Explanation of mesh model face normals in Blender, which are imported into Unity. Steps to show normals in Blender and how to flip and recalculate normals.
Analysis of how battle damage is calculated in role playing games (RPGs). How damage is calculated in traditional table top RPGs using dice rolls. Statistical analysis of outcomes of various dice combinations. Calculation of battle damage in the video game RPGs Dragon Quest (Dragon Warrior) and Final Fantasy along with verification of damage outcomes.
Overview of how to use NFTs (non fungible tokens) in games, including how to mint tokens, specify trait values, and using OpenSea API to read NFT data into a game. Demo of Unity RPG game using NFTs for equippable weapons.
Proof of concept demonstration on how to implement a blockchain to track game currency and purchase of game items. In this demonstration, the blockchain is created in PHP on a Fedora Linux virtual machine running in Virtual Box. The block chain is pulled into Unity through C# networking code. Regular expressions are used to parse the blockchain to return the user’s game currency and items purchased.
Demonstration of how to use the FCEUX emulator memory tools to determine the memory location of in-game variables, such as number of coins. How to set a breakpoint with the Hex Editor to find the 6502 assembly code that is executed when a memory location is changed. Analysis of assembly code for awarding an extra life when 100 coins are collected. Verification of OpCodes used. RAM Search for alternate searching of NES memory for specified values.
Comparison of jumping statistics from various characters in classic platformer games. Analysis of states in jump cycles. Demo of implementation of jump for a 2D platformer game.
You are somewhat of a know-it-all. Your good friend has reached out for help in a murder case. It is up to you to figure out what summoned creature has killed someone in your village.
You play as a state-sanctioned summoner that summons forth fallen comrades who perished in defending the new-motherland. A colony of Rogue War-Automatons has taken refuge in an ancient service tunnel in the new-motherland’s bowels. Destroy them all.
The Mothership is outnumbered and has taken refuge in an asteroid field. There are only 5 defense drones left. Can you stop the enemy drones from destroying it before our fleet arrives to chase off the attackers?
Enemy bugs are attacking the bee hive. Spawn worker bees to attack the enemies and protect the hive. Worker bees will orbit around the hive at a constant distance. The bee meter in the upper right corner shows the amount of time remaining until another bee can be spawned. How long will your bee hive last?
Other games recently released by Knox area developers
A warp-gate malfunction has landed you smack-dab in the middle of an asteroid field… and a time-space anomaly has you stuck there! Equipped with blasters, a tractor-beam and an energy shield, how long can you survive the Impact Zone?
Overview of using the Dia tool for creating UML diagrams. UML is a standard for creating various types of diagrams, such as class diagrams, state diagrams, and use case diagrams.
Explanation of how to create a texture mapped box by reading a BMP image file and displaying with OpenGL. Then how to create that same texture mapped the box in Blender to export into FBX format. The model is then imported and displayed multiple different game development environments, such as Unity, MonoGame, Godot, and Unreal Engine.