Overview of number systems, including decimal base 10, binary base 2, hexadecimal base 16. How to convert between the number systems. Explanation of addition and subtraction in binary.
Links and Notes
- Podcast theme music – Ride by Pocketmaster
Overview of number systems, including decimal base 10, binary base 2, hexadecimal base 16. How to convert between the number systems. Explanation of addition and subtraction in binary.
Old Timer Peg Game by Levi
Caverns of Evil (Steam) by Jared
Labyrinth (Steam) by James
Gospelgo by Danosono
Explanation of how to read text files to display objects to the screen in Unity, GameMaker, MonoGame, Godot, and SDL.
Demo project – https://github.com/levidsmith/KnoxGameDesign/tree/master/textreader
Knox Game Design will be meeting at Panera Bread on North Peters Rd on Friday September 30, 2022 for the Knox Game Jam kickoff. The theme announcement is at 6pm Eastern Time.
The kickoff will just be for theme discussion and brainstorming. We will not be developing games on site, but will be happy to answer any game development questions in general. We have typically worked on solo projects, but people are welcome to work in groups if desired.
https://locations.panerabread.com/tn/knoxville/205-north-peters-road.html
Introduction to the Logo programming language. Useful for teaching functional programming to beginners. Explanation of using “turtle graphics” to draw various shapes.
Demo project – https://github.com/levidsmith/KnoxGameDesign/tree/master/logo
Overview of four types of curves that can be used in game development. Basic parabola for moving objects in an arc. Sine function for moving objects in a wave motion. Physics using velocity and acceleration for simulating actions such as jumping and falling. Bezier curve for moving objects along a curved path. Examples of functions for each curve type and how to calculate coordinates in a spreadsheet. Demonstration of how to implement each curve type in Monogame with C# and review of source code.
Spreadsheet – https://www.knoxgamedesign.org/wp-content/uploads/2022/07/curves.xlsx
Demo project – https://github.com/levidsmith/KnoxGameDesign/tree/master/curves/Curves
Flappy Brid Clone by Andy – https://www.cowell.org/~andy/unity/test/
Overview of I-frames, invincibility, stun lock, and knock back. How these are implemented in games, statistics from examples of classic games, and demo project showing various methods for implementing invincibility time.
This month’s Knox Game Design presentation topic is Enemy Behaviors.
This is a look at various enemy behavior types:
This presentation looks at a demo project using Monogame and C# and analysis of demo code for each behavior.
Games created by Knox area developers for Spring ’22. Theme was “delay the inevitable”.
The theme for the game jam was Delay the inevitable. Knox Game Design had two entries.
The great Iron Throne is under siege by Barison, The Hammer of God. These being is said to be the most powerful nuclear missile every devised. You must fend off Barison for as long as you can by sending missiles at him and his escorts.
Your possum is stranded in the middle of the road. Help him avoid the cars as long as possible.