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		<title>Knox Game Design</title>
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		<description>Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area.  We share our ideas, show off projects, and discuss current topics related to video game development.  Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion.  You can find out more information on the group including future meeting dates at knoxgamedesign.org</description>
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		<copyright>© 2026 Knox Game Design</copyright>
		<itunes:subtitle>A monthly discussion of game development topics</itunes:subtitle>
		<itunes:author>Knox Game Design</itunes:author>
		<itunes:summary>Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area.  We share our ideas, show off projects, and discuss current topics related to video game development.  Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion.  You can find out more information on the group including future meeting dates at knoxgamedesign.org</itunes:summary>
		<itunes:owner>
			<itunes:name>Knox Game Design</itunes:name>
			<itunes:email>levidsmith@knoxgamedesign.org</itunes:email>
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		<itunes:explicit>false</itunes:explicit>
		<itunes:category text="Technology">
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		<itunes:category text="Technology">
							</itunes:category>
		<itunes:category text="Arts">
									<itunes:category text="Visual Arts"></itunes:category>
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		<googleplay:author><![CDATA[Knox Game Design]]></googleplay:author>
			<googleplay:email>levidsmith@knoxgamedesign.org</googleplay:email>			<googleplay:description>Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area.  We share our ideas, show off projects, and discuss current topics related to video game development.  Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion.  You can find out more information on the group including future meeting dates at knoxgamedesign.org</googleplay:description>
			<googleplay:explicit>No</googleplay:explicit>
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<item>
	<title>N64 Development &#8211; Knox Game Design, March 2026</title>
	<link>https://www.knoxgamedesign.org/2769/n64-development-knox-game-design-march-2026/</link>
	<pubDate>Sat, 28 Mar 2026 23:52:40 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">8801428f-bdd9-569c-b23d-35b668dc5830</guid>
	<description><![CDATA[Explanation of how to create a game for N64. Overview of the N64 architecture. Development environment with Pyrite64, MSYS2, libdragon, and Tiny3D. How to install and setup development environment. Creating a new project. Navigating the editor. Adding a simple object and creating a build. Building and running a test project. Creating a model in Blender &#8230; <a href="https://www.knoxgamedesign.org/2769/n64-development-knox-game-design-march-2026/" class="more-link">Continue reading <span class="screen-reader-text">N64 Development &#8211; Knox Game Design, March 2026</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Explanation of how to create a game for N64. Overview of the N64 architecture. Development environment with Pyrite64, MSYS2, libdragon, and Tiny3D. How to install and setup development environment. Creating a new project. Navigating the editor. Adding a ]]></itunes:subtitle>
	<content:encoded><![CDATA[Explanation of how to create a game for N64. Overview of the N64 architecture. Development environment with Pyrite64, MSYS2, libdragon, and Tiny3D. How to install and setup development environment. Creating a new project. Navigating the editor. Adding a simple object and creating a build. Building and running a test project. Creating a model in Blender &#8230; <a href="https://www.knoxgamedesign.org/2769/n64-development-knox-game-design-march-2026/" class="more-link">Continue reading <span class="screen-reader-text">N64 Development &#8211; Knox Game Design, March 2026</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
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	<itunes:summary><![CDATA[Explanation of how to create a game for N64. Overview of the N64 architecture. Development environment with Pyrite64, MSYS2, libdragon, and Tiny3D. How to install and setup development environment. Creating a new project. Navigating the editor. Adding a simple object and creating a build. Building and running a test project. Creating a model in Blender &#8230; Continue reading N64 Development &#8211; Knox Game Design, March 2026 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>46:39</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Explanation of how to create a game for N64. Overview of the N64 architecture. Development environment with Pyrite64, MSYS2, libdragon, and Tiny3D. How to install and setup development environment. Creating a new project. Navigating the editor. Adding a simple object and creating a build. Building and running a test project. Creating a model in Blender &#8230; Continue reading N64 Development &#8211; Knox Game Design, March 2026 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Snake Game &#8211; Knox Game Design, February 2026</title>
	<link>https://www.knoxgamedesign.org/2751/snake-game-knox-game-design-february-2026/</link>
	<pubDate>Mon, 23 Feb 2026 11:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">3935bcd8-fa22-5fd3-9968-97f2448310d5</guid>
	<description><![CDATA[Explanation of recreating the classic snake game for QBasic called Nibbles in MonoGame.Steps: Moving blocks. Add snake body. Limit snake length. Adding collectibles. Adding levels, Game States. Sound Effects. Title Screen, Options, Pause. Links]]></description>
	<itunes:subtitle><![CDATA[Explanation of recreating the classic snake game for QBasic called Nibbles in MonoGame.Steps: Moving blocks. Add snake body. Limit snake length. Adding collectibles. Adding levels, Game States. Sound Effects. Title Screen, Options, Pause. Links]]></itunes:subtitle>
	<content:encoded><![CDATA[Explanation of recreating the classic snake game for QBasic called Nibbles in MonoGame.Steps: Moving blocks. Add snake body. Limit snake length. Adding collectibles. Adding levels, Game States. Sound Effects. Title Screen, Options, Pause. Links]]></content:encoded>
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	<itunes:summary><![CDATA[Explanation of recreating the classic snake game for QBasic called Nibbles in MonoGame.Steps: Moving blocks. Add snake body. Limit snake length. Adding collectibles. Adding levels, Game States. Sound Effects. Title Screen, Options, Pause. Links]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>36:25</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Explanation of recreating the classic snake game for QBasic called Nibbles in MonoGame.Steps: Moving blocks. Add snake body. Limit snake length. Adding collectibles. Adding levels, Game States. Sound Effects. Title Screen, Options, Pause. Links]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>10 Year Podcast &#8211; Knox Game Design, January 2026</title>
	<link>https://www.knoxgamedesign.org/2721/10-year-podcast-knox-game-design-january-2026/</link>
	<pubDate>Mon, 12 Jan 2026 00:47:55 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">d41ebf15-2023-5b14-8c84-fec61c6df772</guid>
	<description><![CDATA[Commemoration of 10 years of the Knox Game Design podcast, with Jacob, Colin, Levi, and RollyMusic. Jacob talks about the GameMaker game he has been creating called Stormbound. https://scrangican.itch.io/stormbound We also talk about the new chat channel for collaboration. James (Lil Snug/locksmitharmy) has a signup for a community game development project. https://discord.com/channels/596076724068941858/1458951461152231629 Attendees Links]]></description>
	<itunes:subtitle><![CDATA[Commemoration of 10 years of the Knox Game Design podcast, with Jacob, Colin, Levi, and RollyMusic. Jacob talks about the GameMaker game he has been creating called Stormbound. https://scrangican.itch.io/stormbound We also talk about the new chat channel]]></itunes:subtitle>
	<content:encoded><![CDATA[Commemoration of 10 years of the Knox Game Design podcast, with Jacob, Colin, Levi, and RollyMusic. Jacob talks about the GameMaker game he has been creating called Stormbound. https://scrangican.itch.io/stormbound We also talk about the new chat channel for collaboration. James (Lil Snug/locksmitharmy) has a signup for a community game development project. https://discord.com/channels/596076724068941858/1458951461152231629 Attendees Links]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2721/10-year-podcast-knox-game-design-january-2026.mp3" length="42208704" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Commemoration of 10 years of the Knox Game Design podcast, with Jacob, Colin, Levi, and RollyMusic. Jacob talks about the GameMaker game he has been creating called Stormbound. https://scrangican.itch.io/stormbound We also talk about the new chat channel for collaboration. James (Lil Snug/locksmitharmy) has a signup for a community game development project. https://discord.com/channels/596076724068941858/1458951461152231629 Attendees Links]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>29:18</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Commemoration of 10 years of the Knox Game Design podcast, with Jacob, Colin, Levi, and RollyMusic. Jacob talks about the GameMaker game he has been creating called Stormbound. https://scrangican.itch.io/stormbound We also talk about the new chat channel for collaboration. James (Lil Snug/locksmitharmy) has a signup for a community game development project. https://discord.com/channels/596076724068941858/1458951461152231629 Attendees Links]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Real Estate Game &#8211; Knox Game Design, December 2025</title>
	<link>https://www.knoxgamedesign.org/2711/real-estate-game-knox-game-design-december-2025/</link>
	<pubDate>Mon, 29 Dec 2025 05:01:00 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">70287afd-7059-5243-bd98-9460192ceec4</guid>
	<description><![CDATA[Design and implementation of a turn based real estate game in twelve steps using MonoGame and C#.]]></description>
	<itunes:subtitle><![CDATA[Design and implementation of a turn based real estate game in twelve steps using MonoGame and C#.]]></itunes:subtitle>
	<content:encoded><![CDATA[Design and implementation of a turn based real estate game in twelve steps using MonoGame and C#.]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2711/real-estate-game-knox-game-design-december-2025.mp3" length="84134592" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Design and implementation of a turn based real estate game in twelve steps using MonoGame and C#.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>58:25</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Design and implementation of a turn based real estate game in twelve steps using MonoGame and C#.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Hinge Joints &#8211; Knox Game Design, November 2025</title>
	<link>https://www.knoxgamedesign.org/2704/hinge-joints-knox-game-design-november-2025/</link>
	<pubDate>Fri, 28 Nov 2025 17:17:31 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">6850f3d3-9e7f-5e60-b28f-e2afe61a1858</guid>
	<description><![CDATA[Demo of using hinge joints in unity for doors and pinball flippers. Links and Notes Source code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/hinge_joint Joints in Unity &#8211; https://docs.unity3d.com/6000.2/Documentation/Manual/Joints.html Hinge Joint component in Unity &#8211; https://docs.unity3d.com/6000.0/Documentation/Manual/class-HingeJoint.html Podcast theme music – Ride by Pocketmaster]]></description>
	<itunes:subtitle><![CDATA[Demo of using hinge joints in unity for doors and pinball flippers. Links and Notes Source code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/hinge_joint Joints in Unity &#8211; https://docs.unity3d.com/6000.2/Documentation/Manual/Join]]></itunes:subtitle>
	<content:encoded><![CDATA[Demo of using hinge joints in unity for doors and pinball flippers. Links and Notes Source code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/hinge_joint Joints in Unity &#8211; https://docs.unity3d.com/6000.2/Documentation/Manual/Joints.html Hinge Joint component in Unity &#8211; https://docs.unity3d.com/6000.0/Documentation/Manual/class-HingeJoint.html Podcast theme music – Ride by Pocketmaster]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2704/hinge-joints-knox-game-design-november-2025.mp3" length="27096768" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Demo of using hinge joints in unity for doors and pinball flippers. Links and Notes Source code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/hinge_joint Joints in Unity &#8211; https://docs.unity3d.com/6000.2/Documentation/Manual/Joints.html Hinge Joint component in Unity &#8211; https://docs.unity3d.com/6000.0/Documentation/Manual/class-HingeJoint.html Podcast theme music – Ride by Pocketmaster]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>18:49</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Demo of using hinge joints in unity for doors and pinball flippers. Links and Notes Source code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/hinge_joint Joints in Unity &#8211; https://docs.unity3d.com/6000.2/Documentation/Manual/Joints.html Hinge Joint component in Unity &#8211; https://docs.unity3d.com/6000.0/Documentation/Manual/class-HingeJoint.html Podcast theme music – Ride by Pocketmaster]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>3&#215;3 Puzzle Cube &#8211; Knox Game Design, October 2025</title>
	<link>https://www.knoxgamedesign.org/2698/3x3-puzzle-cube-knox-game-design-october-2025/</link>
	<pubDate>Fri, 31 Oct 2025 18:51:16 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">https://www.knoxgamedesign.org/?p=2698</guid>
	<description><![CDATA[Overview and implementation of a 3&#215;3 puzzle cube game using Blender, Unity, and C# code. Links and Notes Source code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/3x3_puzzle_cube/3x3PuzzleCube Podcast theme music – Ride by Pocketmaster]]></description>
	<itunes:subtitle><![CDATA[Overview and implementation of a 3&#215;3 puzzle cube game using Blender, Unity, and C# code. Links and Notes Source code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/3x3_puzzle_cube/3x3PuzzleCube Podcast theme music – Ride by Pocketm]]></itunes:subtitle>
	<content:encoded><![CDATA[Overview and implementation of a 3&#215;3 puzzle cube game using Blender, Unity, and C# code. Links and Notes Source code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/3x3_puzzle_cube/3x3PuzzleCube Podcast theme music – Ride by Pocketmaster]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2698/3x3-puzzle-cube-knox-game-design-october-2025.mp3" length="34054272" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Overview and implementation of a 3&#215;3 puzzle cube game using Blender, Unity, and C# code. Links and Notes Source code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/3x3_puzzle_cube/3x3PuzzleCube Podcast theme music – Ride by Pocketmaster]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>23:38</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Overview and implementation of a 3&#215;3 puzzle cube game using Blender, Unity, and C# code. Links and Notes Source code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/3x3_puzzle_cube/3x3PuzzleCube Podcast theme music – Ride by Pocketmaster]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Special Weapons &#8211; Knox Game Design, September 2025</title>
	<link>https://www.knoxgamedesign.org/2688/special-weapons-knox-game-design-september-2025/</link>
	<pubDate>Mon, 29 Sep 2025 04:05:00 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">https://www.knoxgamedesign.org/?p=2688</guid>
	<description><![CDATA[Overview of ten special weapons for a 2D platformer game, along with demos in MonoGame with explanation of C# code. The weapons covered are normal (buster), eight way, freeze, wave, boomerang, tornado, charge, orbit shield, roller, exploder. Links and Notes Source code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/special_weapons Podcast theme music – Ride by Pocketmaster]]></description>
	<itunes:subtitle><![CDATA[Overview of ten special weapons for a 2D platformer game, along with demos in MonoGame with explanation of C# code. The weapons covered are normal (buster), eight way, freeze, wave, boomerang, tornado, charge, orbit shield, roller, exploder. Links and No]]></itunes:subtitle>
	<content:encoded><![CDATA[Overview of ten special weapons for a 2D platformer game, along with demos in MonoGame with explanation of C# code. The weapons covered are normal (buster), eight way, freeze, wave, boomerang, tornado, charge, orbit shield, roller, exploder. Links and Notes Source code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/special_weapons Podcast theme music – Ride by Pocketmaster]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2688/special-weapons-knox-game-design-september-2025.mp3" length="62476992" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Overview of ten special weapons for a 2D platformer game, along with demos in MonoGame with explanation of C# code. The weapons covered are normal (buster), eight way, freeze, wave, boomerang, tornado, charge, orbit shield, roller, exploder. Links and Notes Source code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/special_weapons Podcast theme music – Ride by Pocketmaster]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>43:23</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Overview of ten special weapons for a 2D platformer game, along with demos in MonoGame with explanation of C# code. The weapons covered are normal (buster), eight way, freeze, wave, boomerang, tornado, charge, orbit shield, roller, exploder. Links and Notes Source code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/special_weapons Podcast theme music – Ride by Pocketmaster]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Gating &#8211; Knox Game Design, August 2025</title>
	<link>https://www.knoxgamedesign.org/2681/gating-knox-game-design-august-2025/</link>
	<pubDate>Wed, 27 Aug 2025 00:53:04 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">https://www.knoxgamedesign.org/?p=2681</guid>
	<description><![CDATA[Examples of the various types of gates used in the design of games.   Links and Notes The Level Design Book &#8211; https://book.leveldesignbook.com/process/layout/typology/gates What Games Are &#8211; https://www.whatgamesare.com/gating.html Mapcore &#8211; https://www.mapcore.org/topic/20013-player-gating-in-level-design/ Gating in level design &#8211; https://shaunspalding.co.uk/gating-in-level-design/ Technical Game Design &#8211; https://technicalgamedesign.blogspot.com/2011/04/gating.html Podcast theme music – Ride by Pocketmaster]]></description>
	<itunes:subtitle><![CDATA[Examples of the various types of gates used in the design of games.   Links and Notes The Level Design Book &#8211; https://book.leveldesignbook.com/process/layout/typology/gates What Games Are &#8211; https://www.whatgamesare.com/gating.html Mapcore &#8]]></itunes:subtitle>
	<content:encoded><![CDATA[Examples of the various types of gates used in the design of games.   Links and Notes The Level Design Book &#8211; https://book.leveldesignbook.com/process/layout/typology/gates What Games Are &#8211; https://www.whatgamesare.com/gating.html Mapcore &#8211; https://www.mapcore.org/topic/20013-player-gating-in-level-design/ Gating in level design &#8211; https://shaunspalding.co.uk/gating-in-level-design/ Technical Game Design &#8211; https://technicalgamedesign.blogspot.com/2011/04/gating.html Podcast theme music – Ride by Pocketmaster]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2681/gating-knox-game-design-august-2025.mp3" length="28425024" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Examples of the various types of gates used in the design of games.   Links and Notes The Level Design Book &#8211; https://book.leveldesignbook.com/process/layout/typology/gates What Games Are &#8211; https://www.whatgamesare.com/gating.html Mapcore &#8211; https://www.mapcore.org/topic/20013-player-gating-in-level-design/ Gating in level design &#8211; https://shaunspalding.co.uk/gating-in-level-design/ Technical Game Design &#8211; https://technicalgamedesign.blogspot.com/2011/04/gating.html Podcast theme music – Ride by Pocketmaster]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>19:44</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Examples of the various types of gates used in the design of games.   Links and Notes The Level Design Book &#8211; https://book.leveldesignbook.com/process/layout/typology/gates What Games Are &#8211; https://www.whatgamesare.com/gating.html Mapcore &#8211; https://www.mapcore.org/topic/20013-player-gating-in-level-design/ Gating in level design &#8211; https://shaunspalding.co.uk/gating-in-level-design/ Technical Game Design &#8211; https://technicalgamedesign.blogspot.com/2011/04/gating.html Podcast theme music – Ride by Pocketmaster]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Pellet Eating Maze Game &#8211; Knox Game Design, July 2025</title>
	<link>https://www.knoxgamedesign.org/2674/pellet-eating-maze-game-knox-game-design-july-2025/</link>
	<pubDate>Tue, 29 Jul 2025 00:39:02 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">https://www.knoxgamedesign.org/?p=2674</guid>
	<description><![CDATA[Design and implementation steps for creating a pellet eating maze game in MonoGame with C#. Source code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/pellet_eating Links and Notes MonoGame &#8211; https://monogame.net/ Visual Studio &#8211; https://visualstudio.microsoft.com/ Ghost behaviors &#8211; https://pacman.fandom.com/wiki/Maze_Ghost_AI_Behaviors Podcast theme music – Ride by Pocketmaster]]></description>
	<itunes:subtitle><![CDATA[Design and implementation steps for creating a pellet eating maze game in MonoGame with C#. Source code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/pellet_eating Links and Notes MonoGame &#8211; https://monogame.net/ Visual Studio &#]]></itunes:subtitle>
	<content:encoded><![CDATA[Design and implementation steps for creating a pellet eating maze game in MonoGame with C#. Source code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/pellet_eating Links and Notes MonoGame &#8211; https://monogame.net/ Visual Studio &#8211; https://visualstudio.microsoft.com/ Ghost behaviors &#8211; https://pacman.fandom.com/wiki/Maze_Ghost_AI_Behaviors Podcast theme music – Ride by Pocketmaster]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2674/pellet-eating-maze-game-knox-game-design-july-2025.mp3" length="64778240" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Design and implementation steps for creating a pellet eating maze game in MonoGame with C#. Source code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/pellet_eating Links and Notes MonoGame &#8211; https://monogame.net/ Visual Studio &#8211; https://visualstudio.microsoft.com/ Ghost behaviors &#8211; https://pacman.fandom.com/wiki/Maze_Ghost_AI_Behaviors Podcast theme music – Ride by Pocketmaster]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>44:59</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Design and implementation steps for creating a pellet eating maze game in MonoGame with C#. Source code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/pellet_eating Links and Notes MonoGame &#8211; https://monogame.net/ Visual Studio &#8211; https://visualstudio.microsoft.com/ Ghost behaviors &#8211; https://pacman.fandom.com/wiki/Maze_Ghost_AI_Behaviors Podcast theme music – Ride by Pocketmaster]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Perspective Tool for Textures &#8211; Knox Game Design, June 2025</title>
	<link>https://www.knoxgamedesign.org/2665/perspective-tool-for-textures-knox-game-design-june-2025/</link>
	<pubDate>Mon, 30 Jun 2025 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">https://www.knoxgamedesign.org/?p=2665</guid>
	<description><![CDATA[Two demos for using the Gimp Perspective Tool to create textures from photos. The textures are then applied to a mesh in Blender which is exported into an FBX model. The model is then imported into Unity which can be used in a game. Links and Notes Gimp &#8211; https://www.gimp.org/ Blender &#8211; https://www.blender.org/ Unity &#8211; &#8230; <a href="https://www.knoxgamedesign.org/2665/perspective-tool-for-textures-knox-game-design-june-2025/" class="more-link">Continue reading <span class="screen-reader-text">Perspective Tool for Textures &#8211; Knox Game Design, June 2025</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Two demos for using the Gimp Perspective Tool to create textures from photos. The textures are then applied to a mesh in Blender which is exported into an FBX model. The model is then imported into Unity which can be used in a game. Links and Notes Gimp ]]></itunes:subtitle>
	<content:encoded><![CDATA[Two demos for using the Gimp Perspective Tool to create textures from photos. The textures are then applied to a mesh in Blender which is exported into an FBX model. The model is then imported into Unity which can be used in a game. Links and Notes Gimp &#8211; https://www.gimp.org/ Blender &#8211; https://www.blender.org/ Unity &#8211; &#8230; <a href="https://www.knoxgamedesign.org/2665/perspective-tool-for-textures-knox-game-design-june-2025/" class="more-link">Continue reading <span class="screen-reader-text">Perspective Tool for Textures &#8211; Knox Game Design, June 2025</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2665/perspective-tool-for-textures-knox-game-design-june-2025.mp3" length="42126912" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Two demos for using the Gimp Perspective Tool to create textures from photos. The textures are then applied to a mesh in Blender which is exported into an FBX model. The model is then imported into Unity which can be used in a game. Links and Notes Gimp &#8211; https://www.gimp.org/ Blender &#8211; https://www.blender.org/ Unity &#8211; &#8230; Continue reading Perspective Tool for Textures &#8211; Knox Game Design, June 2025 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>29:15</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Two demos for using the Gimp Perspective Tool to create textures from photos. The textures are then applied to a mesh in Blender which is exported into an FBX model. The model is then imported into Unity which can be used in a game. Links and Notes Gimp &#8211; https://www.gimp.org/ Blender &#8211; https://www.blender.org/ Unity &#8211; &#8230; Continue reading Perspective Tool for Textures &#8211; Knox Game Design, June 2025 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Screenshots &#8211; Knox Game Design, May 2025</title>
	<link>https://www.knoxgamedesign.org/2652/screenshots-knox-game-design-may-2025/</link>
	<pubDate>Mon, 26 May 2025 09:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">https://www.knoxgamedesign.org/?p=2652</guid>
	<description><![CDATA[Explanation of three methods for capturing screenshots for your game. 1. Print Screen key 2. Snipping tool 3. OBS with VLC (VideoLAN). How to use Gimp to crop and scale a screenshot image to the desired size. Links and Notes Open Broadcaster Software (OBS) &#8211; https://obsproject.com/ VideoLAN, VLC media player &#8211; https://www.videolan.org/ Gimp (GNU Image &#8230; <a href="https://www.knoxgamedesign.org/2652/screenshots-knox-game-design-may-2025/" class="more-link">Continue reading <span class="screen-reader-text">Screenshots &#8211; Knox Game Design, May 2025</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Explanation of three methods for capturing screenshots for your game. 1. Print Screen key 2. Snipping tool 3. OBS with VLC (VideoLAN). How to use Gimp to crop and scale a screenshot image to the desired size. Links and Notes Open Broadcaster Software (OB]]></itunes:subtitle>
	<content:encoded><![CDATA[Explanation of three methods for capturing screenshots for your game. 1. Print Screen key 2. Snipping tool 3. OBS with VLC (VideoLAN). How to use Gimp to crop and scale a screenshot image to the desired size. Links and Notes Open Broadcaster Software (OBS) &#8211; https://obsproject.com/ VideoLAN, VLC media player &#8211; https://www.videolan.org/ Gimp (GNU Image &#8230; <a href="https://www.knoxgamedesign.org/2652/screenshots-knox-game-design-may-2025/" class="more-link">Continue reading <span class="screen-reader-text">Screenshots &#8211; Knox Game Design, May 2025</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2652/screenshots-knox-game-design-may-2025.mp3" length="20961216" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Explanation of three methods for capturing screenshots for your game. 1. Print Screen key 2. Snipping tool 3. OBS with VLC (VideoLAN). How to use Gimp to crop and scale a screenshot image to the desired size. Links and Notes Open Broadcaster Software (OBS) &#8211; https://obsproject.com/ VideoLAN, VLC media player &#8211; https://www.videolan.org/ Gimp (GNU Image &#8230; Continue reading Screenshots &#8211; Knox Game Design, May 2025 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>14:33</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Explanation of three methods for capturing screenshots for your game. 1. Print Screen key 2. Snipping tool 3. OBS with VLC (VideoLAN). How to use Gimp to crop and scale a screenshot image to the desired size. Links and Notes Open Broadcaster Software (OBS) &#8211; https://obsproject.com/ VideoLAN, VLC media player &#8211; https://www.videolan.org/ Gimp (GNU Image &#8230; Continue reading Screenshots &#8211; Knox Game Design, May 2025 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Knox Game Jam 2025 &#8211; Knox Game Design, April 2025</title>
	<link>https://www.knoxgamedesign.org/2634/knox-game-jam-2025-knox-game-design-april-2025/</link>
	<pubDate>Mon, 28 Apr 2025 09:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">https://www.knoxgamedesign.org/?p=2634</guid>
	<description><![CDATA[Five great games were created for Knox Game Jam 2025.  Thanks to everyone who attended the kickoff and created a game.  Great job everyone! Reality Breach by Jeffry Reality Breach is a browser-based bullet hell game with an alternate reality theme and cell-shaded graphics. Players take on the role of a &#8220;Reality Architect&#8221; who must &#8230; <a href="https://www.knoxgamedesign.org/2634/knox-game-jam-2025-knox-game-design-april-2025/" class="more-link">Continue reading <span class="screen-reader-text">Knox Game Jam 2025 &#8211; Knox Game Design, April 2025</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Five great games were created for Knox Game Jam 2025.  Thanks to everyone who attended the kickoff and created a game.  Great job everyone! Reality Breach by Jeffry Reality Breach is a browser-based bullet hell game with an alternate reality theme and ce]]></itunes:subtitle>
	<content:encoded><![CDATA[Five great games were created for Knox Game Jam 2025.  Thanks to everyone who attended the kickoff and created a game.  Great job everyone! Reality Breach by Jeffry Reality Breach is a browser-based bullet hell game with an alternate reality theme and cell-shaded graphics. Players take on the role of a &#8220;Reality Architect&#8221; who must &#8230; <a href="https://www.knoxgamedesign.org/2634/knox-game-jam-2025-knox-game-design-april-2025/" class="more-link">Continue reading <span class="screen-reader-text">Knox Game Jam 2025 &#8211; Knox Game Design, April 2025</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2634/knox-game-jam-2025-knox-game-design-april-2025.mp3" length="51325056" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Five great games were created for Knox Game Jam 2025.  Thanks to everyone who attended the kickoff and created a game.  Great job everyone! Reality Breach by Jeffry Reality Breach is a browser-based bullet hell game with an alternate reality theme and cell-shaded graphics. Players take on the role of a &#8220;Reality Architect&#8221; who must &#8230; Continue reading Knox Game Jam 2025 &#8211; Knox Game Design, April 2025 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>35:38</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Five great games were created for Knox Game Jam 2025.  Thanks to everyone who attended the kickoff and created a game.  Great job everyone! Reality Breach by Jeffry Reality Breach is a browser-based bullet hell game with an alternate reality theme and cell-shaded graphics. Players take on the role of a &#8220;Reality Architect&#8221; who must &#8230; Continue reading Knox Game Jam 2025 &#8211; Knox Game Design, April 2025 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Simulations &#8211; Knox Game Design, March 2025</title>
	<link>https://www.knoxgamedesign.org/2613/simulations-knox-game-design-march-2025/</link>
	<pubDate>Sun, 30 Mar 2025 01:21:03 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">https://www.knoxgamedesign.org/?p=2613</guid>
	<description><![CDATA[What is a simulation? Are simulations games? A look at simulations such as SimCity, Micropolis, and Conway&#8217;s Game of Life. Links and Notes Demo source code &#8211; https://github.com/levidsmith/KnoxGameDesign/blob/master/simulations/conway/conway.c Micropolis source code &#8211; https://github.com/SimHacker/micropolis MicropolisJS &#8211; https://www.graememcc.co.uk/micropolisJS/ LifeWiki (Conway&#8217;s Game of Life) &#8211; https://conwaylife.com/wiki/Main_Page djgpp &#8211; https://www.delorie.com/djgpp/ Podcast theme music – Ride by Pocketmaster]]></description>
	<itunes:subtitle><![CDATA[What is a simulation? Are simulations games? A look at simulations such as SimCity, Micropolis, and Conway&#8217;s Game of Life. Links and Notes Demo source code &#8211; https://github.com/levidsmith/KnoxGameDesign/blob/master/simulations/conway/conway.c]]></itunes:subtitle>
	<content:encoded><![CDATA[What is a simulation? Are simulations games? A look at simulations such as SimCity, Micropolis, and Conway&#8217;s Game of Life. Links and Notes Demo source code &#8211; https://github.com/levidsmith/KnoxGameDesign/blob/master/simulations/conway/conway.c Micropolis source code &#8211; https://github.com/SimHacker/micropolis MicropolisJS &#8211; https://www.graememcc.co.uk/micropolisJS/ LifeWiki (Conway&#8217;s Game of Life) &#8211; https://conwaylife.com/wiki/Main_Page djgpp &#8211; https://www.delorie.com/djgpp/ Podcast theme music – Ride by Pocketmaster]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2613/simulations-knox-game-design-march-2025.mp3" length="33250176" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[What is a simulation? Are simulations games? A look at simulations such as SimCity, Micropolis, and Conway&#8217;s Game of Life. Links and Notes Demo source code &#8211; https://github.com/levidsmith/KnoxGameDesign/blob/master/simulations/conway/conway.c Micropolis source code &#8211; https://github.com/SimHacker/micropolis MicropolisJS &#8211; https://www.graememcc.co.uk/micropolisJS/ LifeWiki (Conway&#8217;s Game of Life) &#8211; https://conwaylife.com/wiki/Main_Page djgpp &#8211; https://www.delorie.com/djgpp/ Podcast theme music – Ride by Pocketmaster]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>23:05</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[What is a simulation? Are simulations games? A look at simulations such as SimCity, Micropolis, and Conway&#8217;s Game of Life. Links and Notes Demo source code &#8211; https://github.com/levidsmith/KnoxGameDesign/blob/master/simulations/conway/conway.c Micropolis source code &#8211; https://github.com/SimHacker/micropolis MicropolisJS &#8211; https://www.graememcc.co.uk/micropolisJS/ LifeWiki (Conway&#8217;s Game of Life) &#8211; https://conwaylife.com/wiki/Main_Page djgpp &#8211; https://www.delorie.com/djgpp/ Podcast theme music – Ride by Pocketmaster]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Sockets &#8211; Knox Game Design, February 2025</title>
	<link>https://www.knoxgamedesign.org/2592/sockets-knox-game-design-february-2025/</link>
	<pubDate>Mon, 24 Feb 2025 11:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">https://www.knoxgamedesign.org/?p=2592</guid>
	<description><![CDATA[New Game Releasing this month Check out the new game Shrine of the Forest God by Dustin, which will be released on Steam on February 28, 2025. Monthly Presentation How to create a simple client and server socket connections in Python to send network data. Demo of how to use socket code to implement a &#8230; <a href="https://www.knoxgamedesign.org/2592/sockets-knox-game-design-february-2025/" class="more-link">Continue reading <span class="screen-reader-text">Sockets &#8211; Knox Game Design, February 2025</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[New Game Releasing this month Check out the new game Shrine of the Forest God by Dustin, which will be released on Steam on February 28, 2025. Monthly Presentation How to create a simple client and server socket connections in Python to send network data]]></itunes:subtitle>
	<content:encoded><![CDATA[New Game Releasing this month Check out the new game Shrine of the Forest God by Dustin, which will be released on Steam on February 28, 2025. Monthly Presentation How to create a simple client and server socket connections in Python to send network data. Demo of how to use socket code to implement a &#8230; <a href="https://www.knoxgamedesign.org/2592/sockets-knox-game-design-february-2025/" class="more-link">Continue reading <span class="screen-reader-text">Sockets &#8211; Knox Game Design, February 2025</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2592/sockets-knox-game-design-february-2025.mp3" length="27292032" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[New Game Releasing this month Check out the new game Shrine of the Forest God by Dustin, which will be released on Steam on February 28, 2025. Monthly Presentation How to create a simple client and server socket connections in Python to send network data. Demo of how to use socket code to implement a &#8230; Continue reading Sockets &#8211; Knox Game Design, February 2025 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>18:57</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[New Game Releasing this month Check out the new game Shrine of the Forest God by Dustin, which will be released on Steam on February 28, 2025. Monthly Presentation How to create a simple client and server socket connections in Python to send network data. Demo of how to use socket code to implement a &#8230; Continue reading Sockets &#8211; Knox Game Design, February 2025 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Drag and Drop &#8211; Knox Game Design, January 2025</title>
	<link>https://www.knoxgamedesign.org/2578/drag-and-drop-knox-game-design-january-2025/</link>
	<pubDate>Wed, 29 Jan 2025 23:39:09 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">https://www.knoxgamedesign.org/?p=2578</guid>
	<description><![CDATA[Explanation of how to implement drag and drop interface for games. Demos with source code include Unity (C#), MonoGame (C#), GameMaker (GML), and SDL (C). Links and Notes Demo source code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/draganddrop Unity &#8211; https://unity.com/ MonoGame &#8211; https://monogame.net/ GameMaker &#8211; https://gamemaker.io/en SDL &#8211; https://www.libsdl.org/ Podcast theme music – Ride by Pocketmaster]]></description>
	<itunes:subtitle><![CDATA[Explanation of how to implement drag and drop interface for games. Demos with source code include Unity (C#), MonoGame (C#), GameMaker (GML), and SDL (C). Links and Notes Demo source code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/d]]></itunes:subtitle>
	<content:encoded><![CDATA[Explanation of how to implement drag and drop interface for games. Demos with source code include Unity (C#), MonoGame (C#), GameMaker (GML), and SDL (C). Links and Notes Demo source code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/draganddrop Unity &#8211; https://unity.com/ MonoGame &#8211; https://monogame.net/ GameMaker &#8211; https://gamemaker.io/en SDL &#8211; https://www.libsdl.org/ Podcast theme music – Ride by Pocketmaster]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2578/drag-and-drop-knox-game-design-january-2025.mp3" length="43937856" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Explanation of how to implement drag and drop interface for games. Demos with source code include Unity (C#), MonoGame (C#), GameMaker (GML), and SDL (C). Links and Notes Demo source code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/draganddrop Unity &#8211; https://unity.com/ MonoGame &#8211; https://monogame.net/ GameMaker &#8211; https://gamemaker.io/en SDL &#8211; https://www.libsdl.org/ Podcast theme music – Ride by Pocketmaster]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>30:30</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Explanation of how to implement drag and drop interface for games. Demos with source code include Unity (C#), MonoGame (C#), GameMaker (GML), and SDL (C). Links and Notes Demo source code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/draganddrop Unity &#8211; https://unity.com/ MonoGame &#8211; https://monogame.net/ GameMaker &#8211; https://gamemaker.io/en SDL &#8211; https://www.libsdl.org/ Podcast theme music – Ride by Pocketmaster]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Solitaire &#8211; Knox Game Design, December 2024</title>
	<link>https://www.knoxgamedesign.org/2567/solitaire-knox-game-design-december-2024/</link>
