This month’s topic is GameMaker Tips.  This will be an open discussion on everything GameMaker related.  We will also show off the two games made in Knoxville for GM48.

Any questions on the topic or game development in general are welcome.  We will also have time for “show and tell” for anyone who wants to share any game projects that they have been developing.

Join us using Google Hangouts at the following URL:  https://hangouts.google.com/call/ni63jloemrd7xdto37z5mayk4uu

Video for last month’s show – https://www.youtube.com/watch?v=HI3otBjmxrM

Subscribe to the audio podcast

Follow Knoxville Game Design on social media for the latest updates:  https://twitter.com/KnoxGameDesign

Please direct any questions to levidsmith@knoxgamedesign.org

October 2018 – Online Meeting Announcement

Knoxville Game Design invites you to attend the online meeting and show recording for Sunday October 14, 2018 at 2pm Eastern Time.

This month’s topic is Artificial Intelligence (AI).  Levi D. Smith will cover various topics in the AI field such as identifying and evaluating alternatives, data structures and algorithms for decision making, computation time, conditioning, and expert systems.  These topics will be presented with a focus on how they can be applied to game design.

Any questions on the topic or game development in general are welcome.  We will also have time for “show and tell” for anyone who wants to share any game projects that they have been developing.

Join us using Google Hangouts at the following URL:  https://hangouts.google.com/call/ni63jloemrd7xdto37z5mayk4uu

Video for last month’s show – https://www.youtube.com/watch?v=yrsPcdXtHqw

Subscribe to the audio podcast

Follow Knoxville Game Design on social media for the latest updates:  https://twitter.com/KnoxGameDesign

Please direct any questions to levidsmith@knoxgamedesign.org

Ludum Dare 42 Entries

Knoxville Game Design had three great entries for Ludum Dare 42!  The theme for this game jam was “Running out of Space”.

Put What Where? by Joe

Your goal is to receive and sort mixed pallets of different colored boxes to match the outgoing orders. You have a limited amount of space to organize, and the only way to make more space is to finish the pallet configurations and get them out the door. The faster you can finish each one the more points you get. If there is no space to receive the next incoming shipment when it arrives you get a strike – 3 strikes and it’s game over.

FIRE by Jacob

In FIRE, you must escape a burning Forrest by collecting three parts of a broken key.  You must piece them together and escape through the front gate. WASD to move, touch keys to collect.

 

Crazy Delivery by Levi

Choose your truck and deliver the packages to the buildings. Each truck has different speed, turning, and package capacity. Can you deliver all of the packages before time runs out?

 

Time Lapse Development Videos

September 2018 – Online meeting announcement

Knoxville Game Design invites you to attend the online meeting and show recording for Sunday September 9, 2018 at 2pm Eastern Time.

This month will be a recap and lessons learned from running the booth at the Knoxville Gaming Convention at CreepyCon last month.  We will also cover the games that were created by East Tennessee developers for Ludum Dare 42.

Any questions on the topic or game development in general are welcome.  We will also have time for “show and tell” for anyone who wants to share any game projects that they have been developing.

Join us using Google Hangouts at the following URL:  https://hangouts.google.com/call/ni63jloemrd7xdto37z5mayk4uu

Video for last month’s show – https://www.youtube.com/watch?v=ZsNhW7mJop4

Subscribe to the audio podcast

Follow Knoxville Game Design on social media for the latest updates:  https://twitter.com/KnoxGameDesign

Please direct any questions to levidsmith@knoxgamedesign.org

Ludum Dare 42 Kickoff at Token Game Tavern

Come join members of Knoxville Game Design for the Ludum Dare 42 kickoff meeting at Token Game Tavern on Friday August 10, 2018!.

This kickoff will start at 6pm Eastern Time, since the theme announcement has been moved up to 6pm for this Ludum Dare.  The start time for the following Ludum Dare event in December 2018 will supposedly revert back to 9pm.

We will be meeting at Token Game Tavern (213 N Seven Oaks Dr Knoxville, Tennessee 37922) at the start Ludum Dare theme announcement.

We will discuss our thoughts on the theme and attempt to do a short podcast recording.  There will not be an online Google Hangout for August 2018.  We will resume the online meeting in September 2018, which will tentatively be a showoff of the games that we create for Ludum Dare 42.

Meeting location information – https://www.facebook.com/tokengametavern/

Google Calendar Event

Also, come meet members of Knoxville Game Design at the Knoxville Gaming Convention August 24-25, 2018.

Please contact levidsmith@knoxgamedesign.org with any questions.

June 2018 Announcement – Unity UI Text

Knoxville Game Design invites you to attend the online meeting and show recording for Sunday June 10, 2018 at 2pm Eastern Time.

This month, Dylan Wolf will be leading a discussion on Unity UI Text: Four Built-In Options.

This talk will cover the built-in options for Unity UI text, including TextMeshPro’s support for sprite fonts and icons.

Any questions on the topic or game development in general are welcome.  We will also have time for “show and tell” for anyone who wants to share any game projects that they have been developing.

Join us using Google Hangouts at the following URL:  https://hangouts.google.com/call/ni63jloemrd7xdto37z5mayk4uu

Video for last month’s show – https://www.youtube.com/watch?v=DzI1jl6uMlM

Subscribe to the audio podcast

Follow the Knoxville Game Design Twitter account for the latest updates:  https://twitter.com/KnoxGameDesign

Please direct any questions to levidsmith@knoxgamedesign.org

Ludum Dare 41 Entries

Thanks to everyone who showed up for the Ludum Dare 41 kickoff!  Knoxville Game Design had three great entries for Ludum Dare 41!  The theme for this game jam was “Combine 2 Incompatible Genres”.

 

Card Person Shooter by Jacob

After cheating in a game of poker, you must go through the red underworld of the Cardlands, fight your way out with the very cards that got you here. Use WASD to move and left click to attack.

Cardramino by Joe

Drag the cards to the board to use them to manipulate the pieces as they come down. There are left, right, and rotation cards. The cards will highlight green if they are acceptable to play, and red if they are not.

You can also choose to sacrifice a card to freeze the piece for a limited time (3 seconds). The card slot that is discarded will be out of play for awhile. It can be helpful to get the freeze time, but hurtful because you will less cards for that time. The longer the game goes, the more penalty time the discard takes to freeze the falling piece.

Blocks of Nibiru by Levi

Blocks from from Nibiru are falling into our dimension. The blocks arrive in shapes of four and stack on top of other blocks. Save the world from destruction by destroying the blocks before they reach the top of the dimensional plane. Destroying blocks will periodically award bonuses for your ship. Be careful to watch the heat meter above each ship, as overheating will require your cannons an extended period of time to cool off before you can shoot again.

In other words, the game is a cross between the space shoot-em-up genre and falling block puzzle game genre. The gameplay is inspired by games like Gyruss and Tetris.

Time Lapse Development Videos