Design and implementation of a turn based real estate game in twelve steps using MonoGame and C#.
- Source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/real_estate
- Podcast theme music – Ride by Pocketmaster
Design and implementation of a turn based real estate game in twelve steps using MonoGame and C#.
Demo of using hinge joints in unity for doors and pinball flippers.
Overview and implementation of a 3×3 puzzle cube game using Blender, Unity, and C# code.
Overview of ten special weapons for a 2D platformer game, along with demos in MonoGame with explanation of C# code. The weapons covered are normal (buster), eight way, freeze, wave, boomerang, tornado, charge, orbit shield, roller, exploder.
Examples of the various types of gates used in the design of games.
Design and implementation steps for creating a pellet eating maze game in MonoGame with C#.
Source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/pellet_eating
Two demos for using the Gimp Perspective Tool to create textures from photos. The textures are then applied to a mesh in Blender which is exported into an FBX model. The model is then imported into Unity which can be used in a game.
Explanation of three methods for capturing screenshots for your game. 1. Print Screen key 2. Snipping tool 3. OBS with VLC (VideoLAN). How to use Gimp to crop and scale a screenshot image to the desired size.
What is a simulation? Are simulations games? A look at simulations such as SimCity, Micropolis, and Conway’s Game of Life.
Check out the new game Shrine of the Forest God by Dustin, which will be released on Steam on February 28, 2025.
How to create a simple client and server socket connections in Python to send network data. Demo of how to use socket code to implement a simple command line networked number guessing game in Python.