	<pubDate>Tue, 31 Dec 2024 02:25:22 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">https://www.knoxgamedesign.org/?p=2567</guid>
	<description><![CDATA[Overview of steps to create a Solitaire game in Unity. Links and Notes Demo source code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/solitaire OpenGameArt card front sprites &#8211; https://opengameart.org/content/playing-cards-vector-png OpenGameArt card back sprite &#8211; https://opengameart.org/content/colorful-poker-card-back Unity &#8211; https://unity.com/ Podcast theme music – Ride by Pocketmaster]]></description>
	<itunes:subtitle><![CDATA[Overview of steps to create a Solitaire game in Unity. Links and Notes Demo source code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/solitaire OpenGameArt card front sprites &#8211; https://opengameart.org/content/playing-cards-vector]]></itunes:subtitle>
	<content:encoded><![CDATA[Overview of steps to create a Solitaire game in Unity. Links and Notes Demo source code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/solitaire OpenGameArt card front sprites &#8211; https://opengameart.org/content/playing-cards-vector-png OpenGameArt card back sprite &#8211; https://opengameart.org/content/colorful-poker-card-back Unity &#8211; https://unity.com/ Podcast theme music – Ride by Pocketmaster]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2567/solitaire-knox-game-design-december-2024.mp3" length="55460160" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Overview of steps to create a Solitaire game in Unity. Links and Notes Demo source code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/solitaire OpenGameArt card front sprites &#8211; https://opengameart.org/content/playing-cards-vector-png OpenGameArt card back sprite &#8211; https://opengameart.org/content/colorful-poker-card-back Unity &#8211; https://unity.com/ Podcast theme music – Ride by Pocketmaster]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>38:30</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Overview of steps to create a Solitaire game in Unity. Links and Notes Demo source code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/solitaire OpenGameArt card front sprites &#8211; https://opengameart.org/content/playing-cards-vector-png OpenGameArt card back sprite &#8211; https://opengameart.org/content/colorful-poker-card-back Unity &#8211; https://unity.com/ Podcast theme music – Ride by Pocketmaster]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Blender Normals &#8211; Knox Game Design, November 2024</title>
	<link>https://www.knoxgamedesign.org/2563/blender-normals-knox-game-design-november-2024/</link>
	<pubDate>Fri, 29 Nov 2024 01:03:35 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">https://www.knoxgamedesign.org/?p=2563</guid>
	<description><![CDATA[Explanation of mesh model face normals in Blender, which are imported into Unity. Steps to show normals in Blender and how to flip and recalculate normals. Links and Notes Demo project &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/blender_normals Blender &#8211; https://www.blender.org/ Unity &#8211; https://unity.com/ Podcast theme music – Ride by Pocketmaster]]></description>
	<itunes:subtitle><![CDATA[Explanation of mesh model face normals in Blender, which are imported into Unity. Steps to show normals in Blender and how to flip and recalculate normals. Links and Notes Demo project &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/blen]]></itunes:subtitle>
	<content:encoded><![CDATA[Explanation of mesh model face normals in Blender, which are imported into Unity. Steps to show normals in Blender and how to flip and recalculate normals. Links and Notes Demo project &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/blender_normals Blender &#8211; https://www.blender.org/ Unity &#8211; https://unity.com/ Podcast theme music – Ride by Pocketmaster]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2563/blender-normals-knox-game-design-november-2024.mp3" length="12738240" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Explanation of mesh model face normals in Blender, which are imported into Unity. Steps to show normals in Blender and how to flip and recalculate normals. Links and Notes Demo project &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/blender_normals Blender &#8211; https://www.blender.org/ Unity &#8211; https://unity.com/ Podcast theme music – Ride by Pocketmaster]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>8:50</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Explanation of mesh model face normals in Blender, which are imported into Unity. Steps to show normals in Blender and how to flip and recalculate normals. Links and Notes Demo project &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/blender_normals Blender &#8211; https://www.blender.org/ Unity &#8211; https://unity.com/ Podcast theme music – Ride by Pocketmaster]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>RPG Battle Damage &#8211; Knox Game Design, October 2024</title>
	<link>https://www.knoxgamedesign.org/2552/rpg-battle-damage-knox-game-design-october-2024/</link>
	<pubDate>Wed, 16 Oct 2024 21:59:47 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">https://www.knoxgamedesign.org/?p=2552</guid>
	<description><![CDATA[Analysis of how battle damage is calculated in role playing games (RPGs). How damage is calculated in traditional table top RPGs using dice rolls. Statistical analysis of outcomes of various dice combinations. Calculation of battle damage in the video game RPGs Dragon Quest (Dragon Warrior) and Final Fantasy along with verification of damage outcomes. Links &#8230; <a href="https://www.knoxgamedesign.org/2552/rpg-battle-damage-knox-game-design-october-2024/" class="more-link">Continue reading <span class="screen-reader-text">RPG Battle Damage &#8211; Knox Game Design, October 2024</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Analysis of how battle damage is calculated in role playing games (RPGs). How damage is calculated in traditional table top RPGs using dice rolls. Statistical analysis of outcomes of various dice combinations. Calculation of battle damage in the video ga]]></itunes:subtitle>
	<content:encoded><![CDATA[Analysis of how battle damage is calculated in role playing games (RPGs). How damage is calculated in traditional table top RPGs using dice rolls. Statistical analysis of outcomes of various dice combinations. Calculation of battle damage in the video game RPGs Dragon Quest (Dragon Warrior) and Final Fantasy along with verification of damage outcomes. Links &#8230; <a href="https://www.knoxgamedesign.org/2552/rpg-battle-damage-knox-game-design-october-2024/" class="more-link">Continue reading <span class="screen-reader-text">RPG Battle Damage &#8211; Knox Game Design, October 2024</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2552/rpg-battle-damage-knox-game-design-october-2024.mp3" length="36771840" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Analysis of how battle damage is calculated in role playing games (RPGs). How damage is calculated in traditional table top RPGs using dice rolls. Statistical analysis of outcomes of various dice combinations. Calculation of battle damage in the video game RPGs Dragon Quest (Dragon Warrior) and Final Fantasy along with verification of damage outcomes. Links &#8230; Continue reading RPG Battle Damage &#8211; Knox Game Design, October 2024 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>25:32</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Analysis of how battle damage is calculated in role playing games (RPGs). How damage is calculated in traditional table top RPGs using dice rolls. Statistical analysis of outcomes of various dice combinations. Calculation of battle damage in the video game RPGs Dragon Quest (Dragon Warrior) and Final Fantasy along with verification of damage outcomes. Links &#8230; Continue reading RPG Battle Damage &#8211; Knox Game Design, October 2024 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>NFTs &#8211; Knox Game Design, September 2024</title>
	<link>https://www.knoxgamedesign.org/2544/nfts-knox-game-design-september-2024/</link>
	<pubDate>Sat, 28 Sep 2024 22:41:20 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">https://www.knoxgamedesign.org/?p=2544</guid>
	<description><![CDATA[Overview of how to use NFTs (non fungible tokens) in games, including how to mint tokens, specify trait values, and using OpenSea API to read NFT data into a game. Demo of Unity RPG game using NFTs for equippable weapons. Links and Notes Blockchain RPG demo &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/blockchain/BlockchainRPG OpenSea API &#8211; https://docs.opensea.io/reference/api-overview Podcast theme music &#8230; <a href="https://www.knoxgamedesign.org/2544/nfts-knox-game-design-september-2024/" class="more-link">Continue reading <span class="screen-reader-text">NFTs &#8211; Knox Game Design, September 2024</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Overview of how to use NFTs (non fungible tokens) in games, including how to mint tokens, specify trait values, and using OpenSea API to read NFT data into a game. Demo of Unity RPG game using NFTs for equippable weapons. Links and Notes Blockchain RPG d]]></itunes:subtitle>
	<content:encoded><![CDATA[Overview of how to use NFTs (non fungible tokens) in games, including how to mint tokens, specify trait values, and using OpenSea API to read NFT data into a game. Demo of Unity RPG game using NFTs for equippable weapons. Links and Notes Blockchain RPG demo &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/blockchain/BlockchainRPG OpenSea API &#8211; https://docs.opensea.io/reference/api-overview Podcast theme music &#8230; <a href="https://www.knoxgamedesign.org/2544/nfts-knox-game-design-september-2024/" class="more-link">Continue reading <span class="screen-reader-text">NFTs &#8211; Knox Game Design, September 2024</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2544/nfts-knox-game-design-september-2024.mp3" length="25443072" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Overview of how to use NFTs (non fungible tokens) in games, including how to mint tokens, specify trait values, and using OpenSea API to read NFT data into a game. Demo of Unity RPG game using NFTs for equippable weapons. Links and Notes Blockchain RPG demo &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/blockchain/BlockchainRPG OpenSea API &#8211; https://docs.opensea.io/reference/api-overview Podcast theme music &#8230; Continue reading NFTs &#8211; Knox Game Design, September 2024 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>17:40</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Overview of how to use NFTs (non fungible tokens) in games, including how to mint tokens, specify trait values, and using OpenSea API to read NFT data into a game. Demo of Unity RPG game using NFTs for equippable weapons. Links and Notes Blockchain RPG demo &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/blockchain/BlockchainRPG OpenSea API &#8211; https://docs.opensea.io/reference/api-overview Podcast theme music &#8230; Continue reading NFTs &#8211; Knox Game Design, September 2024 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Blockchain for Game Development &#8211; Knox Game Design, August 2024</title>
	<link>https://www.knoxgamedesign.org/2531/blockchain-for-game-development-knox-game-design-august-2024/</link>
	<pubDate>Mon, 26 Aug 2024 23:06:28 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">https://www.knoxgamedesign.org/?p=2531</guid>
	<description><![CDATA[Proof of concept demonstration on how to implement a blockchain to track game currency and purchase of game items.  In this demonstration, the blockchain is created in PHP on a Fedora Linux virtual machine running in Virtual Box.  The block chain is pulled into Unity through C# networking code.  Regular expressions are used to parse &#8230; <a href="https://www.knoxgamedesign.org/2531/blockchain-for-game-development-knox-game-design-august-2024/" class="more-link">Continue reading <span class="screen-reader-text">Blockchain for Game Development &#8211; Knox Game Design, August 2024</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Proof of concept demonstration on how to implement a blockchain to track game currency and purchase of game items.  In this demonstration, the blockchain is created in PHP on a Fedora Linux virtual machine running in Virtual Box.  The block chain is pull]]></itunes:subtitle>
	<content:encoded><![CDATA[Proof of concept demonstration on how to implement a blockchain to track game currency and purchase of game items.  In this demonstration, the blockchain is created in PHP on a Fedora Linux virtual machine running in Virtual Box.  The block chain is pulled into Unity through C# networking code.  Regular expressions are used to parse &#8230; <a href="https://www.knoxgamedesign.org/2531/blockchain-for-game-development-knox-game-design-august-2024/" class="more-link">Continue reading <span class="screen-reader-text">Blockchain for Game Development &#8211; Knox Game Design, August 2024</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2531/blockchain-for-game-development-knox-game-design-august-2024.mp3" length="74649024" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Proof of concept demonstration on how to implement a blockchain to track game currency and purchase of game items.  In this demonstration, the blockchain is created in PHP on a Fedora Linux virtual machine running in Virtual Box.  The block chain is pulled into Unity through C# networking code.  Regular expressions are used to parse &#8230; Continue reading Blockchain for Game Development &#8211; Knox Game Design, August 2024 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>51:50</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Proof of concept demonstration on how to implement a blockchain to track game currency and purchase of game items.  In this demonstration, the blockchain is created in PHP on a Fedora Linux virtual machine running in Virtual Box.  The block chain is pulled into Unity through C# networking code.  Regular expressions are used to parse &#8230; Continue reading Blockchain for Game Development &#8211; Knox Game Design, August 2024 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Exploring NES Memory &#8211; Knox Game Design, July 2024</title>
	<link>https://www.knoxgamedesign.org/2517/exploring-nes-memory-knox-game-design-july-2024/</link>
	<pubDate>Sun, 28 Jul 2024 02:43:38 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">https://www.knoxgamedesign.org/?p=2517</guid>
	<description><![CDATA[Demonstration of how to use the FCEUX emulator memory tools to determine the memory location of in-game variables, such as number of coins. How to set a breakpoint with the Hex Editor to find the 6502 assembly code that is executed when a memory location is changed. Analysis of assembly code for awarding an extra &#8230; <a href="https://www.knoxgamedesign.org/2517/exploring-nes-memory-knox-game-design-july-2024/" class="more-link">Continue reading <span class="screen-reader-text">Exploring NES Memory &#8211; Knox Game Design, July 2024</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Demonstration of how to use the FCEUX emulator memory tools to determine the memory location of in-game variables, such as number of coins. How to set a breakpoint with the Hex Editor to find the 6502 assembly code that is executed when a memory location]]></itunes:subtitle>
	<content:encoded><![CDATA[Demonstration of how to use the FCEUX emulator memory tools to determine the memory location of in-game variables, such as number of coins. How to set a breakpoint with the Hex Editor to find the 6502 assembly code that is executed when a memory location is changed. Analysis of assembly code for awarding an extra &#8230; <a href="https://www.knoxgamedesign.org/2517/exploring-nes-memory-knox-game-design-july-2024/" class="more-link">Continue reading <span class="screen-reader-text">Exploring NES Memory &#8211; Knox Game Design, July 2024</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2517/exploring-nes-memory-knox-game-design-july-2024.mp3" length="21003264" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Demonstration of how to use the FCEUX emulator memory tools to determine the memory location of in-game variables, such as number of coins. How to set a breakpoint with the Hex Editor to find the 6502 assembly code that is executed when a memory location is changed. Analysis of assembly code for awarding an extra &#8230; Continue reading Exploring NES Memory &#8211; Knox Game Design, July 2024 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>14:35</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Demonstration of how to use the FCEUX emulator memory tools to determine the memory location of in-game variables, such as number of coins. How to set a breakpoint with the Hex Editor to find the 6502 assembly code that is executed when a memory location is changed. Analysis of assembly code for awarding an extra &#8230; Continue reading Exploring NES Memory &#8211; Knox Game Design, July 2024 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Jumping &#8211; Knox Game Design, June 2024</title>
	<link>https://www.knoxgamedesign.org/2511/jumping-knox-game-design-june-2024/</link>
	<pubDate>Sat, 29 Jun 2024 18:43:54 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">https://www.knoxgamedesign.org/?p=2511</guid>
	<description><![CDATA[Comparison of jumping statistics from various characters in classic platformer games. Analysis of states in jump cycles. Demo of implementation of jump for a 2D platformer game. Links and Notes Demo Code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/jumping FCEUX &#8211; https://fceux.com/web/home.html Podcast theme music – Ride by Pocketmaster]]></description>
	<itunes:subtitle><![CDATA[Comparison of jumping statistics from various characters in classic platformer games. Analysis of states in jump cycles. Demo of implementation of jump for a 2D platformer game. Links and Notes Demo Code &#8211; https://github.com/levidsmith/KnoxGameDesi]]></itunes:subtitle>
	<content:encoded><![CDATA[Comparison of jumping statistics from various characters in classic platformer games. Analysis of states in jump cycles. Demo of implementation of jump for a 2D platformer game. Links and Notes Demo Code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/jumping FCEUX &#8211; https://fceux.com/web/home.html Podcast theme music – Ride by Pocketmaster]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2511/jumping-knox-game-design-june-2024.mp3" length="49498560" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Comparison of jumping statistics from various characters in classic platformer games. Analysis of states in jump cycles. Demo of implementation of jump for a 2D platformer game. Links and Notes Demo Code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/jumping FCEUX &#8211; https://fceux.com/web/home.html Podcast theme music – Ride by Pocketmaster]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>34:22</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Comparison of jumping statistics from various characters in classic platformer games. Analysis of states in jump cycles. Demo of implementation of jump for a 2D platformer game. Links and Notes Demo Code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/jumping FCEUX &#8211; https://fceux.com/web/home.html Podcast theme music – Ride by Pocketmaster]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Flood Fill Recursion &#8211; Knox Game Design, May 2024</title>
	<link>https://www.knoxgamedesign.org/2502/flood-fill-recursion-knox-game-design-may-2024/</link>
	<pubDate>Tue, 28 May 2024 01:09:25 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">https://www.knoxgamedesign.org/?p=2502</guid>
	<description><![CDATA[Overview of recursion and an explanation of a simple flood fill algorithm. Example demo in MonoGame with C# code. Links and Notes Demo Code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/floodfill MonoGame &#8211; https://monogame.net/ Podcast theme music – Ride by Pocketmaster]]></description>
	<itunes:subtitle><![CDATA[Overview of recursion and an explanation of a simple flood fill algorithm. Example demo in MonoGame with C# code. Links and Notes Demo Code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/floodfill MonoGame &#8211; https://monogame.net/ ]]></itunes:subtitle>
	<content:encoded><![CDATA[Overview of recursion and an explanation of a simple flood fill algorithm. Example demo in MonoGame with C# code. Links and Notes Demo Code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/floodfill MonoGame &#8211; https://monogame.net/ Podcast theme music – Ride by Pocketmaster]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2502/flood-fill-recursion-knox-game-design-may-2024.mp3" length="37475136" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Overview of recursion and an explanation of a simple flood fill algorithm. Example demo in MonoGame with C# code. Links and Notes Demo Code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/floodfill MonoGame &#8211; https://monogame.net/ Podcast theme music – Ride by Pocketmaster]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>26:01</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Overview of recursion and an explanation of a simple flood fill algorithm. Example demo in MonoGame with C# code. Links and Notes Demo Code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/floodfill MonoGame &#8211; https://monogame.net/ Podcast theme music – Ride by Pocketmaster]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Knox Game Jam 2024 Recap &#8211; Knox Game Design, April 2024</title>
	<link>https://www.knoxgamedesign.org/2475/knox-game-jam-2024-recap-knox-game-design-april-2024/</link>
	<pubDate>Tue, 30 Apr 2024 01:52:33 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">https://www.knoxgamedesign.org/?p=2475</guid>
	<description><![CDATA[Thanks to everyone who came out to the Knox Game Jam 2024 kickoff!  Seven great games were created by the group for the game jam.  Great job everyone! Minu by Dustin Claws and Conundrums by James and PandaPuffsForBreakfast You are somewhat of a know-it-all. Your good friend has reached out for help in a murder &#8230; <a href="https://www.knoxgamedesign.org/2475/knox-game-jam-2024-recap-knox-game-design-april-2024/" class="more-link">Continue reading <span class="screen-reader-text">Knox Game Jam 2024 Recap &#8211; Knox Game Design, April 2024</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Thanks to everyone who came out to the Knox Game Jam 2024 kickoff!  Seven great games were created by the group for the game jam.  Great job everyone! Minu by Dustin Claws and Conundrums by James and PandaPuffsForBreakfast You are somewhat of a know-it-a]]></itunes:subtitle>
	<content:encoded><![CDATA[Thanks to everyone who came out to the Knox Game Jam 2024 kickoff!  Seven great games were created by the group for the game jam.  Great job everyone! Minu by Dustin Claws and Conundrums by James and PandaPuffsForBreakfast You are somewhat of a know-it-all. Your good friend has reached out for help in a murder &#8230; <a href="https://www.knoxgamedesign.org/2475/knox-game-jam-2024-recap-knox-game-design-april-2024/" class="more-link">Continue reading <span class="screen-reader-text">Knox Game Jam 2024 Recap &#8211; Knox Game Design, April 2024</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2475/knox-game-jam-2024-recap-knox-game-design-april-2024.mp3" length="18563072" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Thanks to everyone who came out to the Knox Game Jam 2024 kickoff!  Seven great games were created by the group for the game jam.  Great job everyone! Minu by Dustin Claws and Conundrums by James and PandaPuffsForBreakfast You are somewhat of a know-it-all. Your good friend has reached out for help in a murder &#8230; Continue reading Knox Game Jam 2024 Recap &#8211; Knox Game Design, April 2024 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>21:25</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Thanks to everyone who came out to the Knox Game Jam 2024 kickoff!  Seven great games were created by the group for the game jam.  Great job everyone! Minu by Dustin Claws and Conundrums by James and PandaPuffsForBreakfast You are somewhat of a know-it-all. Your good friend has reached out for help in a murder &#8230; Continue reading Knox Game Jam 2024 Recap &#8211; Knox Game Design, April 2024 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>UML with Dia &#8211; Knox Game Design, March 2024</title>
	<link>https://www.knoxgamedesign.org/2461/uml-with-dia-knox-game-design-march-2024/</link>
	<pubDate>Sat, 30 Mar 2024 04:48:42 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">https://www.knoxgamedesign.org/?p=2461</guid>
	<description><![CDATA[Overview of using the Dia tool for creating UML diagrams. UML is a standard for creating various types of diagrams, such as class diagrams, state diagrams, and use case diagrams. Links and Notes UML &#8211; https://www.uml.org/ UML examples &#8211; https://www.uml-diagrams.org/ Dia at Gnome &#8211; https://wiki.gnome.org/Apps/Dia Dia installer &#8211; http://dia-installer.de/ Podcast theme music – Ride by &#8230; <a href="https://www.knoxgamedesign.org/2461/uml-with-dia-knox-game-design-march-2024/" class="more-link">Continue reading <span class="screen-reader-text">UML with Dia &#8211; Knox Game Design, March 2024</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Overview of using the Dia tool for creating UML diagrams. UML is a standard for creating various types of diagrams, such as class diagrams, state diagrams, and use case diagrams. Links and Notes UML &#8211; https://www.uml.org/ UML examples &#8211; https]]></itunes:subtitle>
	<content:encoded><![CDATA[Overview of using the Dia tool for creating UML diagrams. UML is a standard for creating various types of diagrams, such as class diagrams, state diagrams, and use case diagrams. Links and Notes UML &#8211; https://www.uml.org/ UML examples &#8211; https://www.uml-diagrams.org/ Dia at Gnome &#8211; https://wiki.gnome.org/Apps/Dia Dia installer &#8211; http://dia-installer.de/ Podcast theme music – Ride by &#8230; <a href="https://www.knoxgamedesign.org/2461/uml-with-dia-knox-game-design-march-2024/" class="more-link">Continue reading <span class="screen-reader-text">UML with Dia &#8211; Knox Game Design, March 2024</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2461/uml-with-dia-knox-game-design-march-2024.mp3" length="49460544" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Overview of using the Dia tool for creating UML diagrams. UML is a standard for creating various types of diagrams, such as class diagrams, state diagrams, and use case diagrams. Links and Notes UML &#8211; https://www.uml.org/ UML examples &#8211; https://www.uml-diagrams.org/ Dia at Gnome &#8211; https://wiki.gnome.org/Apps/Dia Dia installer &#8211; http://dia-installer.de/ Podcast theme music – Ride by &#8230; Continue reading UML with Dia &#8211; Knox Game Design, March 2024 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>34:20</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Overview of using the Dia tool for creating UML diagrams. UML is a standard for creating various types of diagrams, such as class diagrams, state diagrams, and use case diagrams. Links and Notes UML &#8211; https://www.uml.org/ UML examples &#8211; https://www.uml-diagrams.org/ Dia at Gnome &#8211; https://wiki.gnome.org/Apps/Dia Dia installer &#8211; http://dia-installer.de/ Podcast theme music – Ride by &#8230; Continue reading UML with Dia &#8211; Knox Game Design, March 2024 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Texture Mapping &#8211; Knox Game Design, February 2024</title>
	<link>https://www.knoxgamedesign.org/2454/texture-mapping-knox-game-design-february-2024/</link>
	<pubDate>Thu, 29 Feb 2024 03:14:07 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">https://www.knoxgamedesign.org/?p=2454</guid>
	<description><![CDATA[Explanation of how to create a texture mapped box by reading a BMP image file and displaying with OpenGL.  Then how to create that same texture mapped the box in Blender to export into FBX format.  The model is then imported and displayed multiple different game development environments, such as Unity, MonoGame, Godot, and Unreal &#8230; <a href="https://www.knoxgamedesign.org/2454/texture-mapping-knox-game-design-february-2024/" class="more-link">Continue reading <span class="screen-reader-text">Texture Mapping &#8211; Knox Game Design, February 2024</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Explanation of how to create a texture mapped box by reading a BMP image file and displaying with OpenGL.  Then how to create that same texture mapped the box in Blender to export into FBX format.  The model is then imported and displayed multiple differ]]></itunes:subtitle>
	<content:encoded><![CDATA[Explanation of how to create a texture mapped box by reading a BMP image file and displaying with OpenGL.  Then how to create that same texture mapped the box in Blender to export into FBX format.  The model is then imported and displayed multiple different game development environments, such as Unity, MonoGame, Godot, and Unreal &#8230; <a href="https://www.knoxgamedesign.org/2454/texture-mapping-knox-game-design-february-2024/" class="more-link">Continue reading <span class="screen-reader-text">Texture Mapping &#8211; Knox Game Design, February 2024</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2454/texture-mapping-knox-game-design-february-2024.mp3" length="44824320" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Explanation of how to create a texture mapped box by reading a BMP image file and displaying with OpenGL.  Then how to create that same texture mapped the box in Blender to export into FBX format.  The model is then imported and displayed multiple different game development environments, such as Unity, MonoGame, Godot, and Unreal &#8230; Continue reading Texture Mapping &#8211; Knox Game Design, February 2024 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>31:07</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Explanation of how to create a texture mapped box by reading a BMP image file and displaying with OpenGL.  Then how to create that same texture mapped the box in Blender to export into FBX format.  The model is then imported and displayed multiple different game development environments, such as Unity, MonoGame, Godot, and Unreal &#8230; Continue reading Texture Mapping &#8211; Knox Game Design, February 2024 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>OpenGL &#8211; Knox Game Design, January 2024</title>
	<link>https://www.knoxgamedesign.org/2444/opengl-knox-game-design-january-2024/</link>
	<pubDate>Mon, 29 Jan 2024 10:05:00 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">https://www.knoxgamedesign.org/?p=2444</guid>
	<description><![CDATA[Introduction to OpenGL and how to setup development environment using MSYS2. Code examples in C for displaying polygons, keyboard input with GLUT, and a simple game demo. OpenGL code examples in C &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/opengl Links and Notes OpenGL &#8211; https://www.opengl.org/ MSYS2 &#8211; https://www.msys2.org/ Setting up OpenGL development Environment on Windows with MSYS2 &#8211; https://www.jamiebayne.co.uk/blog/opengl-windows Lazy &#8230; <a href="https://www.knoxgamedesign.org/2444/opengl-knox-game-design-january-2024/" class="more-link">Continue reading <span class="screen-reader-text">OpenGL &#8211; Knox Game Design, January 2024</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Introduction to OpenGL and how to setup development environment using MSYS2. Code examples in C for displaying polygons, keyboard input with GLUT, and a simple game demo. OpenGL code examples in C &#8211; https://github.com/levidsmith/KnoxGameDesign/tree]]></itunes:subtitle>
	<content:encoded><![CDATA[Introduction to OpenGL and how to setup development environment using MSYS2. Code examples in C for displaying polygons, keyboard input with GLUT, and a simple game demo. OpenGL code examples in C &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/opengl Links and Notes OpenGL &#8211; https://www.opengl.org/ MSYS2 &#8211; https://www.msys2.org/ Setting up OpenGL development Environment on Windows with MSYS2 &#8211; https://www.jamiebayne.co.uk/blog/opengl-windows Lazy &#8230; <a href="https://www.knoxgamedesign.org/2444/opengl-knox-game-design-january-2024/" class="more-link">Continue reading <span class="screen-reader-text">OpenGL &#8211; Knox Game Design, January 2024</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2444/opengl-knox-game-design-january-2024.mp3" length="56734272" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Introduction to OpenGL and how to setup development environment using MSYS2. Code examples in C for displaying polygons, keyboard input with GLUT, and a simple game demo. OpenGL code examples in C &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/opengl Links and Notes OpenGL &#8211; https://www.opengl.org/ MSYS2 &#8211; https://www.msys2.org/ Setting up OpenGL development Environment on Windows with MSYS2 &#8211; https://www.jamiebayne.co.uk/blog/opengl-windows Lazy &#8230; Continue reading OpenGL &#8211; Knox Game Design, January 2024 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>39:23</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Introduction to OpenGL and how to setup development environment using MSYS2. Code examples in C for displaying polygons, keyboard input with GLUT, and a simple game demo. OpenGL code examples in C &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/opengl Links and Notes OpenGL &#8211; https://www.opengl.org/ MSYS2 &#8211; https://www.msys2.org/ Setting up OpenGL development Environment on Windows with MSYS2 &#8211; https://www.jamiebayne.co.uk/blog/opengl-windows Lazy &#8230; Continue reading OpenGL &#8211; Knox Game Design, January 2024 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Doom Modding &#8211; Knox Game Design, December 2023</title>
	<link>https://www.knoxgamedesign.org/2422/doom-modding-knox-game-design-december-2023/</link>
	<pubDate>Fri, 29 Dec 2023 01:41:10 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">https://www.knoxgamedesign.org/?p=2422</guid>
	<description><![CDATA[Overview of modding Doom with customized levels and graphics. Links and Notes GZDoom download &#8211; https://zdoom.org/downloads Doom World mods &#8211; https://www.doomworld.com/idgames/ ModDB mods &#8211; https://www.moddb.com/games/doom-ii/mods Ultimate Doom Builder download &#8211; https://devbuilds.drdteam.org/ultimatedoombuilder/ Ultimate Doom Builder instructions &#8211; https://forum.zdoom.org/viewtopic.php?t=66745 MSYS2 (7zip decompression) &#8211; https://www.msys2.org/ Doom World Doom editors &#8211; https://www.doomworld.com/classicdoom/utils/editors.php Doom World beginner tutorial &#8211; https://www.doomworld.com/forum/topic/140740-doom-mapping-crash-course-absolute-beginner-mapping-workshop/ Slade3 &#8230; <a href="https://www.knoxgamedesign.org/2422/doom-modding-knox-game-design-december-2023/" class="more-link">Continue reading <span class="screen-reader-text">Doom Modding &#8211; Knox Game Design, December 2023</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Overview of modding Doom with customized levels and graphics. Links and Notes GZDoom download &#8211; https://zdoom.org/downloads Doom World mods &#8211; https://www.doomworld.com/idgames/ ModDB mods &#8211; https://www.moddb.com/games/doom-ii/mods Ultim]]></itunes:subtitle>
	<content:encoded><![CDATA[Overview of modding Doom with customized levels and graphics. Links and Notes GZDoom download &#8211; https://zdoom.org/downloads Doom World mods &#8211; https://www.doomworld.com/idgames/ ModDB mods &#8211; https://www.moddb.com/games/doom-ii/mods Ultimate Doom Builder download &#8211; https://devbuilds.drdteam.org/ultimatedoombuilder/ Ultimate Doom Builder instructions &#8211; https://forum.zdoom.org/viewtopic.php?t=66745 MSYS2 (7zip decompression) &#8211; https://www.msys2.org/ Doom World Doom editors &#8211; https://www.doomworld.com/classicdoom/utils/editors.php Doom World beginner tutorial &#8211; https://www.doomworld.com/forum/topic/140740-doom-mapping-crash-course-absolute-beginner-mapping-workshop/ Slade3 &#8230; <a href="https://www.knoxgamedesign.org/2422/doom-modding-knox-game-design-december-2023/" class="more-link">Continue reading <span class="screen-reader-text">Doom Modding &#8211; Knox Game Design, December 2023</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2422/doom-modding-knox-game-design-december-2023.mp3" length="69962688" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Overview of modding Doom with customized levels and graphics. Links and Notes GZDoom download &#8211; https://zdoom.org/downloads Doom World mods &#8211; https://www.doomworld.com/idgames/ ModDB mods &#8211; https://www.moddb.com/games/doom-ii/mods Ultimate Doom Builder download &#8211; https://devbuilds.drdteam.org/ultimatedoombuilder/ Ultimate Doom Builder instructions &#8211; https://forum.zdoom.org/viewtopic.php?t=66745 MSYS2 (7zip decompression) &#8211; https://www.msys2.org/ Doom World Doom editors &#8211; https://www.doomworld.com/classicdoom/utils/editors.php Doom World beginner tutorial &#8211; https://www.doomworld.com/forum/topic/140740-doom-mapping-crash-course-absolute-beginner-mapping-workshop/ Slade3 &#8230; Continue reading Doom Modding &#8211; Knox Game Design, December 2023 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>48:35</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Overview of modding Doom with customized levels and graphics. Links and Notes GZDoom download &#8211; https://zdoom.org/downloads Doom World mods &#8211; https://www.doomworld.com/idgames/ ModDB mods &#8211; https://www.moddb.com/games/doom-ii/mods Ultimate Doom Builder download &#8211; https://devbuilds.drdteam.org/ultimatedoombuilder/ Ultimate Doom Builder instructions &#8211; https://forum.zdoom.org/viewtopic.php?t=66745 MSYS2 (7zip decompression) &#8211; https://www.msys2.org/ Doom World Doom editors &#8211; https://www.doomworld.com/classicdoom/utils/editors.php Doom World beginner tutorial &#8211; https://www.doomworld.com/forum/topic/140740-doom-mapping-crash-course-absolute-beginner-mapping-workshop/ Slade3 &#8230; Continue reading Doom Modding &#8211; Knox Game Design, December 2023 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Memory Card Game &#8211; Knox Game Design, November 2023</title>
	<link>https://www.knoxgamedesign.org/2417/memory-card-game-knox-game-design-november-2023/</link>
	<pubDate>Wed, 29 Nov 2023 01:56:08 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">https://www.knoxgamedesign.org/?p=2417</guid>
	<description><![CDATA[Explanation of design and implementation of card memory matching game in MonoGame. Demo code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/memory_game Links and Notes Podcast theme music – Ride by Pocketmaster]]></description>
	<itunes:subtitle><![CDATA[Explanation of design and implementation of card memory matching game in MonoGame. Demo code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/memory_game Links and Notes Podcast theme music – Ride by Pocketmaster]]></itunes:subtitle>
	<content:encoded><![CDATA[Explanation of design and implementation of card memory matching game in MonoGame. Demo code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/memory_game Links and Notes Podcast theme music – Ride by Pocketmaster]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2417/memory-card-game-knox-game-design-november-2023.mp3" length="65280384" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Explanation of design and implementation of card memory matching game in MonoGame. Demo code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/memory_game Links and Notes Podcast theme music – Ride by Pocketmaster]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>45:20</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Explanation of design and implementation of card memory matching game in MonoGame. Demo code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/memory_game Links and Notes Podcast theme music – Ride by Pocketmaster]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Object Oriented GameMaker &#8211; Knox Game Design, October 2023</title>
	<link>https://www.knoxgamedesign.org/2410/object-oriented-gamemaker-knox-game-design-october-2023/</link>
	<pubDate>Fri, 27 Oct 2023 02:49:50 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">https://www.knoxgamedesign.org/?p=2410</guid>
	<description><![CDATA[Presentation on how to apply object oriented principles to GameMaker to expand the variety of enemies and items in games.  Includes discussion of parenting of objects in GameMaker and how to inherit attributes and functions in children objects. Links and Notes GameMaker &#8211; https://gamemaker.io/en Podcast theme music – Ride by Pocketmaster]]></description>
	<itunes:subtitle><![CDATA[Presentation on how to apply object oriented principles to GameMaker to expand the variety of enemies and items in games.  Includes discussion of parenting of objects in GameMaker and how to inherit attributes and functions in children objects. Links and]]></itunes:subtitle>
	<content:encoded><![CDATA[Presentation on how to apply object oriented principles to GameMaker to expand the variety of enemies and items in games.  Includes discussion of parenting of objects in GameMaker and how to inherit attributes and functions in children objects. Links and Notes GameMaker &#8211; https://gamemaker.io/en Podcast theme music – Ride by Pocketmaster]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2410/object-oriented-gamemaker-knox-game-design-october-2023.mp3" length="35968896" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Presentation on how to apply object oriented principles to GameMaker to expand the variety of enemies and items in games.  Includes discussion of parenting of objects in GameMaker and how to inherit attributes and functions in children objects. Links and Notes GameMaker &#8211; https://gamemaker.io/en Podcast theme music – Ride by Pocketmaster]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>24:58</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Presentation on how to apply object oriented principles to GameMaker to expand the variety of enemies and items in games.  Includes discussion of parenting of objects in GameMaker and how to inherit attributes and functions in children objects. Links and Notes GameMaker &#8211; https://gamemaker.io/en Podcast theme music – Ride by Pocketmaster]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>OpCodes &#8211; Knox Game Design, September 2023</title>
	<link>https://www.knoxgamedesign.org/2393/opcodes-knox-game-design-september-2023/</link>
	<pubDate>Fri, 29 Sep 2023 04:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">https://www.knoxgamedesign.org/?p=2393</guid>
	<description><![CDATA[Overview of OpCodes and how those relate to video game consoles. Links and Notes 6502 OpCodes at Ultimate Commodore 64 Reference &#8211; https://www.pagetable.com/c64ref/6502/ GameBoy OpCodes &#8211; https://www.pastraiser.com/cpu/gameboy/gameboy_opcodes.html x86 OpCodes &#8211; https://net.cs.uni-bonn.de/fileadmin/user_upload/plohmann/x86_opcode_structure_and_instruction_overview.pdf 6502 and other retro console processors &#8211; https://www.arcadecomponents.com/cpusupport.html Podcast theme music – Ride by Pocketmaster]]></description>
	<itunes:subtitle><![CDATA[Overview of OpCodes and how those relate to video game consoles. Links and Notes 6502 OpCodes at Ultimate Commodore 64 Reference &#8211; https://www.pagetable.com/c64ref/6502/ GameBoy OpCodes &#8211; https://www.pastraiser.com/cpu/gameboy/gameboy_opcodes]]></itunes:subtitle>
	<content:encoded><![CDATA[Overview of OpCodes and how those relate to video game consoles. Links and Notes 6502 OpCodes at Ultimate Commodore 64 Reference &#8211; https://www.pagetable.com/c64ref/6502/ GameBoy OpCodes &#8211; https://www.pastraiser.com/cpu/gameboy/gameboy_opcodes.html x86 OpCodes &#8211; https://net.cs.uni-bonn.de/fileadmin/user_upload/plohmann/x86_opcode_structure_and_instruction_overview.pdf 6502 and other retro console processors &#8211; https://www.arcadecomponents.com/cpusupport.html Podcast theme music – Ride by Pocketmaster]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2393/opcodes-knox-game-design-september-2023.mp3" length="41213952" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Overview of OpCodes and how those relate to video game consoles. Links and Notes 6502 OpCodes at Ultimate Commodore 64 Reference &#8211; https://www.pagetable.com/c64ref/6502/ GameBoy OpCodes &#8211; https://www.pastraiser.com/cpu/gameboy/gameboy_opcodes.html x86 OpCodes &#8211; https://net.cs.uni-bonn.de/fileadmin/user_upload/plohmann/x86_opcode_structure_and_instruction_overview.pdf 6502 and other retro console processors &#8211; https://www.arcadecomponents.com/cpusupport.html Podcast theme music – Ride by Pocketmaster]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>28:37</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Overview of OpCodes and how those relate to video game consoles. Links and Notes 6502 OpCodes at Ultimate Commodore 64 Reference &#8211; https://www.pagetable.com/c64ref/6502/ GameBoy OpCodes &#8211; https://www.pastraiser.com/cpu/gameboy/gameboy_opcodes.html x86 OpCodes &#8211; https://net.cs.uni-bonn.de/fileadmin/user_upload/plohmann/x86_opcode_structure_and_instruction_overview.pdf 6502 and other retro console processors &#8211; https://www.arcadecomponents.com/cpusupport.html Podcast theme music – Ride by Pocketmaster]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Character Encoding &#8211; Knox Game Design, August 2023</title>
	<link>https://www.knoxgamedesign.org/2328/character-encoding-knox-game-design-august-2023/</link>
	<pubDate>Wed, 30 Aug 2023 00:10:39 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=2328</guid>
	<description><![CDATA[Overview of encoding characters and letters into their numerical and binary values. Explanation of how to use bitwise operators to change case of characters. Links and Notes Podcast theme music – Ride by Pocketmaster]]></description>
	<itunes:subtitle><![CDATA[Overview of encoding characters and letters into their numerical and binary values. Explanation of how to use bitwise operators to change case of characters. Links and Notes Podcast theme music – Ride by Pocketmaster]]></itunes:subtitle>
	<content:encoded><![CDATA[Overview of encoding characters and letters into their numerical and binary values. Explanation of how to use bitwise operators to change case of characters. Links and Notes Podcast theme music – Ride by Pocketmaster]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2328/character-encoding-knox-game-design-august-2023.mp3" length="33052032" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Overview of encoding characters and letters into their numerical and binary values. Explanation of how to use bitwise operators to change case of characters. Links and Notes Podcast theme music – Ride by Pocketmaster]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>22:57</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Overview of encoding characters and letters into their numerical and binary values. Explanation of how to use bitwise operators to change case of characters. Links and Notes Podcast theme music – Ride by Pocketmaster]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Parallax &#8211; Knox Game Design, July 2023</title>
	<link>https://www.knoxgamedesign.org/2321/parallax-knox-game-design-july-2023/</link>
	<pubDate>Sun, 30 Jul 2023 02:21:30 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=2321</guid>
	<description><![CDATA[Overview of how parallax is used and implemented in 2D video games. Links and Notes Demo code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/parallax Podcast theme music – Ride by Pocketmaster]]></description>
	<itunes:subtitle><![CDATA[Overview of how parallax is used and implemented in 2D video games. Links and Notes Demo code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/parallax Podcast theme music – Ride by Pocketmaster]]></itunes:subtitle>
	<content:encoded><![CDATA[Overview of how parallax is used and implemented in 2D video games. Links and Notes Demo code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/parallax Podcast theme music – Ride by Pocketmaster]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2321/parallax-knox-game-design-july-2023.mp3" length="13476672" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Overview of how parallax is used and implemented in 2D video games. Links and Notes Demo code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/parallax Podcast theme music – Ride by Pocketmaster]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>9:22</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Overview of how parallax is used and implemented in 2D video games. Links and Notes Demo code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/parallax Podcast theme music – Ride by Pocketmaster]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Grid Based Games &#8211; Knox Game Design, June 2023</title>
	<link>https://www.knoxgamedesign.org/2310/grid-based-games-knox-game-design-june-2023/</link>
	<pubDate>Tue, 27 Jun 2023 06:21:03 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=2310</guid>
	<description><![CDATA[Overview of grid based games and implementation of checkers in MonoGame/C#. Links and Notes Checkers demo code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/gridbased Podcast theme music – Ride by Pocketmaster]]></description>
	<itunes:subtitle><![CDATA[Overview of grid based games and implementation of checkers in MonoGame/C#. Links and Notes Checkers demo code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/gridbased Podcast theme music – Ride by Pocketmaster]]></itunes:subtitle>
	<content:encoded><![CDATA[Overview of grid based games and implementation of checkers in MonoGame/C#. Links and Notes Checkers demo code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/gridbased Podcast theme music – Ride by Pocketmaster]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2310/grid-based-games-knox-game-design-june-2023.mp3" length="60929856" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Overview of grid based games and implementation of checkers in MonoGame/C#. Links and Notes Checkers demo code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/gridbased Podcast theme music – Ride by Pocketmaster]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>42:18</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Overview of grid based games and implementation of checkers in MonoGame/C#. Links and Notes Checkers demo code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/gridbased Podcast theme music – Ride by Pocketmaster]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Spring &#8217;23 Game Jam &#8211; Knox Game Design, May 2023</title>
	<link>https://www.knoxgamedesign.org/2305/spring-23-game-jam-knox-game-design-may-2023/</link>
	<pubDate>Wed, 31 May 2023 01:17:07 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=2305</guid>
	<description><![CDATA[Knox Game Design Spring &#8217;23 game jam entries Links and Notes Podcast theme music – Ride by Pocketmaster]]></description>
	<itunes:subtitle><![CDATA[Knox Game Design Spring &#8217;23 game jam entries Links and Notes Podcast theme music – Ride by Pocketmaster]]></itunes:subtitle>
	<content:encoded><![CDATA[Knox Game Design Spring &#8217;23 game jam entries Links and Notes Podcast theme music – Ride by Pocketmaster]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2305/spring-23-game-jam-knox-game-design-may-2023.mp3" length="3932928" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Knox Game Design Spring &#8217;23 game jam entries Links and Notes Podcast theme music – Ride by Pocketmaster]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>2:44</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Knox Game Design Spring &#8217;23 game jam entries Links and Notes Podcast theme music – Ride by Pocketmaster]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Falling Blocks &#8211; Knox Game Design, April 2023</title>
	<link>https://www.knoxgamedesign.org/2281/falling-blocks-knox-game-design-april-2023/</link>
	<pubDate>Tue, 25 Apr 2023 01:18:19 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=2281</guid>
	<description><![CDATA[Walkthrough on how to create a basic falling block line clearing game using MonoGame. Project code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/falling_blocks Links and Notes Visual Studio Community &#8211; visualstudio.microsoft.com/vs/community MonoGame &#8211; www.monogame.net Podcast theme music – Ride by Pocketmaster]]></description>
	<itunes:subtitle><![CDATA[Walkthrough on how to create a basic falling block line clearing game using MonoGame. Project code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/falling_blocks Links and Notes Visual Studio Community &#8211; visualstudio.microsoft.com/]]></itunes:subtitle>
	<content:encoded><![CDATA[Walkthrough on how to create a basic falling block line clearing game using MonoGame. Project code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/falling_blocks Links and Notes Visual Studio Community &#8211; visualstudio.microsoft.com/vs/community MonoGame &#8211; www.monogame.net Podcast theme music – Ride by Pocketmaster]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2281/falling-blocks-knox-game-design-april-2023.mp3" length="73204416" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Walkthrough on how to create a basic falling block line clearing game using MonoGame. Project code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/falling_blocks Links and Notes Visual Studio Community &#8211; visualstudio.microsoft.com/vs/community MonoGame &#8211; www.monogame.net Podcast theme music – Ride by Pocketmaster]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>50:50</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Walkthrough on how to create a basic falling block line clearing game using MonoGame. Project code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/falling_blocks Links and Notes Visual Studio Community &#8211; visualstudio.microsoft.com/vs/community MonoGame &#8211; www.monogame.net Podcast theme music – Ride by Pocketmaster]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Game Engines &#8211; Knox Game Design, March 2023</title>
	<link>https://www.knoxgamedesign.org/2270/game-engines-knox-game-design-march-2023/</link>
	<pubDate>Thu, 30 Mar 2023 23:44:36 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=2270</guid>
	<description><![CDATA[Overview of game engines and development libraries. Links and Notes Godot Engine &#8211; godotengine.org Unity &#8211; unity.com Unreal Engine &#8211; www.unrealengine.com GameMaker &#8211; gamemaker.io Stencyl &#8211; stencyl.com Scratch &#8211; scratch.mit.edu SDL &#8211; www.libsdl.org Allegro &#8211; liballeg.org MonoGame &#8211; www.monogame.net Pygame &#8211; pygame.org Pico-8 &#8211; www.lexaloffle.com/pico-8.php OpenGL &#8211; www.opengl.org Podcast theme music – Ride by Pocketmaster]]></description>
	<itunes:subtitle><![CDATA[Overview of game engines and development libraries. Links and Notes Godot Engine &#8211; godotengine.org Unity &#8211; unity.com Unreal Engine &#8211; www.unrealengine.com GameMaker &#8211; gamemaker.io Stencyl &#8211; stencyl.com Scratch &#8211; scratch]]></itunes:subtitle>
	<content:encoded><![CDATA[Overview of game engines and development libraries. Links and Notes Godot Engine &#8211; godotengine.org Unity &#8211; unity.com Unreal Engine &#8211; www.unrealengine.com GameMaker &#8211; gamemaker.io Stencyl &#8211; stencyl.com Scratch &#8211; scratch.mit.edu SDL &#8211; www.libsdl.org Allegro &#8211; liballeg.org MonoGame &#8211; www.monogame.net Pygame &#8211; pygame.org Pico-8 &#8211; www.lexaloffle.com/pico-8.php OpenGL &#8211; www.opengl.org Podcast theme music – Ride by Pocketmaster]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2270/game-engines-knox-game-design-march-2023.mp3" length="17210304" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Overview of game engines and development libraries. Links and Notes Godot Engine &#8211; godotengine.org Unity &#8211; unity.com Unreal Engine &#8211; www.unrealengine.com GameMaker &#8211; gamemaker.io Stencyl &#8211; stencyl.com Scratch &#8211; scratch.mit.edu SDL &#8211; www.libsdl.org Allegro &#8211; liballeg.org MonoGame &#8211; www.monogame.net Pygame &#8211; pygame.org Pico-8 &#8211; www.lexaloffle.com/pico-8.php OpenGL &#8211; www.opengl.org Podcast theme music – Ride by Pocketmaster]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>11:57</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Overview of game engines and development libraries. Links and Notes Godot Engine &#8211; godotengine.org Unity &#8211; unity.com Unreal Engine &#8211; www.unrealengine.com GameMaker &#8211; gamemaker.io Stencyl &#8211; stencyl.com Scratch &#8211; scratch.mit.edu SDL &#8211; www.libsdl.org Allegro &#8211; liballeg.org MonoGame &#8211; www.monogame.net Pygame &#8211; pygame.org Pico-8 &#8211; www.lexaloffle.com/pico-8.php OpenGL &#8211; www.opengl.org Podcast theme music – Ride by Pocketmaster]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>SVG Scalable Vector Graphics &#8211; Knox Game Design, February 2023</title>
	<link>https://www.knoxgamedesign.org/2263/svg-scalable-vector-graphics-knox-game-design-february-2023/</link>
	<pubDate>Wed, 01 Mar 2023 02:58:26 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=2263</guid>
	<description><![CDATA[How to create vector graphics in the SVG (Scalable Vector Graphics) format by text editor or Inkscape. Demo code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/svg Links and Notes Podcast theme music – Ride by Pocketmaster]]></description>
	<itunes:subtitle><![CDATA[How to create vector graphics in the SVG (Scalable Vector Graphics) format by text editor or Inkscape. Demo code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/svg Links and Notes Podcast theme music – Ride by Pocketmaster]]></itunes:subtitle>
	<content:encoded><![CDATA[How to create vector graphics in the SVG (Scalable Vector Graphics) format by text editor or Inkscape. Demo code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/svg Links and Notes Podcast theme music – Ride by Pocketmaster]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2263/svg-scalable-vector-graphics-knox-game-design-february-2023.mp3" length="27796608" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[How to create vector graphics in the SVG (Scalable Vector Graphics) format by text editor or Inkscape. Demo code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/svg Links and Notes Podcast theme music – Ride by Pocketmaster]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>19:18</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[How to create vector graphics in the SVG (Scalable Vector Graphics) format by text editor or Inkscape. Demo code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/svg Links and Notes Podcast theme music – Ride by Pocketmaster]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Javascript and HTML Canvas &#8211; Knox Game Design, January 2023</title>
	<link>https://www.knoxgamedesign.org/2257/javascript-and-html-canvas-knox-game-design-january-2023/</link>
	<pubDate>Wed, 25 Jan 2023 14:06:30 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=2257</guid>
	<description><![CDATA[How to create a simple space shooter web game using Javascript and HTML Canvas, as well as drawing the Tennessee state flag. Demo code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/javascript Links and Notes Javascript reference at Mozilla &#8211; https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference Canvas API at Mozilla &#8211; https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API HTML Canvas reference at W3Schools &#8211;  https://www.w3schools.com/tags/ref_canvas.asp Podcast theme music – Ride by Pocketmaster]]></description>
	<itunes:subtitle><![CDATA[How to create a simple space shooter web game using Javascript and HTML Canvas, as well as drawing the Tennessee state flag. Demo code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/javascript Links and Notes Javascript reference at Moz]]></itunes:subtitle>
	<content:encoded><![CDATA[How to create a simple space shooter web game using Javascript and HTML Canvas, as well as drawing the Tennessee state flag. Demo code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/javascript Links and Notes Javascript reference at Mozilla &#8211; https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference Canvas API at Mozilla &#8211; https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API HTML Canvas reference at W3Schools &#8211;  https://www.w3schools.com/tags/ref_canvas.asp Podcast theme music – Ride by Pocketmaster]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2257/javascript-and-html-canvas-knox-game-design-january-2023.mp3" length="81000000" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[How to create a simple space shooter web game using Javascript and HTML Canvas, as well as drawing the Tennessee state flag. Demo code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/javascript Links and Notes Javascript reference at Mozilla &#8211; https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference Canvas API at Mozilla &#8211; https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API HTML Canvas reference at W3Schools &#8211;  https://www.w3schools.com/tags/ref_canvas.asp Podcast theme music – Ride by Pocketmaster]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>56:15</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[How to create a simple space shooter web game using Javascript and HTML Canvas, as well as drawing the Tennessee state flag. Demo code &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/javascript Links and Notes Javascript reference at Mozilla &#8211; https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference Canvas API at Mozilla &#8211; https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API HTML Canvas reference at W3Schools &#8211;  https://www.w3schools.com/tags/ref_canvas.asp Podcast theme music – Ride by Pocketmaster]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>QBasic IO and Graphics, Knox Game Design, December 2022</title>
	<link>https://www.knoxgamedesign.org/2170/qbasic-io-and-graphics-knox-game-design-december-2022/</link>
	<pubDate>Fri, 23 Dec 2022 21:30:33 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=2170</guid>
	<description><![CDATA[A look at various approaches for keyboard input and graphics display in QBasic. Demo code &#8211; https://github.com/levidsmith/QBasicShooter Links and Notes QBasic.net &#8211; https://www.qbasic.net/ ASCII character chart &#8211; https://www.qbasic.net/en/reference/general/ascii-table.htm Keyboard scan codes &#8211; https://www.qbasic.net/en/reference/general/scan-codes.htm DOSBox special keys &#8211; https://www.dosbox.com/wiki/Special_Keys QBasic advanced memory functions  &#8211; http://www.petesqbsite.com/sections/tutorials/tuts/memory.htm Sprites in QBasic &#8211; http://www.tedfelix.com/qbasic/sprites.html Introduction to QBasic &#8211; http://www.petesqbsite.com/sections/tutorials/tuts/dandd/ WikiBooks &#8230; <a href="https://www.knoxgamedesign.org/2170/qbasic-io-and-graphics-knox-game-design-december-2022/" class="more-link">Continue reading <span class="screen-reader-text">QBasic IO and Graphics, Knox Game Design, December 2022</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[A look at various approaches for keyboard input and graphics display in QBasic. Demo code &#8211; https://github.com/levidsmith/QBasicShooter Links and Notes QBasic.net &#8211; https://www.qbasic.net/ ASCII character chart &#8211; https://www.qbasic.net/]]></itunes:subtitle>
	<content:encoded><![CDATA[A look at various approaches for keyboard input and graphics display in QBasic. Demo code &#8211; https://github.com/levidsmith/QBasicShooter Links and Notes QBasic.net &#8211; https://www.qbasic.net/ ASCII character chart &#8211; https://www.qbasic.net/en/reference/general/ascii-table.htm Keyboard scan codes &#8211; https://www.qbasic.net/en/reference/general/scan-codes.htm DOSBox special keys &#8211; https://www.dosbox.com/wiki/Special_Keys QBasic advanced memory functions  &#8211; http://www.petesqbsite.com/sections/tutorials/tuts/memory.htm Sprites in QBasic &#8211; http://www.tedfelix.com/qbasic/sprites.html Introduction to QBasic &#8211; http://www.petesqbsite.com/sections/tutorials/tuts/dandd/ WikiBooks &#8230; <a href="https://www.knoxgamedesign.org/2170/qbasic-io-and-graphics-knox-game-design-december-2022/" class="more-link">Continue reading <span class="screen-reader-text">QBasic IO and Graphics, Knox Game Design, December 2022</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2170/qbasic-io-and-graphics-knox-game-design-december-2022.mp3" length="75969792" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[A look at various approaches for keyboard input and graphics display in QBasic. Demo code &#8211; https://github.com/levidsmith/QBasicShooter Links and Notes QBasic.net &#8211; https://www.qbasic.net/ ASCII character chart &#8211; https://www.qbasic.net/en/reference/general/ascii-table.htm Keyboard scan codes &#8211; https://www.qbasic.net/en/reference/general/scan-codes.htm DOSBox special keys &#8211; https://www.dosbox.com/wiki/Special_Keys QBasic advanced memory functions  &#8211; http://www.petesqbsite.com/sections/tutorials/tuts/memory.htm Sprites in QBasic &#8211; http://www.tedfelix.com/qbasic/sprites.html Introduction to QBasic &#8211; http://www.petesqbsite.com/sections/tutorials/tuts/dandd/ WikiBooks &#8230; Continue reading QBasic IO and Graphics, Knox Game Design, December 2022 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>52:45</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[A look at various approaches for keyboard input and graphics display in QBasic. Demo code &#8211; https://github.com/levidsmith/QBasicShooter Links and Notes QBasic.net &#8211; https://www.qbasic.net/ ASCII character chart &#8211; https://www.qbasic.net/en/reference/general/ascii-table.htm Keyboard scan codes &#8211; https://www.qbasic.net/en/reference/general/scan-codes.htm DOSBox special keys &#8211; https://www.dosbox.com/wiki/Special_Keys QBasic advanced memory functions  &#8211; http://www.petesqbsite.com/sections/tutorials/tuts/memory.htm Sprites in QBasic &#8211; http://www.tedfelix.com/qbasic/sprites.html Introduction to QBasic &#8211; http://www.petesqbsite.com/sections/tutorials/tuts/dandd/ WikiBooks &#8230; Continue reading QBasic IO and Graphics, Knox Game Design, December 2022 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Number Systems &#8211; Knox Game Design, November 2022</title>
	<link>https://www.knoxgamedesign.org/2166/number-systems-knox-game-design-november-2022/</link>
	<pubDate>Sun, 27 Nov 2022 21:19:59 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=2166</guid>
	<description><![CDATA[Overview of number systems, including decimal base 10, binary base 2, hexadecimal base 16. How to convert between the number systems.  Explanation of addition and subtraction in binary. Links and Notes Podcast theme music – Ride by Pocketmaster]]></description>
	<itunes:subtitle><![CDATA[Overview of number systems, including decimal base 10, binary base 2, hexadecimal base 16. How to convert between the number systems.  Explanation of addition and subtraction in binary. Links and Notes Podcast theme music – Ride by Pocketmaster]]></itunes:subtitle>
	<content:encoded><![CDATA[Overview of number systems, including decimal base 10, binary base 2, hexadecimal base 16. How to convert between the number systems.  Explanation of addition and subtraction in binary. Links and Notes Podcast theme music – Ride by Pocketmaster]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2166/number-systems-knox-game-design-november-2022.mp3" length="48422016" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Overview of number systems, including decimal base 10, binary base 2, hexadecimal base 16. How to convert between the number systems.  Explanation of addition and subtraction in binary. Links and Notes Podcast theme music – Ride by Pocketmaster]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>33:38</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Overview of number systems, including decimal base 10, binary base 2, hexadecimal base 16. How to convert between the number systems.  Explanation of addition and subtraction in binary. Links and Notes Podcast theme music – Ride by Pocketmaster]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Knox Game Jam Fall &#8217;22 Recap &#8211; Knox Game Design, October 2022</title>
	<link>https://www.knoxgamedesign.org/2157/knox-game-jam-fall-22-knox-game-design-october-2022/</link>
	<pubDate>Fri, 28 Oct 2022 23:38:51 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=2157</guid>
	<description><![CDATA[Knox Game Jam games Old Timer Peg Game by Levi Other games by Knox Developers Caverns of Evil (Steam) by Jared Labyrinth (Steam) by James Gospelgo by Danosono]]></description>
	<itunes:subtitle><![CDATA[Knox Game Jam games Old Timer Peg Game by Levi Other games by Knox Developers Caverns of Evil (Steam) by Jared Labyrinth (Steam) by James Gospelgo by Danosono]]></itunes:subtitle>
	<content:encoded><![CDATA[Knox Game Jam games Old Timer Peg Game by Levi Other games by Knox Developers Caverns of Evil (Steam) by Jared Labyrinth (Steam) by James Gospelgo by Danosono]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2157/knox-game-jam-fall-22-knox-game-design-october-2022.mp3" length="15441984" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Knox Game Jam games Old Timer Peg Game by Levi Other games by Knox Developers Caverns of Evil (Steam) by Jared Labyrinth (Steam) by James Gospelgo by Danosono]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>10:43</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Knox Game Jam games Old Timer Peg Game by Levi Other games by Knox Developers Caverns of Evil (Steam) by Jared Labyrinth (Steam) by James Gospelgo by Danosono]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Reading Text Files &#8211; Knox Game Design, September 2022</title>
	<link>https://www.knoxgamedesign.org/2146/reading-text-files-knox-game-design-september-2022/</link>
	<pubDate>Thu, 29 Sep 2022 17:02:15 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=2146</guid>
	<description><![CDATA[Explanation of how to read text files to display objects to the screen in Unity, GameMaker, MonoGame, Godot, and SDL. Demo project &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/textreader Links and Notes Podcast theme music – Ride by Pocketmaster]]></description>
	<itunes:subtitle><![CDATA[Explanation of how to read text files to display objects to the screen in Unity, GameMaker, MonoGame, Godot, and SDL. Demo project &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/textreader Links and Notes Podcast theme music – Ride by P]]></itunes:subtitle>
	<content:encoded><![CDATA[Explanation of how to read text files to display objects to the screen in Unity, GameMaker, MonoGame, Godot, and SDL. Demo project &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/textreader Links and Notes Podcast theme music – Ride by Pocketmaster]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2146/reading-text-files-knox-game-design-september-2022.mp3" length="70799040" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Explanation of how to read text files to display objects to the screen in Unity, GameMaker, MonoGame, Godot, and SDL. Demo project &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/textreader Links and Notes Podcast theme music – Ride by Pocketmaster]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>49:10</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Explanation of how to read text files to display objects to the screen in Unity, GameMaker, MonoGame, Godot, and SDL. Demo project &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/textreader Links and Notes Podcast theme music – Ride by Pocketmaster]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Logo &#8211; Knox Game Design, August 2022</title>
	<link>https://www.knoxgamedesign.org/2128/logo-knox-game-design-august-2022/</link>
	<pubDate>Mon, 29 Aug 2022 04:01:00 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=2128</guid>
	<description><![CDATA[Introduction to the Logo programming language.  Useful for teaching functional programming to beginners.  Explanation of using &#8220;turtle graphics&#8221; to draw various shapes. Demo project &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/logo Links and Notes Berkeley Logo Download &#8211; http://people.eecs.berkeley.edu/~bh/logo.html Logo Manual &#8211; http://people.eecs.berkeley.edu/~bh/downloads/ucblogo.pdf Logo Tutorial &#8211; https://el.media.mit.edu/logo-foundation/what_is_logo/logo_programming.html Logo Quick Guide &#8211; https://www.tutorialspoint.com/logo/logo_quick_guide.htm Snap! &#8211; https://snap.berkeley.edu/ Software Coding for Kids, Logo &#8230; <a href="https://www.knoxgamedesign.org/2128/logo-knox-game-design-august-2022/" class="more-link">Continue reading <span class="screen-reader-text">Logo &#8211; Knox Game Design, August 2022</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Introduction to the Logo programming language.  Useful for teaching functional programming to beginners.  Explanation of using &#8220;turtle graphics&#8221; to draw various shapes. Demo project &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/ma]]></itunes:subtitle>
	<content:encoded><![CDATA[Introduction to the Logo programming language.  Useful for teaching functional programming to beginners.  Explanation of using &#8220;turtle graphics&#8221; to draw various shapes. Demo project &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/logo Links and Notes Berkeley Logo Download &#8211; http://people.eecs.berkeley.edu/~bh/logo.html Logo Manual &#8211; http://people.eecs.berkeley.edu/~bh/downloads/ucblogo.pdf Logo Tutorial &#8211; https://el.media.mit.edu/logo-foundation/what_is_logo/logo_programming.html Logo Quick Guide &#8211; https://www.tutorialspoint.com/logo/logo_quick_guide.htm Snap! &#8211; https://snap.berkeley.edu/ Software Coding for Kids, Logo &#8230; <a href="https://www.knoxgamedesign.org/2128/logo-knox-game-design-august-2022/" class="more-link">Continue reading <span class="screen-reader-text">Logo &#8211; Knox Game Design, August 2022</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2128/logo-knox-game-design-august-2022.mp3" length="51431616" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Introduction to the Logo programming language.  Useful for teaching functional programming to beginners.  Explanation of using &#8220;turtle graphics&#8221; to draw various shapes. Demo project &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/logo Links and Notes Berkeley Logo Download &#8211; http://people.eecs.berkeley.edu/~bh/logo.html Logo Manual &#8211; http://people.eecs.berkeley.edu/~bh/downloads/ucblogo.pdf Logo Tutorial &#8211; https://el.media.mit.edu/logo-foundation/what_is_logo/logo_programming.html Logo Quick Guide &#8211; https://www.tutorialspoint.com/logo/logo_quick_guide.htm Snap! &#8211; https://snap.berkeley.edu/ Software Coding for Kids, Logo &#8230; Continue reading Logo &#8211; Knox Game Design, August 2022 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>35:43</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Introduction to the Logo programming language.  Useful for teaching functional programming to beginners.  Explanation of using &#8220;turtle graphics&#8221; to draw various shapes. Demo project &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/logo Links and Notes Berkeley Logo Download &#8211; http://people.eecs.berkeley.edu/~bh/logo.html Logo Manual &#8211; http://people.eecs.berkeley.edu/~bh/downloads/ucblogo.pdf Logo Tutorial &#8211; https://el.media.mit.edu/logo-foundation/what_is_logo/logo_programming.html Logo Quick Guide &#8211; https://www.tutorialspoint.com/logo/logo_quick_guide.htm Snap! &#8211; https://snap.berkeley.edu/ Software Coding for Kids, Logo &#8230; Continue reading Logo &#8211; Knox Game Design, August 2022 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Curves &#8211; Knox Game Design, July 2022</title>
	<link>https://www.knoxgamedesign.org/2105/curves-knox-game-design-july-2022/</link>
	<pubDate>Fri, 22 Jul 2022 13:25:44 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=2105</guid>
	<description><![CDATA[Overview of four types of curves that can be used in game development.  Basic parabola for moving objects in an arc.  Sine function for moving objects in a wave motion.  Physics using velocity and acceleration for simulating actions such as jumping and falling.  Bezier curve for moving objects along a curved path.  Examples of functions &#8230; <a href="https://www.knoxgamedesign.org/2105/curves-knox-game-design-july-2022/" class="more-link">Continue reading <span class="screen-reader-text">Curves &#8211; Knox Game Design, July 2022</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Overview of four types of curves that can be used in game development.  Basic parabola for moving objects in an arc.  Sine function for moving objects in a wave motion.  Physics using velocity and acceleration for simulating actions such as jumping and f]]></itunes:subtitle>
	<content:encoded><![CDATA[Overview of four types of curves that can be used in game development.  Basic parabola for moving objects in an arc.  Sine function for moving objects in a wave motion.  Physics using velocity and acceleration for simulating actions such as jumping and falling.  Bezier curve for moving objects along a curved path.  Examples of functions &#8230; <a href="https://www.knoxgamedesign.org/2105/curves-knox-game-design-july-2022/" class="more-link">Continue reading <span class="screen-reader-text">Curves &#8211; Knox Game Design, July 2022</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2105/curves-knox-game-design-july-2022.mp3" length="59070528" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Overview of four types of curves that can be used in game development.  Basic parabola for moving objects in an arc.  Sine function for moving objects in a wave motion.  Physics using velocity and acceleration for simulating actions such as jumping and falling.  Bezier curve for moving objects along a curved path.  Examples of functions &#8230; Continue reading Curves &#8211; Knox Game Design, July 2022 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>41:01</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Overview of four types of curves that can be used in game development.  Basic parabola for moving objects in an arc.  Sine function for moving objects in a wave motion.  Physics using velocity and acceleration for simulating actions such as jumping and falling.  Bezier curve for moving objects along a curved path.  Examples of functions &#8230; Continue reading Curves &#8211; Knox Game Design, July 2022 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>I-Frames and Stun Lock &#8211; Knox Game Design, June 2022</title>
	<link>https://www.knoxgamedesign.org/2099/i-frames-and-stun-lock-knox-game-design-june-2022/</link>
	<pubDate>Tue, 28 Jun 2022 18:19:22 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=2099</guid>
	<description><![CDATA[Overview of I-frames, invincibility, stun lock, and knock back. How these are implemented in games, statistics from examples of classic games, and demo project showing various methods for implementing invincibility time. Links and Notes Demo project &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/iframes Podcast theme music – Ride by Pocketmaster]]></description>
	<itunes:subtitle><![CDATA[Overview of I-frames, invincibility, stun lock, and knock back. How these are implemented in games, statistics from examples of classic games, and demo project showing various methods for implementing invincibility time. Links and Notes Demo project &#82]]></itunes:subtitle>
	<content:encoded><![CDATA[Overview of I-frames, invincibility, stun lock, and knock back. How these are implemented in games, statistics from examples of classic games, and demo project showing various methods for implementing invincibility time. Links and Notes Demo project &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/iframes Podcast theme music – Ride by Pocketmaster]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2099/i-frames-and-stun-lock-knox-game-design-june-2022.mp3" length="44402688" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Overview of I-frames, invincibility, stun lock, and knock back. How these are implemented in games, statistics from examples of classic games, and demo project showing various methods for implementing invincibility time. Links and Notes Demo project &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/iframes Podcast theme music – Ride by Pocketmaster]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>30:50</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Overview of I-frames, invincibility, stun lock, and knock back. How these are implemented in games, statistics from examples of classic games, and demo project showing various methods for implementing invincibility time. Links and Notes Demo project &#8211; https://github.com/levidsmith/KnoxGameDesign/tree/master/iframes Podcast theme music – Ride by Pocketmaster]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Enemy Behaviors &#8211; Knox Game Design, May 2022</title>
	<link>https://www.knoxgamedesign.org/2086/enemy-behaviors-knox-game-design-may-2022/</link>
	<pubDate>Sat, 28 May 2022 04:38:50 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=2086</guid>
	<description><![CDATA[This month&#8217;s Knox Game Design presentation topic is Enemy Behaviors. This is a look at various enemy behavior types: Back and forth (timer / collision based) Alert and chase, using distance / timer for stop chasing Move random direction and wait Orbital children, with varying radius length and orbit speed Behavior combination (orbital children and &#8230; <a href="https://www.knoxgamedesign.org/2086/enemy-behaviors-knox-game-design-may-2022/" class="more-link">Continue reading <span class="screen-reader-text">Enemy Behaviors &#8211; Knox Game Design, May 2022</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[This month&#8217;s Knox Game Design presentation topic is Enemy Behaviors. This is a look at various enemy behavior types: Back and forth (timer / collision based) Alert and chase, using distance / timer for stop chasing Move random direction and wait Or]]></itunes:subtitle>
	<content:encoded><![CDATA[This month&#8217;s Knox Game Design presentation topic is Enemy Behaviors. This is a look at various enemy behavior types: Back and forth (timer / collision based) Alert and chase, using distance / timer for stop chasing Move random direction and wait Orbital children, with varying radius length and orbit speed Behavior combination (orbital children and &#8230; <a href="https://www.knoxgamedesign.org/2086/enemy-behaviors-knox-game-design-may-2022/" class="more-link">Continue reading <span class="screen-reader-text">Enemy Behaviors &#8211; Knox Game Design, May 2022</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/2086/enemy-behaviors-knox-game-design-may-2022.mp3" length="74024640" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This month&#8217;s Knox Game Design presentation topic is Enemy Behaviors. This is a look at various enemy behavior types: Back and forth (timer / collision based) Alert and chase, using distance / timer for stop chasing Move random direction and wait Orbital children, with varying radius length and orbit speed Behavior combination (orbital children and &#8230; Continue reading Enemy Behaviors &#8211; Knox Game Design, May 2022 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>51:24</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[This month&#8217;s Knox Game Design presentation topic is Enemy Behaviors. This is a look at various enemy behavior types: Back and forth (timer / collision based) Alert and chase, using distance / timer for stop chasing Move random direction and wait Orbital children, with varying radius length and orbit speed Behavior combination (orbital children and &#8230; Continue reading Enemy Behaviors &#8211; Knox Game Design, May 2022 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Spring &#8217;22 Game Jam &#8211; Knox Game Design, April 2022</title>
	<link>https://www.knoxgamedesign.org/1816/game-jam-entries-ludum-dare-50-knox-game-design-april-2022/</link>
	<pubDate>Fri, 29 Apr 2022 22:30:08 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1816</guid>
	<description><![CDATA[Games created by Knox area developers for Spring &#8217;22.  Theme was &#8220;delay the inevitable&#8221;. Links and Notes Cult of the Furnace by Jacob &#8211; https://gamejolt.com/games/furnace_cult/706365 Possum Blitz by Levi &#8211; https://levidsmith.com/games/possum-blitz/ Podcast theme music – Ride by Pocketmaster]]></description>
	<itunes:subtitle><![CDATA[Games created by Knox area developers for Spring &#8217;22.  Theme was &#8220;delay the inevitable&#8221;. Links and Notes Cult of the Furnace by Jacob &#8211; https://gamejolt.com/games/furnace_cult/706365 Possum Blitz by Levi &#8211; https://levidsmith]]></itunes:subtitle>
	<content:encoded><![CDATA[Games created by Knox area developers for Spring &#8217;22.  Theme was &#8220;delay the inevitable&#8221;. Links and Notes Cult of the Furnace by Jacob &#8211; https://gamejolt.com/games/furnace_cult/706365 Possum Blitz by Levi &#8211; https://levidsmith.com/games/possum-blitz/ Podcast theme music – Ride by Pocketmaster]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1816/game-jam-entries-ludum-dare-50-knox-game-design-april-2022.mp3" length="11920896" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Games created by Knox area developers for Spring &#8217;22.  Theme was &#8220;delay the inevitable&#8221;. Links and Notes Cult of the Furnace by Jacob &#8211; https://gamejolt.com/games/furnace_cult/706365 Possum Blitz by Levi &#8211; https://levidsmith.com/games/possum-blitz/ Podcast theme music – Ride by Pocketmaster]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>8:17</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Games created by Knox area developers for Spring &#8217;22.  Theme was &#8220;delay the inevitable&#8221;. Links and Notes Cult of the Furnace by Jacob &#8211; https://gamejolt.com/games/furnace_cult/706365 Possum Blitz by Levi &#8211; https://levidsmith.com/games/possum-blitz/ Podcast theme music – Ride by Pocketmaster]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Basic 3D Collision &#8211; Knox Game Design, March 2022</title>
	<link>https://www.knoxgamedesign.org/1794/basic-3d-collision-knox-game-design-march-2022/</link>
	<pubDate>Wed, 23 Mar 2022 06:20:40 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1794</guid>
	<description><![CDATA[Explanation of calculating collision between basic 3D objects (rectangular solids/cubes and spheres). Methods used can be applied to any programming language or game development environment. Review of demo Ruby code to detect collision between rectangular solids and spheres. Links and Notes Ruby 3D collision calculator &#8211; https://github.com/levidsmith/collision3d Caverns of Evil on Steam by BlackJar72 &#8211; &#8230; <a href="https://www.knoxgamedesign.org/1794/basic-3d-collision-knox-game-design-march-2022/" class="more-link">Continue reading <span class="screen-reader-text">Basic 3D Collision &#8211; Knox Game Design, March 2022</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Explanation of calculating collision between basic 3D objects (rectangular solids/cubes and spheres). Methods used can be applied to any programming language or game development environment. Review of demo Ruby code to detect collision between rectangula]]></itunes:subtitle>
	<content:encoded><![CDATA[Explanation of calculating collision between basic 3D objects (rectangular solids/cubes and spheres). Methods used can be applied to any programming language or game development environment. Review of demo Ruby code to detect collision between rectangular solids and spheres. Links and Notes Ruby 3D collision calculator &#8211; https://github.com/levidsmith/collision3d Caverns of Evil on Steam by BlackJar72 &#8211; &#8230; <a href="https://www.knoxgamedesign.org/1794/basic-3d-collision-knox-game-design-march-2022/" class="more-link">Continue reading <span class="screen-reader-text">Basic 3D Collision &#8211; Knox Game Design, March 2022</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1794/basic-3d-collision-knox-game-design-march-2022.mp3" length="30968064" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Explanation of calculating collision between basic 3D objects (rectangular solids/cubes and spheres). Methods used can be applied to any programming language or game development environment. Review of demo Ruby code to detect collision between rectangular solids and spheres. Links and Notes Ruby 3D collision calculator &#8211; https://github.com/levidsmith/collision3d Caverns of Evil on Steam by BlackJar72 &#8211; &#8230; Continue reading Basic 3D Collision &#8211; Knox Game Design, March 2022 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>21:30</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Explanation of calculating collision between basic 3D objects (rectangular solids/cubes and spheres). Methods used can be applied to any programming language or game development environment. Review of demo Ruby code to detect collision between rectangular solids and spheres. Links and Notes Ruby 3D collision calculator &#8211; https://github.com/levidsmith/collision3d Caverns of Evil on Steam by BlackJar72 &#8211; &#8230; Continue reading Basic 3D Collision &#8211; Knox Game Design, March 2022 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>2D Collision &#8211; Knox Game Design, February 2022</title>
	<link>https://www.knoxgamedesign.org/1782/2d-collision-knox-game-design-february-2022/</link>
	<pubDate>Thu, 24 Feb 2022 06:04:54 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1782</guid>
	<description><![CDATA[Explanation of 2D collisions for points, lines, rectangles, and circles.  Overview of each collision type along with examples and code.  Explanations are general in nature so that they can be implemented in any game engine or programming language.  Demonstration of Javascript web application that calculates collisions between the four types of objects, along with review &#8230; <a href="https://www.knoxgamedesign.org/1782/2d-collision-knox-game-design-february-2022/" class="more-link">Continue reading <span class="screen-reader-text">2D Collision &#8211; Knox Game Design, February 2022</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Explanation of 2D collisions for points, lines, rectangles, and circles.  Overview of each collision type along with examples and code.  Explanations are general in nature so that they can be implemented in any game engine or programming language.  Demon]]></itunes:subtitle>
	<content:encoded><![CDATA[Explanation of 2D collisions for points, lines, rectangles, and circles.  Overview of each collision type along with examples and code.  Explanations are general in nature so that they can be implemented in any game engine or programming language.  Demonstration of Javascript web application that calculates collisions between the four types of objects, along with review &#8230; <a href="https://www.knoxgamedesign.org/1782/2d-collision-knox-game-design-february-2022/" class="more-link">Continue reading <span class="screen-reader-text">2D Collision &#8211; Knox Game Design, February 2022</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1782/2d-collision-knox-game-design-february-2022.mp3" length="84233088" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Explanation of 2D collisions for points, lines, rectangles, and circles.  Overview of each collision type along with examples and code.  Explanations are general in nature so that they can be implemented in any game engine or programming language.  Demonstration of Javascript web application that calculates collisions between the four types of objects, along with review &#8230; Continue reading 2D Collision &#8211; Knox Game Design, February 2022 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>58:30</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Explanation of 2D collisions for points, lines, rectangles, and circles.  Overview of each collision type along with examples and code.  Explanations are general in nature so that they can be implemented in any game engine or programming language.  Demonstration of Javascript web application that calculates collisions between the four types of objects, along with review &#8230; Continue reading 2D Collision &#8211; Knox Game Design, February 2022 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Dijkstra&#8217;s Algorithm &#8211; Knox Game Design, January 2022</title>
	<link>https://www.knoxgamedesign.org/1774/dijkstras-algorithm-knox-game-design-january-2022/</link>
	<pubDate>Tue, 25 Jan 2022 06:08:29 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1774</guid>
	<description><![CDATA[Explanation of Dijkstra&#8217;s algorithm for finding the shortest path in a graph based on a selected starting node. Walkthrough of an example of the algorithm. Demo of implementation of Dijkstra&#8217;s algorithm in Unity and C#. Dijkstra Demo in Unity (Unity WebGL) Dijkstra Demo Source Code Links and Notes Dijkstra&#8217;s Shortest Path Algorithm &#8211; https://www.geeksforgeeks.org/dijkstras-shortest-path-algorithm-greedy-algo-7/ Dijkstra&#8217;s &#8230; <a href="https://www.knoxgamedesign.org/1774/dijkstras-algorithm-knox-game-design-january-2022/" class="more-link">Continue reading <span class="screen-reader-text">Dijkstra&#8217;s Algorithm &#8211; Knox Game Design, January 2022</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Explanation of Dijkstra&#8217;s algorithm for finding the shortest path in a graph based on a selected starting node. Walkthrough of an example of the algorithm. Demo of implementation of Dijkstra&#8217;s algorithm in Unity and C#. Dijkstra Demo in Unity]]></itunes:subtitle>
	<content:encoded><![CDATA[Explanation of Dijkstra&#8217;s algorithm for finding the shortest path in a graph based on a selected starting node. Walkthrough of an example of the algorithm. Demo of implementation of Dijkstra&#8217;s algorithm in Unity and C#. Dijkstra Demo in Unity (Unity WebGL) Dijkstra Demo Source Code Links and Notes Dijkstra&#8217;s Shortest Path Algorithm &#8211; https://www.geeksforgeeks.org/dijkstras-shortest-path-algorithm-greedy-algo-7/ Dijkstra&#8217;s &#8230; <a href="https://www.knoxgamedesign.org/1774/dijkstras-algorithm-knox-game-design-january-2022/" class="more-link">Continue reading <span class="screen-reader-text">Dijkstra&#8217;s Algorithm &#8211; Knox Game Design, January 2022</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1774/dijkstras-algorithm-knox-game-design-january-2022.mp3" length="50764608" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Explanation of Dijkstra&#8217;s algorithm for finding the shortest path in a graph based on a selected starting node. Walkthrough of an example of the algorithm. Demo of implementation of Dijkstra&#8217;s algorithm in Unity and C#. Dijkstra Demo in Unity (Unity WebGL) Dijkstra Demo Source Code Links and Notes Dijkstra&#8217;s Shortest Path Algorithm &#8211; https://www.geeksforgeeks.org/dijkstras-shortest-path-algorithm-greedy-algo-7/ Dijkstra&#8217;s &#8230; Continue reading Dijkstra&#8217;s Algorithm &#8211; Knox Game Design, January 2022 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>35:15</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Explanation of Dijkstra&#8217;s algorithm for finding the shortest path in a graph based on a selected starting node. Walkthrough of an example of the algorithm. Demo of implementation of Dijkstra&#8217;s algorithm in Unity and C#. Dijkstra Demo in Unity (Unity WebGL) Dijkstra Demo Source Code Links and Notes Dijkstra&#8217;s Shortest Path Algorithm &#8211; https://www.geeksforgeeks.org/dijkstras-shortest-path-algorithm-greedy-algo-7/ Dijkstra&#8217;s &#8230; Continue reading Dijkstra&#8217;s Algorithm &#8211; Knox Game Design, January 2022 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Particle Systems in Unity &#8211; Knox Game Design, December 2021</title>
	<link>https://www.knoxgamedesign.org/1767/particle-systems-in-unity-knox-game-design-december-2021/</link>
	<pubDate>Wed, 22 Dec 2021 07:04:48 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1767</guid>
	<description><![CDATA[Explanation of particle systems in Unity, along with modifiers such as emission shape, bursts, color over time, custom shapes, and size over lifetime. Demo project and code &#8211; https://github.com/levidsmith/ParticleSystemDemo Links and Notes Unity Particle System documentation &#8211; https://docs.unity3d.com/Manual/ParticleSystems.html Unity &#8211; https://unity.com/ Podcast theme music – Ride by Pocketmaster]]></description>
	<itunes:subtitle><![CDATA[Explanation of particle systems in Unity, along with modifiers such as emission shape, bursts, color over time, custom shapes, and size over lifetime. Demo project and code &#8211; https://github.com/levidsmith/ParticleSystemDemo Links and Notes Unity Pa]]></itunes:subtitle>
	<content:encoded><![CDATA[Explanation of particle systems in Unity, along with modifiers such as emission shape, bursts, color over time, custom shapes, and size over lifetime. Demo project and code &#8211; https://github.com/levidsmith/ParticleSystemDemo Links and Notes Unity Particle System documentation &#8211; https://docs.unity3d.com/Manual/ParticleSystems.html Unity &#8211; https://unity.com/ Podcast theme music – Ride by Pocketmaster]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1767/particle-systems-in-unity-knox-game-design-december-2021.mp3" length="29121984" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Explanation of particle systems in Unity, along with modifiers such as emission shape, bursts, color over time, custom shapes, and size over lifetime. Demo project and code &#8211; https://github.com/levidsmith/ParticleSystemDemo Links and Notes Unity Particle System documentation &#8211; https://docs.unity3d.com/Manual/ParticleSystems.html Unity &#8211; https://unity.com/ Podcast theme music – Ride by Pocketmaster]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>20:13</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Explanation of particle systems in Unity, along with modifiers such as emission shape, bursts, color over time, custom shapes, and size over lifetime. Demo project and code &#8211; https://github.com/levidsmith/ParticleSystemDemo Links and Notes Unity Particle System documentation &#8211; https://docs.unity3d.com/Manual/ParticleSystems.html Unity &#8211; https://unity.com/ Podcast theme music – Ride by Pocketmaster]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Stencyl &#8211; Knox Game Design, November 2021</title>
	<link>https://www.knoxgamedesign.org/1727/stencyl-knox-game-design-november-2021/</link>
	<pubDate>Tue, 23 Nov 2021 05:05:11 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1727</guid>
	<description><![CDATA[Overview of the Stencyl game development environment for making 2D games.   Explanation of scenes, actors, behaviors, events, and visual coding.  Examples of a number guessing game and simple space shooter. Links and Notes Stencyl &#8211; https://www.stencyl.com/ Stencyl download archive &#8211; http://community.stencyl.com/index.php?topic=5530.0 Podcast theme music – Ride by Pocketmaster]]></description>
	<itunes:subtitle><![CDATA[Overview of the Stencyl game development environment for making 2D games.   Explanation of scenes, actors, behaviors, events, and visual coding.  Examples of a number guessing game and simple space shooter. Links and Notes Stencyl &#8211; https://www.ste]]></itunes:subtitle>
	<content:encoded><![CDATA[Overview of the Stencyl game development environment for making 2D games.   Explanation of scenes, actors, behaviors, events, and visual coding.  Examples of a number guessing game and simple space shooter. Links and Notes Stencyl &#8211; https://www.stencyl.com/ Stencyl download archive &#8211; http://community.stencyl.com/index.php?topic=5530.0 Podcast theme music – Ride by Pocketmaster]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1727/stencyl-knox-game-design-november-2021.mp3" length="73291968" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Overview of the Stencyl game development environment for making 2D games.   Explanation of scenes, actors, behaviors, events, and visual coding.  Examples of a number guessing game and simple space shooter. Links and Notes Stencyl &#8211; https://www.stencyl.com/ Stencyl download archive &#8211; http://community.stencyl.com/index.php?topic=5530.0 Podcast theme music – Ride by Pocketmaster]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>50:54</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Overview of the Stencyl game development environment for making 2D games.   Explanation of scenes, actors, behaviors, events, and visual coding.  Examples of a number guessing game and simple space shooter. Links and Notes Stencyl &#8211; https://www.stencyl.com/ Stencyl download archive &#8211; http://community.stencyl.com/index.php?topic=5530.0 Podcast theme music – Ride by Pocketmaster]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Fall &#8217;21 Game Jam Entries and More &#8211; Knox Game Design, October 2021</title>
	<link>https://www.knoxgamedesign.org/1722/fall-21-game-jam-entries-and-more-knox-game-design-october-2021/</link>
	<pubDate>Sat, 23 Oct 2021 04:57:18 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1722</guid>
	<description><![CDATA[This month, Knox developers Allen, Jared, and Levi show off their games developed for Fall &#8217;21 and more. Links and Notes Dark Crossings by Allen &#8211; https://ldjam.com/events/ludum-dare/49/dark-crossings Cubic Nightmare by Jared &#8211; https://jaredbgreat.itch.io/cubic-nightmare Chester Servesalot by Levi &#8211; https://ldjam.com/events/ludum-dare/49/waiter-extraordinaire John Handgonne’s wacky escapade by Jacob &#8211; https://ldjam.com/events/ludum-dare/49/john-handgonnes-wacky-escapade Podcast theme music – Ride by Pocketmaster]]></description>
	<itunes:subtitle><![CDATA[This month, Knox developers Allen, Jared, and Levi show off their games developed for Fall &#8217;21 and more. Links and Notes Dark Crossings by Allen &#8211; https://ldjam.com/events/ludum-dare/49/dark-crossings Cubic Nightmare by Jared &#8211; https://]]></itunes:subtitle>
	<content:encoded><![CDATA[This month, Knox developers Allen, Jared, and Levi show off their games developed for Fall &#8217;21 and more. Links and Notes Dark Crossings by Allen &#8211; https://ldjam.com/events/ludum-dare/49/dark-crossings Cubic Nightmare by Jared &#8211; https://jaredbgreat.itch.io/cubic-nightmare Chester Servesalot by Levi &#8211; https://ldjam.com/events/ludum-dare/49/waiter-extraordinaire John Handgonne’s wacky escapade by Jacob &#8211; https://ldjam.com/events/ludum-dare/49/john-handgonnes-wacky-escapade Podcast theme music – Ride by Pocketmaster]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1722/fall-21-game-jam-entries-and-more-knox-game-design-october-2021.mp3" length="49028544" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This month, Knox developers Allen, Jared, and Levi show off their games developed for Fall &#8217;21 and more. Links and Notes Dark Crossings by Allen &#8211; https://ldjam.com/events/ludum-dare/49/dark-crossings Cubic Nightmare by Jared &#8211; https://jaredbgreat.itch.io/cubic-nightmare Chester Servesalot by Levi &#8211; https://ldjam.com/events/ludum-dare/49/waiter-extraordinaire John Handgonne’s wacky escapade by Jacob &#8211; https://ldjam.com/events/ludum-dare/49/john-handgonnes-wacky-escapade Podcast theme music – Ride by Pocketmaster]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>34:03</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[This month, Knox developers Allen, Jared, and Levi show off their games developed for Fall &#8217;21 and more. Links and Notes Dark Crossings by Allen &#8211; https://ldjam.com/events/ludum-dare/49/dark-crossings Cubic Nightmare by Jared &#8211; https://jaredbgreat.itch.io/cubic-nightmare Chester Servesalot by Levi &#8211; https://ldjam.com/events/ludum-dare/49/waiter-extraordinaire John Handgonne’s wacky escapade by Jacob &#8211; https://ldjam.com/events/ludum-dare/49/john-handgonnes-wacky-escapade Podcast theme music – Ride by Pocketmaster]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Distributing Your Game &#8211; Knox Game Design, September 2021</title>
	<link>https://www.knoxgamedesign.org/1695/distributing-your-game-knox-game-design-september-2021/</link>
	<pubDate>Tue, 21 Sep 2021 21:45:11 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1695</guid>
	<description><![CDATA[An overview of various ways to distribute your video game.&#160; First, a historical look at various physical media that can be used for distributing digital content.&#160; Then a look at multiple online sites that provide hosting and marketplaces for video games. Links and Notes Itch.io &#8211; https://itch.io GameJolt &#8211; https://gamejolt.com Kongregate developer &#8211; https://developers.kongregate.com/ Newgrounds &#8230; <a href="https://www.knoxgamedesign.org/1695/distributing-your-game-knox-game-design-september-2021/" class="more-link">Continue reading <span class="screen-reader-text">Distributing Your Game &#8211; Knox Game Design, September 2021</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[An overview of various ways to distribute your video game.&#160; First, a historical look at various physical media that can be used for distributing digital content.&#160; Then a look at multiple online sites that provide hosting and marketplaces for vi]]></itunes:subtitle>
	<content:encoded><![CDATA[An overview of various ways to distribute your video game.&#160; First, a historical look at various physical media that can be used for distributing digital content.&#160; Then a look at multiple online sites that provide hosting and marketplaces for video games. Links and Notes Itch.io &#8211; https://itch.io GameJolt &#8211; https://gamejolt.com Kongregate developer &#8211; https://developers.kongregate.com/ Newgrounds &#8230; <a href="https://www.knoxgamedesign.org/1695/distributing-your-game-knox-game-design-september-2021/" class="more-link">Continue reading <span class="screen-reader-text">Distributing Your Game &#8211; Knox Game Design, September 2021</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1695/distributing-your-game-knox-game-design-september-2021.mp3" length="32928768" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[An overview of various ways to distribute your video game.&#160; First, a historical look at various physical media that can be used for distributing digital content.&#160; Then a look at multiple online sites that provide hosting and marketplaces for video games. Links and Notes Itch.io &#8211; https://itch.io GameJolt &#8211; https://gamejolt.com Kongregate developer &#8211; https://developers.kongregate.com/ Newgrounds &#8230; Continue reading Distributing Your Game &#8211; Knox Game Design, September 2021 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>22:52</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[An overview of various ways to distribute your video game.&#160; First, a historical look at various physical media that can be used for distributing digital content.&#160; Then a look at multiple online sites that provide hosting and marketplaces for video games. Links and Notes Itch.io &#8211; https://itch.io GameJolt &#8211; https://gamejolt.com Kongregate developer &#8211; https://developers.kongregate.com/ Newgrounds &#8230; Continue reading Distributing Your Game &#8211; Knox Game Design, September 2021 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Strategy Guides &#8211; Knox Game Design, August 2021</title>
	<link>https://www.knoxgamedesign.org/1687/strategy-guides-knox-game-design-august-2021/</link>
	<pubDate>Wed, 18 Aug 2021 22:40:37 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1687</guid>
	<description><![CDATA[A look back at strategy guides for 8-bit Nintendo Entertainment System and 16-bit Super Nintendo games. How to Win at Super Mario Bros The Official Nintendo Player&#8217;s Guide Dragon Warrior Strategy Guide Super Mario Bros 2 Inside Out The Legend of Zelda, A Link to the Past Player&#8217;s Guide 4-Player Extra Strategy Guide Ninja Gaiden &#8230; <a href="https://www.knoxgamedesign.org/1687/strategy-guides-knox-game-design-august-2021/" class="more-link">Continue reading <span class="screen-reader-text">Strategy Guides &#8211; Knox Game Design, August 2021</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[A look back at strategy guides for 8-bit Nintendo Entertainment System and 16-bit Super Nintendo games. How to Win at Super Mario Bros The Official Nintendo Player&#8217;s Guide Dragon Warrior Strategy Guide Super Mario Bros 2 Inside Out The Legend of Ze]]></itunes:subtitle>
	<content:encoded><![CDATA[A look back at strategy guides for 8-bit Nintendo Entertainment System and 16-bit Super Nintendo games. How to Win at Super Mario Bros The Official Nintendo Player&#8217;s Guide Dragon Warrior Strategy Guide Super Mario Bros 2 Inside Out The Legend of Zelda, A Link to the Past Player&#8217;s Guide 4-Player Extra Strategy Guide Ninja Gaiden &#8230; <a href="https://www.knoxgamedesign.org/1687/strategy-guides-knox-game-design-august-2021/" class="more-link">Continue reading <span class="screen-reader-text">Strategy Guides &#8211; Knox Game Design, August 2021</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1687/strategy-guides-knox-game-design-august-2021.mp3" length="114261696" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[A look back at strategy guides for 8-bit Nintendo Entertainment System and 16-bit Super Nintendo games. How to Win at Super Mario Bros The Official Nintendo Player&#8217;s Guide Dragon Warrior Strategy Guide Super Mario Bros 2 Inside Out The Legend of Zelda, A Link to the Past Player&#8217;s Guide 4-Player Extra Strategy Guide Ninja Gaiden &#8230; Continue reading Strategy Guides &#8211; Knox Game Design, August 2021 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:19:21</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[A look back at strategy guides for 8-bit Nintendo Entertainment System and 16-bit Super Nintendo games. How to Win at Super Mario Bros The Official Nintendo Player&#8217;s Guide Dragon Warrior Strategy Guide Super Mario Bros 2 Inside Out The Legend of Zelda, A Link to the Past Player&#8217;s Guide 4-Player Extra Strategy Guide Ninja Gaiden &#8230; Continue reading Strategy Guides &#8211; Knox Game Design, August 2021 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Adding Sound Effects to Your Game &#8211; Knox Game Design, July 2021</title>
	<link>https://www.knoxgamedesign.org/1675/adding-sound-effects-to-your-game-knox-game-design-july-2021/</link>
	<pubDate>Fri, 23 Jul 2021 03:27:16 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1675</guid>
	<description><![CDATA[Demonstration of how to play a sound effect in various game development environments. This presentation covers Unity, GameMaker, Godot Engine, Unreal Engine (Blueprints), and Pico-8. Source Code &#8211; https://github.com/levidsmith/SoundEffectsDemo Links and Notes Unity &#8211; https://unity.com GameMaker &#8211; https://www.yoyogames.com/en/gamemaker Godot Engine &#8211; https://godotengine.org Unreal Engine &#8211; https://www.unrealengine.com Pico-8 &#8211; https://www.lexaloffle.com/pico-8.php Frick n Frack Games &#8211; https://www.fricknfrackgames.com/ &#8230; <a href="https://www.knoxgamedesign.org/1675/adding-sound-effects-to-your-game-knox-game-design-july-2021/" class="more-link">Continue reading <span class="screen-reader-text">Adding Sound Effects to Your Game &#8211; Knox Game Design, July 2021</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Demonstration of how to play a sound effect in various game development environments. This presentation covers Unity, GameMaker, Godot Engine, Unreal Engine (Blueprints), and Pico-8. Source Code &#8211; https://github.com/levidsmith/SoundEffectsDemo Link]]></itunes:subtitle>
	<content:encoded><![CDATA[Demonstration of how to play a sound effect in various game development environments. This presentation covers Unity, GameMaker, Godot Engine, Unreal Engine (Blueprints), and Pico-8. Source Code &#8211; https://github.com/levidsmith/SoundEffectsDemo Links and Notes Unity &#8211; https://unity.com GameMaker &#8211; https://www.yoyogames.com/en/gamemaker Godot Engine &#8211; https://godotengine.org Unreal Engine &#8211; https://www.unrealengine.com Pico-8 &#8211; https://www.lexaloffle.com/pico-8.php Frick n Frack Games &#8211; https://www.fricknfrackgames.com/ &#8230; <a href="https://www.knoxgamedesign.org/1675/adding-sound-effects-to-your-game-knox-game-design-july-2021/" class="more-link">Continue reading <span class="screen-reader-text">Adding Sound Effects to Your Game &#8211; Knox Game Design, July 2021</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1675/adding-sound-effects-to-your-game-knox-game-design-july-2021.mp3" length="56177280" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Demonstration of how to play a sound effect in various game development environments. This presentation covers Unity, GameMaker, Godot Engine, Unreal Engine (Blueprints), and Pico-8. Source Code &#8211; https://github.com/levidsmith/SoundEffectsDemo Links and Notes Unity &#8211; https://unity.com GameMaker &#8211; https://www.yoyogames.com/en/gamemaker Godot Engine &#8211; https://godotengine.org Unreal Engine &#8211; https://www.unrealengine.com Pico-8 &#8211; https://www.lexaloffle.com/pico-8.php Frick n Frack Games &#8211; https://www.fricknfrackgames.com/ &#8230; Continue reading Adding Sound Effects to Your Game &#8211; Knox Game Design, July 2021 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>39:01</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Demonstration of how to play a sound effect in various game development environments. This presentation covers Unity, GameMaker, Godot Engine, Unreal Engine (Blueprints), and Pico-8. Source Code &#8211; https://github.com/levidsmith/SoundEffectsDemo Links and Notes Unity &#8211; https://unity.com GameMaker &#8211; https://www.yoyogames.com/en/gamemaker Godot Engine &#8211; https://godotengine.org Unreal Engine &#8211; https://www.unrealengine.com Pico-8 &#8211; https://www.lexaloffle.com/pico-8.php Frick n Frack Games &#8211; https://www.fricknfrackgames.com/ &#8230; Continue reading Adding Sound Effects to Your Game &#8211; Knox Game Design, July 2021 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Sound Effects with BFXR &#8211; Knox Game Design, June 2021</title>
	<link>https://www.knoxgamedesign.org/1668/sound-effects-with-bfxr-knox-game-design-june-2021/</link>
	<pubDate>Sat, 26 Jun 2021 21:04:32 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1668</guid>
	<description><![CDATA[This month&#8217;s Knox Game Design covers the BXFR tool for generating sound effects for games. A look at different sound effect types, modifying sound effect properties, using the mixer to combine effects together, and an analysis for the various types of wave forms. Links and Notes BFXR &#8211; https://www.bfxr.net/ SFXR &#8211; http://www.drpetter.se/project_sfxr.html Sound Theory by &#8230; <a href="https://www.knoxgamedesign.org/1668/sound-effects-with-bfxr-knox-game-design-june-2021/" class="more-link">Continue reading <span class="screen-reader-text">Sound Effects with BFXR &#8211; Knox Game Design, June 2021</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[This month&#8217;s Knox Game Design covers the BXFR tool for generating sound effects for games. A look at different sound effect types, modifying sound effect properties, using the mixer to combine effects together, and an analysis for the various types]]></itunes:subtitle>
	<content:encoded><![CDATA[This month&#8217;s Knox Game Design covers the BXFR tool for generating sound effects for games. A look at different sound effect types, modifying sound effect properties, using the mixer to combine effects together, and an analysis for the various types of wave forms. Links and Notes BFXR &#8211; https://www.bfxr.net/ SFXR &#8211; http://www.drpetter.se/project_sfxr.html Sound Theory by &#8230; <a href="https://www.knoxgamedesign.org/1668/sound-effects-with-bfxr-knox-game-design-june-2021/" class="more-link">Continue reading <span class="screen-reader-text">Sound Effects with BFXR &#8211; Knox Game Design, June 2021</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1668/sound-effects-with-bfxr-knox-game-design-june-2021.mp3" length="80529408" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This month&#8217;s Knox Game Design covers the BXFR tool for generating sound effects for games. A look at different sound effect types, modifying sound effect properties, using the mixer to combine effects together, and an analysis for the various types of wave forms. Links and Notes BFXR &#8211; https://www.bfxr.net/ SFXR &#8211; http://www.drpetter.se/project_sfxr.html Sound Theory by &#8230; Continue reading Sound Effects with BFXR &#8211; Knox Game Design, June 2021 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>55:55</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[This month&#8217;s Knox Game Design covers the BXFR tool for generating sound effects for games. A look at different sound effect types, modifying sound effect properties, using the mixer to combine effects together, and an analysis for the various types of wave forms. Links and Notes BFXR &#8211; https://www.bfxr.net/ SFXR &#8211; http://www.drpetter.se/project_sfxr.html Sound Theory by &#8230; Continue reading Sound Effects with BFXR &#8211; Knox Game Design, June 2021 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Spring &#8217;21 Game Jam Entries &#8211; Knox Game Design, May 2021</title>
	<link>https://www.knoxgamedesign.org/1640/spring-21-game-jam-entries-knox-game-design-may-2021/</link>
	<pubDate>Wed, 12 May 2021 00:53:40 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1640</guid>
	<description><![CDATA[Knox Game Design had two great entries for Spring &#8217;21.&#160; The theme was Deeper and deeper.&#160; Let us know if we missed your game entry and we will add it to the list! Delve Inc. by Jacob You play as a dwarf in a hastily constructed drillship delving deep into an abandoned mining plot to &#8230; <a href="https://www.knoxgamedesign.org/1640/spring-21-game-jam-entries-knox-game-design-may-2021/" class="more-link">Continue reading <span class="screen-reader-text">Spring &#8217;21 Game Jam Entries &#8211; Knox Game Design, May 2021</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Knox Game Design had two great entries for Spring &#8217;21.&#160; The theme was Deeper and deeper.&#160; Let us know if we missed your game entry and we will add it to the list! Delve Inc. by Jacob You play as a dwarf in a hastily constructed drillship ]]></itunes:subtitle>
	<content:encoded><![CDATA[Knox Game Design had two great entries for Spring &#8217;21.&#160; The theme was Deeper and deeper.&#160; Let us know if we missed your game entry and we will add it to the list! Delve Inc. by Jacob You play as a dwarf in a hastily constructed drillship delving deep into an abandoned mining plot to &#8230; <a href="https://www.knoxgamedesign.org/1640/spring-21-game-jam-entries-knox-game-design-may-2021/" class="more-link">Continue reading <span class="screen-reader-text">Spring &#8217;21 Game Jam Entries &#8211; Knox Game Design, May 2021</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1640/spring-21-game-jam-entries-knox-game-design-may-2021.mp3" length="50496192" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Knox Game Design had two great entries for Spring &#8217;21.&#160; The theme was Deeper and deeper.&#160; Let us know if we missed your game entry and we will add it to the list! Delve Inc. by Jacob You play as a dwarf in a hastily constructed drillship delving deep into an abandoned mining plot to &#8230; Continue reading Spring &#8217;21 Game Jam Entries &#8211; Knox Game Design, May 2021 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>35:04</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Knox Game Design had two great entries for Spring &#8217;21.&#160; The theme was Deeper and deeper.&#160; Let us know if we missed your game entry and we will add it to the list! Delve Inc. by Jacob You play as a dwarf in a hastily constructed drillship delving deep into an abandoned mining plot to &#8230; Continue reading Spring &#8217;21 Game Jam Entries &#8211; Knox Game Design, May 2021 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Image File Formats &#8211; Knox Game Design, April 2021</title>
	<link>https://www.knoxgamedesign.org/1626/image-file-formats-knox-game-design-april-2021/</link>
	<pubDate>Mon, 19 Apr 2021 12:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1626</guid>
	<description><![CDATA[Comparison of file types for holding image data for textures and sprites in games.  File types include BMP, GIF, PNG, JPEG, SVG, TIFF, TGA, PCX, HEIC, and WebP.  Properties include transparency, compression, lossy vs lossless, and file size.  Demonstration of how to programmatically decode and encode PNG files.  Compatibility of image files with four game &#8230; <a href="https://www.knoxgamedesign.org/1626/image-file-formats-knox-game-design-april-2021/" class="more-link">Continue reading <span class="screen-reader-text">Image File Formats &#8211; Knox Game Design, April 2021</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Comparison of file types for holding image data for textures and sprites in games.  File types include BMP, GIF, PNG, JPEG, SVG, TIFF, TGA, PCX, HEIC, and WebP.  Properties include transparency, compression, lossy vs lossless, and file size.  Demonstrati]]></itunes:subtitle>
	<content:encoded><![CDATA[Comparison of file types for holding image data for textures and sprites in games.  File types include BMP, GIF, PNG, JPEG, SVG, TIFF, TGA, PCX, HEIC, and WebP.  Properties include transparency, compression, lossy vs lossless, and file size.  Demonstration of how to programmatically decode and encode PNG files.  Compatibility of image files with four game &#8230; <a href="https://www.knoxgamedesign.org/1626/image-file-formats-knox-game-design-april-2021/" class="more-link">Continue reading <span class="screen-reader-text">Image File Formats &#8211; Knox Game Design, April 2021</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1626/image-file-formats-knox-game-design-april-2021.mp3" length="137968704" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Comparison of file types for holding image data for textures and sprites in games.  File types include BMP, GIF, PNG, JPEG, SVG, TIFF, TGA, PCX, HEIC, and WebP.  Properties include transparency, compression, lossy vs lossless, and file size.  Demonstration of how to programmatically decode and encode PNG files.  Compatibility of image files with four game &#8230; Continue reading Image File Formats &#8211; Knox Game Design, April 2021 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:35:49</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Comparison of file types for holding image data for textures and sprites in games.  File types include BMP, GIF, PNG, JPEG, SVG, TIFF, TGA, PCX, HEIC, and WebP.  Properties include transparency, compression, lossy vs lossless, and file size.  Demonstration of how to programmatically decode and encode PNG files.  Compatibility of image files with four game &#8230; Continue reading Image File Formats &#8211; Knox Game Design, April 2021 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Sorting &#8211; Knox Game Design, March 2021</title>
	<link>https://www.knoxgamedesign.org/1597/sorting-knox-game-design-march-2021/</link>
	<pubDate>Mon, 22 Mar 2021 02:10:21 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1597</guid>
	<description><![CDATA[Overview of comparison of data types, sorting algorithms, and run times. Demonstration of sorting in Unity with C#, GameMaker with GML, Godot with GDScript, Unreal Engine with C++, and Pico-8 with Lua. For each game development environment, examples are shown for sorting integers, character strings (words), and a custom object type. Example code &#8211; https://github.com/levidsmith/SortingDemos &#8230; <a href="https://www.knoxgamedesign.org/1597/sorting-knox-game-design-march-2021/" class="more-link">Continue reading <span class="screen-reader-text">Sorting &#8211; Knox Game Design, March 2021</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Overview of comparison of data types, sorting algorithms, and run times. Demonstration of sorting in Unity with C#, GameMaker with GML, Godot with GDScript, Unreal Engine with C++, and Pico-8 with Lua. For each game development environment, examples are ]]></itunes:subtitle>
	<content:encoded><![CDATA[Overview of comparison of data types, sorting algorithms, and run times. Demonstration of sorting in Unity with C#, GameMaker with GML, Godot with GDScript, Unreal Engine with C++, and Pico-8 with Lua. For each game development environment, examples are shown for sorting integers, character strings (words), and a custom object type. Example code &#8211; https://github.com/levidsmith/SortingDemos &#8230; <a href="https://www.knoxgamedesign.org/1597/sorting-knox-game-design-march-2021/" class="more-link">Continue reading <span class="screen-reader-text">Sorting &#8211; Knox Game Design, March 2021</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1597/sorting-knox-game-design-march-2021.mp3" length="182545920" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Overview of comparison of data types, sorting algorithms, and run times. Demonstration of sorting in Unity with C#, GameMaker with GML, Godot with GDScript, Unreal Engine with C++, and Pico-8 with Lua. For each game development environment, examples are shown for sorting integers, character strings (words), and a custom object type. Example code &#8211; https://github.com/levidsmith/SortingDemos &#8230; Continue reading Sorting &#8211; Knox Game Design, March 2021 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>2:06:46</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Overview of comparison of data types, sorting algorithms, and run times. Demonstration of sorting in Unity with C#, GameMaker with GML, Godot with GDScript, Unreal Engine with C++, and Pico-8 with Lua. For each game development environment, examples are shown for sorting integers, character strings (words), and a custom object type. Example code &#8211; https://github.com/levidsmith/SortingDemos &#8230; Continue reading Sorting &#8211; Knox Game Design, March 2021 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Mazes &#8211; Knox Game Design, February 2021</title>
	<link>https://www.knoxgamedesign.org/1568/mazes-knox-game-design-february-2021/</link>
	<pubDate>Tue, 23 Feb 2021 03:07:15 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1568</guid>
	<description><![CDATA[How to generate mazes using Prim&#8217;s and Kruskal&#8217;s algorithm. Example implementations in Unity with C#.  Methods for solving mazes.  Demonstration of maze generators available on the web. Demo project in Unity and C# &#8211; https://github.com/levidsmith/MazeDemo New and Updated Games by Knox Developers Untitled game by Matthew BlazorRogueLike by Mythik Enfield by LocksmithArmy and Kendra Gomen-nasai &#8230; <a href="https://www.knoxgamedesign.org/1568/mazes-knox-game-design-february-2021/" class="more-link">Continue reading <span class="screen-reader-text">Mazes &#8211; Knox Game Design, February 2021</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[How to generate mazes using Prim&#8217;s and Kruskal&#8217;s algorithm. Example implementations in Unity with C#.  Methods for solving mazes.  Demonstration of maze generators available on the web. Demo project in Unity and C# &#8211; https://github.com/]]></itunes:subtitle>
	<content:encoded><![CDATA[How to generate mazes using Prim&#8217;s and Kruskal&#8217;s algorithm. Example implementations in Unity with C#.  Methods for solving mazes.  Demonstration of maze generators available on the web. Demo project in Unity and C# &#8211; https://github.com/levidsmith/MazeDemo New and Updated Games by Knox Developers Untitled game by Matthew BlazorRogueLike by Mythik Enfield by LocksmithArmy and Kendra Gomen-nasai &#8230; <a href="https://www.knoxgamedesign.org/1568/mazes-knox-game-design-february-2021/" class="more-link">Continue reading <span class="screen-reader-text">Mazes &#8211; Knox Game Design, February 2021</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1568/mazes-knox-game-design-february-2021.mp3" length="107694720" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[How to generate mazes using Prim&#8217;s and Kruskal&#8217;s algorithm. Example implementations in Unity with C#.  Methods for solving mazes.  Demonstration of maze generators available on the web. Demo project in Unity and C# &#8211; https://github.com/levidsmith/MazeDemo New and Updated Games by Knox Developers Untitled game by Matthew BlazorRogueLike by Mythik Enfield by LocksmithArmy and Kendra Gomen-nasai &#8230; Continue reading Mazes &#8211; Knox Game Design, February 2021 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:14:47</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[How to generate mazes using Prim&#8217;s and Kruskal&#8217;s algorithm. Example implementations in Unity with C#.  Methods for solving mazes.  Demonstration of maze generators available on the web. Demo project in Unity and C# &#8211; https://github.com/levidsmith/MazeDemo New and Updated Games by Knox Developers Untitled game by Matthew BlazorRogueLike by Mythik Enfield by LocksmithArmy and Kendra Gomen-nasai &#8230; Continue reading Mazes &#8211; Knox Game Design, February 2021 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Animation in Blender &#8211; Knox Game Design, January 2021</title>
	<link>https://www.knoxgamedesign.org/1546/animation-in-blender-knox-game-design-january-2021/</link>
	<pubDate>Sat, 23 Jan 2021 21:46:39 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1546</guid>
	<description><![CDATA[Demonstration of how to create a simple humanoid armature in Blender to be used in a game development environment.  Explanation of how to assign a mesh to an armature and weight painting.  How to create simple walking and standing animation by adding key frames.  The model and animation are exported into FBX format and imported &#8230; <a href="https://www.knoxgamedesign.org/1546/animation-in-blender-knox-game-design-january-2021/" class="more-link">Continue reading <span class="screen-reader-text">Animation in Blender &#8211; Knox Game Design, January 2021</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Demonstration of how to create a simple humanoid armature in Blender to be used in a game development environment.  Explanation of how to assign a mesh to an armature and weight painting.  How to create simple walking and standing animation by adding key]]></itunes:subtitle>
	<content:encoded><![CDATA[Demonstration of how to create a simple humanoid armature in Blender to be used in a game development environment.  Explanation of how to assign a mesh to an armature and weight painting.  How to create simple walking and standing animation by adding key frames.  The model and animation are exported into FBX format and imported &#8230; <a href="https://www.knoxgamedesign.org/1546/animation-in-blender-knox-game-design-january-2021/" class="more-link">Continue reading <span class="screen-reader-text">Animation in Blender &#8211; Knox Game Design, January 2021</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1546/animation-in-blender-knox-game-design-january-2021.mp3" length="107785152" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Demonstration of how to create a simple humanoid armature in Blender to be used in a game development environment.  Explanation of how to assign a mesh to an armature and weight painting.  How to create simple walking and standing animation by adding key frames.  The model and animation are exported into FBX format and imported &#8230; Continue reading Animation in Blender &#8211; Knox Game Design, January 2021 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:14:51</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Demonstration of how to create a simple humanoid armature in Blender to be used in a game development environment.  Explanation of how to assign a mesh to an armature and weight painting.  How to create simple walking and standing animation by adding key frames.  The model and animation are exported into FBX format and imported &#8230; Continue reading Animation in Blender &#8211; Knox Game Design, January 2021 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Allegro &#8211; Knox Game Design, December 2020</title>
	<link>https://www.knoxgamedesign.org/1529/allegro-knox-game-design-december-2020/</link>
	<pubDate>Wed, 30 Dec 2020 10:56:00 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1529</guid>
	<description><![CDATA[Overview of the Allegro game programming library.  Compiling a legacy Allegro game with DJGPP through DOSBox.  Installing and building a game with Allegro 5 in Visual Studio.  How to use event and polling based methods for handling keyboard and gamepad input. Explanation of how to create a &#8220;Hello World&#8221;, Number Guessing game, and simple space &#8230; <a href="https://www.knoxgamedesign.org/1529/allegro-knox-game-design-december-2020/" class="more-link">Continue reading <span class="screen-reader-text">Allegro &#8211; Knox Game Design, December 2020</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Overview of the Allegro game programming library.  Compiling a legacy Allegro game with DJGPP through DOSBox.  Installing and building a game with Allegro 5 in Visual Studio.  How to use event and polling based methods for handling keyboard and gamepad i]]></itunes:subtitle>
	<content:encoded><![CDATA[Overview of the Allegro game programming library.  Compiling a legacy Allegro game with DJGPP through DOSBox.  Installing and building a game with Allegro 5 in Visual Studio.  How to use event and polling based methods for handling keyboard and gamepad input. Explanation of how to create a &#8220;Hello World&#8221;, Number Guessing game, and simple space &#8230; <a href="https://www.knoxgamedesign.org/1529/allegro-knox-game-design-december-2020/" class="more-link">Continue reading <span class="screen-reader-text">Allegro &#8211; Knox Game Design, December 2020</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1529/allegro-knox-game-design-december-2020.mp3" length="177458688" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Overview of the Allegro game programming library.  Compiling a legacy Allegro game with DJGPP through DOSBox.  Installing and building a game with Allegro 5 in Visual Studio.  How to use event and polling based methods for handling keyboard and gamepad input. Explanation of how to create a &#8220;Hello World&#8221;, Number Guessing game, and simple space &#8230; Continue reading Allegro &#8211; Knox Game Design, December 2020 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>2:03:14</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Overview of the Allegro game programming library.  Compiling a legacy Allegro game with DJGPP through DOSBox.  Installing and building a game with Allegro 5 in Visual Studio.  How to use event and polling based methods for handling keyboard and gamepad input. Explanation of how to create a &#8220;Hello World&#8221;, Number Guessing game, and simple space &#8230; Continue reading Allegro &#8211; Knox Game Design, December 2020 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Raspberry Pi Arcade &#8211; Knox Game Design, November 2020</title>
	<link>https://www.knoxgamedesign.org/1445/raspberry-pi-arcade-knox-game-design-november-2020/</link>
	<pubDate>Sun, 22 Nov 2020 17:41:50 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1445</guid>
	<description><![CDATA[Overview of building a Raspberry Pi arcade system.  First build was a Raspberry Pi (1) Model B and the second build was a Raspberry Pi 3 Model B.  Explanation of what components and tools are needed.  Installation the RetroPie operating system and configuration of Retrogame software to convert joystick movement and button presses into simulation &#8230; <a href="https://www.knoxgamedesign.org/1445/raspberry-pi-arcade-knox-game-design-november-2020/" class="more-link">Continue reading <span class="screen-reader-text">Raspberry Pi Arcade &#8211; Knox Game Design, November 2020</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Overview of building a Raspberry Pi arcade system.  First build was a Raspberry Pi (1) Model B and the second build was a Raspberry Pi 3 Model B.  Explanation of what components and tools are needed.  Installation the RetroPie operating system and config]]></itunes:subtitle>
	<content:encoded><![CDATA[Overview of building a Raspberry Pi arcade system.  First build was a Raspberry Pi (1) Model B and the second build was a Raspberry Pi 3 Model B.  Explanation of what components and tools are needed.  Installation the RetroPie operating system and configuration of Retrogame software to convert joystick movement and button presses into simulation &#8230; <a href="https://www.knoxgamedesign.org/1445/raspberry-pi-arcade-knox-game-design-november-2020/" class="more-link">Continue reading <span class="screen-reader-text">Raspberry Pi Arcade &#8211; Knox Game Design, November 2020</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1445/raspberry-pi-arcade-knox-game-design-november-2020.mp3" length="69030720" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Overview of building a Raspberry Pi arcade system.  First build was a Raspberry Pi (1) Model B and the second build was a Raspberry Pi 3 Model B.  Explanation of what components and tools are needed.  Installation the RetroPie operating system and configuration of Retrogame software to convert joystick movement and button presses into simulation &#8230; Continue reading Raspberry Pi Arcade &#8211; Knox Game Design, November 2020 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>47:56</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Overview of building a Raspberry Pi arcade system.  First build was a Raspberry Pi (1) Model B and the second build was a Raspberry Pi 3 Model B.  Explanation of what components and tools are needed.  Installation the RetroPie operating system and configuration of Retrogame software to convert joystick movement and button presses into simulation &#8230; Continue reading Raspberry Pi Arcade &#8211; Knox Game Design, November 2020 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Fall &#8217;20 Game Jam Recap &#8211; Knox Game Design, October 2020</title>
	<link>https://www.knoxgamedesign.org/1437/fall-20-game-jam-knox-game-design-october-2020/</link>
	<pubDate>Sat, 24 Oct 2020 04:19:12 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1437</guid>
	<description><![CDATA[A recap of the Fall &#8217;20 game jam plus a post mortem. Also what others on the Knox Game Design Discord have been developing. If you are interested in attending a Knox Game Design meeting either virtually or in-person, let us know! Links and Notes Game jam keynotes &#8211; https://ldjam.com/events/ludum-dare/47/$212263/welcome-to-ludum-dare-47-ps-we-start-early Circuitus Infinitus entry &#8211; https://ldjam.com/events/ludum-dare/47/circuitus-infinitus &#8230; <a href="https://www.knoxgamedesign.org/1437/fall-20-game-jam-knox-game-design-october-2020/" class="more-link">Continue reading <span class="screen-reader-text">Fall &#8217;20 Game Jam Recap &#8211; Knox Game Design, October 2020</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[A recap of the Fall &#8217;20 game jam plus a post mortem. Also what others on the Knox Game Design Discord have been developing. If you are interested in attending a Knox Game Design meeting either virtually or in-person, let us know! Links and Notes Ga]]></itunes:subtitle>
	<content:encoded><![CDATA[A recap of the Fall &#8217;20 game jam plus a post mortem. Also what others on the Knox Game Design Discord have been developing. If you are interested in attending a Knox Game Design meeting either virtually or in-person, let us know! Links and Notes Game jam keynotes &#8211; https://ldjam.com/events/ludum-dare/47/$212263/welcome-to-ludum-dare-47-ps-we-start-early Circuitus Infinitus entry &#8211; https://ldjam.com/events/ludum-dare/47/circuitus-infinitus &#8230; <a href="https://www.knoxgamedesign.org/1437/fall-20-game-jam-knox-game-design-october-2020/" class="more-link">Continue reading <span class="screen-reader-text">Fall &#8217;20 Game Jam Recap &#8211; Knox Game Design, October 2020</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1437/fall-20-game-jam-knox-game-design-october-2020.mp3" length="49549824" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[A recap of the Fall &#8217;20 game jam plus a post mortem. Also what others on the Knox Game Design Discord have been developing. If you are interested in attending a Knox Game Design meeting either virtually or in-person, let us know! Links and Notes Game jam keynotes &#8211; https://ldjam.com/events/ludum-dare/47/$212263/welcome-to-ludum-dare-47-ps-we-start-early Circuitus Infinitus entry &#8211; https://ldjam.com/events/ludum-dare/47/circuitus-infinitus &#8230; Continue reading Fall &#8217;20 Game Jam Recap &#8211; Knox Game Design, October 2020 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>34:25</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[A recap of the Fall &#8217;20 game jam plus a post mortem. Also what others on the Knox Game Design Discord have been developing. If you are interested in attending a Knox Game Design meeting either virtually or in-person, let us know! Links and Notes Game jam keynotes &#8211; https://ldjam.com/events/ludum-dare/47/$212263/welcome-to-ludum-dare-47-ps-we-start-early Circuitus Infinitus entry &#8211; https://ldjam.com/events/ludum-dare/47/circuitus-infinitus &#8230; Continue reading Fall &#8217;20 Game Jam Recap &#8211; Knox Game Design, October 2020 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>MonoGame &#8211; Knox Game Design, September 2020</title>
	<link>https://www.knoxgamedesign.org/1425/monogame-knox-game-design-september-2020/</link>
	<pubDate>Fri, 25 Sep 2020 22:25:36 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1425</guid>
	<description><![CDATA[An overview of creating a game with MonoGame.  Installation of MonoGame development environment using Visual Studio.  Handling input devices such as keyboard, gamepad, and mouse. How to load assets such as sound effects, music, fonts, and sprite images.  Examples of simple number guessing game and space shooter in MonoGame and C#.  How to convert an &#8230; <a href="https://www.knoxgamedesign.org/1425/monogame-knox-game-design-september-2020/" class="more-link">Continue reading <span class="screen-reader-text">MonoGame &#8211; Knox Game Design, September 2020</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[An overview of creating a game with MonoGame.  Installation of MonoGame development environment using Visual Studio.  Handling input devices such as keyboard, gamepad, and mouse. How to load assets such as sound effects, music, fonts, and sprite images. ]]></itunes:subtitle>
	<content:encoded><![CDATA[An overview of creating a game with MonoGame.  Installation of MonoGame development environment using Visual Studio.  Handling input devices such as keyboard, gamepad, and mouse. How to load assets such as sound effects, music, fonts, and sprite images.  Examples of simple number guessing game and space shooter in MonoGame and C#.  How to convert an &#8230; <a href="https://www.knoxgamedesign.org/1425/monogame-knox-game-design-september-2020/" class="more-link">Continue reading <span class="screen-reader-text">MonoGame &#8211; Knox Game Design, September 2020</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1425/monogame-knox-game-design-september-2020.mp3" length="111244608" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[An overview of creating a game with MonoGame.  Installation of MonoGame development environment using Visual Studio.  Handling input devices such as keyboard, gamepad, and mouse. How to load assets such as sound effects, music, fonts, and sprite images.  Examples of simple number guessing game and space shooter in MonoGame and C#.  How to convert an &#8230; Continue reading MonoGame &#8211; Knox Game Design, September 2020 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:17:15</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[An overview of creating a game with MonoGame.  Installation of MonoGame development environment using Visual Studio.  Handling input devices such as keyboard, gamepad, and mouse. How to load assets such as sound effects, music, fonts, and sprite images.  Examples of simple number guessing game and space shooter in MonoGame and C#.  How to convert an &#8230; Continue reading MonoGame &#8211; Knox Game Design, September 2020 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>BBS Games, VT100, and ANSI Graphics &#8211; Knox Game Design August 2020</title>
	<link>https://www.knoxgamedesign.org/1412/bbs-games-vt100-and-ansi-graphics-knox-game-design-august-2020/</link>
	<pubDate>Fri, 21 Aug 2020 08:39:27 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1412</guid>
	<description><![CDATA[An overview of BBS (Bulletin Board System) games from the 1990s.  How to connect to a telnet BBS to play DOOR games.  Creating ANSI graphics with ACiD draw in DOSBox.  VT100 color codes explained.  A simple telnet server created in Ruby, which displays system time, counts to ten, displays an ANSI file, and has a &#8230; <a href="https://www.knoxgamedesign.org/1412/bbs-games-vt100-and-ansi-graphics-knox-game-design-august-2020/" class="more-link">Continue reading <span class="screen-reader-text">BBS Games, VT100, and ANSI Graphics &#8211; Knox Game Design August 2020</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[An overview of BBS (Bulletin Board System) games from the 1990s.  How to connect to a telnet BBS to play DOOR games.  Creating ANSI graphics with ACiD draw in DOSBox.  VT100 color codes explained.  A simple telnet server created in Ruby, which displays s]]></itunes:subtitle>
	<content:encoded><![CDATA[An overview of BBS (Bulletin Board System) games from the 1990s.  How to connect to a telnet BBS to play DOOR games.  Creating ANSI graphics with ACiD draw in DOSBox.  VT100 color codes explained.  A simple telnet server created in Ruby, which displays system time, counts to ten, displays an ANSI file, and has a &#8230; <a href="https://www.knoxgamedesign.org/1412/bbs-games-vt100-and-ansi-graphics-knox-game-design-august-2020/" class="more-link">Continue reading <span class="screen-reader-text">BBS Games, VT100, and ANSI Graphics &#8211; Knox Game Design August 2020</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1412/bbs-games-vt100-and-ansi-graphics-knox-game-design-august-2020.mp3" length="80917632" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[An overview of BBS (Bulletin Board System) games from the 1990s.  How to connect to a telnet BBS to play DOOR games.  Creating ANSI graphics with ACiD draw in DOSBox.  VT100 color codes explained.  A simple telnet server created in Ruby, which displays system time, counts to ten, displays an ANSI file, and has a &#8230; Continue reading BBS Games, VT100, and ANSI Graphics &#8211; Knox Game Design August 2020 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>56:12</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[An overview of BBS (Bulletin Board System) games from the 1990s.  How to connect to a telnet BBS to play DOOR games.  Creating ANSI graphics with ACiD draw in DOSBox.  VT100 color codes explained.  A simple telnet server created in Ruby, which displays system time, counts to ten, displays an ANSI file, and has a &#8230; Continue reading BBS Games, VT100, and ANSI Graphics &#8211; Knox Game Design August 2020 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Color &#8211; Knox Game Design, July 2020</title>
	<link>https://www.knoxgamedesign.org/1402/color-knox-game-design-july-2020/</link>
	<pubDate>Fri, 24 Jul 2020 05:04:51 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1402</guid>
	<description><![CDATA[An overview of color for game developers.  How various colors are made on the computer using RGB and HSV formats.  The color spectrum and the ROY G BIV order for colors.  Where visible color exists on the electromagnetic wavelength scale.  Color displays on CRT (Cathode Ray Tube) and LED (Light Emitting Diode) devices.  Converting between &#8230; <a href="https://www.knoxgamedesign.org/1402/color-knox-game-design-july-2020/" class="more-link">Continue reading <span class="screen-reader-text">Color &#8211; Knox Game Design, July 2020</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[An overview of color for game developers.  How various colors are made on the computer using RGB and HSV formats.  The color spectrum and the ROY G BIV order for colors.  Where visible color exists on the electromagnetic wavelength scale.  Color displays]]></itunes:subtitle>
	<content:encoded><![CDATA[An overview of color for game developers.  How various colors are made on the computer using RGB and HSV formats.  The color spectrum and the ROY G BIV order for colors.  Where visible color exists on the electromagnetic wavelength scale.  Color displays on CRT (Cathode Ray Tube) and LED (Light Emitting Diode) devices.  Converting between &#8230; <a href="https://www.knoxgamedesign.org/1402/color-knox-game-design-july-2020/" class="more-link">Continue reading <span class="screen-reader-text">Color &#8211; Knox Game Design, July 2020</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1402/color-knox-game-design-july-2020.mp3" length="45453888" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[An overview of color for game developers.  How various colors are made on the computer using RGB and HSV formats.  The color spectrum and the ROY G BIV order for colors.  Where visible color exists on the electromagnetic wavelength scale.  Color displays on CRT (Cathode Ray Tube) and LED (Light Emitting Diode) devices.  Converting between &#8230; Continue reading Color &#8211; Knox Game Design, July 2020 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>31:34</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[An overview of color for game developers.  How various colors are made on the computer using RGB and HSV formats.  The color spectrum and the ROY G BIV order for colors.  Where visible color exists on the electromagnetic wavelength scale.  Color displays on CRT (Cathode Ray Tube) and LED (Light Emitting Diode) devices.  Converting between &#8230; Continue reading Color &#8211; Knox Game Design, July 2020 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Pygame &#8211; Knox Game Design, June 2020</title>
	<link>https://www.knoxgamedesign.org/1384/pygame-knox-game-design-june-2020/</link>
	<pubDate>Mon, 15 Jun 2020 02:37:36 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1384</guid>
	<description><![CDATA[This month we learn how to create games in Python using the Pygame library. 1:30 &#8211; News 6:13 &#8211; Showoff: Unity Helper and new leaderboard features 11:47 &#8211; Pygame (feature presentation) Hosts Jacob ldjam.com/users/jacobturn/games gamejolt.com/@Big_Ol_Tom Jeffry http://www.thingiverse.com/insane66 Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io Links and Notes Pygame examples (Number Guess, Shooter, Koi-Koi) &#8211; https://github.com/levidsmith/PythonProjects Python &#8230; <a href="https://www.knoxgamedesign.org/1384/pygame-knox-game-design-june-2020/" class="more-link">Continue reading <span class="screen-reader-text">Pygame &#8211; Knox Game Design, June 2020</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[This month we learn how to create games in Python using the Pygame library. 1:30 &#8211; News 6:13 &#8211; Showoff: Unity Helper and new leaderboard features 11:47 &#8211; Pygame (feature presentation) Hosts Jacob ldjam.com/users/jacobturn/games gamejolt]]></itunes:subtitle>
	<content:encoded><![CDATA[This month we learn how to create games in Python using the Pygame library. 1:30 &#8211; News 6:13 &#8211; Showoff: Unity Helper and new leaderboard features 11:47 &#8211; Pygame (feature presentation) Hosts Jacob ldjam.com/users/jacobturn/games gamejolt.com/@Big_Ol_Tom Jeffry http://www.thingiverse.com/insane66 Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io Links and Notes Pygame examples (Number Guess, Shooter, Koi-Koi) &#8211; https://github.com/levidsmith/PythonProjects Python &#8230; <a href="https://www.knoxgamedesign.org/1384/pygame-knox-game-design-june-2020/" class="more-link">Continue reading <span class="screen-reader-text">Pygame &#8211; Knox Game Design, June 2020</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1384/pygame-knox-game-design-june-2020.mp3" length="93179520" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This month we learn how to create games in Python using the Pygame library. 1:30 &#8211; News 6:13 &#8211; Showoff: Unity Helper and new leaderboard features 11:47 &#8211; Pygame (feature presentation) Hosts Jacob ldjam.com/users/jacobturn/games gamejolt.com/@Big_Ol_Tom Jeffry http://www.thingiverse.com/insane66 Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io Links and Notes Pygame examples (Number Guess, Shooter, Koi-Koi) &#8211; https://github.com/levidsmith/PythonProjects Python &#8230; Continue reading Pygame &#8211; Knox Game Design, June 2020 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:04:42</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[This month we learn how to create games in Python using the Pygame library. 1:30 &#8211; News 6:13 &#8211; Showoff: Unity Helper and new leaderboard features 11:47 &#8211; Pygame (feature presentation) Hosts Jacob ldjam.com/users/jacobturn/games gamejolt.com/@Big_Ol_Tom Jeffry http://www.thingiverse.com/insane66 Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io Links and Notes Pygame examples (Number Guess, Shooter, Koi-Koi) &#8211; https://github.com/levidsmith/PythonProjects Python &#8230; Continue reading Pygame &#8211; Knox Game Design, June 2020 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Spring &#8217;20 Game Jam Entries and Leaderboard Security &#8211; Knox Game Design, May 2020</title>
	<link>https://www.knoxgamedesign.org/1367/spring-20-game-jam-entries-and-leaderboard-security-knox-game-design-may-2020/</link>
	<pubDate>Mon, 25 May 2020 23:01:04 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1367</guid>
	<description><![CDATA[This month we show off our games created for Spring &#8217;20. Levi D. Smith also talks about leaderboard security. 0:58 &#8211; News &#8211; BitBucket discontinues Mercurial, migration to GitHub 9:43 &#8211; Raising Cerberus by James 15:54 &#8211; Machina by Jacob 23:50 &#8211; Potted Plant Simulator by Dylan 46:02 &#8211; Chicken Little by Levi 52:33 &#8211; &#8230; <a href="https://www.knoxgamedesign.org/1367/spring-20-game-jam-entries-and-leaderboard-security-knox-game-design-may-2020/" class="more-link">Continue reading <span class="screen-reader-text">Spring &#8217;20 Game Jam Entries and Leaderboard Security &#8211; Knox Game Design, May 2020</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[This month we show off our games created for Spring &#8217;20. Levi D. Smith also talks about leaderboard security. 0:58 &#8211; News &#8211; BitBucket discontinues Mercurial, migration to GitHub 9:43 &#8211; Raising Cerberus by James 15:54 &#8211; Machi]]></itunes:subtitle>
	<content:encoded><![CDATA[This month we show off our games created for Spring &#8217;20. Levi D. Smith also talks about leaderboard security. 0:58 &#8211; News &#8211; BitBucket discontinues Mercurial, migration to GitHub 9:43 &#8211; Raising Cerberus by James 15:54 &#8211; Machina by Jacob 23:50 &#8211; Potted Plant Simulator by Dylan 46:02 &#8211; Chicken Little by Levi 52:33 &#8211; &#8230; <a href="https://www.knoxgamedesign.org/1367/spring-20-game-jam-entries-and-leaderboard-security-knox-game-design-may-2020/" class="more-link">Continue reading <span class="screen-reader-text">Spring &#8217;20 Game Jam Entries and Leaderboard Security &#8211; Knox Game Design, May 2020</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1367/spring-20-game-jam-entries-and-leaderboard-security-knox-game-design-may-2020.mp3" length="124208640" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This month we show off our games created for Spring &#8217;20. Levi D. Smith also talks about leaderboard security. 0:58 &#8211; News &#8211; BitBucket discontinues Mercurial, migration to GitHub 9:43 &#8211; Raising Cerberus by James 15:54 &#8211; Machina by Jacob 23:50 &#8211; Potted Plant Simulator by Dylan 46:02 &#8211; Chicken Little by Levi 52:33 &#8211; &#8230; Continue reading Spring &#8217;20 Game Jam Entries and Leaderboard Security &#8211; Knox Game Design, May 2020 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:26:15</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[This month we show off our games created for Spring &#8217;20. Levi D. Smith also talks about leaderboard security. 0:58 &#8211; News &#8211; BitBucket discontinues Mercurial, migration to GitHub 9:43 &#8211; Raising Cerberus by James 15:54 &#8211; Machina by Jacob 23:50 &#8211; Potted Plant Simulator by Dylan 46:02 &#8211; Chicken Little by Levi 52:33 &#8211; &#8230; Continue reading Spring &#8217;20 Game Jam Entries and Leaderboard Security &#8211; Knox Game Design, May 2020 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Spring &#8217;20 Game Jam Kickoff &#8211; Knox Game Design, April 2020</title>
	<link>https://www.knoxgamedesign.org/1353/spring-20-game-jam-kickoff-knox-game-design-april-2020/</link>
	<pubDate>Thu, 30 Apr 2020 01:05:22 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1353</guid>
	<description><![CDATA[Jacob, Dylan, and Levi get together before the Spring &#8217;20 theme announcement to talk about their thoughts on the possible themes. 0:52 &#8211; Possible game jam night in Tennessee 7:10 &#8211; Dylan&#8217;s water color work 19:08 &#8211; Game jam theme discussion 59:05 &#8211; Tools we are planning to use for the game jam 1:15:30 &#8211; &#8230; <a href="https://www.knoxgamedesign.org/1353/spring-20-game-jam-kickoff-knox-game-design-april-2020/" class="more-link">Continue reading <span class="screen-reader-text">Spring &#8217;20 Game Jam Kickoff &#8211; Knox Game Design, April 2020</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Jacob, Dylan, and Levi get together before the Spring &#8217;20 theme announcement to talk about their thoughts on the possible themes. 0:52 &#8211; Possible game jam night in Tennessee 7:10 &#8211; Dylan&#8217;s water color work 19:08 &#8211; Game jam t]]></itunes:subtitle>
	<content:encoded><![CDATA[Jacob, Dylan, and Levi get together before the Spring &#8217;20 theme announcement to talk about their thoughts on the possible themes. 0:52 &#8211; Possible game jam night in Tennessee 7:10 &#8211; Dylan&#8217;s water color work 19:08 &#8211; Game jam theme discussion 59:05 &#8211; Tools we are planning to use for the game jam 1:15:30 &#8211; &#8230; <a href="https://www.knoxgamedesign.org/1353/spring-20-game-jam-kickoff-knox-game-design-april-2020/" class="more-link">Continue reading <span class="screen-reader-text">Spring &#8217;20 Game Jam Kickoff &#8211; Knox Game Design, April 2020</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1353/spring-20-game-jam-kickoff-knox-game-design-april-2020.mp3" length="131376960" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Jacob, Dylan, and Levi get together before the Spring &#8217;20 theme announcement to talk about their thoughts on the possible themes. 0:52 &#8211; Possible game jam night in Tennessee 7:10 &#8211; Dylan&#8217;s water color work 19:08 &#8211; Game jam theme discussion 59:05 &#8211; Tools we are planning to use for the game jam 1:15:30 &#8211; &#8230; Continue reading Spring &#8217;20 Game Jam Kickoff &#8211; Knox Game Design, April 2020 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:31:14</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Jacob, Dylan, and Levi get together before the Spring &#8217;20 theme announcement to talk about their thoughts on the possible themes. 0:52 &#8211; Possible game jam night in Tennessee 7:10 &#8211; Dylan&#8217;s water color work 19:08 &#8211; Game jam theme discussion 59:05 &#8211; Tools we are planning to use for the game jam 1:15:30 &#8211; &#8230; Continue reading Spring &#8217;20 Game Jam Kickoff &#8211; Knox Game Design, April 2020 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Promotion and Feedback &#8211; Knox Game Design, March 2020</title>
	<link>https://www.knoxgamedesign.org/1324/promotion-and-feedback-knoxville-game-design-march-2020/</link>
	<pubDate>Sat, 14 Mar 2020 17:46:16 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1324</guid>
	<description><![CDATA[This month we talk about ways to promote your game and how to handle feedback on your game. Hosts Dylan Wolf www.dylanwolf.com/ @DylanWolf dylanwolf.itch.io Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io Ruth Ann http://meemawsurrendered.com/ https://tranzeve.itch.io/ Jared github.com/BlackJar72 jaredbgreat.itch.io Links and Notes East Tennessee Content Creator event at Token Game Tavern (March 15, 2020) &#8211; https://www.facebook.com/events/664493714306082 Spring &#8230; <a href="https://www.knoxgamedesign.org/1324/promotion-and-feedback-knoxville-game-design-march-2020/" class="more-link">Continue reading <span class="screen-reader-text">Promotion and Feedback &#8211; Knox Game Design, March 2020</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[This month we talk about ways to promote your game and how to handle feedback on your game. Hosts Dylan Wolf www.dylanwolf.com/ @DylanWolf dylanwolf.itch.io Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io Ruth Ann http://meemawsurrendered.com]]></itunes:subtitle>
	<content:encoded><![CDATA[This month we talk about ways to promote your game and how to handle feedback on your game. Hosts Dylan Wolf www.dylanwolf.com/ @DylanWolf dylanwolf.itch.io Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io Ruth Ann http://meemawsurrendered.com/ https://tranzeve.itch.io/ Jared github.com/BlackJar72 jaredbgreat.itch.io Links and Notes East Tennessee Content Creator event at Token Game Tavern (March 15, 2020) &#8211; https://www.facebook.com/events/664493714306082 Spring &#8230; <a href="https://www.knoxgamedesign.org/1324/promotion-and-feedback-knoxville-game-design-march-2020/" class="more-link">Continue reading <span class="screen-reader-text">Promotion and Feedback &#8211; Knox Game Design, March 2020</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1324/promotion-and-feedback-knoxville-game-design-march-2020.mp3" length="114105600" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This month we talk about ways to promote your game and how to handle feedback on your game. Hosts Dylan Wolf www.dylanwolf.com/ @DylanWolf dylanwolf.itch.io Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io Ruth Ann http://meemawsurrendered.com/ https://tranzeve.itch.io/ Jared github.com/BlackJar72 jaredbgreat.itch.io Links and Notes East Tennessee Content Creator event at Token Game Tavern (March 15, 2020) &#8211; https://www.facebook.com/events/664493714306082 Spring &#8230; Continue reading Promotion and Feedback &#8211; Knox Game Design, March 2020 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:19:14</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[This month we talk about ways to promote your game and how to handle feedback on your game. Hosts Dylan Wolf www.dylanwolf.com/ @DylanWolf dylanwolf.itch.io Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io Ruth Ann http://meemawsurrendered.com/ https://tranzeve.itch.io/ Jared github.com/BlackJar72 jaredbgreat.itch.io Links and Notes East Tennessee Content Creator event at Token Game Tavern (March 15, 2020) &#8211; https://www.facebook.com/events/664493714306082 Spring &#8230; Continue reading Promotion and Feedback &#8211; Knox Game Design, March 2020 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Java Game Development &#8211; Knox Game Design, February 2020</title>
	<link>https://www.knoxgamedesign.org/1302/java-game-development-knoxville-game-design-february-2020/</link>
	<pubDate>Thu, 13 Feb 2020 00:55:22 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1302</guid>
	<description><![CDATA[This month’s topic is Creating Games with Java.  We discuss the basics of Java and how to create simple games with the language. Source Code for Java Examples Hosts Jared github.com/BlackJar72   jaredbgreat.itch.io Jacob ldjam.com/users/jacobturn/games   gamejolt.com/@Big_Ol_Tom Jeffry www.thingiverse.com/insane66     Dylan Wolf www.dylanwolf.com/ @DylanWolf dylanwolf.itch.io Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io Links and Notes &#8230; <a href="https://www.knoxgamedesign.org/1302/java-game-development-knoxville-game-design-february-2020/" class="more-link">Continue reading <span class="screen-reader-text">Java Game Development &#8211; Knox Game Design, February 2020</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[This month’s topic is Creating Games with Java.  We discuss the basics of Java and how to create simple games with the language. Source Code for Java Examples Hosts Jared github.com/BlackJar72   jaredbgreat.itch.io Jacob ldjam.com/users/jacobturn/games  ]]></itunes:subtitle>
	<content:encoded><![CDATA[This month’s topic is Creating Games with Java.  We discuss the basics of Java and how to create simple games with the language. Source Code for Java Examples Hosts Jared github.com/BlackJar72   jaredbgreat.itch.io Jacob ldjam.com/users/jacobturn/games   gamejolt.com/@Big_Ol_Tom Jeffry www.thingiverse.com/insane66     Dylan Wolf www.dylanwolf.com/ @DylanWolf dylanwolf.itch.io Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io Links and Notes &#8230; <a href="https://www.knoxgamedesign.org/1302/java-game-development-knoxville-game-design-february-2020/" class="more-link">Continue reading <span class="screen-reader-text">Java Game Development &#8211; Knox Game Design, February 2020</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1302/java-game-development-knoxville-game-design-february-2020.mp3" length="145699200" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This month’s topic is Creating Games with Java.  We discuss the basics of Java and how to create simple games with the language. Source Code for Java Examples Hosts Jared github.com/BlackJar72   jaredbgreat.itch.io Jacob ldjam.com/users/jacobturn/games   gamejolt.com/@Big_Ol_Tom Jeffry www.thingiverse.com/insane66     Dylan Wolf www.dylanwolf.com/ @DylanWolf dylanwolf.itch.io Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io Links and Notes &#8230; Continue reading Java Game Development &#8211; Knox Game Design, February 2020 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:41:11</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[This month’s topic is Creating Games with Java.  We discuss the basics of Java and how to create simple games with the language. Source Code for Java Examples Hosts Jared github.com/BlackJar72   jaredbgreat.itch.io Jacob ldjam.com/users/jacobturn/games   gamejolt.com/@Big_Ol_Tom Jeffry www.thingiverse.com/insane66     Dylan Wolf www.dylanwolf.com/ @DylanWolf dylanwolf.itch.io Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io Links and Notes &#8230; Continue reading Java Game Development &#8211; Knox Game Design, February 2020 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Blender for Unity &#8211; Knox Game Design, January 2020</title>
	<link>https://www.knoxgamedesign.org/1290/blender-for-unity-knoxville-game-design-january-2020/</link>
	<pubDate>Tue, 14 Jan 2020 06:51:44 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1290</guid>
	<description><![CDATA[This month’s topic is Blender for Unity.  We will go over the basics of modeling and texturing an object in Blender.  Then we will import that model into Unity and add behaviors through C# code. Hosts Ruth Ann http://meemawsurrendered.com/ https://tranzeve.itch.io/ Jeffry http://www.thingiverse.com/insane66 Jacob http://ldjam.com/users/jacobturn/games https://gamejolt.com/@Big_Ol_Tom Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad &#8230; <a href="https://www.knoxgamedesign.org/1290/blender-for-unity-knoxville-game-design-january-2020/" class="more-link">Continue reading <span class="screen-reader-text">Blender for Unity &#8211; Knox Game Design, January 2020</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[This month’s topic is Blender for Unity.  We will go over the basics of modeling and texturing an object in Blender.  Then we will import that model into Unity and add behaviors through C# code. Hosts Ruth Ann http://meemawsurrendered.com/ https://tranze]]></itunes:subtitle>
	<content:encoded><![CDATA[This month’s topic is Blender for Unity.  We will go over the basics of modeling and texturing an object in Blender.  Then we will import that model into Unity and add behaviors through C# code. Hosts Ruth Ann http://meemawsurrendered.com/ https://tranzeve.itch.io/ Jeffry http://www.thingiverse.com/insane66 Jacob http://ldjam.com/users/jacobturn/games https://gamejolt.com/@Big_Ol_Tom Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad &#8230; <a href="https://www.knoxgamedesign.org/1290/blender-for-unity-knoxville-game-design-january-2020/" class="more-link">Continue reading <span class="screen-reader-text">Blender for Unity &#8211; Knox Game Design, January 2020</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1290/blender-for-unity-knoxville-game-design-january-2020.mp3" length="84625920" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This month’s topic is Blender for Unity.  We will go over the basics of modeling and texturing an object in Blender.  Then we will import that model into Unity and add behaviors through C# code. Hosts Ruth Ann http://meemawsurrendered.com/ https://tranzeve.itch.io/ Jeffry http://www.thingiverse.com/insane66 Jacob http://ldjam.com/users/jacobturn/games https://gamejolt.com/@Big_Ol_Tom Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad &#8230; Continue reading Blender for Unity &#8211; Knox Game Design, January 2020 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>58:46</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[This month’s topic is Blender for Unity.  We will go over the basics of modeling and texturing an object in Blender.  Then we will import that model into Unity and add behaviors through C# code. Hosts Ruth Ann http://meemawsurrendered.com/ https://tranzeve.itch.io/ Jeffry http://www.thingiverse.com/insane66 Jacob http://ldjam.com/users/jacobturn/games https://gamejolt.com/@Big_Ol_Tom Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad &#8230; Continue reading Blender for Unity &#8211; Knox Game Design, January 2020 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>SDL with C &#8211; Knox Game Design, December 2019</title>
	<link>https://www.knoxgamedesign.org/1277/sdl-with-c-knoxville-game-design-december-2019/</link>
	<pubDate>Tue, 10 Dec 2019 02:11:39 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1277</guid>
	<description><![CDATA[This month&#8217;s topic is SDL with C.  Before Unity and GameMaker, there was the Simple Direct Media Layer.  It can be used to create 2D and 3D games on a wide variety of platforms.  C is still one of the most widely used programming languages.  We will discuss how to get a simple game running &#8230; <a href="https://www.knoxgamedesign.org/1277/sdl-with-c-knoxville-game-design-december-2019/" class="more-link">Continue reading <span class="screen-reader-text">SDL with C &#8211; Knox Game Design, December 2019</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[This month&#8217;s topic is SDL with C.  Before Unity and GameMaker, there was the Simple Direct Media Layer.  It can be used to create 2D and 3D games on a wide variety of platforms.  C is still one of the most widely used programming languages.  We wil]]></itunes:subtitle>
	<content:encoded><![CDATA[This month&#8217;s topic is SDL with C.  Before Unity and GameMaker, there was the Simple Direct Media Layer.  It can be used to create 2D and 3D games on a wide variety of platforms.  C is still one of the most widely used programming languages.  We will discuss how to get a simple game running &#8230; <a href="https://www.knoxgamedesign.org/1277/sdl-with-c-knoxville-game-design-december-2019/" class="more-link">Continue reading <span class="screen-reader-text">SDL with C &#8211; Knox Game Design, December 2019</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1277/sdl-with-c-knoxville-game-design-december-2019.mp3" length="103821696" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This month&#8217;s topic is SDL with C.  Before Unity and GameMaker, there was the Simple Direct Media Layer.  It can be used to create 2D and 3D games on a wide variety of platforms.  C is still one of the most widely used programming languages.  We will discuss how to get a simple game running &#8230; Continue reading SDL with C &#8211; Knox Game Design, December 2019 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:12:06</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[This month&#8217;s topic is SDL with C.  Before Unity and GameMaker, there was the Simple Direct Media Layer.  It can be used to create 2D and 3D games on a wide variety of platforms.  C is still one of the most widely used programming languages.  We will discuss how to get a simple game running &#8230; Continue reading SDL with C &#8211; Knox Game Design, December 2019 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Scratch &#8211; Knox Game Design, November 2019</title>
	<link>https://www.knoxgamedesign.org/1266/scratch-knoxville-game-design-november-2019/</link>
	<pubDate>Thu, 14 Nov 2019 04:23:39 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1266</guid>
	<description><![CDATA[This month’s topic is Scratch. Scratch is a game development environment where visual code blocks are dragged and dropped instead of writing code. It is a good tool to introduce programming concepts to people who have no coding experience. Links and Notes Scratch website &#8211; https://scratch.mit.edu/ Dylan&#8217;s Inktober entries on Redbubble &#8211; https://www.redbubble.com/people/dylanwolf/collections/1188929-inktober-2019 Chris Gardner&#8217;s &#8230; <a href="https://www.knoxgamedesign.org/1266/scratch-knoxville-game-design-november-2019/" class="more-link">Continue reading <span class="screen-reader-text">Scratch &#8211; Knox Game Design, November 2019</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[This month’s topic is Scratch. Scratch is a game development environment where visual code blocks are dragged and dropped instead of writing code. It is a good tool to introduce programming concepts to people who have no coding experience. Links and Note]]></itunes:subtitle>
	<content:encoded><![CDATA[This month’s topic is Scratch. Scratch is a game development environment where visual code blocks are dragged and dropped instead of writing code. It is a good tool to introduce programming concepts to people who have no coding experience. Links and Notes Scratch website &#8211; https://scratch.mit.edu/ Dylan&#8217;s Inktober entries on Redbubble &#8211; https://www.redbubble.com/people/dylanwolf/collections/1188929-inktober-2019 Chris Gardner&#8217;s &#8230; <a href="https://www.knoxgamedesign.org/1266/scratch-knoxville-game-design-november-2019/" class="more-link">Continue reading <span class="screen-reader-text">Scratch &#8211; Knox Game Design, November 2019</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1266/scratch-knoxville-game-design-november-2019.mp3" length="80571456" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This month’s topic is Scratch. Scratch is a game development environment where visual code blocks are dragged and dropped instead of writing code. It is a good tool to introduce programming concepts to people who have no coding experience. Links and Notes Scratch website &#8211; https://scratch.mit.edu/ Dylan&#8217;s Inktober entries on Redbubble &#8211; https://www.redbubble.com/people/dylanwolf/collections/1188929-inktober-2019 Chris Gardner&#8217;s &#8230; Continue reading Scratch &#8211; Knox Game Design, November 2019 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>55:57</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[This month’s topic is Scratch. Scratch is a game development environment where visual code blocks are dragged and dropped instead of writing code. It is a good tool to introduce programming concepts to people who have no coding experience. Links and Notes Scratch website &#8211; https://scratch.mit.edu/ Dylan&#8217;s Inktober entries on Redbubble &#8211; https://www.redbubble.com/people/dylanwolf/collections/1188929-inktober-2019 Chris Gardner&#8217;s &#8230; Continue reading Scratch &#8211; Knox Game Design, November 2019 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Fall &#8217;19 Game Jam Showoff &#8211; Knox Game Design, October 2019</title>
	<link>https://www.knoxgamedesign.org/1254/fall-19-game-jam-showoff-knoxville-game-design-october-2019/</link>
	<pubDate>Fri, 18 Oct 2019 01:28:08 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1254</guid>
	<description><![CDATA[We show off the four games created by East Tennessee developers for Fall &#8217;19.&#160; The theme was &#8220;Start with Nothing&#8221; Hosts Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes Self-Made Spaceman &#8211; https://ldjam.com/events/ludum-dare/45/self-made-spaceman Mahjong Drop &#8211; https://ldjam.com/events/ludum-dare/45/mahjong-drop The D U S T &#8211; https://ldjam.com/events/ludum-dare/45/the-d-u-s-t Ludum Lux &#8211; https://ldjam.com/events/ludum-dare/45/ludum-lux Theme &#8230; <a href="https://www.knoxgamedesign.org/1254/fall-19-game-jam-showoff-knoxville-game-design-october-2019/" class="more-link">Continue reading <span class="screen-reader-text">Fall &#8217;19 Game Jam Showoff &#8211; Knox Game Design, October 2019</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[We show off the four games created by East Tennessee developers for Fall &#8217;19.&#160; The theme was &#8220;Start with Nothing&#8221; Hosts Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com]]></itunes:subtitle>
	<content:encoded><![CDATA[We show off the four games created by East Tennessee developers for Fall &#8217;19.&#160; The theme was &#8220;Start with Nothing&#8221; Hosts Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes Self-Made Spaceman &#8211; https://ldjam.com/events/ludum-dare/45/self-made-spaceman Mahjong Drop &#8211; https://ldjam.com/events/ludum-dare/45/mahjong-drop The D U S T &#8211; https://ldjam.com/events/ludum-dare/45/the-d-u-s-t Ludum Lux &#8211; https://ldjam.com/events/ludum-dare/45/ludum-lux Theme &#8230; <a href="https://www.knoxgamedesign.org/1254/fall-19-game-jam-showoff-knoxville-game-design-october-2019/" class="more-link">Continue reading <span class="screen-reader-text">Fall &#8217;19 Game Jam Showoff &#8211; Knox Game Design, October 2019</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1254/fall-19-game-jam-showoff-knoxville-game-design-october-2019.mp3" length="67542336" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[We show off the four games created by East Tennessee developers for Fall &#8217;19.&#160; The theme was &#8220;Start with Nothing&#8221; Hosts Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes Self-Made Spaceman &#8211; https://ldjam.com/events/ludum-dare/45/self-made-spaceman Mahjong Drop &#8211; https://ldjam.com/events/ludum-dare/45/mahjong-drop The D U S T &#8211; https://ldjam.com/events/ludum-dare/45/the-d-u-s-t Ludum Lux &#8211; https://ldjam.com/events/ludum-dare/45/ludum-lux Theme &#8230; Continue reading Fall &#8217;19 Game Jam Showoff &#8211; Knox Game Design, October 2019 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>46:54</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[We show off the four games created by East Tennessee developers for Fall &#8217;19.&#160; The theme was &#8220;Start with Nothing&#8221; Hosts Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes Self-Made Spaceman &#8211; https://ldjam.com/events/ludum-dare/45/self-made-spaceman Mahjong Drop &#8211; https://ldjam.com/events/ludum-dare/45/mahjong-drop The D U S T &#8211; https://ldjam.com/events/ludum-dare/45/the-d-u-s-t Ludum Lux &#8211; https://ldjam.com/events/ludum-dare/45/ludum-lux Theme &#8230; Continue reading Fall &#8217;19 Game Jam Showoff &#8211; Knox Game Design, October 2019 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Creating Games in Smalltalk &#8211; Knox Game Design, September 2019</title>
	<link>https://www.knoxgamedesign.org/1220/creating-games-in-smalltalk-knoxville-game-design-september-2019/</link>
	<pubDate>Wed, 11 Sep 2019 22:25:08 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1220</guid>
	<description><![CDATA[This month’s topic is Creating Games in Smalltalk.  We look at how it is possible to create games in the Smalltalk language using the Squeak environment.  Smalltalk is one of the first object oriented languages, where everything is an object. Smalltalk Example Code Hosts Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io &#8230; <a href="https://www.knoxgamedesign.org/1220/creating-games-in-smalltalk-knoxville-game-design-september-2019/" class="more-link">Continue reading <span class="screen-reader-text">Creating Games in Smalltalk &#8211; Knox Game Design, September 2019</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[This month’s topic is Creating Games in Smalltalk.  We look at how it is possible to create games in the Smalltalk language using the Squeak environment.  Smalltalk is one of the first object oriented languages, where everything is an object. Smalltalk E]]></itunes:subtitle>
	<content:encoded><![CDATA[This month’s topic is Creating Games in Smalltalk.  We look at how it is possible to create games in the Smalltalk language using the Squeak environment.  Smalltalk is one of the first object oriented languages, where everything is an object. Smalltalk Example Code Hosts Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io &#8230; <a href="https://www.knoxgamedesign.org/1220/creating-games-in-smalltalk-knoxville-game-design-september-2019/" class="more-link">Continue reading <span class="screen-reader-text">Creating Games in Smalltalk &#8211; Knox Game Design, September 2019</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1220/creating-games-in-smalltalk-knoxville-game-design-september-2019.mp3" length="108824832" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This month’s topic is Creating Games in Smalltalk.  We look at how it is possible to create games in the Smalltalk language using the Squeak environment.  Smalltalk is one of the first object oriented languages, where everything is an object. Smalltalk Example Code Hosts Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io &#8230; Continue reading Creating Games in Smalltalk &#8211; Knox Game Design, September 2019 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:15:34</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[This month’s topic is Creating Games in Smalltalk.  We look at how it is possible to create games in the Smalltalk language using the Squeak environment.  Smalltalk is one of the first object oriented languages, where everything is an object. Smalltalk Example Code Hosts Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io &#8230; Continue reading Creating Games in Smalltalk &#8211; Knox Game Design, September 2019 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Random Number Generators (RNG) &#8211; Knox Game Design, August 2019</title>
	<link>https://www.knoxgamedesign.org/1184/random-number-generators-rng-knoxville-game-design-august-2019/</link>
	<pubDate>Mon, 12 Aug 2019 16:52:58 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1184</guid>
	<description><![CDATA[This month’s topic is Random Number Generators (RNG).  We discuss the various methods for generating random values in game development.  We provide specific examples for Unity, GameMaker, and Unreal Engine.  We also look at combinatorics for determining the likelihood of outcomes. Unity example code GameMaker example code Unreal Engine example code Hosts Jacob     &#8230; <a href="https://www.knoxgamedesign.org/1184/random-number-generators-rng-knoxville-game-design-august-2019/" class="more-link">Continue reading <span class="screen-reader-text">Random Number Generators (RNG) &#8211; Knox Game Design, August 2019</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[This month’s topic is Random Number Generators (RNG).  We discuss the various methods for generating random values in game development.  We provide specific examples for Unity, GameMaker, and Unreal Engine.  We also look at combinatorics for determining ]]></itunes:subtitle>
	<content:encoded><![CDATA[This month’s topic is Random Number Generators (RNG).  We discuss the various methods for generating random values in game development.  We provide specific examples for Unity, GameMaker, and Unreal Engine.  We also look at combinatorics for determining the likelihood of outcomes. Unity example code GameMaker example code Unreal Engine example code Hosts Jacob     &#8230; <a href="https://www.knoxgamedesign.org/1184/random-number-generators-rng-knoxville-game-design-august-2019/" class="more-link">Continue reading <span class="screen-reader-text">Random Number Generators (RNG) &#8211; Knox Game Design, August 2019</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1184/random-number-generators-rng-knoxville-game-design-august-2019.mp3" length="85543488" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This month’s topic is Random Number Generators (RNG).  We discuss the various methods for generating random values in game development.  We provide specific examples for Unity, GameMaker, and Unreal Engine.  We also look at combinatorics for determining the likelihood of outcomes. Unity example code GameMaker example code Unreal Engine example code Hosts Jacob     &#8230; Continue reading Random Number Generators (RNG) &#8211; Knox Game Design, August 2019 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>59:24</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[This month’s topic is Random Number Generators (RNG).  We discuss the various methods for generating random values in game development.  We provide specific examples for Unity, GameMaker, and Unreal Engine.  We also look at combinatorics for determining the likelihood of outcomes. Unity example code GameMaker example code Unreal Engine example code Hosts Jacob     &#8230; Continue reading Random Number Generators (RNG) &#8211; Knox Game Design, August 2019 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Pico-8 &#8211; Knox Game Design, July 2019</title>
	<link>https://www.knoxgamedesign.org/1166/pico-8-knoxville-game-design-july-2019/</link>
	<pubDate>Thu, 18 Jul 2019 16:53:34 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1166</guid>
	<description><![CDATA[An overview of using the Pico-8 fantasy console to develop games using the Lua programming language.  We look at the steps and code for building a number guessing game and a simple space shooter. Hosts Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes Pico-8 official site &#8211; https://www.lexaloffle.com/pico-8.php Lua &#8230; <a href="https://www.knoxgamedesign.org/1166/pico-8-knoxville-game-design-july-2019/" class="more-link">Continue reading <span class="screen-reader-text">Pico-8 &#8211; Knox Game Design, July 2019</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[An overview of using the Pico-8 fantasy console to develop games using the Lua programming language.  We look at the steps and code for building a number guessing game and a simple space shooter. Hosts Dylan Wolf https://www.dylanwolf.com/ @DylanWolf htt]]></itunes:subtitle>
	<content:encoded><![CDATA[An overview of using the Pico-8 fantasy console to develop games using the Lua programming language.  We look at the steps and code for building a number guessing game and a simple space shooter. Hosts Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes Pico-8 official site &#8211; https://www.lexaloffle.com/pico-8.php Lua &#8230; <a href="https://www.knoxgamedesign.org/1166/pico-8-knoxville-game-design-july-2019/" class="more-link">Continue reading <span class="screen-reader-text">Pico-8 &#8211; Knox Game Design, July 2019</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1166/pico-8-knoxville-game-design-july-2019.mp3" length="120052800" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[An overview of using the Pico-8 fantasy console to develop games using the Lua programming language.  We look at the steps and code for building a number guessing game and a simple space shooter. Hosts Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes Pico-8 official site &#8211; https://www.lexaloffle.com/pico-8.php Lua &#8230; Continue reading Pico-8 &#8211; Knox Game Design, July 2019 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:23:22</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[An overview of using the Pico-8 fantasy console to develop games using the Lua programming language.  We look at the steps and code for building a number guessing game and a simple space shooter. Hosts Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes Pico-8 official site &#8211; https://www.lexaloffle.com/pico-8.php Lua &#8230; Continue reading Pico-8 &#8211; Knox Game Design, July 2019 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Calling Web Services from Unity &#8211; Knox Game Design, June 2019</title>
	<link>https://www.knoxgamedesign.org/1151/calling-web-services-from-unity-knoxville-game-design-june-2019/</link>
	<pubDate>Tue, 11 Jun 2019 18:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1151</guid>
	<description><![CDATA[This month, the discussion will cover working with web service calls in Unity using RestSharp. First, we’ll look briefly at prototyping services in Node.js (though the Unity examples will work with any platform that supports JSON). Then, we’ll look at how to call the service in Unity, including how to show a “working” indicator and &#8230; <a href="https://www.knoxgamedesign.org/1151/calling-web-services-from-unity-knoxville-game-design-june-2019/" class="more-link">Continue reading <span class="screen-reader-text">Calling Web Services from Unity &#8211; Knox Game Design, June 2019</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[This month, the discussion will cover working with web service calls in Unity using RestSharp. First, we’ll look briefly at prototyping services in Node.js (though the Unity examples will work with any platform that supports JSON). Then, we’ll look at ho]]></itunes:subtitle>
	<content:encoded><![CDATA[This month, the discussion will cover working with web service calls in Unity using RestSharp. First, we’ll look briefly at prototyping services in Node.js (though the Unity examples will work with any platform that supports JSON). Then, we’ll look at how to call the service in Unity, including how to show a “working” indicator and &#8230; <a href="https://www.knoxgamedesign.org/1151/calling-web-services-from-unity-knoxville-game-design-june-2019/" class="more-link">Continue reading <span class="screen-reader-text">Calling Web Services from Unity &#8211; Knox Game Design, June 2019</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1151/calling-web-services-from-unity-knoxville-game-design-june-2019.mp3" length="85439808" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This month, the discussion will cover working with web service calls in Unity using RestSharp. First, we’ll look briefly at prototyping services in Node.js (though the Unity examples will work with any platform that supports JSON). Then, we’ll look at how to call the service in Unity, including how to show a “working” indicator and &#8230; Continue reading Calling Web Services from Unity &#8211; Knox Game Design, June 2019 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>59:20</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[This month, the discussion will cover working with web service calls in Unity using RestSharp. First, we’ll look briefly at prototyping services in Node.js (though the Unity examples will work with any platform that supports JSON). Then, we’ll look at how to call the service in Unity, including how to show a “working” indicator and &#8230; Continue reading Calling Web Services from Unity &#8211; Knox Game Design, June 2019 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Spring &#8217;19 Game Jam Entries &#8211; Knox Game Design, May 2019</title>
	<link>https://www.knoxgamedesign.org/1099/spring-19-game-jam-entries-knoxville-game-design-may-2019/</link>
	<pubDate>Fri, 17 May 2019 00:28:11 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1099</guid>
	<description><![CDATA[This month we show off the games created by Knoxville developers for Spring &#8217;19. Drew also tells us about his new site for designing board games called Strategame. Hosts Drew Purifoy https://www.strategame.com @Druveloper Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes Dylan&#8217;s upcoming talks at Momocon &#8211; https://www.dylanwolf.com/2019/04/16/upcoming-panels-april-2019/ The Joy of Game Development (Sunday, &#8230; <a href="https://www.knoxgamedesign.org/1099/spring-19-game-jam-entries-knoxville-game-design-may-2019/" class="more-link">Continue reading <span class="screen-reader-text">Spring &#8217;19 Game Jam Entries &#8211; Knox Game Design, May 2019</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[This month we show off the games created by Knoxville developers for Spring &#8217;19. Drew also tells us about his new site for designing board games called Strategame. Hosts Drew Purifoy https://www.strategame.com @Druveloper Levi D. Smith https://levi]]></itunes:subtitle>
	<content:encoded><![CDATA[This month we show off the games created by Knoxville developers for Spring &#8217;19. Drew also tells us about his new site for designing board games called Strategame. Hosts Drew Purifoy https://www.strategame.com @Druveloper Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes Dylan&#8217;s upcoming talks at Momocon &#8211; https://www.dylanwolf.com/2019/04/16/upcoming-panels-april-2019/ The Joy of Game Development (Sunday, &#8230; <a href="https://www.knoxgamedesign.org/1099/spring-19-game-jam-entries-knoxville-game-design-may-2019/" class="more-link">Continue reading <span class="screen-reader-text">Spring &#8217;19 Game Jam Entries &#8211; Knox Game Design, May 2019</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1099/spring-19-game-jam-entries-knoxville-game-design-may-2019.mp3" length="64972224" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This month we show off the games created by Knoxville developers for Spring &#8217;19. Drew also tells us about his new site for designing board games called Strategame. Hosts Drew Purifoy https://www.strategame.com @Druveloper Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes Dylan&#8217;s upcoming talks at Momocon &#8211; https://www.dylanwolf.com/2019/04/16/upcoming-panels-april-2019/ The Joy of Game Development (Sunday, &#8230; Continue reading Spring &#8217;19 Game Jam Entries &#8211; Knox Game Design, May 2019 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>45:07</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[This month we show off the games created by Knoxville developers for Spring &#8217;19. Drew also tells us about his new site for designing board games called Strategame. Hosts Drew Purifoy https://www.strategame.com @Druveloper Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes Dylan&#8217;s upcoming talks at Momocon &#8211; https://www.dylanwolf.com/2019/04/16/upcoming-panels-april-2019/ The Joy of Game Development (Sunday, &#8230; Continue reading Spring &#8217;19 Game Jam Entries &#8211; Knox Game Design, May 2019 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Music for Game Developers &#8211; Knox Game Design, April 2019</title>
	<link>https://www.knoxgamedesign.org/1080/music-for-game-developers-knoxville-game-design-april-2019/</link>
	<pubDate>Tue, 16 Apr 2019 18:58:39 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1080</guid>
	<description><![CDATA[This month will be a discussion on music for game developers. Learn the math and science behind music theory. We will cover tools that can be used for music composition, and how to apply the music resources in game engines. Hosts Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes &#8230; <a href="https://www.knoxgamedesign.org/1080/music-for-game-developers-knoxville-game-design-april-2019/" class="more-link">Continue reading <span class="screen-reader-text">Music for Game Developers &#8211; Knox Game Design, April 2019</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[This month will be a discussion on music for game developers. Learn the math and science behind music theory. We will cover tools that can be used for music composition, and how to apply the music resources in game engines. Hosts Dylan Wolf https://www.d]]></itunes:subtitle>
	<content:encoded><![CDATA[This month will be a discussion on music for game developers. Learn the math and science behind music theory. We will cover tools that can be used for music composition, and how to apply the music resources in game engines. Hosts Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes &#8230; <a href="https://www.knoxgamedesign.org/1080/music-for-game-developers-knoxville-game-design-april-2019/" class="more-link">Continue reading <span class="screen-reader-text">Music for Game Developers &#8211; Knox Game Design, April 2019</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1080/music-for-game-developers-knoxville-game-design-april-2019.mp3" length="131629248" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This month will be a discussion on music for game developers. Learn the math and science behind music theory. We will cover tools that can be used for music composition, and how to apply the music resources in game engines. Hosts Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes &#8230; Continue reading Music for Game Developers &#8211; Knox Game Design, April 2019 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:31:25</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[This month will be a discussion on music for game developers. Learn the math and science behind music theory. We will cover tools that can be used for music composition, and how to apply the music resources in game engines. Hosts Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes &#8230; Continue reading Music for Game Developers &#8211; Knox Game Design, April 2019 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Math for Game Developers &#8211; Knox Game Design, March 2019</title>
	<link>https://www.knoxgamedesign.org/1069/math-for-game-developers-knoxville-game-design-march-2019/</link>
	<pubDate>Tue, 12 Mar 2019 23:50:00 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1069</guid>
	<description><![CDATA[This month Levi D. Smith covers math for game developers. He explains how algebra, geometry, trigonometry, and calculus apply to game development with Unity and GameMaker examples. Minor corrections 24:42 The hypotenuse is the distance (not angle) from the starting point to the ending point. I was trying to refer to the angled (diagonal) line, &#8230; <a href="https://www.knoxgamedesign.org/1069/math-for-game-developers-knoxville-game-design-march-2019/" class="more-link">Continue reading <span class="screen-reader-text">Math for Game Developers &#8211; Knox Game Design, March 2019</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[This month Levi D. Smith covers math for game developers. He explains how algebra, geometry, trigonometry, and calculus apply to game development with Unity and GameMaker examples. Minor corrections 24:42 The hypotenuse is the distance (not angle) from t]]></itunes:subtitle>
	<content:encoded><![CDATA[This month Levi D. Smith covers math for game developers. He explains how algebra, geometry, trigonometry, and calculus apply to game development with Unity and GameMaker examples. Minor corrections 24:42 The hypotenuse is the distance (not angle) from the starting point to the ending point. I was trying to refer to the angled (diagonal) line, &#8230; <a href="https://www.knoxgamedesign.org/1069/math-for-game-developers-knoxville-game-design-march-2019/" class="more-link">Continue reading <span class="screen-reader-text">Math for Game Developers &#8211; Knox Game Design, March 2019</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1069/math-for-game-developers-knoxville-game-design-march-2019.mp3" length="137888064" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This month Levi D. Smith covers math for game developers. He explains how algebra, geometry, trigonometry, and calculus apply to game development with Unity and GameMaker examples. Minor corrections 24:42 The hypotenuse is the distance (not angle) from the starting point to the ending point. I was trying to refer to the angled (diagonal) line, &#8230; Continue reading Math for Game Developers &#8211; Knox Game Design, March 2019 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:35:45</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[This month Levi D. Smith covers math for game developers. He explains how algebra, geometry, trigonometry, and calculus apply to game development with Unity and GameMaker examples. Minor corrections 24:42 The hypotenuse is the distance (not angle) from the starting point to the ending point. I was trying to refer to the angled (diagonal) line, &#8230; Continue reading Math for Game Developers &#8211; Knox Game Design, March 2019 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>QBasic &#8211; Knox Game Design, February 2019</title>
	<link>https://www.knoxgamedesign.org/1056/qbasic-and-gm48-entries-knoxville-game-design-february-2019/</link>
	<pubDate>Mon, 18 Feb 2019 23:30:44 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1056</guid>
	<description><![CDATA[This month’s topic is game development history featuring QBasic.  We discuss how we got started with game development and the first tools and languages that we used.  Levi D. Smith shows how to setup QBasic using DOSBox and a brief overview of the language.  We also show the Knoxville GameMaker games created for GM48 last &#8230; <a href="https://www.knoxgamedesign.org/1056/qbasic-and-gm48-entries-knoxville-game-design-february-2019/" class="more-link">Continue reading <span class="screen-reader-text">QBasic &#8211; Knox Game Design, February 2019</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[This month’s topic is game development history featuring QBasic.  We discuss how we got started with game development and the first tools and languages that we used.  Levi D. Smith shows how to setup QBasic using DOSBox and a brief overview of the langua]]></itunes:subtitle>
	<content:encoded><![CDATA[This month’s topic is game development history featuring QBasic.  We discuss how we got started with game development and the first tools and languages that we used.  Levi D. Smith shows how to setup QBasic using DOSBox and a brief overview of the language.  We also show the Knoxville GameMaker games created for GM48 last &#8230; <a href="https://www.knoxgamedesign.org/1056/qbasic-and-gm48-entries-knoxville-game-design-february-2019/" class="more-link">Continue reading <span class="screen-reader-text">QBasic &#8211; Knox Game Design, February 2019</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1056/qbasic-and-gm48-entries-knoxville-game-design-february-2019.mp3" length="130939200" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This month’s topic is game development history featuring QBasic.  We discuss how we got started with game development and the first tools and languages that we used.  Levi D. Smith shows how to setup QBasic using DOSBox and a brief overview of the language.  We also show the Knoxville GameMaker games created for GM48 last &#8230; Continue reading QBasic &#8211; Knox Game Design, February 2019 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:30:56</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[This month’s topic is game development history featuring QBasic.  We discuss how we got started with game development and the first tools and languages that we used.  Levi D. Smith shows how to setup QBasic using DOSBox and a brief overview of the language.  We also show the Knoxville GameMaker games created for GM48 last &#8230; Continue reading QBasic &#8211; Knox Game Design, February 2019 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Unity for Beginners &#8211; Knox Game Design, January 2019</title>
	<link>https://www.knoxgamedesign.org/1045/unity-for-beginners-knoxville-game-design-january-2019/</link>
	<pubDate>Wed, 16 Jan 2019 23:04:03 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1045</guid>
	<description><![CDATA[This month Dylan presents an intro to Unity demo (space shooter), which can be beneficial for those new to Unity and want to know more about the Unity game engine. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an &#8230; <a href="https://www.knoxgamedesign.org/1045/unity-for-beginners-knoxville-game-design-january-2019/" class="more-link">Continue reading <span class="screen-reader-text">Unity for Beginners &#8211; Knox Game Design, January 2019</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[This month Dylan presents an intro to Unity demo (space shooter), which can be beneficial for those new to Unity and want to know more about the Unity game engine. Knoxville Game Design is a discussion of games currently being created by game developers ]]></itunes:subtitle>
	<content:encoded><![CDATA[This month Dylan presents an intro to Unity demo (space shooter), which can be beneficial for those new to Unity and want to know more about the Unity game engine. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an &#8230; <a href="https://www.knoxgamedesign.org/1045/unity-for-beginners-knoxville-game-design-january-2019/" class="more-link">Continue reading <span class="screen-reader-text">Unity for Beginners &#8211; Knox Game Design, January 2019</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1045/unity-for-beginners-knoxville-game-design-january-2019.mp3" length="157688640" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This month Dylan presents an intro to Unity demo (space shooter), which can be beneficial for those new to Unity and want to know more about the Unity game engine. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an &#8230; Continue reading Unity for Beginners &#8211; Knox Game Design, January 2019 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:49:30</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[This month Dylan presents an intro to Unity demo (space shooter), which can be beneficial for those new to Unity and want to know more about the Unity game engine. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an &#8230; Continue reading Unity for Beginners &#8211; Knox Game Design, January 2019 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Winter &#8217;18 Game Jam Entries &#8211; Knox Game Design, December 2018</title>
	<link>https://www.knoxgamedesign.org/1035/winter-18-game-jam-entries-knox-game-design-december-2018/</link>
	<pubDate>Tue, 18 Dec 2018 23:30:52 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1035</guid>
	<description><![CDATA[This month Jacob and Levi cover the three games that were created by Knoxville game developers for Winter &#8217;18. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Hosts Jacob https://gamejolt.com/@Big_Ol_Tom &#8230; <a href="https://www.knoxgamedesign.org/1035/winter-18-game-jam-entries-knox-game-design-december-2018/" class="more-link">Continue reading <span class="screen-reader-text">Winter &#8217;18 Game Jam Entries &#8211; Knox Game Design, December 2018</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[This month Jacob and Levi cover the three games that were created by Knoxville game developers for Winter &#8217;18. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as we]]></itunes:subtitle>
	<content:encoded><![CDATA[This month Jacob and Levi cover the three games that were created by Knoxville game developers for Winter &#8217;18. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Hosts Jacob https://gamejolt.com/@Big_Ol_Tom &#8230; <a href="https://www.knoxgamedesign.org/1035/winter-18-game-jam-entries-knox-game-design-december-2018/" class="more-link">Continue reading <span class="screen-reader-text">Winter &#8217;18 Game Jam Entries &#8211; Knox Game Design, December 2018</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1035/winter-18-game-jam-entries-knox-game-design-december-2018.mp3" length="41403456" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This month Jacob and Levi cover the three games that were created by Knoxville game developers for Winter &#8217;18. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Hosts Jacob https://gamejolt.com/@Big_Ol_Tom &#8230; Continue reading Winter &#8217;18 Game Jam Entries &#8211; Knox Game Design, December 2018 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>28:45</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[This month Jacob and Levi cover the three games that were created by Knoxville game developers for Winter &#8217;18. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Hosts Jacob https://gamejolt.com/@Big_Ol_Tom &#8230; Continue reading Winter &#8217;18 Game Jam Entries &#8211; Knox Game Design, December 2018 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>GameMaker Tips &#8211; Knox Game Design November 2018</title>
	<link>https://www.knoxgamedesign.org/1012/gamemaker-tips/</link>
	<pubDate>Fri, 16 Nov 2018 17:54:29 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1012</guid>
	<description><![CDATA[This month’s topic is GameMaker Tips. This is an open discussion on everything GameMaker related. We also show off the two games made in Knoxville for GM48. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current &#8230; <a href="https://www.knoxgamedesign.org/1012/gamemaker-tips/" class="more-link">Continue reading <span class="screen-reader-text">GameMaker Tips &#8211; Knox Game Design November 2018</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[This month’s topic is GameMaker Tips. This is an open discussion on everything GameMaker related. We also show off the two games made in Knoxville for GM48. Knoxville Game Design is a discussion of games currently being created by game developers in the ]]></itunes:subtitle>
	<content:encoded><![CDATA[This month’s topic is GameMaker Tips. This is an open discussion on everything GameMaker related. We also show off the two games made in Knoxville for GM48. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current &#8230; <a href="https://www.knoxgamedesign.org/1012/gamemaker-tips/" class="more-link">Continue reading <span class="screen-reader-text">GameMaker Tips &#8211; Knox Game Design November 2018</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1012/gamemaker-tips.mp3" length="126089856" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This month’s topic is GameMaker Tips. This is an open discussion on everything GameMaker related. We also show off the two games made in Knoxville for GM48. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current &#8230; Continue reading GameMaker Tips &#8211; Knox Game Design November 2018 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:27:34</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[This month’s topic is GameMaker Tips. This is an open discussion on everything GameMaker related. We also show off the two games made in Knoxville for GM48. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current &#8230; Continue reading GameMaker Tips &#8211; Knox Game Design November 2018 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Artificial Intelligence &#8211; Knox Game Design October 2018</title>
	<link>https://www.knoxgamedesign.org/1000/artificial-intelligence/</link>
	<pubDate>Wed, 24 Oct 2018 23:55:21 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=1000</guid>
	<description><![CDATA[This month’s topic is Artificial Intelligence (AI). Levi D. Smith covers various topics in the AI field such as identifying and evaluating alternatives, data structures and algorithms for decision making, computation time, conditioning, and expert systems. These topics are presented with a focus on how they can be applied to game design. Knoxville Game Design &#8230; <a href="https://www.knoxgamedesign.org/1000/artificial-intelligence/" class="more-link">Continue reading <span class="screen-reader-text">Artificial Intelligence &#8211; Knox Game Design October 2018</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[This month’s topic is Artificial Intelligence (AI). Levi D. Smith covers various topics in the AI field such as identifying and evaluating alternatives, data structures and algorithms for decision making, computation time, conditioning, and expert system]]></itunes:subtitle>
	<content:encoded><![CDATA[This month’s topic is Artificial Intelligence (AI). Levi D. Smith covers various topics in the AI field such as identifying and evaluating alternatives, data structures and algorithms for decision making, computation time, conditioning, and expert systems. These topics are presented with a focus on how they can be applied to game design. Knoxville Game Design &#8230; <a href="https://www.knoxgamedesign.org/1000/artificial-intelligence/" class="more-link">Continue reading <span class="screen-reader-text">Artificial Intelligence &#8211; Knox Game Design October 2018</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/1000/artificial-intelligence.mp3" length="142857792" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This month’s topic is Artificial Intelligence (AI). Levi D. Smith covers various topics in the AI field such as identifying and evaluating alternatives, data structures and algorithms for decision making, computation time, conditioning, and expert systems. These topics are presented with a focus on how they can be applied to game design. Knoxville Game Design &#8230; Continue reading Artificial Intelligence &#8211; Knox Game Design October 2018 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:39:12</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[This month’s topic is Artificial Intelligence (AI). Levi D. Smith covers various topics in the AI field such as identifying and evaluating alternatives, data structures and algorithms for decision making, computation time, conditioning, and expert systems. These topics are presented with a focus on how they can be applied to game design. Knoxville Game Design &#8230; Continue reading Artificial Intelligence &#8211; Knox Game Design October 2018 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Knoxville Gaming Convention Recap and Summer &#8217;18 Game Jam Entries &#8211; Knox Game Design September 2018</title>
	<link>https://www.knoxgamedesign.org/993/knoxville-gaming-convention-recap-and-summer-18-game-jam-entries-knoxville-game-design-september-2018/</link>
	<pubDate>Fri, 28 Sep 2018 00:52:04 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=993</guid>
	<description><![CDATA[We take a look back at our booth at the Knoxville gaming convention. We also go over our Summer &#8217;18 game jam entries. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming &#8230; <a href="https://www.knoxgamedesign.org/993/knoxville-gaming-convention-recap-and-summer-18-game-jam-entries-knoxville-game-design-september-2018/" class="more-link">Continue reading <span class="screen-reader-text">Knoxville Gaming Convention Recap and Summer &#8217;18 Game Jam Entries &#8211; Knox Game Design September 2018</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[We take a look back at our booth at the Knoxville gaming convention. We also go over our Summer &#8217;18 game jam entries. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area]]></itunes:subtitle>
	<content:encoded><![CDATA[We take a look back at our booth at the Knoxville gaming convention. We also go over our Summer &#8217;18 game jam entries. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming &#8230; <a href="https://www.knoxgamedesign.org/993/knoxville-gaming-convention-recap-and-summer-18-game-jam-entries-knoxville-game-design-september-2018/" class="more-link">Continue reading <span class="screen-reader-text">Knoxville Gaming Convention Recap and Summer &#8217;18 Game Jam Entries &#8211; Knox Game Design September 2018</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/993/knoxville-gaming-convention-recap-and-summer-18-game-jam-entries-knoxville-game-design-september-2018.mp3" length="182481408" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[We take a look back at our booth at the Knoxville gaming convention. We also go over our Summer &#8217;18 game jam entries. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming &#8230; Continue reading Knoxville Gaming Convention Recap and Summer &#8217;18 Game Jam Entries &#8211; Knox Game Design September 2018 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>2:06:43</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[We take a look back at our booth at the Knoxville gaming convention. We also go over our Summer &#8217;18 game jam entries. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming &#8230; Continue reading Knoxville Gaming Convention Recap and Summer &#8217;18 Game Jam Entries &#8211; Knox Game Design September 2018 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Summer &#8217;18 Game Jam Kickoff &#8211; Knox Game Design, August 2018</title>
	<link>https://www.knoxgamedesign.org/981/summer-18-game-jam-kickoff-knox-game-design-august-2018/</link>
	<pubDate>Wed, 29 Aug 2018 22:30:58 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=981</guid>
	<description><![CDATA[The monthly meeting for August 2018 was held at Token Game Tavern in Knoxville, Tennessee. We give our thoughts on the game jam theme announcement. Also highlights from Retro Game Night at McKay Books was included. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East &#8230; <a href="https://www.knoxgamedesign.org/981/summer-18-game-jam-kickoff-knox-game-design-august-2018/" class="more-link">Continue reading <span class="screen-reader-text">Summer &#8217;18 Game Jam Kickoff &#8211; Knox Game Design, August 2018</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[The monthly meeting for August 2018 was held at Token Game Tavern in Knoxville, Tennessee. We give our thoughts on the game jam theme announcement. Also highlights from Retro Game Night at McKay Books was included. Knoxville Game Design is a discussion o]]></itunes:subtitle>
	<content:encoded><![CDATA[The monthly meeting for August 2018 was held at Token Game Tavern in Knoxville, Tennessee. We give our thoughts on the game jam theme announcement. Also highlights from Retro Game Night at McKay Books was included. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East &#8230; <a href="https://www.knoxgamedesign.org/981/summer-18-game-jam-kickoff-knox-game-design-august-2018/" class="more-link">Continue reading <span class="screen-reader-text">Summer &#8217;18 Game Jam Kickoff &#8211; Knox Game Design, August 2018</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/981/summer-18-game-jam-kickoff-knox-game-design-august-2018.mp3" length="28708992" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[The monthly meeting for August 2018 was held at Token Game Tavern in Knoxville, Tennessee. We give our thoughts on the game jam theme announcement. Also highlights from Retro Game Night at McKay Books was included. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East &#8230; Continue reading Summer &#8217;18 Game Jam Kickoff &#8211; Knox Game Design, August 2018 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>19:56</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[The monthly meeting for August 2018 was held at Token Game Tavern in Knoxville, Tennessee. We give our thoughts on the game jam theme announcement. Also highlights from Retro Game Night at McKay Books was included. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East &#8230; Continue reading Summer &#8217;18 Game Jam Kickoff &#8211; Knox Game Design, August 2018 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Unreal Engine Tips &#8211; Knox Game Design, July 2018</title>
	<link>https://www.knoxgamedesign.org/912/july-2018-unreal-engine-tips-knoxville-game-design/</link>
	<pubDate>Sat, 14 Jul 2018 23:48:21 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=912</guid>
	<description><![CDATA[This month&#8217;s topic is Unreal Engine. This discussion is for those who are already familiar with game development, but new to making games with Unreal Engine. Levi D. Smith covers the things that he &#8220;wish he had known&#8221; before starting with the Unreal Editor. Knoxville Game Design is a discussion of games currently being created &#8230; <a href="https://www.knoxgamedesign.org/912/july-2018-unreal-engine-tips-knoxville-game-design/" class="more-link">Continue reading <span class="screen-reader-text">Unreal Engine Tips &#8211; Knox Game Design, July 2018</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[This month&#8217;s topic is Unreal Engine. This discussion is for those who are already familiar with game development, but new to making games with Unreal Engine. Levi D. Smith covers the things that he &#8220;wish he had known&#8221; before starting wi]]></itunes:subtitle>
	<content:encoded><![CDATA[This month&#8217;s topic is Unreal Engine. This discussion is for those who are already familiar with game development, but new to making games with Unreal Engine. Levi D. Smith covers the things that he &#8220;wish he had known&#8221; before starting with the Unreal Editor. Knoxville Game Design is a discussion of games currently being created &#8230; <a href="https://www.knoxgamedesign.org/912/july-2018-unreal-engine-tips-knoxville-game-design/" class="more-link">Continue reading <span class="screen-reader-text">Unreal Engine Tips &#8211; Knox Game Design, July 2018</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/912/july-2018-unreal-engine-tips-knoxville-game-design.mp3" length="60837120" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This month&#8217;s topic is Unreal Engine. This discussion is for those who are already familiar with game development, but new to making games with Unreal Engine. Levi D. Smith covers the things that he &#8220;wish he had known&#8221; before starting with the Unreal Editor. Knoxville Game Design is a discussion of games currently being created &#8230; Continue reading Unreal Engine Tips &#8211; Knox Game Design, July 2018 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>42:15</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[This month&#8217;s topic is Unreal Engine. This discussion is for those who are already familiar with game development, but new to making games with Unreal Engine. Levi D. Smith covers the things that he &#8220;wish he had known&#8221; before starting with the Unreal Editor. Knoxville Game Design is a discussion of games currently being created &#8230; Continue reading Unreal Engine Tips &#8211; Knox Game Design, July 2018 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Unity UI Text &#8211; Knox Game Design, June 2018</title>
	<link>https://www.knoxgamedesign.org/899/june-2018-unity-ui-text-knoxville-game-design/</link>
	<pubDate>Wed, 13 Jun 2018 05:03:22 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=899</guid>
	<description><![CDATA[This month Dylan Wolf tells us about the built-in options for Unity UI text, including TextMeshPro’s support for sprite fonts and icons. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. &#8230; <a href="https://www.knoxgamedesign.org/899/june-2018-unity-ui-text-knoxville-game-design/" class="more-link">Continue reading <span class="screen-reader-text">Unity UI Text &#8211; Knox Game Design, June 2018</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[This month Dylan Wolf tells us about the built-in options for Unity UI text, including TextMeshPro’s support for sprite fonts and icons. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East T]]></itunes:subtitle>
	<content:encoded><![CDATA[This month Dylan Wolf tells us about the built-in options for Unity UI text, including TextMeshPro’s support for sprite fonts and icons. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. &#8230; <a href="https://www.knoxgamedesign.org/899/june-2018-unity-ui-text-knoxville-game-design/" class="more-link">Continue reading <span class="screen-reader-text">Unity UI Text &#8211; Knox Game Design, June 2018</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/899/june-2018-unity-ui-text-knoxville-game-design.mp3" length="112975488" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This month Dylan Wolf tells us about the built-in options for Unity UI text, including TextMeshPro’s support for sprite fonts and icons. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. &#8230; Continue reading Unity UI Text &#8211; Knox Game Design, June 2018 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:18:27</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[This month Dylan Wolf tells us about the built-in options for Unity UI text, including TextMeshPro’s support for sprite fonts and icons. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. &#8230; Continue reading Unity UI Text &#8211; Knox Game Design, June 2018 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Spring &#8217;18 Game Jam Showoff – Knox Game Design, May 2018</title>
	<link>https://www.knoxgamedesign.org/870/may-2018-ludum-dare-41-knoxville-game-design/</link>
	<pubDate>Mon, 21 May 2018 00:29:11 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=870</guid>
	<description><![CDATA[Jacob and Levi show off the games created by Knoxville developers for Spring &#8217;18. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Social Games Jacob https://ldjam.com/users/jacobturn/games Levi D. &#8230; <a href="https://www.knoxgamedesign.org/870/may-2018-ludum-dare-41-knoxville-game-design/" class="more-link">Continue reading <span class="screen-reader-text">Spring &#8217;18 Game Jam Showoff – Knox Game Design, May 2018</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Jacob and Levi show off the games created by Knoxville developers for Spring &#8217;18. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current ]]></itunes:subtitle>
	<content:encoded><![CDATA[Jacob and Levi show off the games created by Knoxville developers for Spring &#8217;18. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Social Games Jacob https://ldjam.com/users/jacobturn/games Levi D. &#8230; <a href="https://www.knoxgamedesign.org/870/may-2018-ludum-dare-41-knoxville-game-design/" class="more-link">Continue reading <span class="screen-reader-text">Spring &#8217;18 Game Jam Showoff – Knox Game Design, May 2018</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/870/may-2018-ludum-dare-41-knoxville-game-design.mp3" length="43854912" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Jacob and Levi show off the games created by Knoxville developers for Spring &#8217;18. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Social Games Jacob https://ldjam.com/users/jacobturn/games Levi D. &#8230; Continue reading Spring &#8217;18 Game Jam Showoff – Knox Game Design, May 2018 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>30:27</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Jacob and Levi show off the games created by Knoxville developers for Spring &#8217;18. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Social Games Jacob https://ldjam.com/users/jacobturn/games Levi D. &#8230; Continue reading Spring &#8217;18 Game Jam Showoff – Knox Game Design, May 2018 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Human Computer Interaction &#8211; Knox Game Design, April 2018</title>
	<link>https://www.knoxgamedesign.org/848/april-2018-human-computer-interaction-knoxville-game-design/</link>
	<pubDate>Sat, 14 Apr 2018 23:38:07 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=848</guid>
	<description><![CDATA[An overview of Human Computer Interaction topics and how those concepts can be applied to games.  Topics include short term memory, long term memory, reaction times, input methods, and feedback methods.  Comparison of human languages and computer langues, along with lexical scanning and grammars. Knoxville Game Design is a discussion of games currently being created &#8230; <a href="https://www.knoxgamedesign.org/848/april-2018-human-computer-interaction-knoxville-game-design/" class="more-link">Continue reading <span class="screen-reader-text">Human Computer Interaction &#8211; Knox Game Design, April 2018</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[An overview of Human Computer Interaction topics and how those concepts can be applied to games.  Topics include short term memory, long term memory, reaction times, input methods, and feedback methods.  Comparison of human languages and computer langues]]></itunes:subtitle>
	<content:encoded><![CDATA[An overview of Human Computer Interaction topics and how those concepts can be applied to games.  Topics include short term memory, long term memory, reaction times, input methods, and feedback methods.  Comparison of human languages and computer langues, along with lexical scanning and grammars. Knoxville Game Design is a discussion of games currently being created &#8230; <a href="https://www.knoxgamedesign.org/848/april-2018-human-computer-interaction-knoxville-game-design/" class="more-link">Continue reading <span class="screen-reader-text">Human Computer Interaction &#8211; Knox Game Design, April 2018</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/848/april-2018-human-computer-interaction-knoxville-game-design.mp3" length="105262272" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[An overview of Human Computer Interaction topics and how those concepts can be applied to games.  Topics include short term memory, long term memory, reaction times, input methods, and feedback methods.  Comparison of human languages and computer langues, along with lexical scanning and grammars. Knoxville Game Design is a discussion of games currently being created &#8230; Continue reading Human Computer Interaction &#8211; Knox Game Design, April 2018 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:13:06</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[An overview of Human Computer Interaction topics and how those concepts can be applied to games.  Topics include short term memory, long term memory, reaction times, input methods, and feedback methods.  Comparison of human languages and computer langues, along with lexical scanning and grammars. Knoxville Game Design is a discussion of games currently being created &#8230; Continue reading Human Computer Interaction &#8211; Knox Game Design, April 2018 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Saving and Loading Game Data in Unity &#8211; Knox Game Design, March 2018</title>
	<link>https://www.knoxgamedesign.org/838/march-2018-saving-and-loading-game-data-in-unity-knoxville-game-design/</link>
	<pubDate>Thu, 15 Mar 2018 02:57:00 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=838</guid>
	<description><![CDATA[Dylan Wolf (www.dylanwolf.com) presents “Saving and Loading Game Data in Unity” This month we discuss two cross-platform methods for saving and loading game data (such as preferences, high scores, progress, etc.) in Unity. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as &#8230; <a href="https://www.knoxgamedesign.org/838/march-2018-saving-and-loading-game-data-in-unity-knoxville-game-design/" class="more-link">Continue reading <span class="screen-reader-text">Saving and Loading Game Data in Unity &#8211; Knox Game Design, March 2018</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Dylan Wolf (www.dylanwolf.com) presents “Saving and Loading Game Data in Unity” This month we discuss two cross-platform methods for saving and loading game data (such as preferences, high scores, progress, etc.) in Unity. Knoxville Game Design is a disc]]></itunes:subtitle>
	<content:encoded><![CDATA[Dylan Wolf (www.dylanwolf.com) presents “Saving and Loading Game Data in Unity” This month we discuss two cross-platform methods for saving and loading game data (such as preferences, high scores, progress, etc.) in Unity. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as &#8230; <a href="https://www.knoxgamedesign.org/838/march-2018-saving-and-loading-game-data-in-unity-knoxville-game-design/" class="more-link">Continue reading <span class="screen-reader-text">Saving and Loading Game Data in Unity &#8211; Knox Game Design, March 2018</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/838/march-2018-saving-and-loading-game-data-in-unity-knoxville-game-design.mp3" length="73767168" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dylan Wolf (www.dylanwolf.com) presents “Saving and Loading Game Data in Unity” This month we discuss two cross-platform methods for saving and loading game data (such as preferences, high scores, progress, etc.) in Unity. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as &#8230; Continue reading Saving and Loading Game Data in Unity &#8211; Knox Game Design, March 2018 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>51:14</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Dylan Wolf (www.dylanwolf.com) presents “Saving and Loading Game Data in Unity” This month we discuss two cross-platform methods for saving and loading game data (such as preferences, high scores, progress, etc.) in Unity. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as &#8230; Continue reading Saving and Loading Game Data in Unity &#8211; Knox Game Design, March 2018 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Two Year Recap Spectacular &#8211; Knox Game Design, February 2018</title>
	<link>https://www.knoxgamedesign.org/830/february-2018-two-year-recap-spectacular-knoxville-game-design/</link>
	<pubDate>Thu, 15 Feb 2018 07:44:55 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=830</guid>
	<description><![CDATA[This month we have show and tell from Jacob and Joe.&#160; For the two year anniversary of the podcast, we recap the history of Knoxville Game Design. Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. &#8230; <a href="https://www.knoxgamedesign.org/830/february-2018-two-year-recap-spectacular-knoxville-game-design/" class="more-link">Continue reading <span class="screen-reader-text">Two Year Recap Spectacular &#8211; Knox Game Design, February 2018</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[This month we have show and tell from Jacob and Joe.&#160; For the two year anniversary of the podcast, we recap the history of Knoxville Game Design. Discussion of games currently being created by game developers in the Knoxville and East Tennessee area]]></itunes:subtitle>
	<content:encoded><![CDATA[This month we have show and tell from Jacob and Joe.&#160; For the two year anniversary of the podcast, we recap the history of Knoxville Game Design. Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. &#8230; <a href="https://www.knoxgamedesign.org/830/february-2018-two-year-recap-spectacular-knoxville-game-design/" class="more-link">Continue reading <span class="screen-reader-text">Two Year Recap Spectacular &#8211; Knox Game Design, February 2018</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/830/february-2018-two-year-recap-spectacular-knoxville-game-design.mp3" length="121717440" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This month we have show and tell from Jacob and Joe.&#160; For the two year anniversary of the podcast, we recap the history of Knoxville Game Design. Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. &#8230; Continue reading Two Year Recap Spectacular &#8211; Knox Game Design, February 2018 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:24:32</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[This month we have show and tell from Jacob and Joe.&#160; For the two year anniversary of the podcast, we recap the history of Knoxville Game Design. Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. &#8230; Continue reading Two Year Recap Spectacular &#8211; Knox Game Design, February 2018 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Version Control Software and Repositories &#8211; Knox Game Design, January 2018</title>
	<link>https://www.knoxgamedesign.org/821/january-2018-version-control-software-and-repositories-knoxville-game-design/</link>
	<pubDate>Thu, 18 Jan 2018 18:25:18 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=821</guid>
	<description><![CDATA[Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. This month we talk about the various tools used for version control and sites which host source code repositories.  We also have a demonstration of scripting Itch.io &#8230; <a href="https://www.knoxgamedesign.org/821/january-2018-version-control-software-and-repositories-knoxville-game-design/" class="more-link">Continue reading <span class="screen-reader-text">Version Control Software and Repositories &#8211; Knox Game Design, January 2018</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. This month we talk about the various tools used for version control and sites which ]]></itunes:subtitle>
	<content:encoded><![CDATA[Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. This month we talk about the various tools used for version control and sites which host source code repositories.  We also have a demonstration of scripting Itch.io &#8230; <a href="https://www.knoxgamedesign.org/821/january-2018-version-control-software-and-repositories-knoxville-game-design/" class="more-link">Continue reading <span class="screen-reader-text">Version Control Software and Repositories &#8211; Knox Game Design, January 2018</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/821/january-2018-version-control-software-and-repositories-knoxville-game-design.mp3" length="119378304" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. This month we talk about the various tools used for version control and sites which host source code repositories.  We also have a demonstration of scripting Itch.io &#8230; Continue reading Version Control Software and Repositories &#8211; Knox Game Design, January 2018 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:22:54</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. This month we talk about the various tools used for version control and sites which host source code repositories.  We also have a demonstration of scripting Itch.io &#8230; Continue reading Version Control Software and Repositories &#8211; Knox Game Design, January 2018 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Winter &#8217;17 Game Jam Entries &#8211; Knox Game Design, December 2017</title>
	<link>https://www.knoxgamedesign.org/797/december-2017-knoxville-game-design-ludum-dare-40-entries/</link>
	<pubDate>Wed, 13 Dec 2017 14:32:31 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=797</guid>
	<description><![CDATA[Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. We talk about the games that were developed by Knoxville Game Design for Winter &#8217;17. Host Web Twitter Itch.io Dylan Wolf http://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith &#8230; <a href="https://www.knoxgamedesign.org/797/december-2017-knoxville-game-design-ludum-dare-40-entries/" class="more-link">Continue reading <span class="screen-reader-text">Winter &#8217;17 Game Jam Entries &#8211; Knox Game Design, December 2017</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. We talk about the games that were developed by Knoxville Game Design for Winter &#82]]></itunes:subtitle>
	<content:encoded><![CDATA[Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. We talk about the games that were developed by Knoxville Game Design for Winter &#8217;17. Host Web Twitter Itch.io Dylan Wolf http://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith &#8230; <a href="https://www.knoxgamedesign.org/797/december-2017-knoxville-game-design-ludum-dare-40-entries/" class="more-link">Continue reading <span class="screen-reader-text">Winter &#8217;17 Game Jam Entries &#8211; Knox Game Design, December 2017</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/797/december-2017-knoxville-game-design-ludum-dare-40-entries.mp3" length="61860096" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. We talk about the games that were developed by Knoxville Game Design for Winter &#8217;17. Host Web Twitter Itch.io Dylan Wolf http://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith &#8230; Continue reading Winter &#8217;17 Game Jam Entries &#8211; Knox Game Design, December 2017 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>42:58</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. We talk about the games that were developed by Knoxville Game Design for Winter &#8217;17. Host Web Twitter Itch.io Dylan Wolf http://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith &#8230; Continue reading Winter &#8217;17 Game Jam Entries &#8211; Knox Game Design, December 2017 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Pyxel Edit, Affinity Designer, and Make Human &#8211; Knox Game Design, November 2017</title>
	<link>https://www.knoxgamedesign.org/779/november-2017-meeting-knoxville-game-design/</link>
	<pubDate>Thu, 16 Nov 2017 09:52:07 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=779</guid>
	<description><![CDATA[Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. This month we show off games developed in Knoxville for GM48. We also talk about Pyxel Edit, Affinity Designer, and MakeHuman. Host Web Twitter Itch.io Amos Garner &#8230; <a href="https://www.knoxgamedesign.org/779/november-2017-meeting-knoxville-game-design/" class="more-link">Continue reading <span class="screen-reader-text">Pyxel Edit, Affinity Designer, and Make Human &#8211; Knox Game Design, November 2017</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. This month we show off games developed in Knoxville for GM48. We also talk about Pyx]]></itunes:subtitle>
	<content:encoded><![CDATA[Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. This month we show off games developed in Knoxville for GM48. We also talk about Pyxel Edit, Affinity Designer, and MakeHuman. Host Web Twitter Itch.io Amos Garner &#8230; <a href="https://www.knoxgamedesign.org/779/november-2017-meeting-knoxville-game-design/" class="more-link">Continue reading <span class="screen-reader-text">Pyxel Edit, Affinity Designer, and Make Human &#8211; Knox Game Design, November 2017</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/779/november-2017-meeting-knoxville-game-design.mp3" length="67038336" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. This month we show off games developed in Knoxville for GM48. We also talk about Pyxel Edit, Affinity Designer, and MakeHuman. Host Web Twitter Itch.io Amos Garner &#8230; Continue reading Pyxel Edit, Affinity Designer, and Make Human &#8211; Knox Game Design, November 2017 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>46:33</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. This month we show off games developed in Knoxville for GM48. We also talk about Pyxel Edit, Affinity Designer, and MakeHuman. Host Web Twitter Itch.io Amos Garner &#8230; Continue reading Pyxel Edit, Affinity Designer, and Make Human &#8211; Knox Game Design, November 2017 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Farewell XBLIG &#8211; Knox Game Design, October 2017</title>
	<link>https://www.knoxgamedesign.org/762/october-2017-meeting-knoxville-game-design-farewell-xblig/</link>
	<pubDate>Wed, 11 Oct 2017 06:58:00 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=762</guid>
	<description><![CDATA[Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. This month we talk about the closing of XBLIG as well as having a demo of Unity&#8217;s cloth component using a custom shader. Host Web Twitter Itch.io &#8230; <a href="https://www.knoxgamedesign.org/762/october-2017-meeting-knoxville-game-design-farewell-xblig/" class="more-link">Continue reading <span class="screen-reader-text">Farewell XBLIG &#8211; Knox Game Design, October 2017</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. This month we talk about the closing of XBLIG as well as having a demo of Unity&#821]]></itunes:subtitle>
	<content:encoded><![CDATA[Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. This month we talk about the closing of XBLIG as well as having a demo of Unity&#8217;s cloth component using a custom shader. Host Web Twitter Itch.io &#8230; <a href="https://www.knoxgamedesign.org/762/october-2017-meeting-knoxville-game-design-farewell-xblig/" class="more-link">Continue reading <span class="screen-reader-text">Farewell XBLIG &#8211; Knox Game Design, October 2017</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/762/october-2017-meeting-knoxville-game-design-farewell-xblig.mp3" length="62191296" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. This month we talk about the closing of XBLIG as well as having a demo of Unity&#8217;s cloth component using a custom shader. Host Web Twitter Itch.io &#8230; Continue reading Farewell XBLIG &#8211; Knox Game Design, October 2017 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>43:11</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. This month we talk about the closing of XBLIG as well as having a demo of Unity&#8217;s cloth component using a custom shader. Host Web Twitter Itch.io &#8230; Continue reading Farewell XBLIG &#8211; Knox Game Design, October 2017 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Inkscape and Spriter &#8211; Knox Game Design, September 2017</title>
	<link>https://www.knoxgamedesign.org/704/september-2017-meeting-knoxville-game-design-inkscape-and-spriter/</link>
	<pubDate>Wed, 13 Sep 2017 05:56:24 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=704</guid>
	<description><![CDATA[Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Dylan Wolf &#160;http://www.dylanwolf.com &#160;@DylanWolf https://dylanwolf.itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Amos Garner &#160;http://agamerstudios.com &#160;@BitFiendCoder https://agamerstudios.itch.io Ruth Ann Manning https://tranzeve.itch.io Links and Notes &#8230; <a href="https://www.knoxgamedesign.org/704/september-2017-meeting-knoxville-game-design-inkscape-and-spriter/" class="more-link">Continue reading <span class="screen-reader-text">Inkscape and Spriter &#8211; Knox Game Design, September 2017</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Dylan Wolf &#160;http://www.dylanwolf.com &#160;@DylanWolf ]]></itunes:subtitle>
	<content:encoded><![CDATA[Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Dylan Wolf &#160;http://www.dylanwolf.com &#160;@DylanWolf https://dylanwolf.itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Amos Garner &#160;http://agamerstudios.com &#160;@BitFiendCoder https://agamerstudios.itch.io Ruth Ann Manning https://tranzeve.itch.io Links and Notes &#8230; <a href="https://www.knoxgamedesign.org/704/september-2017-meeting-knoxville-game-design-inkscape-and-spriter/" class="more-link">Continue reading <span class="screen-reader-text">Inkscape and Spriter &#8211; Knox Game Design, September 2017</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/704/september-2017-meeting-knoxville-game-design-inkscape-and-spriter.mp3" length="104835072" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Dylan Wolf &#160;http://www.dylanwolf.com &#160;@DylanWolf https://dylanwolf.itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Amos Garner &#160;http://agamerstudios.com &#160;@BitFiendCoder https://agamerstudios.itch.io Ruth Ann Manning https://tranzeve.itch.io Links and Notes &#8230; Continue reading Inkscape and Spriter &#8211; Knox Game Design, September 2017 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>54:36</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Dylan Wolf &#160;http://www.dylanwolf.com &#160;@DylanWolf https://dylanwolf.itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Amos Garner &#160;http://agamerstudios.com &#160;@BitFiendCoder https://agamerstudios.itch.io Ruth Ann Manning https://tranzeve.itch.io Links and Notes &#8230; Continue reading Inkscape and Spriter &#8211; Knox Game Design, September 2017 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Summer &#8217;17 Game Jam Showoff &#8211; Knox Game Design, August 2017</title>
	<link>https://www.knoxgamedesign.org/689/august-2017-meeting-knoxville-game-design-game-jam-showoff/</link>
	<pubDate>Wed, 16 Aug 2017 16:59:37 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=689</guid>
	<description><![CDATA[Discussion of games currently being developed by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Ruth Ann Manning https://tranzeve.itch.io/ Joe Miller http://doublesquarellc.com @DoubleSquareJoe https://doublesquare.itch.io Jake Gillenwater &#160;http://jakegillenwater.me/ Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes 8-bit music &#8230; <a href="https://www.knoxgamedesign.org/689/august-2017-meeting-knoxville-game-design-game-jam-showoff/" class="more-link">Continue reading <span class="screen-reader-text">Summer &#8217;17 Game Jam Showoff &#8211; Knox Game Design, August 2017</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Discussion of games currently being developed by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Ruth Ann Manning https://tranzeve.itch.io/ Joe Miller htt]]></itunes:subtitle>
	<content:encoded><![CDATA[Discussion of games currently being developed by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Ruth Ann Manning https://tranzeve.itch.io/ Joe Miller http://doublesquarellc.com @DoubleSquareJoe https://doublesquare.itch.io Jake Gillenwater &#160;http://jakegillenwater.me/ Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes 8-bit music &#8230; <a href="https://www.knoxgamedesign.org/689/august-2017-meeting-knoxville-game-design-game-jam-showoff/" class="more-link">Continue reading <span class="screen-reader-text">Summer &#8217;17 Game Jam Showoff &#8211; Knox Game Design, August 2017</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/689/august-2017-meeting-knoxville-game-design-game-jam-showoff.mp3" length="126040320" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Discussion of games currently being developed by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Ruth Ann Manning https://tranzeve.itch.io/ Joe Miller http://doublesquarellc.com @DoubleSquareJoe https://doublesquare.itch.io Jake Gillenwater &#160;http://jakegillenwater.me/ Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes 8-bit music &#8230; Continue reading Summer &#8217;17 Game Jam Showoff &#8211; Knox Game Design, August 2017 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:27:32</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Discussion of games currently being developed by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Ruth Ann Manning https://tranzeve.itch.io/ Joe Miller http://doublesquarellc.com @DoubleSquareJoe https://doublesquare.itch.io Jake Gillenwater &#160;http://jakegillenwater.me/ Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes 8-bit music &#8230; Continue reading Summer &#8217;17 Game Jam Showoff &#8211; Knox Game Design, August 2017 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Godot Engine &#8211; Knox Game Design, July 2017</title>
	<link>https://www.knoxgamedesign.org/655/july-2017-meeting-knoxville-game-design-godot-engine/</link>
	<pubDate>Tue, 11 Jul 2017 04:09:57 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=655</guid>
	<description><![CDATA[Discussion of games currently being developed by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Joe Miller http://doublesquarellc.com @DoubleSquareJoe https://doublesquare.itch.io Dylan Wolf http://dylanwolf.com @DylanWolf https://dylanwolf.itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Jacob Godot Engine for Unity Developers Notes: &#8230; <a href="https://www.knoxgamedesign.org/655/july-2017-meeting-knoxville-game-design-godot-engine/" class="more-link">Continue reading <span class="screen-reader-text">Godot Engine &#8211; Knox Game Design, July 2017</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Discussion of games currently being developed by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Joe Miller http://doublesquarellc.com @DoubleSquareJoe ht]]></itunes:subtitle>
	<content:encoded><![CDATA[Discussion of games currently being developed by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Joe Miller http://doublesquarellc.com @DoubleSquareJoe https://doublesquare.itch.io Dylan Wolf http://dylanwolf.com @DylanWolf https://dylanwolf.itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Jacob Godot Engine for Unity Developers Notes: &#8230; <a href="https://www.knoxgamedesign.org/655/july-2017-meeting-knoxville-game-design-godot-engine/" class="more-link">Continue reading <span class="screen-reader-text">Godot Engine &#8211; Knox Game Design, July 2017</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/655/july-2017-meeting-knoxville-game-design-godot-engine.mp3" length="121863240" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Discussion of games currently being developed by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Joe Miller http://doublesquarellc.com @DoubleSquareJoe https://doublesquare.itch.io Dylan Wolf http://dylanwolf.com @DylanWolf https://dylanwolf.itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Jacob Godot Engine for Unity Developers Notes: &#8230; Continue reading Godot Engine &#8211; Knox Game Design, July 2017 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:03:28</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Discussion of games currently being developed by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Joe Miller http://doublesquarellc.com @DoubleSquareJoe https://doublesquare.itch.io Dylan Wolf http://dylanwolf.com @DylanWolf https://dylanwolf.itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Jacob Godot Engine for Unity Developers Notes: &#8230; Continue reading Godot Engine &#8211; Knox Game Design, July 2017 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>RPG Maker &#8211; Knox Game Design, June 2017</title>
	<link>https://www.knoxgamedesign.org/638/june-2017-meeting-knoxville-game-design-rpg-maker/</link>
	<pubDate>Tue, 13 Jun 2017 04:13:52 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=638</guid>
	<description><![CDATA[Discussion of games currently being developed by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Dylan Wolf http://dylanwolf.com @DylanWolf https://dylanwolf.itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Joe Miller http://doublesquarellc.com @DoubleSquareJoe https://doublesquare.itch.io Jake Gillenwater &#160;http://jakegillenwater.me/ RPG Maker presentation slides &#8230; <a href="https://www.knoxgamedesign.org/638/june-2017-meeting-knoxville-game-design-rpg-maker/" class="more-link">Continue reading <span class="screen-reader-text">RPG Maker &#8211; Knox Game Design, June 2017</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Discussion of games currently being developed by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Dylan Wolf http://dylanwolf.com @DylanWolf https://dylanw]]></itunes:subtitle>
	<content:encoded><![CDATA[Discussion of games currently being developed by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Dylan Wolf http://dylanwolf.com @DylanWolf https://dylanwolf.itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Joe Miller http://doublesquarellc.com @DoubleSquareJoe https://doublesquare.itch.io Jake Gillenwater &#160;http://jakegillenwater.me/ RPG Maker presentation slides &#8230; <a href="https://www.knoxgamedesign.org/638/june-2017-meeting-knoxville-game-design-rpg-maker/" class="more-link">Continue reading <span class="screen-reader-text">RPG Maker &#8211; Knox Game Design, June 2017</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/638/june-2017-meeting-knoxville-game-design-rpg-maker.mp3" length="177526010" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Discussion of games currently being developed by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Dylan Wolf http://dylanwolf.com @DylanWolf https://dylanwolf.itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Joe Miller http://doublesquarellc.com @DoubleSquareJoe https://doublesquare.itch.io Jake Gillenwater &#160;http://jakegillenwater.me/ RPG Maker presentation slides &#8230; Continue reading RPG Maker &#8211; Knox Game Design, June 2017 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:32:28</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Discussion of games currently being developed by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Dylan Wolf http://dylanwolf.com @DylanWolf https://dylanwolf.itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Joe Miller http://doublesquarellc.com @DoubleSquareJoe https://doublesquare.itch.io Jake Gillenwater &#160;http://jakegillenwater.me/ RPG Maker presentation slides &#8230; Continue reading RPG Maker &#8211; Knox Game Design, June 2017 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Spring &#8217;17 Game Jam Entries &#8211; Knox Game Design, May 2017</title>
	<link>https://www.knoxgamedesign.org/622/may-2017-meeting-knoxville-game-design/</link>
	<pubDate>Mon, 15 May 2017 20:01:41 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=622</guid>
	<description><![CDATA[Discussion of games currently being developed by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Dylan Wolf http://dylanwolf.com @DylanWolf https://dylanwolf.itch.io Ruth Ann Manning https://tranzeve.itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Joe Miller http://doublesquarellc.com @DoubleSquareJoe https://doublesquare.itch.io Links and Notes &#8230; <a href="https://www.knoxgamedesign.org/622/may-2017-meeting-knoxville-game-design/" class="more-link">Continue reading <span class="screen-reader-text">Spring &#8217;17 Game Jam Entries &#8211; Knox Game Design, May 2017</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Discussion of games currently being developed by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Dylan Wolf http://dylanwolf.com @DylanWolf https://dylanw]]></itunes:subtitle>
	<content:encoded><![CDATA[Discussion of games currently being developed by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Dylan Wolf http://dylanwolf.com @DylanWolf https://dylanwolf.itch.io Ruth Ann Manning https://tranzeve.itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Joe Miller http://doublesquarellc.com @DoubleSquareJoe https://doublesquare.itch.io Links and Notes &#8230; <a href="https://www.knoxgamedesign.org/622/may-2017-meeting-knoxville-game-design/" class="more-link">Continue reading <span class="screen-reader-text">Spring &#8217;17 Game Jam Entries &#8211; Knox Game Design, May 2017</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/622/may-2017-meeting-knoxville-game-design.mp3" length="184509115" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Discussion of games currently being developed by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Dylan Wolf http://dylanwolf.com @DylanWolf https://dylanwolf.itch.io Ruth Ann Manning https://tranzeve.itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Joe Miller http://doublesquarellc.com @DoubleSquareJoe https://doublesquare.itch.io Links and Notes &#8230; Continue reading Spring &#8217;17 Game Jam Entries &#8211; Knox Game Design, May 2017 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:36:06</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Discussion of games currently being developed by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Dylan Wolf http://dylanwolf.com @DylanWolf https://dylanwolf.itch.io Ruth Ann Manning https://tranzeve.itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Joe Miller http://doublesquarellc.com @DoubleSquareJoe https://doublesquare.itch.io Links and Notes &#8230; Continue reading Spring &#8217;17 Game Jam Entries &#8211; Knox Game Design, May 2017 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>PAX East Report &#8211; Knox Game Design, April 2017</title>
	<link>https://www.knoxgamedesign.org/597/april-2017-meeting-knoxville-game-design/</link>
	<pubDate>Tue, 11 Apr 2017 22:14:08 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=597</guid>
	<description><![CDATA[Discussion of games currently being developed by game developers in the Knoxville area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Joe Miller http://doublesquarellc.com @DoubleSquareJoe https://doublesquare.itch.io Dylan Wolf http://dylanwolf.com @DylanWolf https://dylanwolf.itch.io Ruth Ann Manning https://tranzeve.itch.io Links and Notes GDC Talks Online &#8230; <a href="https://www.knoxgamedesign.org/597/april-2017-meeting-knoxville-game-design/" class="more-link">Continue reading <span class="screen-reader-text">PAX East Report &#8211; Knox Game Design, April 2017</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Discussion of games currently being developed by game developers in the Knoxville area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io J]]></itunes:subtitle>
	<content:encoded><![CDATA[Discussion of games currently being developed by game developers in the Knoxville area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Joe Miller http://doublesquarellc.com @DoubleSquareJoe https://doublesquare.itch.io Dylan Wolf http://dylanwolf.com @DylanWolf https://dylanwolf.itch.io Ruth Ann Manning https://tranzeve.itch.io Links and Notes GDC Talks Online &#8230; <a href="https://www.knoxgamedesign.org/597/april-2017-meeting-knoxville-game-design/" class="more-link">Continue reading <span class="screen-reader-text">PAX East Report &#8211; Knox Game Design, April 2017</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/597/april-2017-meeting-knoxville-game-design.mp3" length="142135370" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Discussion of games currently being developed by game developers in the Knoxville area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Joe Miller http://doublesquarellc.com @DoubleSquareJoe https://doublesquare.itch.io Dylan Wolf http://dylanwolf.com @DylanWolf https://dylanwolf.itch.io Ruth Ann Manning https://tranzeve.itch.io Links and Notes GDC Talks Online &#8230; Continue reading PAX East Report &#8211; Knox Game Design, April 2017 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:14:02</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Discussion of games currently being developed by game developers in the Knoxville area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Joe Miller http://doublesquarellc.com @DoubleSquareJoe https://doublesquare.itch.io Dylan Wolf http://dylanwolf.com @DylanWolf https://dylanwolf.itch.io Ruth Ann Manning https://tranzeve.itch.io Links and Notes GDC Talks Online &#8230; Continue reading PAX East Report &#8211; Knox Game Design, April 2017 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Structured Data Tool &#8211; Knox Game Design, March 2017</title>
	<link>https://www.knoxgamedesign.org/570/march-2017-meeting-knoxville-game-design/</link>
	<pubDate>Mon, 13 Mar 2017 04:18:51 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=570</guid>
	<description><![CDATA[Discussion of games currently being developed by game developers in the Knoxville area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Dylan Wolf http://dylanwolf.com @DylanWolf https://dylanwolf.itch.io Nich Mebane http://nichmebane.com @Sweet_Niche https://sweet-niche.itch.io Links and Notes Dylan Wolf&#8217;s article on RPG Maker &#8211; &#8230; <a href="https://www.knoxgamedesign.org/570/march-2017-meeting-knoxville-game-design/" class="more-link">Continue reading <span class="screen-reader-text">Structured Data Tool &#8211; Knox Game Design, March 2017</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Discussion of games currently being developed by game developers in the Knoxville area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io D]]></itunes:subtitle>
	<content:encoded><![CDATA[Discussion of games currently being developed by game developers in the Knoxville area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Dylan Wolf http://dylanwolf.com @DylanWolf https://dylanwolf.itch.io Nich Mebane http://nichmebane.com @Sweet_Niche https://sweet-niche.itch.io Links and Notes Dylan Wolf&#8217;s article on RPG Maker &#8211; &#8230; <a href="https://www.knoxgamedesign.org/570/march-2017-meeting-knoxville-game-design/" class="more-link">Continue reading <span class="screen-reader-text">Structured Data Tool &#8211; Knox Game Design, March 2017</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/570/march-2017-meeting-knoxville-game-design.mp3" length="108037310" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Discussion of games currently being developed by game developers in the Knoxville area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Dylan Wolf http://dylanwolf.com @DylanWolf https://dylanwolf.itch.io Nich Mebane http://nichmebane.com @Sweet_Niche https://sweet-niche.itch.io Links and Notes Dylan Wolf&#8217;s article on RPG Maker &#8211; &#8230; Continue reading Structured Data Tool &#8211; Knox Game Design, March 2017 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>56:16</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Discussion of games currently being developed by game developers in the Knoxville area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Dylan Wolf http://dylanwolf.com @DylanWolf https://dylanwolf.itch.io Nich Mebane http://nichmebane.com @Sweet_Niche https://sweet-niche.itch.io Links and Notes Dylan Wolf&#8217;s article on RPG Maker &#8211; &#8230; Continue reading Structured Data Tool &#8211; Knox Game Design, March 2017 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Blender Cell Fracture, 6502 Assembly &#8211; Knox Game Design, February 2017</title>
	<link>https://www.knoxgamedesign.org/558/february-2017-meeting-knoxville-game-design/</link>
	<pubDate>Mon, 13 Feb 2017 19:33:31 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=558</guid>
	<description><![CDATA[The video for the February 2017 online hangout is now available on YouTube. There were audio recording issues for this hangout, but the level was fixed with Audacity&#8217;s features.&#160; However, some echo still remains with part of the audio. Links and Notes Khufu&#8217;s Delivery Service on iOS &#8211; https://itunes.apple.com/us/app/khufus-delivery-service/id1200188868?ls=1&#38;mt=8 Khufu&#8217;s Delivery Service on Greenlight &#8211; &#8230; <a href="https://www.knoxgamedesign.org/558/february-2017-meeting-knoxville-game-design/" class="more-link">Continue reading <span class="screen-reader-text">Blender Cell Fracture, 6502 Assembly &#8211; Knox Game Design, February 2017</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[The video for the February 2017 online hangout is now available on YouTube. There were audio recording issues for this hangout, but the level was fixed with Audacity&#8217;s features.&#160; However, some echo still remains with part of the audio. Links a]]></itunes:subtitle>
	<content:encoded><![CDATA[The video for the February 2017 online hangout is now available on YouTube. There were audio recording issues for this hangout, but the level was fixed with Audacity&#8217;s features.&#160; However, some echo still remains with part of the audio. Links and Notes Khufu&#8217;s Delivery Service on iOS &#8211; https://itunes.apple.com/us/app/khufus-delivery-service/id1200188868?ls=1&#38;mt=8 Khufu&#8217;s Delivery Service on Greenlight &#8211; &#8230; <a href="https://www.knoxgamedesign.org/558/february-2017-meeting-knoxville-game-design/" class="more-link">Continue reading <span class="screen-reader-text">Blender Cell Fracture, 6502 Assembly &#8211; Knox Game Design, February 2017</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/558/february-2017-meeting-knoxville-game-design.mp3" length="160285765" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[The video for the February 2017 online hangout is now available on YouTube. There were audio recording issues for this hangout, but the level was fixed with Audacity&#8217;s features.&#160; However, some echo still remains with part of the audio. Links and Notes Khufu&#8217;s Delivery Service on iOS &#8211; https://itunes.apple.com/us/app/khufus-delivery-service/id1200188868?ls=1&#38;mt=8 Khufu&#8217;s Delivery Service on Greenlight &#8211; &#8230; Continue reading Blender Cell Fracture, 6502 Assembly &#8211; Knox Game Design, February 2017 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:23:34</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[The video for the February 2017 online hangout is now available on YouTube. There were audio recording issues for this hangout, but the level was fixed with Audacity&#8217;s features.&#160; However, some echo still remains with part of the audio. Links and Notes Khufu&#8217;s Delivery Service on iOS &#8211; https://itunes.apple.com/us/app/khufus-delivery-service/id1200188868?ls=1&#38;mt=8 Khufu&#8217;s Delivery Service on Greenlight &#8211; &#8230; Continue reading Blender Cell Fracture, 6502 Assembly &#8211; Knox Game Design, February 2017 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Season Finale &#8211; Game Design Chat #12</title>
	<link>https://www.knoxgamedesign.org/461/game-design-chat-12-season-finale/</link>
	<pubDate>Wed, 11 Jan 2017 22:09:24 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=461</guid>
	<description><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game was Dwarf Fortress, however most of &#8230; <a href="https://www.knoxgamedesign.org/461/game-design-chat-12-season-finale/" class="more-link">Continue reading <span class="screen-reader-text">Season Finale &#8211; Game Design Chat #12</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the]]></itunes:subtitle>
	<content:encoded><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game was Dwarf Fortress, however most of &#8230; <a href="https://www.knoxgamedesign.org/461/game-design-chat-12-season-finale/" class="more-link">Continue reading <span class="screen-reader-text">Season Finale &#8211; Game Design Chat #12</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/461/game-design-chat-12-season-finale.mp3" length="104121598" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game was Dwarf Fortress, however most of &#8230; Continue reading Season Finale &#8211; Game Design Chat #12 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:12:15</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game was Dwarf Fortress, however most of &#8230; Continue reading Season Finale &#8211; Game Design Chat #12 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Inside &#8211; Game Design Chat #11</title>
	<link>https://www.knoxgamedesign.org/454/game-design-chat-11-inside/</link>
	<pubDate>Mon, 21 Nov 2016 17:50:24 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=454</guid>
	<description><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Inside and January&#8217;s game will &#8230; <a href="https://www.knoxgamedesign.org/454/game-design-chat-11-inside/" class="more-link">Continue reading <span class="screen-reader-text">Inside &#8211; Game Design Chat #11</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the]]></itunes:subtitle>
	<content:encoded><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Inside and January&#8217;s game will &#8230; <a href="https://www.knoxgamedesign.org/454/game-design-chat-11-inside/" class="more-link">Continue reading <span class="screen-reader-text">Inside &#8211; Game Design Chat #11</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/454/game-design-chat-11-inside.mp3" length="126716420" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Inside and January&#8217;s game will &#8230; Continue reading Inside &#8211; Game Design Chat #11 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:27:56</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Inside and January&#8217;s game will &#8230; Continue reading Inside &#8211; Game Design Chat #11 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Amnesia: The Dark Descent &#8211; Game Design Chat #10</title>
	<link>https://www.knoxgamedesign.org/436/game-design-chat-10-amnesia-the-dark-descent/</link>
	<pubDate>Tue, 11 Oct 2016 21:53:56 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=436</guid>
	<description><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Amnesia: The Dark Descent and &#8230; <a href="https://www.knoxgamedesign.org/436/game-design-chat-10-amnesia-the-dark-descent/" class="more-link">Continue reading <span class="screen-reader-text">Amnesia: The Dark Descent &#8211; Game Design Chat #10</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the]]></itunes:subtitle>
	<content:encoded><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Amnesia: The Dark Descent and &#8230; <a href="https://www.knoxgamedesign.org/436/game-design-chat-10-amnesia-the-dark-descent/" class="more-link">Continue reading <span class="screen-reader-text">Amnesia: The Dark Descent &#8211; Game Design Chat #10</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/436/game-design-chat-10-amnesia-the-dark-descent.mp3" length="134060508" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Amnesia: The Dark Descent and &#8230; Continue reading Amnesia: The Dark Descent &#8211; Game Design Chat #10 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:33:02</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Amnesia: The Dark Descent and &#8230; Continue reading Amnesia: The Dark Descent &#8211; Game Design Chat #10 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Barony &#8211; Game Design Chat Episode #9</title>
	<link>https://www.knoxgamedesign.org/428/game-design-chat-episode-9-barony/</link>
	<pubDate>Mon, 12 Sep 2016 22:07:37 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=428</guid>
	<description><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Barony and next month&#8217;s game &#8230; <a href="https://www.knoxgamedesign.org/428/game-design-chat-episode-9-barony/" class="more-link">Continue reading <span class="screen-reader-text">Barony &#8211; Game Design Chat Episode #9</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the]]></itunes:subtitle>
	<content:encoded><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Barony and next month&#8217;s game &#8230; <a href="https://www.knoxgamedesign.org/428/game-design-chat-episode-9-barony/" class="more-link">Continue reading <span class="screen-reader-text">Barony &#8211; Game Design Chat Episode #9</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
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	<itunes:summary><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Barony and next month&#8217;s game &#8230; Continue reading Barony &#8211; Game Design Chat Episode #9 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:56:12</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Barony and next month&#8217;s game &#8230; Continue reading Barony &#8211; Game Design Chat Episode #9 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Anodyne &#8211; Game Design Chat Episode #8</title>
	<link>https://www.knoxgamedesign.org/413/game-design-chat-episode-8-anodyne/</link>
	<pubDate>Mon, 15 Aug 2016 20:34:27 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=413</guid>
	<description><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Anodyne and next month&#8217;s game &#8230; <a href="https://www.knoxgamedesign.org/413/game-design-chat-episode-8-anodyne/" class="more-link">Continue reading <span class="screen-reader-text">Anodyne &#8211; Game Design Chat Episode #8</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the]]></itunes:subtitle>
	<content:encoded><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Anodyne and next month&#8217;s game &#8230; <a href="https://www.knoxgamedesign.org/413/game-design-chat-episode-8-anodyne/" class="more-link">Continue reading <span class="screen-reader-text">Anodyne &#8211; Game Design Chat Episode #8</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
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	<itunes:summary><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Anodyne and next month&#8217;s game &#8230; Continue reading Anodyne &#8211; Game Design Chat Episode #8 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:42:24</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Anodyne and next month&#8217;s game &#8230; Continue reading Anodyne &#8211; Game Design Chat Episode #8 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>CodeStock 2016 Game Jam Panel &#8211; Knoxville Game Design</title>
	<link>https://www.knoxgamedesign.org/405/game-design-chat-bonus-stage-1-codestock-2016-game-jam-panel/</link>
	<pubDate>Wed, 20 Jul 2016 16:06:45 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=405</guid>
	<description><![CDATA[Welcome to the bonus stage! This is the live recording of our panel at CodeStock 2016 discussion game jams and our experiences with them. Recorded on July 15th, 2016. The Panel Speakers are: Jacob Jeffery Dylan Wolf &#8211; @dylanwolf &#8211; dylanwolf.com Levi Smith &#8211; @gatechgrad &#8211; levidsmith.com Michael Neel &#8211; @ViNull &#8211; vinull.com]]></description>
	<itunes:subtitle><![CDATA[Welcome to the bonus stage! This is the live recording of our panel at CodeStock 2016 discussion game jams and our experiences with them. Recorded on July 15th, 2016. The Panel Speakers are: Jacob Jeffery Dylan Wolf &#8211; @dylanwolf &#8211; dylanwolf.c]]></itunes:subtitle>
	<content:encoded><![CDATA[Welcome to the bonus stage! This is the live recording of our panel at CodeStock 2016 discussion game jams and our experiences with them. Recorded on July 15th, 2016. The Panel Speakers are: Jacob Jeffery Dylan Wolf &#8211; @dylanwolf &#8211; dylanwolf.com Levi Smith &#8211; @gatechgrad &#8211; levidsmith.com Michael Neel &#8211; @ViNull &#8211; vinull.com]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/405/game-design-chat-bonus-stage-1-codestock-2016-game-jam-panel.mp3" length="85181232" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Welcome to the bonus stage! This is the live recording of our panel at CodeStock 2016 discussion game jams and our experiences with them. Recorded on July 15th, 2016. The Panel Speakers are: Jacob Jeffery Dylan Wolf &#8211; @dylanwolf &#8211; dylanwolf.com Levi Smith &#8211; @gatechgrad &#8211; levidsmith.com Michael Neel &#8211; @ViNull &#8211; vinull.com]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>59:05</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Welcome to the bonus stage! This is the live recording of our panel at CodeStock 2016 discussion game jams and our experiences with them. Recorded on July 15th, 2016. The Panel Speakers are: Jacob Jeffery Dylan Wolf &#8211; @dylanwolf &#8211; dylanwolf.com Levi Smith &#8211; @gatechgrad &#8211; levidsmith.com Michael Neel &#8211; @ViNull &#8211; vinull.com]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Fran Bow &#8211; Game Design Chat Episode #7</title>
	<link>https://www.knoxgamedesign.org/401/game-design-chat-episode-7-fran-bow/</link>
	<pubDate>Mon, 11 Jul 2016 21:57:46 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=401</guid>
	<description><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Fran Bow and next month&#8217;s &#8230; <a href="https://www.knoxgamedesign.org/401/game-design-chat-episode-7-fran-bow/" class="more-link">Continue reading <span class="screen-reader-text">Fran Bow &#8211; Game Design Chat Episode #7</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the]]></itunes:subtitle>
	<content:encoded><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Fran Bow and next month&#8217;s &#8230; <a href="https://www.knoxgamedesign.org/401/game-design-chat-episode-7-fran-bow/" class="more-link">Continue reading <span class="screen-reader-text">Fran Bow &#8211; Game Design Chat Episode #7</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/401/game-design-chat-episode-7-fran-bow.mp3" length="131944765" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Fran Bow and next month&#8217;s &#8230; Continue reading Fran Bow &#8211; Game Design Chat Episode #7 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:31:34</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Fran Bow and next month&#8217;s &#8230; Continue reading Fran Bow &#8211; Game Design Chat Episode #7 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Shovel Knight &#8211; Game Design Chat Episode #6</title>
	<link>https://www.knoxgamedesign.org/388/game-design-chat-episode-6-shovel-knight/</link>
	<pubDate>Tue, 14 Jun 2016 03:21:10 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=388</guid>
	<description><![CDATA[Please note we had some audio issues this month and bits of the podcast had to be replaced with a backup microphone. It&#8217;s heavy at the start, but is less of an issue as the show goes on. Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a &#8230; <a href="https://www.knoxgamedesign.org/388/game-design-chat-episode-6-shovel-knight/" class="more-link">Continue reading <span class="screen-reader-text">Shovel Knight &#8211; Game Design Chat Episode #6</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Please note we had some audio issues this month and bits of the podcast had to be replaced with a backup microphone. It&#8217;s heavy at the start, but is less of an issue as the show goes on. Game Design Chat is a monthly podcast by members of the Knoxv]]></itunes:subtitle>
	<content:encoded><![CDATA[Please note we had some audio issues this month and bits of the podcast had to be replaced with a backup microphone. It&#8217;s heavy at the start, but is less of an issue as the show goes on. Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a &#8230; <a href="https://www.knoxgamedesign.org/388/game-design-chat-episode-6-shovel-knight/" class="more-link">Continue reading <span class="screen-reader-text">Shovel Knight &#8211; Game Design Chat Episode #6</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/388/game-design-chat-episode-6-shovel-knight.mp3" length="157403999" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Please note we had some audio issues this month and bits of the podcast had to be replaced with a backup microphone. It&#8217;s heavy at the start, but is less of an issue as the show goes on. Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a &#8230; Continue reading Shovel Knight &#8211; Game Design Chat Episode #6 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:49:15</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Please note we had some audio issues this month and bits of the podcast had to be replaced with a backup microphone. It&#8217;s heavy at the start, but is less of an issue as the show goes on. Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a &#8230; Continue reading Shovel Knight &#8211; Game Design Chat Episode #6 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Axiom Verge &#8211; Game Design Chat Episode #5</title>
	<link>https://www.knoxgamedesign.org/376/game-design-chat-ep-5-axiom-verge/</link>
	<pubDate>Mon, 09 May 2016 22:50:40 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=376</guid>
	<description><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Axiom Verge and next month&#8217;s &#8230; <a href="https://www.knoxgamedesign.org/376/game-design-chat-ep-5-axiom-verge/" class="more-link">Continue reading <span class="screen-reader-text">Axiom Verge &#8211; Game Design Chat Episode #5</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the]]></itunes:subtitle>
	<content:encoded><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Axiom Verge and next month&#8217;s &#8230; <a href="https://www.knoxgamedesign.org/376/game-design-chat-ep-5-axiom-verge/" class="more-link">Continue reading <span class="screen-reader-text">Axiom Verge &#8211; Game Design Chat Episode #5</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/376/game-design-chat-ep-5-axiom-verge.mp3" length="153339175" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Axiom Verge and next month&#8217;s &#8230; Continue reading Axiom Verge &#8211; Game Design Chat Episode #5 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:46:25</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Axiom Verge and next month&#8217;s &#8230; Continue reading Axiom Verge &#8211; Game Design Chat Episode #5 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>DarkMaus &#8211; Game Design Chat Episode #4</title>
	<link>https://www.knoxgamedesign.org/368/game-design-chat-ep-4-darkmaus/</link>
	<pubDate>Mon, 11 Apr 2016 17:39:50 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=368</guid>
	<description><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is DarkMaus and next month&#8217;s game &#8230; <a href="https://www.knoxgamedesign.org/368/game-design-chat-ep-4-darkmaus/" class="more-link">Continue reading <span class="screen-reader-text">DarkMaus &#8211; Game Design Chat Episode #4</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the]]></itunes:subtitle>
	<content:encoded><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is DarkMaus and next month&#8217;s game &#8230; <a href="https://www.knoxgamedesign.org/368/game-design-chat-ep-4-darkmaus/" class="more-link">Continue reading <span class="screen-reader-text">DarkMaus &#8211; Game Design Chat Episode #4</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://www.knoxgamedesign.org/podcast-download/368/game-design-chat-ep-4-darkmaus.mp3" length="126335693" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is DarkMaus and next month&#8217;s game &#8230; Continue reading DarkMaus &#8211; Game Design Chat Episode #4 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:27:40</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is DarkMaus and next month&#8217;s game &#8230; Continue reading DarkMaus &#8211; Game Design Chat Episode #4 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Crashlands &#8211; Game Design Chat Episode #3</title>
	<link>https://www.knoxgamedesign.org/357/game-design-chat-ep-3-crashlands/</link>
	<pubDate>Tue, 22 Mar 2016 00:54:20 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=357</guid>
	<description><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Crashlands and next month&#8217;s game &#8230; <a href="https://www.knoxgamedesign.org/357/game-design-chat-ep-3-crashlands/" class="more-link">Continue reading <span class="screen-reader-text">Crashlands &#8211; Game Design Chat Episode #3</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the]]></itunes:subtitle>
	<content:encoded><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Crashlands and next month&#8217;s game &#8230; <a href="https://www.knoxgamedesign.org/357/game-design-chat-ep-3-crashlands/" class="more-link">Continue reading <span class="screen-reader-text">Crashlands &#8211; Game Design Chat Episode #3</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
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	<itunes:summary><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Crashlands and next month&#8217;s game &#8230; Continue reading Crashlands &#8211; Game Design Chat Episode #3 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:03:54</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Crashlands and next month&#8217;s game &#8230; Continue reading Crashlands &#8211; Game Design Chat Episode #3 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
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<item>
	<title>The Beginner&#8217;s Guide &#8211; Game Design Chat Episode #2</title>
	<link>https://www.knoxgamedesign.org/347/game-design-chat-episode-2-the-beginners-guide/</link>
	<pubDate>Tue, 16 Feb 2016 23:18:35 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=347</guid>
	<description><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is The Beginner&#8217;s Guide and next &#8230; <a href="https://www.knoxgamedesign.org/347/game-design-chat-episode-2-the-beginners-guide/" class="more-link">Continue reading <span class="screen-reader-text">The Beginner&#8217;s Guide &#8211; Game Design Chat Episode #2</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the]]></itunes:subtitle>
	<content:encoded><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is The Beginner&#8217;s Guide and next &#8230; <a href="https://www.knoxgamedesign.org/347/game-design-chat-episode-2-the-beginners-guide/" class="more-link">Continue reading <span class="screen-reader-text">The Beginner&#8217;s Guide &#8211; Game Design Chat Episode #2</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
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	<itunes:summary><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is The Beginner&#8217;s Guide and next &#8230; Continue reading The Beginner&#8217;s Guide &#8211; Game Design Chat Episode #2 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>2:03:01</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is The Beginner&#8217;s Guide and next &#8230; Continue reading The Beginner&#8217;s Guide &#8211; Game Design Chat Episode #2 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Undertale &#8211; Game Design Chat Episode #1</title>
	<link>https://www.knoxgamedesign.org/335/game-design-chat-episode-1-undertale/</link>
	<pubDate>Tue, 12 Jan 2016 00:19:30 +0000</pubDate>
	<dc:creator><![CDATA[Knox Game Design]]></dc:creator>
	<guid isPermaLink="false">http://www.knoxgamedesign.org/?p=335</guid>
	<description><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Undertale and next month&#8217;s game &#8230; <a href="https://www.knoxgamedesign.org/335/game-design-chat-episode-1-undertale/" class="more-link">Continue reading <span class="screen-reader-text">Undertale &#8211; Game Design Chat Episode #1</span> <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the]]></itunes:subtitle>
	<content:encoded><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Undertale and next month&#8217;s game &#8230; <a href="https://www.knoxgamedesign.org/335/game-design-chat-episode-1-undertale/" class="more-link">Continue reading <span class="screen-reader-text">Undertale &#8211; Game Design Chat Episode #1</span> <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
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	<itunes:summary><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Undertale and next month&#8217;s game &#8230; Continue reading Undertale &#8211; Game Design Chat Episode #1 &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>53:04</itunes:duration>
	<itunes:author><![CDATA[Knox Game Design]]></itunes:author>	<googleplay:description><![CDATA[Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month&#8217;s game is Undertale and next month&#8217;s game &#8230; Continue reading Undertale &#8211; Game Design Chat Episode #1 &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
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	</channel>
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